[Glide64] Update game settings correctly based on selection
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9cfaede4eb
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@ -612,11 +612,11 @@ public:
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CSettings oldsettings = *g_settings;
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g_settings->filtering = m_cmbFiltering.GetItemData(m_cmbFiltering.GetCurSel());
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g_settings->aspectmode = m_cmbAspect.GetItemData(m_cmbFiltering.GetCurSel());
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g_settings->swapmode = m_cmbBufferSwap.GetItemData(m_cmbFiltering.GetCurSel());
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g_settings->aspectmode = m_cmbAspect.GetItemData(m_cmbAspect.GetCurSel());
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g_settings->swapmode = m_cmbBufferSwap.GetItemData(m_cmbBufferSwap.GetCurSel());
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g_settings->fog = m_cbxFog.GetCheck() == BST_CHECKED;
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g_settings->buff_clear = m_cbxBuffer.GetCheck() == BST_CHECKED;
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g_settings->lodmode = m_cmbLOD.GetItemData(m_cmbFiltering.GetCurSel());
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g_settings->lodmode = m_cmbLOD.GetItemData(m_cmbLOD.GetCurSel());
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if (m_cbxFBEnable.GetCheck() == BST_CHECKED) g_settings->frame_buffer |= fb_emulation;
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else g_settings->frame_buffer &= ~fb_emulation;
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