Commit Graph

751 Commits

Author SHA1 Message Date
zilmar c28bc27c27 Core: Move audio code into AudioInterfaceHandler 2022-03-21 13:14:56 +10:30
zilmar fcdda04da5 Core: Move Audio Interface code in to handler 2022-03-21 10:59:02 +10:30
zilmar d7e732a7eb Core: Add callback when game resets/loads state 2022-03-14 21:07:06 +10:30
zilmar df422238c9 Core: Fix up handling VideoInterfaceHandler in recompiler 2022-03-14 15:29:10 +10:30
zilmar 80d8e6edaa Core: Move Video Interface code in to handler 2022-03-08 10:18:56 +10:30
zilmar 928dfe3a16 Core: Add MIPSInterfaceHandler 2022-03-04 22:53:30 +10:30
zilmar db50dac063 Core: Add DisplayControlRegHandler 2022-02-21 21:56:25 +10:30
zilmar 390fe897a2 Core: Add RDRAMRegistersHandler 2022-02-21 19:47:14 +10:30
zilmar f7618f29c0 Core: Move SP_DMA_READ into SPRegistersHandler 2022-02-01 13:24:25 +10:30
zilmar 2b008cc278 Core: Create Memory handler for SP Registers 2022-01-24 23:13:10 +10:30
LuigiBlood e60f7ec648
Change CRC for 64DD Disks + better ROM Browser support for 64DD (#2164)
* Change CRC for 64DD Disks + Properly provide Disk Info for ROM Browser/Info

* Change CRCs for 64DD Titles + Rename RDB as needed
(And add English Mario no Photopi to RDB and english cheats for english Polygon Studio)

* [RDB] Add Extra Dezaemon 3D Expansion
2022-01-21 09:54:39 +10:30
zilmar 7fd239cf82 Core: Change NextInstruction to PipelineStage 2022-01-18 18:17:21 +10:30
LuigiBlood 16667ec4f9
[Core] Proper Dezaemon 3D SRAM 96KB save support (#2165) 2022-01-12 07:33:56 +10:30
zilmar 7452dd44db Core: Removed CRecompiler::RecompilerMain_Lookup_validate when I should not have, putting it back in 2022-01-10 19:28:38 +10:30
zilmar 30a40ea0a8 Core: Remove the option to turn off tlb 2022-01-10 17:46:01 +10:30
LuigiBlood 5d82837984
[Project64-input] N64 Mouse Support (#2160)
* [Project64-input] Unpolished Mouse Support
(Use Present value as Device Type)

* [Project64-input] Use Forced N64 Mouse config (using System Mouse)

* [Project64-input] Disable Mouse Scanning

* [Project64-input] Polish UI by adding Mouse image + Prevent Controller setup when using N64 Mouse

* [Project64-input] Revert Controller Save/Load changes

* [Project64-input] Seperate N64 Mouse into its own configuration

* [Project64-input] Add Mouse Locking + Shortcut System

* [Project64-input] Make Cursor invisible when locked

* [Project64-input] Make sure to unlock mouse when opening config

* [Project64-input] Working Lock/Unlock Shortcut + Only emulate mouse when locked

* [Project64-input] Use ClipCursor instead of DirectInput Exclusive Level

* [Project64-input] Add Mouse Sensitivity option + Change to SetCursorPos

* [Project64-input] Add WM_KillFocus and EmulationPaused functions

* [Project64-core] Move EmulationPaused call to really make sure it is called in all cases
2022-01-09 21:43:12 +10:30
zilmar 40683ecf79 Core: Remove legacy code 2022-01-05 08:59:12 +10:30
zilmar 226ebe68d9 Core: Remove ROM_IN_MAPSPACE 2022-01-05 08:31:27 +10:30
zilmar beb4c4378f Core: Remove Old CFB_READ code 2022-01-05 08:24:58 +10:30
zilmar 79b03c9ee0 Core: Move Peripheral Interface handling in to handler file 2022-01-05 08:14:03 +10:30
zilmar eafcb96c01 Project64-core: Move handling of RDRam Interface Register handling to its own file 2022-01-04 16:11:52 +10:30
zilmar 7e80d952cb Project64-core: General Code clean up 2022-01-04 10:26:14 +10:30
zilmar 09f90d9b53 Project64-core: Make Setting_EnableDisk be a setting in GameSettings 2022-01-04 10:07:52 +10:30
LuigiBlood 8b90894d0f
Add Aleck64 CIC, rename 64DD IPL Dev CIC (#2120)
* Add CIC-NUS-5101 support (Aleck64)

* Rename CIC_NUS_DDTL (64DD IPL Dev) to CIC_NUS_8401 (actual chip ID)
And properly support it in the Rom Browser

* Forgot to check nullptr before putting Aleck64 CRC info
2021-10-05 09:54:36 +10:30
shyguyhex ac94f2505e
[Debugger] Rewrite script API (#2110)
* [Debugger] Rewrite script API

* Update js api paths in installer script
2021-09-03 14:41:04 +09:30
shyguyhex 29a40ba57b
[Core] Set GameRunning_InReset=false after reset (#2098) 2021-08-13 06:55:24 +09:30
zilmar fc996df8ec Add Author to enhancement file 2021-07-13 08:17:16 +09:30
Kimberly J Ortega 416205ed5f
Enhancements: Add spaces to tags (#2079)
- Matching RDB format.
- Keep checks for old version to avoid breaking user enhancements, due to lack of a fixed control mechanism for upgrading
2021-07-12 13:30:28 +09:30
zilmar 9ad8d49d0e Some code clean up to help build android 2021-06-28 11:27:35 +09:30
zilmar bfd206e0a7 Get Controller plugin to update at request 2021-06-15 14:30:38 +09:30
zilmar ee864797ab vgturtle127's Beautification 14 - Source\Project64-video directory and final cleanup 2021-05-18 21:21:36 +09:30
zilmar c512a592a7 Move class out of file names 2021-04-14 15:04:15 +09:30
zilmar 662637460e Remove Disable copy constructor comments 2021-04-13 09:37:11 +09:30
zilmar cf58754414 Change NULL to nullptr 2021-04-12 21:05:39 +09:30
zilmar a48f8d1a62 Remove PreCompiled header from Common 2021-04-12 19:11:28 +09:30
zilmar 62d2755300 Remove Common/stdtypes.h 2021-04-12 16:04:26 +09:30
zilmar 63a5b5c431 Remove SmartPointer.h 2021-04-12 15:34:59 +09:30
zilmar 2ed2205db2 Reload Enhancements on edit dialog 2021-03-23 12:41:18 +10:30
zilmar 33011f3a57
Merge pull request #2005 from vgturtle127/master
General project improvements and updates
2021-03-12 07:18:29 +10:30
Vincent Cunningham a54e1dfbdb
Add another possible format to Gameshark codes
`XXXXXXXX ??XX` seems to be used for some game cheats, such as one in Conker's Bad Fur Day. This should fix #2009.
2021-03-11 15:32:44 -05:00
Derek "Turtle" Roe 0783748884 Switch to markdown for changelog and update readme a bit 2021-03-10 02:59:39 -06:00
zilmar 93b35cdf28 Add Overclock to enhancment 2021-03-10 18:09:01 +10:30
zilmar e2f648be46
Merge pull request #2002 from flagrama/fix-7z
Fix Opening 7zip files
2021-03-06 10:57:41 +10:30
zilmar b35d59408a Add diable gameshark code 2021-03-06 10:56:24 +10:30
Vincent Cunningham bc130baa3a N64Rom: Add trace logs to LoadIN64mageIPL 2021-03-04 17:27:48 -05:00
Vincent Cunningham 008567781b N64Rom: Load first found ROM in 7z file
Should now search the entire 7zip file looking for a valid N64 ROM file
and load the first one it finds. Left comments referring to a future
dialog for selecting which file you want to open as it seems like a
good idea, but I don't have the familiarity with WTL yet to try to add
it.

May be necessary to skip files of a certain size while opening this way
as Project64 will try to allocate memory for the "ROM" file before it
is able to check if it really is a ROM file.
2021-03-04 17:22:26 -05:00
zilmar bc81e041f8 Have Cheat UI validate via CEnhancement 2021-03-04 14:29:31 +10:30
zilmar 5c60ea213f Update copyright date 2021-03-02 12:43:17 +10:30
Vincent Cunningham 38ca1407c9
Fix platform difference errors 2021-02-28 18:02:40 -05:00
Vincent Cunningham dcb360cf41
Replace \ with / in include directives 2021-02-28 17:38:56 -05:00