Lithium64
2008090ee3
Removed ViRefresh=1500 on RDB
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It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64
faab4e5103
Removed duplicate Counter Factor
2015-03-11 05:44:36 -03:00
Lithium64
e395d9770e
Reverted Sync Audio to 0
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This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64
fdbb3ebc27
Formatting fixes
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All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar
9ea90e0f72
Merge pull request #264 from MELERIX/patch
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.gitignore cleanup
2015-03-11 19:04:06 +11:00
MELERIX
5aab415756
.gitignore cleanup
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removed few redundancies.
2015-03-11 04:22:53 -03:00
zilmar
d5b8e64cd7
Merge pull request #262 from Lithium64/patch-5
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Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
zilmar
f07cdf5ce6
Merge pull request #258 from AmbientMalice/patch-8
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Ambient Needs to Stop Touching Things.
2015-03-11 15:02:51 +11:00
AmbientMalice
b6559e1492
NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
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This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice
6646059f5d
Re-enabled RSP Audio Signal for Tarzan.
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This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64
432729509c
Updated version and date of RDB
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Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64
ad4933650a
Updated GoodN64 databaseversion
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The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64
dbc14ca229
Removed Glide64 uCodes
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These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
Lithium64
38c485b419
Glide64 fixes for JP version of ISS 2000
2015-03-10 16:05:11 -03:00
zilmar
6a79a28e5d
Merge pull request #261 from Nekokabu/patch-1
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Fixed initial value to 0xFF.
2015-03-11 05:12:51 +11:00
Nekokabu
b8a93be2c7
Fixed initial value to 0xFF.
2015-03-11 01:58:02 +09:00
AmbientMalice
4bacd1e0b1
For real this time.
2015-03-10 22:48:30 +10:00
AmbientMalice
17675266bd
Synch Audio 0 = No.
2015-03-10 22:47:35 +10:00
zilmar
099ac15bd5
Merge branch 'master' of https://github.com/project64/project64
2015-03-10 22:55:14 +11:00
zilmar
707c2efd73
Only allow utf8 bom language files to be loaded
2015-03-10 22:54:12 +11:00
AmbientMalice
3e6616ffc5
DON'T DECAPITATE HEADERS.
2015-03-10 21:44:22 +10:00
AmbientMalice
acbd18500e
More MORT\MusyX\Factor 5 tweaks.
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These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.
Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.
That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.
I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
2015-03-10 21:41:11 +10:00
zilmar
af3be53a12
Merge pull request #257 from MELERIX/patch
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Minor Update for Installer.vcxproj
2015-03-10 19:19:26 +11:00
MELERIX
e9cd1b56da
Minor Update for Installer.vcxproj
2015-03-10 05:17:02 -03:00
zilmar
080f7dfc17
Update version Number:
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Glide64: 2.0.0.4
Project64: 2.2.0.2
RSP: 1.7.0.12
Nrage: 1.7.0.12
2015-03-10 18:36:58 +11:00
zilmar
b4b08772ea
Merge pull request #253 from dsx-/master
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rdb updates
2015-03-10 07:53:31 +11:00
dsx-
2f279abf19
update nushi duri 2 rdb entry
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game doesnt start
2015-03-09 18:50:12 +08:00
zilmar
1ad433893f
Merge pull request #254 from Lithium64/patch-4
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Some RDB fixes
2015-03-09 21:40:33 +11:00
Lithium64
96e04d4632
Tarzan formatting fixes
2015-03-09 06:57:12 -03:00
Lithium64
0aa11168b7
Sync Audio typo
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The correct setting is Audio Signal=0
2015-03-09 06:46:28 -03:00
Lithium64
805423623c
ISS 2000 fixes
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It needs 32bit=No to work
Jikkyou J.League 1999 - Perfect Striker 2 is the Japanese version of the Game
2015-03-09 06:39:16 -03:00
dsx-
6d054b0895
update jeremy mcgrath supercross rdb entry
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no menu selectors are missing
2015-03-09 17:33:25 +08:00
Lithium64
145bdf2c27
Audio Signal typo
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The correct setting is Audio Signal = Yes
This was breaking several games
2015-03-09 06:23:45 -03:00
dsx-
902df9c97e
update stunt racer rdb entry
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rsp is pretty fast now, but audio is bad
2015-03-09 17:21:41 +08:00
dsx-
2e89a2b025
update wdc rdb entry
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rsp is pretty fast now, but audio is bad
2015-03-09 17:21:14 +08:00
dsx-
7e182a5418
update tamiya racing rdb entry
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no texture errors
2015-03-09 16:55:23 +08:00
dsx-
2f1e5cd4ef
change derby stallion to compatible
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saving now works
2015-03-09 16:52:58 +08:00
zilmar
3eb5f57c11
Merge pull request #250 from cxd4/i_dont_always_zero_but_when_i_do_i_dont
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minor clean-ups to how MIPS GPR $zero is handled in VR4300 and RSP CPUs
2015-03-09 12:03:04 +11:00
unknown
cb9f9e2b56
keeping $0 overwrite prevention to just the CPU interpreter loop
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Tried my best to make sure I didn't miss any op-codes. (Ctrl+F searching for "!= 0" and "== 0" throught the file shows me that I didn't.) If I did miss any op-codes, it's no bug, just remaining extra unnecessary checking for zero.
2015-03-08 20:20:05 -04:00
unknown
1772f1467c
Prevent remaining possibilities of overwriting $zero in RSP.
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In the RSP, MFC0, MFC2, and CFC2 were all susceptible to overwriting $zero. Some of us have tried waiting for some games to use handcoded assembly in an attempt to purposely overwrite $zero in their microcode (to throw off emulators), but so far what few occurrences there have been of this have not included using those 3 opcodes. Since it was decided to centralize the security of register $zero in the main R4300 CPU, it was decided to do so in the RSP as well.
2015-03-08 20:17:18 -04:00
unknown
dc103ec59b
keep $zero overwrite prevention to a single location in CPU loop
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In both the 32- and the 64-bit interpreters, ADDI, LUI, LB, LW, LWU, LL, SLLV all check if the destination register specifier is 0, when none of the other interpreter ops do. Actually, none of these 7 need to really check it either, since handling $zero overwrite is already managed in a single location in the main interpreter loop.
2015-03-08 19:29:41 -04:00
zilmar
b6341d0b92
Merge pull request #234 from oddMLan/conkerbfd_RDB_fixes
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[RDB] Miscellaneous Conker's BFD fixes
2015-03-09 08:08:54 +11:00
zilmar
f76deada3d
Merge pull request #240 from AmbientMalice/patch-5
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Enabled fixed audio timing for Rogue Squadron.
2015-03-09 08:08:24 +11:00
zilmar
51e5151c49
Merge pull request #243 from dsx-/master
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changes and corrections to RDB
2015-03-09 08:08:08 +11:00
zilmar
951c5d089c
Merge pull request #244 from cxd4/i_dont_always_debug_but_when_i_do
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I don't always debug, but when I do...
2015-03-09 08:06:41 +11:00
zilmar
3091d79a20
Merge pull request #245 from Lithium64/patch-3
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Resident Evil 2 rdb fixes
2015-03-09 08:04:26 +11:00
zilmar
8a98506751
Merge pull request #246 from AmbientMalice/patch-4
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Hydro Thunder 8MB and new audio.
2015-03-09 08:03:34 +11:00
zilmar
c5fe5122b8
Merge pull request #247 from AmbientMalice/patch-6
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Fix Resident Evil FMV audio.
2015-03-09 07:58:33 +11:00
zilmar
058e7c0c6e
Merge pull request #248 from AmbientMalice/patch-7
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"Fixed" Infernal Machine (U) sound.
2015-03-09 07:57:51 +11:00
dsx-
55284abe85
kirby 64 rdb changes
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graphics work fine with glide64
2015-03-09 01:57:49 +08:00