zilmar
07c6db1cce
[Project64] Cleanup MenuShortCuts.cpp
2016-04-12 19:53:35 +10:00
zilmar
8a5c3990fb
[Project64] Clean up UserInterface/MainMenuClass.cpp
2016-04-12 18:13:23 +10:00
zilmar
b1239a44b5
[Project4] Clean up GuiClass.cpp
2016-04-12 18:07:01 +10:00
zilmar
13cfd8b728
[Project64] in CheaeClassUI.cpp change std::strtoul to strtoul
2016-04-12 18:01:11 +10:00
zilmar
5942722436
[Project64] Cleanup Settings/SettingsPage.h
2016-04-12 17:57:31 +10:00
zilmar
04747706f2
[Project64] Cleanup Settings/SettingsPage-Game-Status.cpp
2016-04-12 17:55:36 +10:00
zilmar
7424f8bd9d
[Project] Update FindFirst attributes in Common/path.h
2016-04-12 17:53:40 +10:00
zilmar
cbba995b36
Merge pull request #1057 from cxd4/flash-undefined-MSVC-type
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fixed undefined type error in flash pre-buffer aliasing
2016-04-12 17:34:55 +10:00
zilmar
6e563802b5
Merge pull request #1056 from JunielKatarn/omit_SmallerTypeCheck
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[PropertySheets] Omit SmallerTypeCheck MSVC setting.
2016-04-12 17:34:11 +10:00
9ec5f74e13
memcpy() instead of delaying a fix to flash RAM byte order
2016-04-11 21:44:11 -04:00
d3794b4d02
fixed undefined type error in flash pre-buffer aliasing
2016-04-11 21:20:08 -04:00
zilmar
afb194ca07
[Project64] Rmove windows.h from Flashram code
2016-04-11 18:28:18 +10:00
Julio C. Rocha
4fd69d9a2d
Moved default BasicRuntimeChecks back into Platform.props.
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Also, simplified other VC version-bound settings.
2016-04-08 19:13:48 -07:00
Julio C. Rocha
f73fb7f0be
Omit /RTCc ONLY in Visual Studio 2014u2 and later (Debug). Compilation fails otherwise.
2016-04-06 21:57:27 -07:00
Julio C. Rocha
fd8c4ccfec
[PropertySheets] Omit SmallerTypeCheck MSVC setting.
2016-04-06 20:07:08 -07:00
zilmar
fe8b20e9d1
{Projct64] Put end emulation menu option in critical section
2016-04-02 21:34:28 +11:00
zilmar
5c84e78ee1
[Project64] do not use g_MMU in MemoryFilter if g_MMU is null
2016-04-02 21:32:09 +11:00
zilmar
5f5d24e7e9
[Project64] Remove settings from cfg file if match default
2016-04-02 20:47:01 +11:00
zilmar
f0e422742e
[Glide64] Make sure settings for game settings are saved
2016-04-02 20:46:22 +11:00
zilmar
723ecb80b3
[Glide64] Update game settings correctly based on selection
2016-04-02 20:44:29 +11:00
zilmar
9cfaede4eb
[Glide64] Only add Texture config page when created
2016-04-02 20:01:37 +11:00
zilmar
3618117b86
Merge pull request #1055 from cxd4/add-glide64-make-shell
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Add working Glide64 and Glitch64 shell scripts.
2016-04-01 19:57:42 +11:00
daf4e9aa6e
[Glitch64] removed some leftover remnants of SDL in make script
2016-04-01 01:54:34 -04:00
f22f20e1ee
[Glide64] wx stuff is irrelevant to PJGlide64 now.
2016-04-01 01:54:05 -04:00
10e7853c42
[Glitch64] Add Unix shell script for static Glitch64 lib.
2016-04-01 01:50:13 -04:00
eefbbd82c8
[Glide64] Add Unix shell script for linking against Glitch64.
2016-04-01 01:49:42 -04:00
AmbientMalice
594544e467
MMProtoCfg
2016-03-30 12:05:57 +10:00
AmbientMalice
6cc6f1ca90
MMProtoGlide64
2016-03-30 12:04:27 +10:00
zilmar
f97a4c9d5f
Merge pull request #1053 from cxd4/wow-such-glide
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[Glide64] got it compiling on Linux
2016-03-29 09:56:43 +11:00
b1ccf4a1ad
[Glide64] got it compiling on Linux
2016-03-28 18:50:01 -04:00
zilmar
0249944d23
Merge pull request #1052 from cxd4/Set_Resolution
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[Glide64] Only ban Set_Resolution for Android?
2016-03-29 08:38:22 +11:00
485538d9c0
[Glide64] Only ban Set_Resolution for Android?
2016-03-28 17:20:48 -04:00
zilmar
8709d60852
Merge pull request #1051 from cxd4/Glitch64-fixes
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[Glitch64] compiles now on Linux w/o warnings or errors
2016-03-29 07:19:04 +11:00
ec36ce09d2
[Glitch64] Throw an error if initializing GL on non-Windows.
2016-03-28 15:57:13 -04:00
1154a8f209
[Glitch64] Actually, never include SDL.h.
2016-03-28 15:53:47 -04:00
1c08efdd44
[Glitch64] Temporarily include SDL for non-WIN32, non-Android.
2016-03-27 17:53:15 -04:00
zilmar
0a40991049
[Glide64] Fix build problem
2016-03-28 08:19:29 +11:00
2918d6f6fe
[Glitch64] fixed an indirect WIN32-ism of unknown origin
2016-03-27 17:09:52 -04:00
zilmar
11f0e29587
Merge pull request #1050 from cxd4/Android-regressions-with-non-WIN32
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[Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87
2016-03-28 06:02:32 +11:00
57f082f185
[Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87
2016-03-27 12:51:14 -04:00
zilmar
512a5978ad
Merge pull request #1046 from cxd4/fix-glitch64-GL-extensions
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[Glitch64] Fix missing GL extension prototypes on non-ES, non-WIN32 systems.
2016-03-27 07:34:00 +11:00
zilmar
7b93904d0c
Merge pull request #1045 from cxd4/glitch64-includes
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[Glitch64] Fix pre-processor errors for non-Android builds besides #ifdef _WIN32.
2016-03-27 07:31:03 +11:00
3f02994b18
Any non-GLES platform will need these defined.
2016-03-25 22:16:58 -04:00
b12d729144
Macro-out extension names on platforms where they are core.
2016-03-25 22:16:32 -04:00
2d7418c17c
Only use #ifdef _WIN32 for WIN32-specific things, thanks.
2016-03-25 21:56:01 -04:00
0d3d42c7f9
standards-compliant #include of Util.h
2016-03-25 21:26:53 -04:00
d3f00b9897
Don't use _WIN32 to detect non-Android platforms.
2016-03-25 21:20:06 -04:00
zilmar
1bc965d036
Merge pull request #1025 from oddMLan/patch-1
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Set CF=1 for the Ganbare Goemon games
2016-03-24 09:08:16 +11:00
zilmar
17969ed21a
Merge pull request #1040 from dsx-/master
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rogue squadron RDB changes
2016-03-22 21:00:14 +11:00
dsx-
66f7544f93
rogue squadron RDB changes
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rsp support no longer broken; glide64 LLE barely works with this game
(very slow, black screen during menus, etc.) so the [Glide64] tag has
been changed to [video]
2016-03-22 16:38:34 +08:00