Commit Graph

1796 Commits

Author SHA1 Message Date
zilmar a8c98ef392 [Solution] Upgrade glide projects for visual studio 2013 2015-10-15 08:49:37 +11:00
zilmar 8956349891 [Glide64] loadBlock uses matched c function 2015-10-14 15:55:28 +11:00
zilmar dd1c306d16 [Glide64] Remove asm from TextConv.h 2015-10-14 11:38:47 +11:00
zilmar 3d52a163cd [Glide64] remove unused old code
bccb190988
2015-10-14 11:30:47 +11:00
zilmar 34de7c6804 [Glide64] get TxUtil.cpp to not use asm
debcb5b25d
2015-10-14 11:20:03 +11:00
zilmar 81ab3fc877 [Glide64] Add winlnxdefs.h
e110f50489
2015-10-14 10:47:09 +11:00
zilmar ecb9363862 [Glide64] Add include math.h 2015-10-14 10:29:13 +11:00
zilmar b7d402aacf [Glide64] Subscreen delay fix for zelda OoT
f3b47bbe40
2015-10-14 10:06:50 +11:00
zilmar 989c8cbc4d use more widely used preprocessor defines for MinGW
The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW

4d8c50a0db
2015-10-14 10:01:07 +11:00
zilmar 8bc33bc4d9 [Glide64] Reduce GCC specific code
21344deaee
2015-10-14 09:50:35 +11:00
zilmar bdc85ddbb7 [Glide64] Convert to c implementation for functions like mirror32bS 2015-10-13 16:44:16 +11:00
zilmar 48554d2ad0 [Glide64] Move the code out of texture.asm.cpp 2015-10-13 15:54:52 +11:00
zilmar d7a19c265f [Glide64] fixed compiler warnings
794226a274
2015-10-13 08:12:16 +11:00
zilmar 6e810ef559 [Glide64] Sync Glide64/DepthBufferRender.cpp 2015-10-12 10:13:19 +11:00
zilmar 5ff5ff0b12 [Glide64] Remove FixedPoint.asm.cpp 2015-10-12 07:21:56 +11:00
zilmar 5e06520cb5 from fixed warnings and errors in vs2012
56f2b7ef85
2015-10-12 07:17:01 +11:00
zilmar 3d002e831f Use generic _mm_loadu_ps instead of GCC specific __builtin_ia32_loadups
be0a027273
2015-10-12 07:08:12 +11:00
zilmar 32c64b3d54 [Glide64] Add C conversion of MiClWr16b assembler functions
577ab74dd8
2015-10-12 06:56:45 +11:00
zilmar 42f633c482 [Common] Update the project to have stdtypes.h 2015-10-12 06:51:36 +11:00
zilmar 485613ed03 [Common] Move the standard types include in to common 2015-10-12 06:48:15 +11:00
zilmar 70532a6503 [Glide64] Change LoadNone function params to one line 2015-10-11 21:13:57 +11:00
zilmar bca97d42aa [Glide64] Remove unused variables
4fc96fee08
2015-10-11 21:12:32 +11:00
zilmar 7d43d10dd5 [Glide64] These buffers can overlap, so memmove() must be used instead of memcp…
48e20bc799 (diff-4a633600241920557d6c8b6d96dfb363R298)
2015-10-11 20:54:30 +11:00
zilmar 1dd25b2063 Rewrite MulMatricesC in a more auto-vectorizable way.
c5998a531b
2015-10-10 23:23:26 +11:00
zilmar f2d1097014 [glide64] sync changes to inc files
from:
3b8d826964
4d8c50a0db
2015-10-10 22:15:57 +11:00
zilmar d0f45f17ab [glide64] remove 3dmathSIMD.asm.cpp (from Merge Glide64 changes from the previous attempt)
e110f50489
2015-10-09 16:18:09 +11:00
zilmar 1203155d37 [Glide64] Remove unused config/Internalization 2015-10-09 16:16:38 +11:00
zilmar cae95daa01 [Glide64] remove unused dx files 2015-10-09 15:54:32 +11:00
zilmar 0c60eec345 Rename Glitch64/main.h --> glitchmain.h for clarity.
Avoid mental association with Glide64/Main.cpp.

2ee649b163
2015-10-09 15:53:16 +11:00
zilmar 8d1381b42a [glide64] remove vram.cpp (from Fix build under MinGW)
3b8d826964
2015-10-09 15:50:44 +11:00
zilmar e5c6fa245b [Glide64] add (optional) GLES 2.0 support, code taken from mupen64plus-ae
ee42abc424
2015-10-09 15:44:33 +11:00
zilmar 5c1f6ea6c6 [Glide64] Rename Glitch64/main.cpp to Glitch64/glitchmain.cpp
56f2b7ef85
2015-10-09 15:39:35 +11:00
zilmar 7561a65624 [Glide64] Remove space from filename to avoid confusion of build tools
a1b0c70492
2015-10-09 14:36:48 +11:00
zilmar f3d3a335fc Force Glitch64 to recognize OSX using __APPLE__ instead of macintosh
079ffaeb19
2015-10-09 14:36:38 +11:00
zilmar 549e2f78fb [Glide64] Other cleanups like changing __WINDOWS__ to WIN32 2015-10-09 14:36:30 +11:00
zilmar 606189f8de [Glide64] Remove unused file Glitch64/3dfx-mangling.h
620c06aacc
2015-10-09 14:36:21 +11:00
zilmar 2ff97a3367 [Glide64] Clean up glitch so it compiles with the files removed 2015-10-09 14:36:08 +11:00
zilmar 08f155a2b3 [Glide64] Remove usage of glide64 flags 2015-10-09 14:34:09 +11:00
zilmar 3d5bfb666a [3rd Party] Add SDL 2015-10-09 14:33:55 +11:00
zilmar e2de2a5f12 [Glide64] Remove unused third party include files
652449370b
2015-10-09 14:33:40 +11:00
zilmar 92ca976663 [Glide64] Remove flag images
2ac49117f1
2015-10-09 14:33:29 +11:00
zilmar 9d35f6cf23 [Glide64] Remove the broken build-scripts/workspaces
58d74825f4
2015-10-09 14:33:16 +11:00
zilmar 93e529cc89 [Glide64] Remove help documentation out of source dir 2015-10-09 14:33:04 +11:00
zilmar eb3a5c5882 Merge pull request #659 from AmbientMalice/patch-8
(Glide64) Fix Bug's Life\Toy Story 2 depth issues.
2015-10-06 08:52:41 +11:00
zilmar 9704a1119f Merge pull request #657 from Nekokabu/master
Fix character corruption
2015-10-06 08:48:08 +11:00
zilmar 041be99331 Merge pull request #655 from AmbientMalice/patch-7
Disable global soft-depth and enable per-game.
2015-10-06 08:46:02 +11:00
zilmar a903ae5647 Merge pull request #656 from LegendOfDragoon/master
Improve VLT, VGE, VEQ, and VNE in RSP Recompiler
2015-10-06 08:44:10 +11:00
zilmar caee8ce2b9 Merge pull request #654 from JunielKatarn/DEP
Disable Data Execution Prevention for Project64.exe (Visual Studio 2010+)
2015-10-06 08:43:28 +11:00
zilmar 5c8a772335 Merge pull request #651 from cxd4/im-a-warning-ya-stranger
(x64) fixed MSVC "loss of precision" warning during RAM realloc
2015-10-06 08:41:30 +11:00
AmbientMalice 7bc1e3c48c (Glide64) Fix Bug's Life\Toy Story 2 depth issues.
I was reading https://github.com/gonetz/GLideN64/issues/743 and stumbled across the hack needed to fix the issue(s) affecting these two titles. Toy Story 2's laser charge bar not rendering may seem minor, but it was a niggle nonetheless.

Kudos to @oddMLan for pointing out the functionality of the zmode_compare_less hack.
2015-10-05 08:28:34 +08:00