Commit Graph

813 Commits

Author SHA1 Message Date
zilmar a347b829d1 Merge pull request #191 from cxd4/so_i_herd_u_liek_vertex_arrays
a couple minor improvements to Glitch64 geometry, vector processing
2015-03-04 09:36:12 +11:00
zilmar c32a3d3286 Merge pull request #197 from cxd4/so_i_herd_u_liek_rdb_versions
renamed out-standing versions for case consistency with the rest
2015-03-04 09:30:24 +11:00
zilmar e83a17f951 Merge pull request #198 from MELERIX/patch
added one more file to ignore and sorted list in alphabetical order.
2015-03-04 08:30:41 +11:00
MELERIX 9e314e1d29 added one more file to ignore and sorted list in laphabetical order. 2015-03-03 17:55:09 -03:00
no 9f16f2383c renamed out-standing versions for case consistency with the rest 2015-03-03 15:06:39 -05:00
zilmar 59c53e4f72 Merge branch 'master' of https://github.com/project64/project64 2015-03-04 06:01:46 +11:00
zilmar 31bed730a8 fix memory leak in settings class 2015-03-04 05:56:13 +11:00
zilmar 2801655f68 Merge pull request #193 from Lithium64/patch-5
F1 Racing Championship fixes
2015-03-03 19:19:17 +11:00
Lithium64 682be04aa6 F1 Racing Championship region fix on glide64.rdb 2015-03-03 04:52:46 -03:00
Lithium64 f2beceb95b Added F1 Racing Championship (U) graphics fixes 2015-03-03 04:50:07 -03:00
Lithium64 6220399702 F1 Racing Championship region fix
This game is from USA
2015-03-03 04:48:07 -03:00
unknown a82947b5bd (Glitch64) vectorized depth bias triangle strip vertices 2015-03-02 21:26:11 -05:00
unknown c904115353 (Glitch64) Use previous commit to vectorize rectangle to matrix. 2015-03-02 20:51:47 -05:00
unknown bf5c842bb5 (Glitch64) drawing rectangles from vector form of vertices 2015-03-02 20:46:49 -05:00
zilmar f5b58e17a1 Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
Include more debugging in PJGlide64 for the OpenGL side of it.
2015-03-03 08:03:40 +11:00
zilmar 11259d9ab6 Merge pull request #187 from Lithium64/patch-4
RDB updates
2015-03-03 08:02:29 +11:00
unknown cd2f90f35f forgot to hit Ctrl+S to save latter half of the previous commit 2015-03-02 15:58:08 -05:00
unknown a015fdc089 fixed legacy function input names if not compiling on Windows 2015-03-02 15:48:35 -05:00
Lithium64 b4eaf18a89 Fixed Turok - Dinosaur Hunter (U) (V1.0) numbering 2015-03-02 17:35:33 -03:00
Lithium64 6390c94a30 Fixed NFL Blitz numbering on glide64 RDB 2015-03-02 17:30:24 -03:00
unknown fc16d51525 Propose to always check for GL errors before each vertical interrupt. 2015-03-02 15:25:00 -05:00
unknown c2d08d61dc new function for debugging OpenGL state machine faults in Glitch64 2015-03-02 15:23:26 -05:00
zilmar 892e63c473 add some more ignore files 2015-03-03 06:52:17 +11:00
zilmar 4fed3ea0ec Fixed PJ_Glide New MemPak/Browse button crash by Frank-74 2015-03-03 06:51:38 +11:00
unknown 30ecec315e In Debug builds, force flushing of all GL commands each buffer swap. 2015-03-02 13:40:34 -05:00
unknown ab6cad081f implemented glFlush and glFinish 2015-03-02 13:17:00 -05:00
Lithium64 8ff530acb0 Added Turok - Dinosaur Hunter (G) (V1.1)/(v1.2) 2015-03-02 14:23:57 -03:00
zilmar fe4d7bfb5a Merge pull request #184 from dsx-/master
fix nfl blitz games version numbering
2015-03-03 03:22:51 +11:00
dsx- cd1dcdd2fb fix nfl blitz games version numbering 2015-03-02 23:16:11 +08:00
zilmar c23cc7fa4d Merge pull request #183 from Lithium64/patch-3
Small Glide64 RDB fixes
2015-03-02 20:12:38 +11:00
zilmar eb20e30f2e Merge pull request #181 from cxd4/can_haz_ANSI_much_char_very_legit
(Glide64) Try to maintain handling the ROM header ANSI text as ASCII data.
2015-03-02 20:11:40 +11:00
zilmar 4c6c20e692 Merge pull request #182 from Lithium64/patch-2
Small Fixes on RDB
2015-03-02 20:08:25 +11:00
Lithium64 9861acdc2d Added StarCraft64 (U) (Beta) 2015-03-02 06:01:07 -03:00
Lithium64 a751216a8a Fixed NFL Blitz 2000 (U) (V1.1) name 2015-03-02 05:42:52 -03:00
Lithium64 a06b85b9b0 Added Glover (U) (Beta) on Glide64.rdb 2015-03-02 05:36:32 -03:00
Lithium64 f259377f8d Added Glover 2 regions 2015-03-02 05:25:16 -03:00
Lithium64 f1872f162b Fixed NFL Blitz 2000 name 2015-03-02 05:22:41 -03:00
unknown e97389560b now able to parse ROM header's game title as ASCII data again 2015-03-01 22:57:14 -05:00
unknown 0ab6c15f05 Load null bytes as whitespace.
A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64      " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces.  Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown 16117e0e4c Load non-printable or non-ASCII characters as '?'. 2015-03-01 22:52:51 -05:00
zilmar 47b7e30c23 Merge pull request #178 from Lithium64/patch-1
Reverted region from A to E
2015-03-02 11:56:08 +11:00
zilmar 3910ee7330 Merge pull request #180 from MELERIX/master
Cleanup & Updates for installer.
2015-03-02 11:54:52 +11:00
MELERIX b3fe96e996 Cleanup & Updates for installer.
- Removed old Spanish langs from installer.
- Updated proper Project64 Stup version.
2015-03-01 21:37:55 -03:00
zilmar 40640a83e5 Merge pull request #171 from cxd4/wow_such_mempak_very_doge
newline formatting fix from Unix LF to DOS/Windows CRLF
2015-03-02 09:44:30 +11:00
Lithium64 1ff52a90f3 Reverted region of StarCraft 64 2015-03-01 19:32:29 -03:00
Lithium64 9b41ce7dcf Reverted region of Indiana Jones 2015-03-01 19:31:05 -03:00
zilmar 16ea73b660 Merge pull request #177 from LegendOfDragoon/master
Optimize a few instructions in RSP Recompiler
2015-03-02 07:44:57 +11:00
zilmar 61e0bc735e Merge pull request #160 from Frank-74/patch-1
Glide64 RomOpen, use UTF8 for RomName string
2015-03-02 06:50:27 +11:00
zilmar c595868509 Convert language files to utf8 2015-03-02 06:43:23 +11:00
zilmar 9354df2f0a Merge pull request #174 from MELERIX/master
Language Updates
2015-03-02 06:24:30 +11:00