Merge pull request #181 from cxd4/can_haz_ANSI_much_char_very_legit
(Glide64) Try to maintain handling the ROM header ANSI text as ASCII data.
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@ -1732,14 +1732,26 @@ void CALL RomOpen (void)
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// get the name of the ROM
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for (int i=0; i<20; i++)
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name[i] = gfx.HEADER[(32+i)^3];
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name[20] = 0;
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{
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char ch;
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const char invalid_ch = '?'; /* Some Japanese games use wide chars. */
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ch = (char)gfx.HEADER[(32 + i) ^ 3];
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if (ch == '\0')
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ch = ' ';
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if (ch < ' ')
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ch = invalid_ch;
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if (ch > '~')
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ch = invalid_ch;
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name[i] = ch;
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}
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name[20] = '\0';
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// remove all trailing spaces
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while (name[strlen(name)-1] == ' ')
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name[strlen(name)-1] = 0;
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wxString strRomName = wxString::FromUTF8(name);
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wxString strRomName = wxString::FromAscii(name);
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if (settings.ghq_use && strRomName != rdp.RomName)
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{
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ext_ghq_shutdown();
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