Commit Graph

419 Commits

Author SHA1 Message Date
AmbientMalice 3901bf05fc add superman 64 proto 2015-03-04 09:38:45 +10:00
AmbientMalice 8a98cd4d37 add animal crossing fan translation 2015-03-04 09:36:35 +10:00
no 9f16f2383c renamed out-standing versions for case consistency with the rest 2015-03-03 15:06:39 -05:00
Lithium64 682be04aa6 F1 Racing Championship region fix on glide64.rdb 2015-03-03 04:52:46 -03:00
Lithium64 f2beceb95b Added F1 Racing Championship (U) graphics fixes 2015-03-03 04:50:07 -03:00
Lithium64 6220399702 F1 Racing Championship region fix
This game is from USA
2015-03-03 04:48:07 -03:00
Lithium64 b4eaf18a89 Fixed Turok - Dinosaur Hunter (U) (V1.0) numbering 2015-03-02 17:35:33 -03:00
Lithium64 6390c94a30 Fixed NFL Blitz numbering on glide64 RDB 2015-03-02 17:30:24 -03:00
Lithium64 8ff530acb0 Added Turok - Dinosaur Hunter (G) (V1.1)/(v1.2) 2015-03-02 14:23:57 -03:00
dsx- cd1dcdd2fb fix nfl blitz games version numbering 2015-03-02 23:16:11 +08:00
zilmar c23cc7fa4d Merge pull request #183 from Lithium64/patch-3
Small Glide64 RDB fixes
2015-03-02 20:12:38 +11:00
Lithium64 9861acdc2d Added StarCraft64 (U) (Beta) 2015-03-02 06:01:07 -03:00
Lithium64 a751216a8a Fixed NFL Blitz 2000 (U) (V1.1) name 2015-03-02 05:42:52 -03:00
Lithium64 a06b85b9b0 Added Glover (U) (Beta) on Glide64.rdb 2015-03-02 05:36:32 -03:00
Lithium64 f259377f8d Added Glover 2 regions 2015-03-02 05:25:16 -03:00
Lithium64 f1872f162b Fixed NFL Blitz 2000 name 2015-03-02 05:22:41 -03:00
Lithium64 1ff52a90f3 Reverted region of StarCraft 64 2015-03-01 19:32:29 -03:00
Lithium64 9b41ce7dcf Reverted region of Indiana Jones 2015-03-01 19:31:05 -03:00
Lithium64 76ec1b4ebb Fixed StarCraft 64 (G) (Beta) status 2015-03-01 02:55:12 -03:00
Lithium64 679e4dc3c0 Graphics Fixes on StarCraft 64 games 2015-03-01 01:30:38 -03:00
Lithium64 da6f44862c Fix StarCraft 64 regions 2015-03-01 01:27:53 -03:00
Lithium64 f05fd631ce Graphics fixes for Glover games 2015-03-01 01:23:05 -03:00
Lithium64 661611aa9e Added Glover (U) (Beta) 2015-03-01 01:21:40 -03:00
Lithium64 c411aaf9ad Fix Indiana Jones unreleased game region
The game is from Australia
2015-03-01 01:18:54 -03:00
Lithium64 b0bac75268 Turned off ABL on Pokémon Stadium
Workaround until ABL be fixed
2015-03-01 01:10:23 -03:00
Lithium64 8661e7c9e2 Turn off Protect Memory on Pokemon Stadium games 2015-03-01 01:03:33 -03:00
Lithium64 bff22367d5 Graphics fixes on Pokemon Stadium games 2015-02-28 21:47:18 -03:00
zilmar f62da619fd Merge pull request #155 from AmbientMalice/master
Change RE2 to 8MB?
2015-02-27 13:17:36 +11:00
Frank-74 55d923d485 Fix Rat Attack entry in RDB 2015-02-27 02:05:08 +00:00
AmbientMalice 74e1028ea9 Update Project64.rdb 2015-02-27 10:59:54 +10:00
zilmar 46c88fdf9c Merge pull request #149 from AmbientMalice/master
Change Supercross 2000 to 64 bit.
2015-02-26 22:34:58 +11:00
AmbientMalice 53880bef83 Change Supercross 2000 to 64 bit. 2015-02-26 21:02:18 +10:00
zilmar 491377c2a4 add rdb option for selecting plugins game hack applies to 2015-02-26 21:57:51 +11:00
zilmar 9059e307da Remove non installed docs and plugins 2015-02-26 08:55:54 +11:00
zilmar 1d132dd922 Merge pull request #127 from Lithium64/patch-1
Added the remaining games on glide64.rdb
2015-02-23 06:28:11 +11:00
MelchiorGaspar 4783ba7eac Release date update for SW - Shadows of the Empire
http://en.wikipedia.org/wiki/Star_Wars:_Shadows_of_the_Empire_%28video_game%29
I got the correct release dates for (E) and (J).

http://www.gamefaqs.com/n64/198789-star-wars-shadows-of-the-empire/data

12/03/1996  NUS-NSWE-USA      Star Wars: Shadows of the Empire
Date matches v1.0!

01/26/1999  NUS-NSWE-USA-1    Star Wars: Shadows of the Empire (Players Choice)
so is this v1.1 or v1.2,
since this is the only other version for North America... v1.2 as probably

I redid dates as follows
(E) = 1997/03/01
(J) = 1997/06/14
v1.1 = 199x
v1.2 = 01/26/1999  = as dated in rdx 1999/01/26

I found a reference  "NUS-006 (USA) | NUS-NSWE-USA-1" to v1.2
on a site so its definitely v1.2
2015-02-22 08:24:07 -05:00
MelchiorGaspar e09d6d3d1c Aidyn Chronicles - The First Mage (U)
went and finally found a copy of above as v1.1 rom ;D
turns out it needed the audio fix too to not crash-screen
Fixed Audio=1

so I updated the (U)(v1.1) and figured I might as wel do as well(E).
2015-02-22 07:20:16 -05:00
zilmar e51ec31e65 Update versions
Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
Lithium64 fb0a78ce90 Added the remaining games on glide64.rdb 2015-02-22 05:12:12 -03:00
zilmar c18eb30986 Merge pull request #113 from dsx-/master
indiana jones: added (E) rom & better SMM options
2015-02-22 17:02:25 +11:00
zilmar 35afda8ce1 update cheat file from 26th March 2006 2015-02-22 16:59:50 +11:00
zilmar b34077e6c2 Add OM utf encoding to Glide64.rdb 2015-02-22 16:52:08 +11:00
Lithium64 a5ea15a993 Added more missing games on glide64.rdb 2015-02-21 23:18:16 -03:00
zilmar e1ecd4040c Merge pull request #116 from MelchiorGaspar/master
enabled Fixed Audio=1, for Aidyn Chronicles - The First Mage (U)[!](v1.0)
2015-02-22 07:02:58 +11:00
Lithium64 c424016a78 Update Glide64.rdb 2015-02-21 15:45:55 -03:00
Lithium64 c244804305 More fixes to Glide64.rdb 2015-02-21 15:43:07 -03:00
MelchiorGaspar 27dcc7b538 Aidyn Chronicles - The First Mage (U)[!](v1.0)
Fixed Audio Timing
Fixed Audio=1

fixes the rom's internal crash screen (black w/ yellow text)
it sounds terrible but runs, the usual menu severe stutter is still there
2015-02-21 04:04:14 -05:00
dsx- 3f5c233c55 change SMM for Indiana Jones
protect memory disabled, cache enabled; game will not start with cache
disabled
2015-02-21 13:22:41 +08:00
dsx- 921ddd0d64 add ROM Indiana Jones (E) (Unreleased) 2015-02-21 13:17:13 +08:00
dsx- 78b74bcebf disable 32bit engine for Mario Story (J) 2015-02-21 11:41:20 +08:00
dsx- 1faf61f767 some changes and fixes
Aidyn Chronicles - The First Mage (U)
+ added (V1.0) tag

Chameleon Twist (J)
+ added Plugin Note from E/U

Chameleon Twist (U)
+ added (V1.0) tag

Excitebike 64 (U)
+ added (V1.0) tag

F-1 Pole Position 64 (J) (Human Grand Prix)
+ merged RDB changes from other region(s)

Fighter Destiny 2 (J) (Kakutou Denshou - F-Cup Maniax)
+ merged RDB changes from other region(s)

Madden Football 64 (E)
- removed Plugin Note

NFL Blitz (U)
+ added (V1.0) tag

Scooby-Doo - Classic Creep Capers (U)
+ added (V1.0) tag

Star Fox 64 (U) (V1.0)
+ remove clear frame attribute

Telefoot Soccer 2000
+ updated Plugin Note
+ added AiCountPerBytes=250

Turok - Rage Wars (U)
+ added (V1.0) tag

Vigilante 8 (all regions)
+ added RDRAM Size=8
2015-02-21 01:12:26 +08:00
dsx- 3875f74783 fix accidentally deleted Plugin Notes in rdb
apologies for another large RDB commit, but I restored a bunch of Plugin
Notes that I accidentally deleted before my first large commit
2015-02-21 00:11:27 +08:00
zilmar c8a6bba702 Add missing entries 2015-02-19 18:33:58 +11:00
zilmar 82b83199e0 update header to be utf-8, added missing games by Lithium64 2015-02-19 08:18:49 +11:00
dsx 604ee215ee add missing rdb attributes for tony hawk pro skater v1.1 2015-02-17 08:51:38 +08:00
dsx- 72b12dda85 many many rdb changes
updated rom browser compatibility info for many games as well as plenty
of rdb settings to improve compatibility
2015-02-17 00:20:32 +08:00
zilmar 46672d2d21 Merge pull request #77 from cxd4/ya_plz_fix_rdb_kthxbai
fixed green health bars in Killer Instinct Gold
2015-02-14 06:08:51 +11:00
unknown 2085717f6b fixed green health bars in Killer Instinct Gold 2015-02-13 10:58:05 -05:00
zilmar 3e24a54130 Fix default glide64 file 2015-02-10 23:42:13 +11:00
zilmar 2db3fac037 Rename Glide.rdb to Glide64.rdb 2015-02-06 16:48:15 +11:00
zilmar 1711cb1d08 Split glide settings in to Glide.rdb 2015-02-06 12:40:57 +11:00
zilmar a88d03a12d Update JALR edge condition 2015-02-03 17:36:42 +11:00
zilmar d2cfd4782a RDB: 2.1.0.1 2013-04-30 09:05:42 +10:00
zilmar 0add0bf809 RDB: Add protected to pokemon stadium 2013-04-30 08:58:48 +10:00
zilmar 115aaebdcf Rdb: Sorted entries 2013-04-30 08:51:16 +10:00
zilmar 6ca28ebe82 Glide64: Be able to get texture directory form emulator 2013-04-28 15:49:14 +10:00
zilmar 1088b06a13 rdb: add Zelda's glide settings 2013-04-28 06:44:58 +10:00
zilmar ca90b950bf RDB: 2.1.0.0 2013-04-26 21:10:48 +10:00
zilmar c26a70f549 Rdb: Add Glide64 settings to rdb 2013-04-26 08:13:55 +10:00
zilmar 1c65f79e90 Glide64: Change settings to go through the emu 2013-04-24 15:03:21 +10:00
zilmar 8a8e770b9a RDB: Added a few more games and more re-ordering 2013-04-12 06:11:15 +10:00
zilmar bfb5a6d48a RDB: Reordered, cleaned up, added missing ones based on Nekokabu rdb 2013-04-11 11:03:14 +10:00
zilmar 469145b5a7 Add Blank Project64.rdb for installer 2013-04-11 09:46:07 +10:00
zilmar bae237dd5e RDB: 2.0.0.14 2013-03-27 05:50:48 +11:00
zilmar e003ee89da RDB:2.0.0.13 2013-03-22 22:13:27 +11:00
zilmar 94546e448d RDB: 2.0.0.12 2013-03-09 08:39:00 +11:00
zilmar 886ebe745a RDB: change fast games AI Count to 200 2013-03-09 06:30:24 +11:00
zilmar 0855212dcc rdb: 2.0.0.10 2013-02-13 07:03:38 +11:00
zilmar ae369b5a4b RDB: 2.0.0.9 2013-01-30 06:43:26 +11:00
zilmar f3160cdf12 RDB: 2.0.0.8 2013-01-26 05:24:07 +11:00
zilmar 7fbc56f4e8 rdb: increase banjoo tooie audio 2013-01-06 07:29:32 +11:00
zilmar fc4ee39c15 rdb: Make pokemon stadium 2 set to protected memory 2013-01-06 07:09:27 +11:00
zilmar 9af021633b RDB: update timing settings for dk64 2013-01-06 07:07:30 +11:00
zilmar 8262300a88 Rdb: Set donkey kong64 and doom64 to 64bit 2013-01-03 19:57:04 +11:00
zilmar fe6a445a93 rdb: set AiCountPerBytes for Zelda 2013-01-01 07:13:39 +11:00
zilmar 8a4499959b rdb: Bomberman 64 - The Second Attack set to protected memory 2013-01-01 07:01:51 +11:00
zilmar 5bf1bf31e2 rdb: Change hybrid heaven audio settings 2013-01-01 06:58:10 +11:00
zilmar b7a9a7a9e6 RDB: remove CPU Type=Default 2012-12-31 22:16:10 +11:00
zilmar 4772adeb17 rdb: removed Counter Factor=Default 2012-12-31 22:11:22 +11:00
zilmar 8b9994ee4b rdb: removed RDRAM Size=Default 2012-12-31 22:10:04 +11:00
zilmar 4c0a1292f5 RDB: Set mario tennis and Resident Evil 2 to 64 bit 2012-12-22 19:46:56 +11:00
zilmar 9a740d4538 RDB: Clean up tags 2012-12-21 22:02:22 +11:00
zilmar 604ceeaa59 RDB: Jet Force Gemini - set to 64bit and SMM protected memory 2012-12-20 19:54:09 +11:00
zilmar 4546e251d5 RDB: Golden Eye to 64 bit 2012-12-20 18:38:06 +11:00
zilmar a870eb163f rdb: Remove tlb off 2012-12-20 07:05:44 +11:00
zilmar 5a4a61fa66 RDB: remove large buffer 2012-12-20 07:02:14 +11:00
zilmar 00f43045bb RDB: F-zero X E set to 64 bit 2012-12-19 22:17:33 +11:00
zilmar 38101b40e3 F-Zero X: Set to 64bit 2012-11-06 19:58:10 +11:00
zilmar 5b67891d9e Zelda: Set VI Refresh rate to 1900 2012-11-05 21:19:25 +11:00
zilmar ffca7296d2 Star Wars - Shadow of the empire: Turned on TLB 2012-11-05 21:17:04 +11:00
zilmar d05478b502 Star Wars - Shadow of the empire: Set to 8mb 2012-11-05 21:15:45 +11:00
zilmar 06a76638eb Perfect Dark: Needs 64bit 2012-11-05 21:13:16 +11:00
zilmar 4769912cfe Pokemon Stadium: Set Self Mod method to Protected 2012-11-05 21:10:23 +11:00
zilmar 276cc23541 removed base cfg file copy Project64.cfg.development for base 2012-11-02 16:58:23 +11:00
zilmar 4f54acb749 removed defaults and unnecessary comments 2012-10-21 06:52:10 +11:00
zilmar 385661e36e Remose self mod method from rdb and language strings 2012-10-21 06:28:01 +11:00
Emmet Young 25a0bd6f11 Add some entries to the RDB for recently leaked games
Remove the break point in COP1_S_CEIL_W  since Taz requires this function to work properly in recompiler, the function appears to be working properly.
2012-10-06 13:08:23 +10:00
zilmar 207ae1c7ea Changed settings for body havest 2012-10-06 09:50:42 +10:00
zilmar c6c374033b set super smash brothers to vi 2200 and protected self mod 2012-10-05 19:31:30 +10:00
zilmar ce7eba58c6 changed paper mario to 64bit 2012-10-05 06:04:54 +10:00
zilmar d917cfc553 Updated mario party to have a VI refresh of 2100 (to improve sound) 2012-10-04 22:00:31 +10:00
zilmar b9c7c35002 Changed Diddy Kong to 64bit 2012-10-04 21:28:03 +10:00
zilmar 7ce2aded6d Clean up settings related to blast corps 2012-10-04 11:48:05 +10:00
zilmar 14ee114bf5 changed settings for Donkey Kong 64 2012-10-02 21:12:51 +10:00
zilmar 64369b78a6 Updated Zelda settings to be 64bit and protected memory settings 2012-10-02 21:09:07 +10:00
Emmet Young ee3abe73a8 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
Conflicts:
	Source/Project64/N64 System/Interpreter/Interpreter Ops.cpp
2012-10-01 00:52:47 +10:00
zilmar ac564c3be9 Conkers set to 64bit 2012-09-29 19:03:52 +10:00
zilmar 7f0ada99fd cleaned up more config settings 2012-09-27 20:45:20 +10:00
zilmar caedf77806 Add config files to source control 2012-09-25 17:21:31 +10:00