zilmar
b10487ee07
Merge branch 'master' of https://github.com/project64/project64
2015-02-02 17:12:09 +11:00
LegendOfDragoon
0f1010379f
Implement a quick fix for Instruction Reordering
...
Instruction Reordering broke Mia Hamm and possibly other games too. The
easiest way to fix the problem was to simply disable reordering for
specific cases that were never accounted for.
2015-01-31 17:23:43 -08:00
zilmar
e116c9e692
Merge branch 'master' of https://github.com/project64/project64
2015-02-01 06:30:53 +11:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
LegendOfDragoon
1741623482
Fixed some mistakes in GetInstructionInfo
...
Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.
Also VSUB needed to be added to IsNextInstructionMmx.
2015-01-31 04:35:43 -08:00
project64
15e389cbe2
Merge pull request #26 from LegendOfDragoon/master
...
Improve Recompiler Analysis for Vector Destination and Accumulators
2015-01-31 18:10:04 +11:00
zilmar
8e715efe44
Cleaned up some warnings in the rsp
2015-01-29 19:57:13 +11:00
project64
abca1bd56f
Merge pull request #30 from cxd4/master
...
fixed 17 compiler warnings about RSP "nameless struct/union" cases
2015-01-29 14:45:54 +11:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
unknown
5877daf7b3
isolated, nameless union in struct SHUFFLE, named union SHUFFLE
2015-01-25 14:22:18 -05:00
unknown
22f13e1739
offset operates w/ base; immediate operates w/ rs (fixes nothing)
2015-01-25 14:07:48 -05:00
unknown
66850bf553
isolated, nameless union in struct OPCODE, named union OPCODE
...
There were no other members of struct `tagOPCODE` besides one nameless union, so, to fix some nameless union compiler warnings, I deleted struct tagOPCODE and named the nameless union, union tagOPCODE. Since "OpCode.h" is #include'd 9 times across the RSP source, technically this commit fixes 9 warning messages, even though it's really just 1 warning.
2015-01-25 13:58:12 -05:00
LegendOfDragoon
ab30871f57
Improve Vector Destination Analysis
...
Some functions weren't implemented and others were implemented
incorrectly. There are more potential optimizations to implement for the
analysis.
2015-01-24 18:33:34 -08:00
LegendOfDragoon
e8ad2bbc5e
Add more instructions to Accumulator analysis
...
Some of these typos confused me when I enabled Show Compiler Errors.
2015-01-24 15:39:54 -08:00
unknown
5f9605ec04
Merge branch 'master' of https://github.com/project64/project64
2015-01-24 16:23:10 -05:00
unknown
fd564c802a
RSP recompiler cheating expects a RSP function address: p_func.
2015-01-24 16:21:39 -05:00
Nicholas
1e1249903d
Fix re order instructions for quake II with lle graphics
2015-01-25 08:07:38 +11:00
unknown
87aa0faf17
removed old explicit type casts (now calling strict func addr arrays)
2015-01-24 16:01:50 -05:00
unknown
587dbbb3ff
func pointers stored in arrays of func pointers (fixes 720 warnings)
2015-01-24 15:39:18 -05:00
Nicholas
cb9d25fc5a
Deprecate `Indx` functional LUT on loop count in RSP interpreter by cxd4
2015-01-24 13:17:31 +11:00
Nicholas
a43207f52b
RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race
2015-01-23 23:10:20 +11:00
LegendOfDragoon
55fc2a6255
Correct 2 mistakes I made in SQV in RSP recompiler
...
It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.
I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
2015-01-22 14:53:16 -08:00
LegendOfDragoon
448b0ed6be
Correct a mistake I made in LDV in RSP recompiler
...
I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
2015-01-22 14:05:34 -08:00
Nicholas
2dd4e99ed6
Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4
2015-01-23 07:47:23 +11:00
LegendOfDragoon
479b201ddc
Implement edge case for LDV, fix 2 typos as well.
...
For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
2015-01-14 01:48:47 -08:00
LegendOfDragoon
5df4a806b4
Optimized a few instructions
...
Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
2015-01-12 14:19:41 -08:00
LegendOfDragoon
1cb03b4120
Matched RSP interpreter more closely
...
I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.
I optimized VAND, for games like Kirby64.
2015-01-12 11:43:07 -08:00
LegendOfDragoon
02fe2e7241
More Fixes
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The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.
The accumulator analysis was wrong, which broke games like Mario No
Photopie.
2015-01-11 19:49:04 -08:00
LegendOfDragoon
43c6017ddb
Improve Accuracy
...
Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
2015-01-11 19:35:43 -08:00
zilmar
48d8925a80
Project64: Clean up external release to be beta release
2013-03-22 16:47:20 +11:00
zilmar
627f9de997
RSP: 1.7.0.9
2013-02-20 05:46:35 +11:00
zilmar
fc908b7b7d
RSP: Fix some delay slot warnings
2013-02-20 05:39:47 +11:00
zilmar
c8394fb473
RSP: 1.7.0.8
2013-02-13 07:10:16 +11:00
zilmar
1ff9338e4c
RSP: Fix clean up log files
2013-02-11 19:29:14 +11:00
zilmar
f5290c7895
RSP: JumpTableSize and RomOpen
2013-02-11 19:28:49 +11:00
zilmar
14352768ae
RSP: add RomOpen and JumpTableSize Setting
2013-02-11 19:27:49 +11:00
zilmar
663b784555
RSP: 1.7.0.7
2013-01-30 06:09:45 +11:00
zilmar
ad22fe90fe
RSP: Fix bug in RSP MF
2013-01-30 06:08:57 +11:00
zilmar
0838eef358
RSP: 1.7.0.6
2013-01-29 22:33:02 +11:00
zilmar
36def4094a
RSP: Can exit after jump from MT/MF Cop 0
2013-01-29 22:29:50 +11:00
zilmar
38ec949a6e
RSP: Fix & 0xFF debug warning
2013-01-29 22:27:58 +11:00
zilmar
8b41656bad
RSP: Move logs to log folder
2013-01-29 22:27:13 +11:00
zilmar
2c78b14b47
RSP: Add delay slot done
2013-01-29 21:45:45 +11:00
zilmar
a05ff4f3c2
RSP: For Analysis, add flag ops and MF CP 0
2013-01-29 21:44:59 +11:00
zilmar
6d39bb2246
RSP: Add Single step to Interpreter
2013-01-29 21:43:10 +11:00
zilmar
c522a03901
RSP: 1.7.0.5
2013-01-26 09:36:47 +11:00
zilmar
a5e2f43c17
RSP: Only use semaphore if not hle code
2013-01-26 05:25:03 +11:00
zilmar
c12dc31a61
RSP: 1.7.0.4
2013-01-22 19:54:52 +11:00
zilmar
12893b747a
RSP: write result in one operation
2013-01-22 16:17:34 +11:00
zilmar
008f02919c
RSP: add an exit to RSP when read from MF status multiple times
2013-01-16 06:03:11 +11:00
zilmar
5bba8a011a
RSP: implement SP_SEMAPHORE_REG
2013-01-12 08:18:19 +11:00
zilmar
d23d06fa98
Renamed _int64 to __int64
2012-11-06 19:23:59 +11:00
zilmar
031575fd7a
added an extra bracket to make sure RSP_SW_DMEM is correct
2012-09-29 18:11:30 +10:00
Emmet Young
917417eb0f
RSP:
...
Set bitmasks for two calculations in RSP_SW_DMEM, to stop errors in Banjo Kazooie when in debug mode for RSP. (Was attempting to cast to a smaller data type, causing a loss of data)
2012-09-29 16:15:41 +10:00
zilmar
fe0502a65b
RSP now outputs to common plugin dir
2012-09-27 13:43:54 +10:00
zilmar
89bc4087ef
updated zlib, Moved and cleaned up the project settings in to property sheets also cleaned up some warnings
2012-09-26 09:23:20 +10:00
zilmar
86397d912c
commit the local changes I had on my hard disk
2012-09-22 15:53:39 +10:00
zilmar
49d660df78
git-svn-id: https://localhost/svn/Project64/trunk@46 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-10-29 03:20:25 +00:00
zilmar
dae4e73c89
git-svn-id: https://localhost/svn/Project64/trunk@45 111125ac-702d-7242-af9c-5ba8ae61c1ef
2010-10-23 18:53:01 +00:00
zilmar
3e0e336a52
git-svn-id: https://localhost/svn/Project64/trunk@20 111125ac-702d-7242-af9c-5ba8ae61c1ef
2009-12-28 22:22:50 +00:00
zilmar
e1f5d9a555
git-svn-id: https://localhost/svn/Project64/trunk@19 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-12-11 10:31:10 +00:00
zilmar
043a755f80
git-svn-id: https://localhost/svn/Project64/trunk@18 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-12-04 20:40:48 +00:00
zilmar
dd6e2c2b82
git-svn-id: https://localhost/svn/Project64/trunk@17 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-12-04 19:15:55 +00:00
zilmar
5ff8e00c28
git-svn-id: https://localhost/svn/Project64/trunk@15 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-12-04 10:41:51 +00:00
zilmar
361bdcaa84
git-svn-id: https://localhost/svn/Project64/trunk@14 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-12-01 18:19:49 +00:00
zilmar
c99c1d6a6f
git-svn-id: https://localhost/svn/Project64/trunk@3 111125ac-702d-7242-af9c-5ba8ae61c1ef
2008-11-14 20:47:53 +00:00