Commit Graph

1022 Commits

Author SHA1 Message Date
zilmar a771275fe4 Merge pull request #148 from Lithium64/patch-5
Brazilian Portuguese language file updated
2015-02-26 22:35:39 +11:00
zilmar 46c88fdf9c Merge pull request #149 from AmbientMalice/master
Change Supercross 2000 to 64 bit.
2015-02-26 22:34:58 +11:00
zilmar 9ddc2da45b Merge pull request #147 from Lithium64/patch-4
Added missing lines to English Language File
2015-02-26 22:34:32 +11:00
AmbientMalice 53880bef83 Change Supercross 2000 to 64 bit. 2015-02-26 21:02:18 +10:00
zilmar d0496655d2 Merge branch 'master' of https://github.com/project64/project64 2015-02-26 22:01:58 +11:00
zilmar 491377c2a4 add rdb option for selecting plugins game hack applies to 2015-02-26 21:57:51 +11:00
Lithium64 8408bb9b1c Brazilian Portuguese language file updated 2015-02-26 07:10:28 -03:00
Lithium64 78a8cb730d Added missing lines to English Language File
According to the source code many lines are missing on language files
https://github.com/project64/project64/blob/master/Source/Project64/Multilanguage.h
https://github.com/project64/project64/blob/master/Source/Project64/Multilanguage/Language%20Class.cpp
2015-02-26 07:08:41 -03:00
zilmar f5e36d8356 Merge pull request #146 from cxd4/yo_dawg_i_herd_u_liek_stdint
Redo pull request #92
2015-02-26 16:20:33 +11:00
no 51c18b755b included LB to apply to the last commit 2015-02-26 00:15:26 -05:00
no 76da145c2a declare and initialize all in one line 2015-02-26 00:02:38 -05:00
unknown c323eda4bb (RSP) exact size types for scalar unit emulation and signedness matching 2015-02-25 22:57:19 -05:00
unknown 39865b8025 type size cleanups to RSP memory emulation 2015-02-25 22:45:33 -05:00
unknown 637b022f40 Introduce portable, standard integer types to RSP CPU. 2015-02-25 22:21:43 -05:00
zilmar bdfa229a1b Merge pull request #143 from Frank-74/master
Removed 1.6 plugins and docs from installer.
2015-02-26 13:01:51 +11:00
Frank-74 7c1ecdd1fc Update Installer.iss
Remove plugins and docs that are no longer included.
2015-02-26 00:08:17 +00:00
zilmar 716ee37fe4 Merge branch 'master' of https://github.com/project64/project64 2015-02-26 08:57:19 +11:00
zilmar 9059e307da Remove non installed docs and plugins 2015-02-26 08:55:54 +11:00
zilmar f33ad44d16 Merge pull request #141 from Frank-74/master
Default setup directory fix.
2015-02-25 21:04:54 +11:00
zilmar 304aebbdd4 add store constant for 0410000C in recompiler 2015-02-25 19:26:48 +11:00
Frank-74 73f09adaf0 Update Installer.iss
Without a unique AppId, 2.2 setup will use the previous 2.1 install directory as default, instead of Program Files\Project64 2.2.
2015-02-25 08:01:30 +00:00
zilmar bbd45d45ba DSRL32 should not sign extend 2015-02-25 17:41:54 +11:00
zilmar c3a9ec1e5b Merge pull request #140 from death-droid/NrageChanges2
We need to set the id for XInput controllers separate from the controlle...
2015-02-25 17:38:56 +11:00
Emmet Young 2cd859640f We need to set the id for XInput controllers separate from the controller number where handed.
This is to stop XInput controller one from having to be used in first player.

Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
zilmar 3fac386d55 Merge branch 'master' of https://github.com/project64/project64 2015-02-25 08:44:49 +11:00
zilmar aae61e8350 Clean up some of the games plugin settings 2015-02-25 08:44:06 +11:00
zilmar 663c011bee Merge pull request #137 from death-droid/NRageChanges
Change XInput to be loaded into memory at startup rather than every time...
2015-02-25 04:51:52 +11:00
Emmet Young 7b52fe10b9 Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called. 2015-02-24 22:52:32 +11:00
zilmar 67deab4699 Merge pull request #122 from death-droid/NrageChanges
NRage GBCart, use actual address ranges rather than hacky method. No rea...
2015-02-24 05:26:27 +11:00
zilmar 2d09e15b50 Merge pull request #134 from exhalatio/flashram
Flxed Flash Status for Derby Stallion 64
2015-02-24 03:26:11 +11:00
exhalatio ddb99227dd flxed Flash Status 2015-02-23 20:00:44 +09:00
zilmar bc75c012ce Merge pull request #133 from Frank-74/master
Update Installer.iss
2015-02-23 18:32:13 +11:00
zilmar f2e067752f Merge branch 'master' of https://github.com/project64/project64 2015-02-23 17:19:05 +11:00
zilmar 414811af79 Make sure SPECIAL_DIVU detect div by 0 correctly 2015-02-23 17:18:15 +11:00
Frank-74 7de8153c35 Update Installer.iss
Changed versions to 2.2.  Added PJ64_Nrage.dll to installer.
2015-02-23 05:42:51 +00:00
zilmar 1d132dd922 Merge pull request #127 from Lithium64/patch-1
Added the remaining games on glide64.rdb
2015-02-23 06:28:11 +11:00
zilmar 38d2e2485b Merge pull request #130 from MelchiorGaspar/master
Project64.rdb and .rdx update
2015-02-23 04:08:23 +11:00
zilmar 43cdb3da5a nrage: 2.4.0.2 2015-02-23 04:06:53 +11:00
zilmar d35846041f Nrage: fix bug with removal of SPECS_VERSION where it would not update the controller spec info 2015-02-23 04:05:41 +11:00
zilmar 0519ad93c1 Nrage: fix a compiling warning 2015-02-23 04:04:47 +11:00
zilmar b0a5bdbc5f Merge pull request #129 from death-droid/master
Change to how NRage is dynamically linking XInput, rather than loading i...
2015-02-23 03:56:03 +11:00
MelchiorGaspar 4783ba7eac Release date update for SW - Shadows of the Empire
http://en.wikipedia.org/wiki/Star_Wars:_Shadows_of_the_Empire_%28video_game%29
I got the correct release dates for (E) and (J).

http://www.gamefaqs.com/n64/198789-star-wars-shadows-of-the-empire/data

12/03/1996  NUS-NSWE-USA      Star Wars: Shadows of the Empire
Date matches v1.0!

01/26/1999  NUS-NSWE-USA-1    Star Wars: Shadows of the Empire (Players Choice)
so is this v1.1 or v1.2,
since this is the only other version for North America... v1.2 as probably

I redid dates as follows
(E) = 1997/03/01
(J) = 1997/06/14
v1.1 = 199x
v1.2 = 01/26/1999  = as dated in rdx 1999/01/26

I found a reference  "NUS-006 (USA) | NUS-NSWE-USA-1" to v1.2
on a site so its definitely v1.2
2015-02-22 08:24:07 -05:00
MelchiorGaspar e09d6d3d1c Aidyn Chronicles - The First Mage (U)
went and finally found a copy of above as v1.1 rom ;D
turns out it needed the audio fix too to not crash-screen
Fixed Audio=1

so I updated the (U)(v1.1) and figured I might as wel do as well(E).
2015-02-22 07:20:16 -05:00
Emmet Young 6b1a88d3a4 Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar e51ec31e65 Update versions
Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
Lithium64 fb0a78ce90 Added the remaining games on glide64.rdb 2015-02-22 05:12:12 -03:00
zilmar c18eb30986 Merge pull request #113 from dsx-/master
indiana jones: added (E) rom & better SMM options
2015-02-22 17:02:25 +11:00
zilmar 35afda8ce1 update cheat file from 26th March 2006 2015-02-22 16:59:50 +11:00
zilmar b34077e6c2 Add OM utf encoding to Glide64.rdb 2015-02-22 16:52:08 +11:00
zilmar 194761fe66 Dynamic link XInputSetState 2015-02-22 16:50:16 +11:00