Merge pull request #129 from death-droid/master
Change to how NRage is dynamically linking XInput, rather than loading i...
This commit is contained in:
commit
b0a5bdbc5f
|
@ -155,17 +155,6 @@ void AxisDeadzone( SHORT &AxisValue, long lDeadZoneValue, float fDeadZoneRelati
|
|||
|
||||
void GetXInputControllerKeys( const int indexController, LPDWORD Keys )
|
||||
{
|
||||
HMODULE hInput = LoadLibrary("Xinput1_4.dll");
|
||||
if (hInput == NULL)
|
||||
{
|
||||
hInput = LoadLibrary("Xinput9_1_0.dll");
|
||||
}
|
||||
if (hInput == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD(WINAPI * fnXInputGetState) (DWORD dwUserIndex, XINPUT_STATE* pState) = NULL;
|
||||
if (fnXInputGetState == NULL)
|
||||
{
|
||||
return;
|
||||
|
@ -302,6 +291,11 @@ void DefaultXInputControllerKeys( LPXCONTROLLER gController)
|
|||
|
||||
void VibrateXInputController( DWORD nController, int LeftMotorVal, int RightMotorVal )
|
||||
{
|
||||
if (fnXInputSetState == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
XINPUT_VIBRATION vibration;
|
||||
|
||||
ZeroMemory( &vibration, sizeof( XINPUT_VIBRATION ) );
|
||||
|
@ -309,23 +303,6 @@ void VibrateXInputController( DWORD nController, int LeftMotorVal, int RightMoto
|
|||
vibration.wLeftMotorSpeed = LeftMotorVal;
|
||||
vibration.wRightMotorSpeed = RightMotorVal;
|
||||
|
||||
HMODULE hInput = LoadLibrary("Xinput1_4.dll");
|
||||
if (hInput == NULL)
|
||||
{
|
||||
hInput = LoadLibrary("Xinput9_1_0.dll");
|
||||
}
|
||||
if (hInput == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD (WINAPI * fnXInputSetState) ( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration ) = NULL;
|
||||
fnXInputSetState = (DWORD(WINAPI *) (DWORD, XINPUT_VIBRATION*))GetProcAddress(hInput, "XInputSetState");
|
||||
if (fnXInputSetState == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
fnXInputSetState(nController, &vibration);
|
||||
}
|
||||
|
||||
|
@ -340,10 +317,10 @@ bool InitiateXInputController( LPXCONTROLLER gController, int nControl )
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
DWORD(WINAPI * fnXInputGetState) (DWORD dwUserIndex, XINPUT_STATE* pState) = NULL;
|
||||
|
||||
fnXInputSetState = (DWORD(WINAPI *) (DWORD, XINPUT_VIBRATION*))GetProcAddress(hInput, "XInputSetState");
|
||||
fnXInputGetState = (DWORD(WINAPI *) (DWORD, XINPUT_STATE*))GetProcAddress(hInput, "XInputGetState");
|
||||
if (fnXInputGetState == NULL)
|
||||
if (fnXInputGetState == NULL || fnXInputSetState == NULL)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -114,6 +114,9 @@ void VibrateXInputController( DWORD nController, int LeftMotorVal = 65535, int R
|
|||
// Initialize nControl XInput enabled controller
|
||||
bool InitiateXInputController( LPXCONTROLLER gController, int nControl );
|
||||
|
||||
static DWORD(WINAPI * fnXInputGetState) (DWORD dwUserIndex, XINPUT_STATE* pState) = NULL;
|
||||
static DWORD(WINAPI * fnXInputSetState) (DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) = NULL;
|
||||
|
||||
// XController dialog
|
||||
|
||||
#define XC_DPAD 1
|
||||
|
|
Loading…
Reference in New Issue