AmbientMalice
5db17a6de7
added GoldenEye X 5d beta.
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I could add the older GEX versions, but the chances of anyone using them are very slim
2015-03-04 09:51:41 +10:00
AmbientMalice
f2d9a444a0
add wonder project j2 english
2015-03-04 09:41:44 +10:00
AmbientMalice
d3f5088854
add sin and punishment translation
2015-03-04 09:40:47 +10:00
AmbientMalice
3901bf05fc
add superman 64 proto
2015-03-04 09:38:45 +10:00
AmbientMalice
8a98cd4d37
add animal crossing fan translation
2015-03-04 09:36:35 +10:00
AmbientMalice
cec3072fa6
Merge pull request #1 from project64/master
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test
2015-03-04 09:31:26 +10:00
zilmar
a347b829d1
Merge pull request #191 from cxd4/so_i_herd_u_liek_vertex_arrays
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a couple minor improvements to Glitch64 geometry, vector processing
2015-03-04 09:36:12 +11:00
zilmar
c32a3d3286
Merge pull request #197 from cxd4/so_i_herd_u_liek_rdb_versions
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renamed out-standing versions for case consistency with the rest
2015-03-04 09:30:24 +11:00
zilmar
e83a17f951
Merge pull request #198 from MELERIX/patch
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added one more file to ignore and sorted list in alphabetical order.
2015-03-04 08:30:41 +11:00
MELERIX
9e314e1d29
added one more file to ignore and sorted list in laphabetical order.
2015-03-03 17:55:09 -03:00
no
9f16f2383c
renamed out-standing versions for case consistency with the rest
2015-03-03 15:06:39 -05:00
zilmar
59c53e4f72
Merge branch 'master' of https://github.com/project64/project64
2015-03-04 06:01:46 +11:00
zilmar
31bed730a8
fix memory leak in settings class
2015-03-04 05:56:13 +11:00
Emmet Young
4f1c760236
We need to ensure mempak is closed when CN64System is closed, otherwise the handle will never be closed.
2015-03-03 22:49:02 +11:00
Emmet Young
2f4e21577a
Core mempak, correct behaviour of mempaks, ReadFrom and WriteTo
2015-03-03 22:46:38 +11:00
Emmet Young
1b17b86ef2
Core mempak, change mempak behaviour to handle mempaks as separate files, rather than storing them in one singular file.
2015-03-03 22:31:37 +11:00
zilmar
2801655f68
Merge pull request #193 from Lithium64/patch-5
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F1 Racing Championship fixes
2015-03-03 19:19:17 +11:00
Lithium64
682be04aa6
F1 Racing Championship region fix on glide64.rdb
2015-03-03 04:52:46 -03:00
Lithium64
f2beceb95b
Added F1 Racing Championship (U) graphics fixes
2015-03-03 04:50:07 -03:00
Lithium64
6220399702
F1 Racing Championship region fix
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This game is from USA
2015-03-03 04:48:07 -03:00
unknown
a82947b5bd
(Glitch64) vectorized depth bias triangle strip vertices
2015-03-02 21:26:11 -05:00
unknown
c904115353
(Glitch64) Use previous commit to vectorize rectangle to matrix.
2015-03-02 20:51:47 -05:00
unknown
bf5c842bb5
(Glitch64) drawing rectangles from vector form of vertices
2015-03-02 20:46:49 -05:00
zilmar
f5b58e17a1
Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
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Include more debugging in PJGlide64 for the OpenGL side of it.
2015-03-03 08:03:40 +11:00
zilmar
11259d9ab6
Merge pull request #187 from Lithium64/patch-4
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RDB updates
2015-03-03 08:02:29 +11:00
unknown
cd2f90f35f
forgot to hit Ctrl+S to save latter half of the previous commit
2015-03-02 15:58:08 -05:00
unknown
a015fdc089
fixed legacy function input names if not compiling on Windows
2015-03-02 15:48:35 -05:00
Lithium64
b4eaf18a89
Fixed Turok - Dinosaur Hunter (U) (V1.0) numbering
2015-03-02 17:35:33 -03:00
Lithium64
6390c94a30
Fixed NFL Blitz numbering on glide64 RDB
2015-03-02 17:30:24 -03:00
unknown
fc16d51525
Propose to always check for GL errors before each vertical interrupt.
2015-03-02 15:25:00 -05:00
unknown
c2d08d61dc
new function for debugging OpenGL state machine faults in Glitch64
2015-03-02 15:23:26 -05:00
zilmar
892e63c473
add some more ignore files
2015-03-03 06:52:17 +11:00
zilmar
4fed3ea0ec
Fixed PJ_Glide New MemPak/Browse button crash by Frank-74
2015-03-03 06:51:38 +11:00
unknown
30ecec315e
In Debug builds, force flushing of all GL commands each buffer swap.
2015-03-02 13:40:34 -05:00
unknown
ab6cad081f
implemented glFlush and glFinish
2015-03-02 13:17:00 -05:00
Lithium64
8ff530acb0
Added Turok - Dinosaur Hunter (G) (V1.1)/(v1.2)
2015-03-02 14:23:57 -03:00
zilmar
fe4d7bfb5a
Merge pull request #184 from dsx-/master
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fix nfl blitz games version numbering
2015-03-03 03:22:51 +11:00
dsx-
cd1dcdd2fb
fix nfl blitz games version numbering
2015-03-02 23:16:11 +08:00
zilmar
c23cc7fa4d
Merge pull request #183 from Lithium64/patch-3
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Small Glide64 RDB fixes
2015-03-02 20:12:38 +11:00
zilmar
eb20e30f2e
Merge pull request #181 from cxd4/can_haz_ANSI_much_char_very_legit
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(Glide64) Try to maintain handling the ROM header ANSI text as ASCII data.
2015-03-02 20:11:40 +11:00
zilmar
4c6c20e692
Merge pull request #182 from Lithium64/patch-2
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Small Fixes on RDB
2015-03-02 20:08:25 +11:00
Lithium64
9861acdc2d
Added StarCraft64 (U) (Beta)
2015-03-02 06:01:07 -03:00
Lithium64
a751216a8a
Fixed NFL Blitz 2000 (U) (V1.1) name
2015-03-02 05:42:52 -03:00
Lithium64
a06b85b9b0
Added Glover (U) (Beta) on Glide64.rdb
2015-03-02 05:36:32 -03:00
Lithium64
f259377f8d
Added Glover 2 regions
2015-03-02 05:25:16 -03:00
Lithium64
f1872f162b
Fixed NFL Blitz 2000 name
2015-03-02 05:22:41 -03:00
unknown
e97389560b
now able to parse ROM header's game title as ASCII data again
2015-03-01 22:57:14 -05:00
unknown
0ab6c15f05
Load null bytes as whitespace.
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A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64 " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces. Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown
16117e0e4c
Load non-printable or non-ASCII characters as '?'.
2015-03-01 22:52:51 -05:00
zilmar
47b7e30c23
Merge pull request #178 from Lithium64/patch-1
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Reverted region from A to E
2015-03-02 11:56:08 +11:00