zilmar
e0cb57c44e
Use version number for app name
2015-02-03 06:25:10 +11:00
zilmar
200807155d
Remove config from RSP
2015-02-03 05:26:13 +11:00
zilmar
b10487ee07
Merge branch 'master' of https://github.com/project64/project64
2015-02-02 17:12:09 +11:00
project64
60882b1e1a
Merge pull request #46 from cxd4/master
...
fixed almost all Glide64 warnings
2015-02-02 15:05:51 +11:00
project64
0c51379af8
Merge pull request #45 from LegendOfDragoon/master
...
looks fine, but only did a basic look over it, if it fixes a game great. I guess when we get to more testing if there are problems then we will see what is happening then.
2015-02-02 15:02:34 +11:00
unknown
59eadfe83a
(Glide64) guess doing 2*(wxUint16) produces a signed type in C++ rules?
...
This fixes an implicit signed/unsigned conversion warning.
2015-02-01 13:10:27 -05:00
unknown
3d66a3540d
(Glide64) None of the TexLoad.h::LoadNone parameters were ever used.
2015-02-01 12:54:28 -05:00
unknown
9a1aef0fd6
sorry, don't work well with hunger
2015-02-01 12:53:32 -05:00
unknown
7e20dd8d0c
(Glide64) fixed tmu initialization warning by staticizing TMU elements
2015-02-01 12:47:09 -05:00
unknown
fd60328549
(Glide64) fixed remaining unused function parameter name warnings
2015-02-01 12:42:34 -05:00
unknown
b372464eb0
(Glide64) fixed remaining ucode variable/ptr initialization warnings
2015-02-01 12:35:55 -05:00
unknown
edef61831e
(Glide64) fixed RDP command buffer halfword implicit sign warnings
2015-02-01 12:23:11 -05:00
unknown
6a956d1685
(Glitch64) fixed remaining signed/unsigned comparison warnings
2015-02-01 12:10:19 -05:00
unknown
72de0b2f34
(Glitch64) most likely intended a signed comparison (fixes 2 warnings)
2015-02-01 12:00:18 -05:00
unknown
8445dbb9e6
(Glitch64) Remove unused param name; list the used params more clearly.
2015-02-01 11:54:16 -05:00
unknown
aa165488ca
(Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
...
Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations. This also fixes a signedness warning in one of the conversions.
2015-02-01 11:50:29 -05:00
unknown
b6d7e6fdae
(Glide64) now debugging possibly uninitialized combiner mode
2015-02-01 11:22:02 -05:00
unknown
a6effdee02
(Glide64) Debug invalid switch cases to fix initialization warnings.
2015-02-01 11:09:05 -05:00
unknown
ce939718d8
(Glide64) mudlord forgot to remove the now unused GL proc name strings.
2015-02-01 10:47:29 -05:00
LegendOfDragoon
0f1010379f
Implement a quick fix for Instruction Reordering
...
Instruction Reordering broke Mia Hamm and possibly other games too. The
easiest way to fix the problem was to simply disable reordering for
specific cases that were never accounted for.
2015-01-31 17:23:43 -08:00
zilmar
e116c9e692
Merge branch 'master' of https://github.com/project64/project64
2015-02-01 06:30:53 +11:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
Emmet Young
64e9135d19
[!]Fix peculiar issue where save states would not save instantly when using "Save as", and in some cases not save at all.
...
Fix this by making an event call instead.
2015-01-31 23:52:35 +11:00
Emmet Young
d8918f3b1b
[!] Add plugin base files to vcxproj
2015-01-31 23:51:24 +11:00
LegendOfDragoon
1741623482
Fixed some mistakes in GetInstructionInfo
...
Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.
Also VSUB needed to be added to IsNextInstructionMmx.
2015-01-31 04:35:43 -08:00
project64
15e389cbe2
Merge pull request #26 from LegendOfDragoon/master
...
Improve Recompiler Analysis for Vector Destination and Accumulators
2015-01-31 18:10:04 +11:00
project64
0f58c6ccaa
Merge pull request #43 from project64/PluginBase
...
Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas
7858337cb6
Add plugin base to project
2015-01-31 08:17:17 +11:00
Nicholas
1c91769c12
Create Plugin base to share functionality
2015-01-31 08:01:21 +11:00
unknown
b9d1eb4f38
#include <stdio.h> to fix VS2010 build, as this header uses the API.
2015-01-29 10:46:42 -05:00
unknown
d5d981a256
Explicitly disable /DYNAMICBASEADDRESS for Debug builds.
2015-01-29 10:20:00 -05:00
zilmar
8e715efe44
Cleaned up some warnings in the rsp
2015-01-29 19:57:13 +11:00
project64
abca1bd56f
Merge pull request #30 from cxd4/master
...
fixed 17 compiler warnings about RSP "nameless struct/union" cases
2015-01-29 14:45:54 +11:00
Nicholas
862eb7c48b
Add support for Visual Studio 2013
2015-01-27 16:07:44 +11:00
zilmar
f8b26bbdfb
Change AiCountPerBytes from 500 to 400
2015-01-26 15:05:02 +11:00
Nicholas
a9f8dd461f
[!]Fix a mistake made in the RTC implementation, was incorrectly
2015-01-26 14:58:53 +11:00
Nicholas
ba6c04c6f0
Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem
2015-01-26 14:52:55 +11:00
Nicholas
b76a151dd3
Merge branch 'master' of https://github.com/project64/project64
2015-01-26 14:45:36 +11:00
Nicholas
8c1852afa0
handle pal system frequency better
2015-01-26 14:43:37 +11:00
unknown
5877daf7b3
isolated, nameless union in struct SHUFFLE, named union SHUFFLE
2015-01-25 14:22:18 -05:00
unknown
22f13e1739
offset operates w/ base; immediate operates w/ rs (fixes nothing)
2015-01-25 14:07:48 -05:00
unknown
66850bf553
isolated, nameless union in struct OPCODE, named union OPCODE
...
There were no other members of struct `tagOPCODE` besides one nameless union, so, to fix some nameless union compiler warnings, I deleted struct tagOPCODE and named the nameless union, union tagOPCODE. Since "OpCode.h" is #include'd 9 times across the RSP source, technically this commit fixes 9 warning messages, even though it's really just 1 warning.
2015-01-25 13:58:12 -05:00
LegendOfDragoon
ab30871f57
Improve Vector Destination Analysis
...
Some functions weren't implemented and others were implemented
incorrectly. There are more potential optimizations to implement for the
analysis.
2015-01-24 18:33:34 -08:00
LegendOfDragoon
e8ad2bbc5e
Add more instructions to Accumulator analysis
...
Some of these typos confused me when I enabled Show Compiler Errors.
2015-01-24 15:39:54 -08:00
Fanatic-64
776b157423
Change VI Refresh back to 1500
...
Fixes speed on most games
2015-01-24 17:15:18 -06:00
unknown
5f9605ec04
Merge branch 'master' of https://github.com/project64/project64
2015-01-24 16:23:10 -05:00
unknown
fd564c802a
RSP recompiler cheating expects a RSP function address: p_func.
2015-01-24 16:21:39 -05:00
Nicholas
1e1249903d
Fix re order instructions for quake II with lle graphics
2015-01-25 08:07:38 +11:00
unknown
87aa0faf17
removed old explicit type casts (now calling strict func addr arrays)
2015-01-24 16:01:50 -05:00
unknown
587dbbb3ff
func pointers stored in arrays of func pointers (fixes 720 warnings)
2015-01-24 15:39:18 -05:00
Nicholas
cb9d25fc5a
Deprecate `Indx` functional LUT on loop count in RSP interpreter by cxd4
2015-01-24 13:17:31 +11:00
Nicholas
a43207f52b
RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race
2015-01-23 23:10:20 +11:00
Nicholas
53b86e559c
add code for edge case in DSRLV for cbfd
2015-01-23 22:21:34 +11:00
project64
db22be7762
Merge pull request #9 from LegendOfDragoon/master
...
Corrected some mistakes I made in LDV and SQV
I have not done any real testing with this, I assume if it behaves badly it should be easily detectable
2015-01-23 15:07:34 +11:00
project64
83c82c6370
Merge pull request #10 from cxd4/master
...
Prefer warning level 3 for GlideHQ and NRage v2.3 projects.
2015-01-23 14:36:31 +11:00
Nicholas
b5a78153a4
turn fixed audio timing default to off
2015-01-23 12:10:34 +11:00
unknown
a046128e37
Merge branch 'master' of https://github.com/project64/project64
2015-01-22 19:40:02 -05:00
unknown
96b63057c1
suppressing a few strict level compiler warnings for N-Rage
2015-01-22 19:37:43 -05:00
unknown
65df1f1da4
suppressing over 368 monotonous GlideHQ compiler warnings
2015-01-22 19:37:00 -05:00
Nicholas
7de6792283
Update wtl to 8.1
2015-01-23 11:32:27 +11:00
LegendOfDragoon
55fc2a6255
Correct 2 mistakes I made in SQV in RSP recompiler
...
It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.
I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
2015-01-22 14:53:16 -08:00
LegendOfDragoon
448b0ed6be
Correct a mistake I made in LDV in RSP recompiler
...
I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
2015-01-22 14:05:34 -08:00
Nicholas
2dd4e99ed6
Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4
2015-01-23 07:47:23 +11:00
Nicholas
a9f7fdf4d6
Merge branch 'master' of https://github.com/project64/project64
2015-01-22 16:51:34 +11:00
Nicholas
0bd9a467a1
Add the memory search functionality back in
2015-01-22 16:50:20 +11:00
zilmar
47b1456c8d
Update installer to have new ad in it
2015-01-16 10:58:00 +11:00
LegendOfDragoon
479b201ddc
Implement edge case for LDV, fix 2 typos as well.
...
For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
2015-01-14 01:48:47 -08:00
LegendOfDragoon
5df4a806b4
Optimized a few instructions
...
Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
2015-01-12 14:19:41 -08:00
LegendOfDragoon
1cb03b4120
Matched RSP interpreter more closely
...
I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.
I optimized VAND, for games like Kirby64.
2015-01-12 11:43:07 -08:00
LegendOfDragoon
02fe2e7241
More Fixes
...
The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.
The accumulator analysis was wrong, which broke games like Mario No
Photopie.
2015-01-11 19:49:04 -08:00
LegendOfDragoon
43c6017ddb
Improve Accuracy
...
Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
2015-01-11 19:35:43 -08:00
zilmar
a201d219ea
Remove ads
2014-02-09 20:16:28 +11:00
zilmar
baa0fff54a
Installer: 2.1
2013-05-01 13:35:17 +10:00
zilmar
e58fc5ab78
nRage: Add ability to compile version 2.3c
2013-04-30 15:56:41 +10:00
zilmar
ad85ec3f05
Project64: Fix bug - Loading RSP plugin selection per game.
2013-04-30 13:43:22 +10:00
zilmar
a85e5aa50a
Sort Rdb: Add utility to sort the rdb entries by good name
2013-04-30 08:52:24 +10:00
zilmar
c318d37e52
Project64: 2.1.0.1
2013-04-28 16:23:51 +10:00
zilmar
5998612f20
Glide64: 2.0.0.1
2013-04-28 16:23:36 +10:00
zilmar
97a53f760c
Project64: 2.1.0.1
2013-04-28 16:07:47 +10:00
zilmar
462d86b04f
Glide64: 2.0.0.1
2013-04-28 16:07:27 +10:00
zilmar
6ca28ebe82
Glide64: Be able to get texture directory form emulator
2013-04-28 15:49:14 +10:00
mudlord
ba4610be61
fixed unitialized glide functions.
...
- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar
6bfa7de536
Project64: 2.1.0.0
2013-04-26 20:17:33 +10:00
zilmar
f2cfea497d
Glide64: 2.0.0.0
2013-04-26 20:14:20 +10:00
zilmar
801f1581bc
Project64: Add LL and SC to Analyze Instruction
2013-04-26 20:08:59 +10:00
zilmar
814018c78f
Project64: Initialize eeprom to 0xFF instead of 0x00
2013-04-26 20:06:01 +10:00
zilmar
87f96afeee
GlideHQ: fix up to not use boost
2013-04-26 19:31:09 +10:00
zilmar
ab4c9cca94
Common: Make ini file case insensitive
2013-04-24 17:08:35 +10:00
zilmar
1c65f79e90
Glide64: Change settings to go through the emu
2013-04-24 15:03:21 +10:00
zilmar
5aedb4c5d6
Glide64: Add version number in to name, also fix some warnings.
2013-04-22 11:11:55 +10:00
zilmar
11966425c5
Glide64: Strip language
2013-04-22 07:55:58 +10:00
zilmar
e0b0f0d681
Glide64: Add version info
2013-04-22 07:53:08 +10:00
zilmar
11c7373b3a
Glitch64: Fix up warnings related to warning level 4
2013-04-22 07:35:30 +10:00
zilmar
8f16f58311
Glide64: Update to make asm more closer to original code
2013-04-20 12:14:46 +10:00
zilmar
6b433a4ad3
GlideHQ: Update project settings related to release
2013-04-17 21:17:56 +10:00
zilmar
beb0ce0208
Glitch64: Update project settings
2013-04-17 20:35:01 +10:00
zilmar
b805bbb883
Project64: Update the code related to changes in stdstr
2013-04-17 20:34:20 +10:00
zilmar
5c8b6fd2e2
3rd Party: Update project settings
2013-04-17 20:33:18 +10:00
zilmar
4cbd5c538d
Glide64: Redo the asm for textures
2013-04-17 20:32:38 +10:00
zilmar
e928a5995d
GlideHQ: Add
2013-04-17 20:30:38 +10:00
zilmar
9e9fdc25bc
Common: Update std string class
2013-04-17 20:29:48 +10:00
zilmar
727f730f79
Project64: In FixDir check if directory exists before trying to create it
2013-04-15 13:52:34 +10:00
zilmar
d6a148696c
Glitch64: Update some code to reduce warning on level 4
2013-04-15 13:51:39 +10:00
zilmar
dcf9762fb2
CPath: If create dir, and testing if can change in it, revert to previous current dir
2013-04-15 13:48:06 +10:00
zilmar
72471d1eeb
Glide64: remove looking up glide dll
2013-04-13 06:27:15 +10:00
zilmar
33b1a48093
Glide64: Update output name
2013-04-11 12:11:32 +10:00
zilmar
e549c4b08e
Glide64: fix up some issues related to warnings with Visual Studio
2013-04-11 12:08:59 +10:00
zilmar
8746daa1e4
Glitch64: Do not re-init opengl
2013-04-11 12:07:42 +10:00
zilmar
d5dd94a4d7
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
2013-04-11 12:06:28 +10:00
zilmar
e399273dbd
wxWidgets: change wxRGBToColour to not use the macro (fix small type warning)
2013-04-11 11:32:07 +10:00
zilmar
7055c1bad9
Recompiler: ignore 0x0407000D as an opcode in analysis
2013-04-11 11:16:27 +10:00
zilmar
688cdf6f10
Glitch64: Fix up project file
2013-04-10 20:41:32 +10:00
zilmar
4d45d46270
Glitch64: Add raw code to project
2013-04-10 17:08:48 +10:00
zilmar
e015346578
Glide64: Now able to compile
2013-04-09 22:02:27 +10:00
zilmar
6d1519faeb
wxWidgets: Update for release build
2013-04-09 20:18:12 +10:00
zilmar
0108ab1296
WxWidgets: Add library for glide
2013-04-07 21:35:04 +10:00
zilmar
7527d11350
3rd Party: Added glide SDK
2013-04-07 19:23:46 +10:00
zilmar
5d4340d2e5
Add Glide64 plugin
2013-04-05 08:22:19 +11:00
Emmet Young
1abb082eef
If debugger isn't enabled but where still attempting to start the sync cores, reset to recompiler to stop people from accidentally launching sync cores.
2013-04-01 13:25:51 +11:00
Emmet Young
81433e7529
Stop the "About INI Files" from crashing when no language was actually loaded in. (Certain ID's were never properly set to anything)
2013-04-01 03:10:54 +11:00
zilmar
f1705174b3
Project64: 2.0.0.14
2013-03-27 05:45:52 +11:00
zilmar
8db1ff697d
Recompiler: Fix some warnings related to DWORD overflow
2013-03-26 22:28:49 +11:00
zilmar
4ae369ab81
Loop Analysis: SLTU and SLT marks register as changed
2013-03-26 22:18:53 +11:00
zilmar
c823815cc1
Installer: Fix issue with showing multiple offers
2013-03-24 06:16:04 +11:00
zilmar
84e27c8607
Project64: 2.0.0.13
2013-03-22 21:02:26 +11:00
zilmar
48d8925a80
Project64: Clean up external release to be beta release
2013-03-22 16:47:20 +11:00
zilmar
f41cdf8989
Recompiler: Fix delay slot section with exceptions
2013-03-22 16:45:32 +11:00
zilmar
f825b21de5
Installer: Update Installation scrip to have ads
2013-03-22 16:43:43 +11:00
zilmar
7937d356d9
Installer: Add base installer project
2013-03-14 06:41:04 +11:00
zilmar
7b70ba0da3
Recompiler: Fix up protection of op in DADDU
2013-03-12 18:40:50 +11:00
zilmar
2d1e5f03cc
Project64: 2.0.0.12
2013-03-09 08:40:21 +11:00
zilmar
784dcacad6
Recompiler: Fix bug in 64bit AND operation
2013-03-09 07:55:36 +11:00
zilmar
283cf565c0
Memory: Fix read from rom with constant LW
2013-03-09 06:31:26 +11:00
zilmar
627f9de997
RSP: 1.7.0.9
2013-02-20 05:46:35 +11:00
zilmar
d51bd38c11
Project64: 2.0.0.11
2013-02-20 05:45:08 +11:00
zilmar
fc908b7b7d
RSP: Fix some delay slot warnings
2013-02-20 05:39:47 +11:00
zilmar
dd537b518c
Porject64: Implement Recompiler LL and SC
2013-02-20 05:31:10 +11:00
zilmar
c8394fb473
RSP: 1.7.0.8
2013-02-13 07:10:16 +11:00
zilmar
4df8a2803a
Project64: 2.0.0.10
2013-02-13 07:09:53 +11:00
zilmar
6936cd9800
Settings: Update to allow the use of cfg and rdb file for a game setting
2013-02-13 07:01:46 +11:00
zilmar
1ff9338e4c
RSP: Fix clean up log files
2013-02-11 19:29:14 +11:00
zilmar
f5290c7895
RSP: JumpTableSize and RomOpen
2013-02-11 19:28:49 +11:00
zilmar
14352768ae
RSP: add RomOpen and JumpTableSize Setting
2013-02-11 19:27:49 +11:00
zilmar
229be28668
Plugin: Add rom open and clean up rsp plugin handling
2013-02-11 19:27:00 +11:00
zilmar
05e4f22dcf
ResetMemoryStackPos: Allow stack pointer to be in tlb space
2013-02-11 19:25:11 +11:00
zilmar
990b9ddb55
Memory: Clean up some breakpoint warnings
2013-02-11 19:24:18 +11:00
zilmar
d09f0e6c8e
Recompiler: More syncing for sync core
2013-02-05 20:14:26 +11:00
zilmar
5a9cb5f768
Recompiler: Make sure break ends a block
2013-02-05 06:23:10 +11:00
zilmar
d7a692a943
Recompiler: Ignore on target -1
2013-02-05 06:22:18 +11:00
zilmar
044c669f24
Recompipler: Fix D.CMP.UN
2013-02-03 21:05:58 +11:00