Commit Graph

459 Commits

Author SHA1 Message Date
Madmadness65 15671a6922
Add new custom biome music by Firel (#2681) 2024-06-28 11:26:06 -05:00
flx-sta d5b1459422
[Docs] add some inline docs for boss segments logic (#2678) 2024-06-27 23:20:42 -04:00
flx-sta 384f6e1fee
[Bug] add flag to know if pokemon was populated from data-source to fix boss segments for endless double bosses (#2672)
also reverted previous change as this was breaking for non-session-restored fights
2024-06-27 19:55:27 -04:00
innerthunder e477fccaab
[Bug] Fix multi-hit early stopping (#2648) 2024-06-27 00:41:31 -04:00
innerthunder 55dd6b5100
[Bug] Fix Multi-Lens/PBond interaction for spread moves (#2633) 2024-06-26 21:05:03 -04:00
innerthunder cd92d4d7d3
[Ability] Implement Parental Bond (#2384)
* Parental Bond basic implementation

* Parental Bond unit tests

* ESLint

* PBond AbAttr rework, documentation, and multi-target unit tests

* Update post-target move attribute logic

For Parental Bond interaction.

* AddSecondStrikeAbAttr now uses Constructor util

* Unit tests for PBond + Multi-Lens interaction

* Remove random damage spread in unit test

* Add null checks to PBond AbAttr

* Set player pokemon for unit test

* Fixed Post Target check to account for KO's

* Fix multi-strike moves applying effects at wrong times

* Test cases for updated effect timing

* Add Wake-Up Slap test case

* Fix Fury Cutter/Echoed Voice multi-hit interaction

* Fix Pay Day, Relic Song, and Fury Cutter (again)

* Add early stopping to multi-hit moves

* RecoilAttr now uses lastHitOnly

* Add faint check to last hit logic
2024-06-26 16:03:14 -04:00
Amani H f7f8988cdb
[Item] Add Light Ball, Thick Club, Metal Powder, and Quick Powder (#1899)
* Add Light Ball, Thick Club, and Metal/Quick Powder

* Fix Typo, Account for Fusions

* Fix Errors with Fusions

* Group Items into Generator

* Refactor Generator and Type, Fix Localization (en)

* Adjust Generator, Add Override Type

* Fix Enum Import

* Localize for de, es, fr, it, ko, zh_CN, zh_TW

* Add Unit Tests

* Add Type

* Fix Items Atlas

* Change Cubone Passive Ability, Adjust Weight
2024-06-26 13:48:10 -05:00
flx-sta 74a7b1bb79
[Bug] fix boss-segment reload persistence: (#2613)
add boss-segments to into pokemon-data & load it in EnemyPokemon constructor
2024-06-26 13:19:24 -04:00
Corrade e70113073f
[Bug] Fix Dry Skin and ReceivedMoveDamageMultiplierAbAttr abilities (#2592)
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: first cut

* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: removed redundant branch

* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: reworded test cases that had typos anyway

* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: renamed PreDefendMovePowerToOneAbAttr (Disguise) to mention damage rather than power

* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: renamed powerMultiplier to damageMultiplier in ReceivedMoveDamageMultiplierAbAttr
2024-06-25 13:23:48 -04:00
flx-sta 3e5ef3e3fb
[Bug] add playerfiled length check for score determination (#2583) 2024-06-25 00:15:11 -04:00
Amani H 136652caa9
[Item] Implement Eviolite Behavior (#2161)
* Add Eviolite with Unit Tests

* Localize for de, es, fr, it, ko, zh_CN, zh_TW

* Adjust German Localization

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Adjust Italian Localization

* Change Multiplier Type

* Adjust Unit Test Import

* Change Constructor

* Make Unit Tests Localized

* Comment Out of Reward Pool

---------

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-06-24 21:00:59 -05:00
Adrian T 2bab7d3778
[Bug] Fix trainer double battle crash (#2573)
* fix double battle crash

* remove !

* fixes crash on double battle
2024-06-24 17:32:21 -04:00
DustinLin 8c9603ab19
[Bug] fix softlock/runtime error after roar in doubles (#2553)
* added undefined runtime safeguard checks

* adding documentation

* fixing typos and logic

* removing operator bc i forgor
2024-06-24 01:06:15 -04:00
innerthunder 905ecd6576
[Bug] Remove grounding moves' arbitrary turn limits (#2526)
* Remove grounding moves' arbitrary turn limits

* Added documentation for GroundedTag

* Rename GROUNDED tag + add tag check to isGrounded

* Fix remaining GROUNDED reference

* Clean up calls to getTag
2024-06-23 12:48:49 -04:00
Matthew d2f4c5b59c
[UI] UI Small Adjustments (#2525)
* UI Small Adjustments

* Fix Unit Tests

* Null check event display before clear

* better empty move placeholder debug name
2024-06-23 12:09:23 -04:00
innerthunder 86cc1018e3
[Bug] Fix Thousand Arrows not hitting Pokemon with Levitate (#2493) 2024-06-21 14:04:11 -04:00
Adrian T 28b2dd15c2
[Bug] fix pre defend power multiplier (#2416) 2024-06-21 11:10:49 -04:00
Xavion3 a14128aece
Fix Minimize AI and add NaN AI score safeguard (#2460) 2024-06-21 09:26:32 +10:00
Dmitriy K 74aa5a8005
Create Class constructor utility type. (#2162) 2024-06-19 12:00:26 -04:00
Adrian T be208d48b6
[Feature] Add number of arena trap layers in menu flyout (#2059)
* add number of trap layers in menu flyout

* refactors

* change key type to effectType
2024-06-18 23:29:56 -05:00
innerthunder 21f1e077fa
[Featrue] Add Dark-type immunity to Prankster (#2355) 2024-06-18 11:21:54 -04:00
Matthew d70dd16f8c
[Refactor] I18n Cleaning (#2348)
* I18n Cleaning

* pr comments

* appease typedoc

* moved types into src
2024-06-17 17:05:33 -04:00
Adrian T fd1baef244
[Ability] Implement Power Spot & Battery (#2268)
* add battery

* add power spot

* refactor

* remove FieldVariableMovePowerAbAttr

* remove showing ability bar

* document + cleanup

* add unit tests

* update test name

* update variable names

* update multiplier
2024-06-17 16:12:11 -04:00
Dmitriy K eab8db7d29
[Bug]: fix dark aura and fairy aura not applying to moves (#2246)
* fix dark aura and fairy aura not applying to moves

* use Set to prevent duplicate aura abilities from triggering

* switch to different AbAttr class
2024-06-17 20:52:33 +01:00
Frisk17 89eba349c9
[Move] Implemented Magnet Rise (#2081)
* Partially implemented Magnet Rise

* Implemented Magnet Rise

* Changed pokemon.ts so all TypeImmune tags work instead of just
MagnetRisen

* Magnet Risen is now removed when Gravity is used.

* Magnet Rise is ignored by Thousand Arrows
and Smack Down.

* Fixed a bug where status ground type moves
would also be ignored by Magnet Rise

* Added a message when Magnet Rise is removed

* Inserted TypeImmuneTag check in
getAttackMoveEffectiveness() for the AI

* Created a magnetRiseCondition separately

* Created a test for Magnet Rise

* Bug Fix in Magnet Rise test

* Created Magnet Rise test with Gravity

* Shifted the code from getAttackMoveEffectiveness
and apply into getAttackTypeEffectiveness instead

* Replaced onNextPrompt with doAttack

* Removed redundant runFrom(Phase)

* Replaced magnetRiseCondition with
battlerTags.every anonymous function

* Fixed import errors

* Added an undefined check for summonData
for TypeImmuneTag in getAttackTypeEffectiveness

* Replaced undefined-check with optional chaining
2024-06-17 17:35:06 +02:00
innerthunder 01435ed0e0
[Ability] Implement Unseen Fist (#1776)
* Implement Unseen Fist

* Add unit tests for Unseen Fist

* Fix unit test imports
2024-06-15 22:14:49 -04:00
Matthew Olker 02d5654be4 Pride Update 2024-06-14 12:42:37 -04:00
Matthew dc30dd33b2
[QoL] Reorganize Enum Locations (#2185)
* moving enums

* import updates

* fix tsconfig paths importing (#2184)

* reverse index.ts addition

---------

Co-authored-by: Devin Korb <meepdarknessmeep@gmail.com>
2024-06-13 18:44:23 -04:00
Matthew Olker e6c24dceab Revert "[QoL] Reorganize Enum Locations (#2142)"
This reverts commit cf06ff3b8d.
2024-06-13 11:30:47 -04:00
Matthew cf06ff3b8d
[QoL] Reorganize Enum Locations (#2142)
* moving enums
2024-06-13 11:11:12 -04:00
Dmitriy K 819fe9b4a1
[Ability] Implement Protean and Libero abilities (#1309)
* Add generic to util holders to reduce manual type casting

* implement protean and libero abilities

* remove use only once per turn trigger

* Revert Attack Attribute Conditions back to requiring unused vars

* Remove conditional before invoking type change ability

* update protean to properly trigger and skip certain moves

* remove some dangerous typecasts

* revert autoformatting changes

* not all autoformatting changes were reverted

* Revert "Add generic to util holders to reduce manual type casting"

This reverts commit 3ee7f1d5ff.

* change some variable names

* remove incorrect comment

* update abilities so they use gen 9 logic

* fix typescript error from missing Terrain type

* update gameManager switchPokemon to match other menu utilities

* add test cases for protean and libero
2024-06-13 10:54:23 -04:00
Dmitriy K 0970c2cd4e
[Refactor] Replace forceBypass with bypassFaint flag (#1839)
* replace forceBypass with bypassFaint flag

* add another path alias for src/test

* make form override work for the whole party instead of the first pokemon

* add tests for all abilities that are touched by this change

* remove unnecessary overrides from tests

* move SpeciesFormChangeTimeOfDayTrigger outside arena reset logic

* remove alll resetMock calls, rename it to test
2024-06-13 11:36:12 +02:00
Xavion3 448096db33
Add secondary update to biome pool loading (#2157) 2024-06-13 09:37:07 +10:00
Ei 589d06c15e
[Bug] Fixed reviving while transformed not resetting the sprite (#2152)
* Fixed reviving while transformed not resetting the sprite

* Made reload assets in resetStatus optional
2024-06-12 18:08:15 -04:00
Adrian T 8e8b006c49
[Bug] add condition before applying IgnoreTypeImmunityAbAttr (#2150) 2024-06-12 16:02:28 -04:00
Adrian T fe7ed72afa
[Enhancement] add revealed ability flag (#2105) 2024-06-12 13:30:10 -04:00
DustinLin e5d9cfd10f
[Bug] Fixing Baton Pass passing (#2058)
* skip yawn and infatuation for baton pass, and some docs along the way

* update yawn condition readability
2024-06-12 10:19:50 -04:00
innerthunder 670ea01cb4
[Ability] Implement Treasures of Ruin Abilities (#1637)
* Implement Treasures of Ruin abilities

* Reformat documentation

---------

Co-authored-by: Temps Ray <temps.ray@gmail.com>
2024-06-11 09:37:10 -04:00
Adrian T 65ddd49d64
[Enhancement] Move event files to a central directory (#1918)
* Move events to a central directory

* Update modifier import

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* remove old battle-scene-events

* Move to field events

* Update battle-scene.ts

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-06-10 20:19:07 -05:00
Adrian T bcfeaf0639
[Bug] add move effectiveness text color check to ignore ability (#2042) 2024-06-10 13:40:00 -04:00
Tempoanon f6ad30b58f
[Feature] Add evil teams assets (#1577)
* Fix tinted caught icon false positive

* Remove unused import

* Rename and optimize

* Block comment

* Draft of evil team grunt pokemon pools

* Add graphics and music

* Add grunt spawn logic

* Add Giovanni

* Add team leader graphics

Giovanni and Ghetsis already have sprites, so they do not need added.

* Add teams for other evil team bosses

* Fix some typos and change hp bars to 2/2/2

* Fix sprites and add random team boss

* Add forced grunt encounter and update dialogue

* Update locales

* also lint en trainers

* More merge conflicts

* Deleted some duplicate images

* Correctly renamed the grunt files

* Forgot about team rocket

* New Magma Sprites

* Adjusted the trimming. Now they dont have as huge of a shadow bbelow them

* Fix grunt sprites

* Add real dialogue

* German Localization of the Dialogue

* Changes

* Tweak waves grunts spawn on

* Fix some typos in dialogue

* Y is canon

* Disable evil team spawns

* Fix another merge conflict

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
2024-06-09 19:02:29 -04:00
Ei c77508aef3
[Bug] Fixed getAttackMoveEffectiveness (#2006) 2024-06-09 12:37:50 -04:00
Greenlamp2 67cb79a435
revert changes in trainer.ts to fix an issue induced by #1986 (#2005) 2024-06-09 10:54:15 -04:00
Xavion3 d06e5d2fc6
Fix doubles battles bugs with challenges (#1986)
* Fix doubles battles bugs with challenges

* Make a fully illegal party gameover instead of error
2024-06-09 14:37:33 +02:00
Madmadness65 67a0ae49b3
Add new Gym Leader, Elite Four, and Champion music (#1971) 2024-06-08 20:51:37 -05:00
Xavion3 07f0a67c78
Make getTypes ignore transform when ignoring overrides (#1976) 2024-06-08 21:08:30 -04:00
Yentis 3f9eaf4a5d
Add setting for showing type effectiveness hints (#1061)
* type hints

* fix overwritten change

* don't set color to white, just leave it unchanged

* remove unrelated code

* don't show hints if no opponents, use type effectiveness instead of move effectiveness

* fix color not going back to white when new opponent is sent

* move effectiveness to move info container

* add effectiveness overlay, partial hints only show move effectiveness, improve colors

* lint

* docs

* remove full hints, move container to right of enemy info box

* hide effectiveness while flyout is visible

* move setting to display, use default style color instead of white
2024-06-08 15:33:13 -04:00
Xavion3 696ff6eae3
Add Challenges (#1459)
* Initial challenge framework

* Add type localisation

* Change how challenges are tracked

Also fixes the difficulty total text

* MVP

Renames challenge types, temporarily hides difficulty, and implements challenge saving.

* Attempt to fix one legal pokemon in a double battle

* Make monotype ignore type changing effects

* Make isOfType correctly detect normal types

* Try to fix double battles again

* Make challenge function more like classic

* Add helper function for fainted or not allowed

* Add framework for fresh start challenge and improve comments

* Try to fix evolution issues

* Make form changing items only usable from rewards screen

* Update localisation

* Additional localisation change

* Add achievements for completing challenges

* Fix initialisation bug with challenge achievements

* Add support for gamemode specific fixed battles

Also make monogen challenges face the e4 of their generation

* Add better support for mobile in challenges

* Localise illegal evolution/form change message

* Update achievement names

* Make alternate forms count for monogen

* Update monotype achievement icons

* Add more comments

* Improve comments

* Fix mid battle form changes

* Reorder mode list

* Remove currently unused localisation entry

* Add type overrides for monotype challenges

Meloetta always counts for psychic and castform always counts for normal

* Change how form changes are handled

Now attempts a switch at the start of each turn instead of immediately

* Add start button to challenge select screen

* Make starter select back out to challenge screen if using challenges

* Fix daily runs

* Update tests to new game mode logic
2024-06-08 01:07:23 -04:00
Greenlamp2 1a149bfa04
[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908)
* refactor executed code while importing and initializing all of these in loading-scene

* reset to main

* fix server url

* added rule no-trailing-spaces

* made progress

* test somme data from a session save is working

* trying to launch a battle

* added fetch wrapper to load data locally

* trying to mockAllSettled

* pushPhase & shiftPhase

* check integrity of exported session

* set toke + loggedInUser in tests

* progress on starting new battle

* tring to test phase but it's async

* mocking fetch

* working mock fetch

* need to handle pile of data

* attempt to use real phaser classes

* reorder overrides

* refactored to use some real classes from phaser

* removed useless things

* started to work on some container mock

* finished the mockContainer time to add some logic

* some more mock containers

* removed addMethods since there is the mock classes now

* commented issues

* attempt to create mockTextureManager

* fix tests

* mockSprite & mockText

* yes but not really

* yes but not really

* fix tutorial callback

* reached mode title

* added achievement tests

* fix test achievements with current state of mock

* correct sequence loading for BattleScene with mockLoader !

* deep dive into next step

* working wait until starter selection screen

* added newGame method into wrapper

* expect to save_slot

* trying to manage pokemon sprite for getAll without success yet

* added test for egg output

* fixed egg test for June

* fix tests + locate next issue to fix

* we are in battle baby

* added new game in one-line

* export is working but export only what's in the fetch

* fix start game as guest

* refactored how we start a battle + cleanup

* overrided mewtwo but issue with currentBattle

* refactor: rename InitAchievements to initAchievements

* added missing mock method

* override level and pokemon forms working as intended

* bringToTop Obj

* remove launch battle in achivement test

* fix getIndex when same pokemon

* can run all tests

* first attack, faint, and shop modifiers, MockClock

* on method for container

* added doAttack one-liner

* one-line export data

* removed throw error

* feat: Make `scenes` property of `GameWrapper` class public

The `scenes` property of the `GameWrapper` class was changed from private to public. This change allows external access to the `scenes` map, which is used to store Phaser scenes. This modification was made to enable easier manipulation and interaction with the scenes in the game.

* correction

* removed CanvasRenderer

* added a param to remove console.log and added a param to preven scene create call

* fix encounter wave 30 when it's a trainer

* test double-battle

* test fight without KO

* test double fight no ko

* fix crashing texture + added Text wrapper to log fight

* fix tests on boss - trainer - rival

* chore: Refactor BattleScene initialization and add new phases

Refactor the BattleScene initialization code to remove unnecessary delay and improve performance. Also, add new phases for the title and unavailable states to enhance the game experience.

* rework of Game tests

* skipFn is working

* added onNextPrompt and restore Og Start

* better newGame

* added skipFN in remove

* not yet working test but updated interceptors

* do attack work but not on PostSummonPhase phase when there is mention of silcoon and wurmple

* error located, it's just a double fight, i was not there yet

* single OHKO & double no OHKO

* added expirationFn into next prompt

* all tests are passing

* working test on non damaging move from opponent

* cleaned a bit

* removed phaser initialisation on every tests

* renamed test file

* added load system data

* added some ability support

* added onKill & onSummon abilities test

* removed useless test + cleanup

* removed useless test + cleanup

* fixed tests after merge main

* added itemHeld endTurn trigger test (toxic orb)

* added runFrom..To

* added mustRun to assert currentPhase

* added no-miss move to test things

* cleaner restore mock

* fix test

* fix moxie test + game speed

* improve test speed

* added onOurself and onOpponent mvoe test

* added onDamage test for tackle

* removed timeout in intervals to run tests faster

* cleanup

* added never crit override + separate file per test + remove randomness in randBattleSeedInt

* move folders

* better org

* renamed itemHeld folder to items

* fix deploy.yml

* cleanup

* simplified the gameManager start battle and allow single pokemon in party

* remove the need of mode development

* added input handler to test inputs + remove time from phaser into inputController

* added keyboard support

* added fakeMobile support

* added details

* removed a console.log + added logUp

* move test to folder

* fixed canvas issue

* added starter select tests

* added some more test on starter-select

* added battle-order tests

* added battle-order tests

* fixing Phaser RNG

* ordering stats for better reading

* fix tests for main

* adapt battle-order test to be more readable

* fix merge

* fix some errors and silent all errors from gameWrapper since it's not possible to avoid them

* fix mocks to manage childs & stuffs

* added some docs

* fix achievement test

* removed an unused file

* separate misc tests to clean battle.test file

* added a basic french lokalization test

* added i18n where it needs to be used only

* revers extracted method

* removed unused method

* removed handler fetch since we do not test anything server related

* fix test with handlers removed

* added intrepid sword test

* fix enum exp party

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-06-07 18:33:45 -04:00
td76099 0a17c2495a
Bugfix: Abilities check final move type instead of default move type (#1440)
* Added check for move changing type before determining if defending is immune to it because of an ability

* Remove duplicate Ability change class and added getType() function under a move

* Reworking how moves get passed into hit calc

* Fixing exceptions and overreaching changes

* reverting forwarn and dancing move back to original since they are not being changed

* fixing some small move related bugs

* Fixing file permissions after testing

* Fixing move type not resetting after individual MoveEffectPhase

* Fixing move.ts permissions (again)

* Addressing some MR feedback and adding some documentation for PokemonMove class
2024-06-07 16:57:57 -04:00
Corrade c177f3c1fb
[Bug] Ignored strong winds for stealth rock and anticipation (#1682) 2024-06-07 15:15:24 -04:00
MutenYoshii f17a4ff3f2
[Move] Implemented Court Change (#1799)
* [Move] Implemented Court Change

* Returned overides to normal

* Added recommended changes

* Removed an unnecessary if statement for swaparenatagsattr

* Move the swaptags array to the call as well as changes to the quiet boolean

---------

Co-authored-by: Juan <jmora279@fiu.edu>
2024-06-07 09:27:11 -05:00
Tempoanon ac8ae6c724
Thunderclap should not let the AI read your inputs (#1884) 2024-06-06 12:59:22 -05:00
Dmitriy K 223d8a731d
[Feature] Implement Full Heal/Lum/Full Restore to heal Confusion #1658 (#1876)
* Added Confusion to be healed with Full Heals and Full Restores

* Semi-Colon oversight

* Changed resetStatus to have a condition whether to include confusion or not, defaults to false so you manually have to add

* Fixed spacing and semicolon

* Refactored the Lum Berry case

* Fix berry conflicts

* Update {}

* Fix PP Conflict

* Build fix?

* Fix Modifier

* Build Fix

* Fix

* Fix StatuHeal from eslint

* Fix revive (will show testing through everything again)

* Update documentation

---------

Co-authored-by: Ethan <hensley.ethan64@gmail.com>
Co-authored-by: Ethan <71776311+EvasiveAce@users.noreply.github.com>
2024-06-06 12:04:16 -04:00
c4vv e0401a93aa
[Bug] Fix generateVariant to account for forms (#1783)
* Add form check to generateVaraint

* Add index check

* Fix for typedoc
2024-06-06 10:55:50 -04:00
Matthew c5689dfc96
dont make api calls when no server is connected in local (#1847)
* dont make api calls in local without a server connected and fix fusionLuck not set by default
2024-06-05 21:24:47 -04:00
Matthew Olker b532a6b2d0 okay not that lucky 2024-06-05 11:21:47 -04:00
Matthew Olker 6d71db0f13 luck based encounter 2024-06-05 11:02:58 -04:00
NightKev 395fa6e33d
[Bug] Allow second mon of a fusion to learn/remember on-evo moves (#1778)
Fixes #520
2024-06-05 10:36:42 -04:00
Benjamin Odom 6dbf99cc72
[Bug] Fix Circular Dependency with BerryType (#1802)
* Fix Potential Circular Dependency with BerryType

* remove .js
2024-06-04 19:03:02 +01:00
Tempoanon 1c73b3b084
Revert "[Feature] Add possibility to override whole user party (#1643)" (#1796)
This reverts commit ef8b6aa4f9.
2024-06-04 16:39:02 +01:00
hayuna ef8b6aa4f9
[Feature] Add possibility to override whole user party (#1643)
* Add possibility to override whole user party

* Update species overriding

* Replace SPARTER_SPECIES_OVERRIDE with array

* Replace SPARTER_SPECIES_OVERRIDE with array

* Add possibility to override species forms

* Add possibility to override species forms

* Fix eslint styling

* Add possibility to override Abilities for party

* Override status, gender, moveset

* Add possibility to override shinies

* Fix CI
2024-06-04 11:29:38 -04:00
Benjamin Odom 98cff12fd1
[QoL] Add Arena Info Flyout for Weather, Terrain, etc. (#1734)
* Initial Commit

* Add Time of Day Icons and Remove Fight UI Dependancy

* Rename to Match

* Update battle-scene.ts

* Add Settings

* Add Comments
2024-06-03 21:18:09 -05:00
Jannik Tappert 7ee6c979cf
Disables all unique double battles but tate and Liza. And those two will now always have lunatone and the other one (solrock?) as their first pokemon (#1654) 2024-06-02 09:15:17 +10:00
Dmitriy K d052d444b6
[QoL] Add type inference to getAttrs methods and refactor accordingly (#1633)
* add type inference to getAttrs methods and refactor accordingly

* Tests/infer types for get attrs methods (#1)

* #1633: add spec/tests for coverage

* move ability/move tests into /src/tests and rename to *.test.ts to match common naming patterns

* use None in test cases to remove ambiguity

* revert back to before test cases were merged

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-05-31 19:50:30 -05:00
Benjamin Odom 19885e0558
Add Arena Events (#1627)
* Add Arena Events

* Update arena-events.ts
2024-05-31 17:52:16 -05:00
innerthunder 2dff35c407
Fix Neutralizing Gas self-suppression (#1662) 2024-05-31 16:35:52 -05:00
Tempoanon 0c862839d3
Revert "[Bug] Full Heals and Full Restore cure confusion (#1112)" (#1653)
This reverts commit 6c4b60a2fa.
2024-05-31 15:56:39 +01:00
Ethan 6c4b60a2fa
[Bug] Full Heals and Full Restore cure confusion (#1112)
* Added Confusion to be healed with Full Heals and Full Restores

* Semi-Colon oversight

* Changed resetStatus to have a condition whether to include confusion or not, defaults to false so you manually have to add

* Fixed spacing and semicolon

* Refactored the Lum Berry case

* Fix berry conflicts

* Update {}

* Fix PP Conflict

* Build fix?

* Fix Modifier

* Build Fix

* Fix

* Fix StatuHeal from eslint
2024-05-31 10:31:15 -04:00
dielle000 bda3013c19
Allow selection of item quantity when transferring items (fixes #723) (#1394)
* Transferring item does not kick out of transfer menu

* Select simultaneously the item to transfer and the quantity

* eslint fix

* eslint fix

* Reset quantity on scroll

* Documentation

* eslint fix
2024-05-30 16:58:10 -05:00
Tempoanon cb6a0b9973
Fix bug with variant rate (#1613) 2024-05-30 22:25:53 +01:00
Tempoanon 3e932ce2d0
Shinylock uncatchable Pokemon in endless mode (#1252)
* Shinylock uncatchable Pokemon

* Fix typos

* Pass the linter vibe check

* Remove 2 shinylock cases

* refactor
2024-05-30 16:20:27 -04:00
ImperialSympathizer 3b852c5bf2
[Bug] Fix weather effects to work on the first turn of being cast (#1503)
* update weather phase so weather effects proc properly

* remove redundant weather replace phase logic

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-05-30 12:07:28 -05:00
Dmitriy K b1c208cd86
[Feature] Add status override (#1602) 2024-05-30 12:49:57 -04:00
Benjamin Odom 9b5c1cdadb
Adds a Small Flyout Panel to the Battle Info Object (#1377)
* Initial Commit

* Update pbinfo_enemy_boss_stats.png

* Move to Separate Key

* Add Separate Mobile Control for Flyout

* Add Setting to Enable/Disable

* Add to the Tutorial

* Change to BUTTON.V
2024-05-29 20:29:59 -04:00
Benjamin Odom 700ccf3afc
Various Error Fixes (#1580)
* Add @types/node to the package lock to resolve node_module errors

Devs will need to run npm install --save-dev @types/node on their end as well

* Final Various Fixes
2024-05-29 18:14:32 -05:00
Jannik Tappert ac4e72c87a
Fix double battle named trainers having unevolved Pokemon (#1582) 2024-05-29 18:33:18 -04:00
Frederico Santos 89f58961cb
Implement Zero to hero (#1131)
* Implemented Zero-To-Hero

* Zero to Hero documentation and form reset on summon

* Zero to Hero: form reset on biome/trainer

* Updated documentation on PreSwitchOutFormChangeAbAttr apply

* Faint bypass on canApplyAbility

* revert zygarde

* zero to hero post-merge
2024-05-28 06:11:04 -05:00
Greenlamp2 3120917368
Overrides - Gender, Xp multiplier and arena tint (day & night) overrides (#1201)
* added override gender and arena tint (day & night)

* cleaner diff

* reset override

* fix gender override default value

* removed useless return variable

* also null for opponent

* add override tint, gender, xp multiplier

* remove condition duplicated + set overrides initial value to null

* added comments

* eslint

* Update overrides.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-26 11:17:41 -05:00
Jannik Tappert bc773f07e3
Added a check for if it is a double battle. Otherwise a named trainer that has a potential double would show the "female" (partner) sprite if the solo battle was of female variant. (#1383) 2024-05-26 15:48:28 +01:00
Jannik Tappert aaa96ebe0e
Adding the option to have named trainers be able to have a double battle together (#1318)
* WIP: Adding the option to have named trainers be able to have a double battle together

* The team generation now works.
Also changed it so the special pools are now seperatly defined so we can access it for the team generation of the doubles.

They will happen at a 33% chance.

TODO: Option for seperate double dialogue (because for example the dialogue for tate and liza dont make sense since they reference their other sibling not beeing there...)

* Obviously didnt mean to push changes to battle.ts... (I made this change for a test)

* The doubles now have victory and encounter dialogue (the dialogue itself isnt THAT good since english isnt my first language)

* Changed signatureSpecies for the new galar elite 4

* Added Marnie & Piers as a double

* ESLint

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 07:47:18 -05:00
innerthunder 4ffff8e1ee
Implement Quick Guard and other conditional team protection moves (#1275)
* Implement conditional protection arena tag

Affected moves:
- Quick Guard
- Wide Guard
- Mat Block
- Crafty Shield
- Feint (updated)

* Add support for moves that ignore Protect to conditional protection moves

* Comments for protect arena tags

* ESLint

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:22:10 -05:00
Matthew Olker 1e283afc84 fix anmation duplicate warnings 2024-05-24 22:57:47 -04:00
Jakub Hanko a48ba9864d
Implement Destiny Bond move (#1104)
* Use getBattleStat instead of getStat in BattleStatRatioPowerAttr

* Change unnecessary let into const

* Refactor BattleStatRatioPowerAttr into two distinct classes

* Add TSDoc for the new classes

* Implementation of Destiny Bond

* Add TSDocs

* Make the move fail in boss battles

* Fix boss immunity and ally fainting

* Update docs

* Add doc of return value of tag lapse

* Fix ESLint
2024-05-24 15:23:23 -05:00
Greenlamp2 622885767d
Enforce Consistent Spacing with ESLint's space-before-blocks and keyword-spacing Rules (#1308)
* added rule no-trailing-spaces

* added rule space-before-block

* added rule keyword spacing
2024-05-23 19:19:20 -05:00
Greenlamp2 e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Franck TROUILLEZ 68e94845ab
Add BattleInfo to TargetSelectUiHandler to move when target selected (#1255)
This change allows to move the box containing the battle info of the ennemy pokemons during double battle when the user has to choose a target. In addition to the pokemon opacity constantly changing, the battle info will also move up and down to indicate which Pokemon is targeted.

It exposes the BattleInfo object from the Pokemon object through an accessor method.
2024-05-23 18:28:53 -04:00
Greenlamp2 bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Xavion3 7ae09a31a5
Hotfix Sucker Punch and Upper Hand AI (#1237) 2024-05-22 07:13:39 -05:00
Franck TROUILLEZ 7ac4900a3e
Allow to explicitly ignore faint phase when damaging. (#1182)
This allows to skip the faint phase in the `#damage` method for physical and special moves, to ensure we first queue the messages for the effectiveness of the attack and the potential critical hit.
We then explicitly unshift the faint phase in this case.
2024-05-22 01:01:16 -05:00
Madmadness65 3c8b4550b6 End shiny event
I hope everyone enjoyed the extended shiny event this weekend.
2024-05-21 18:58:48 -05:00
LaukkaE 8c01403630
tie event to UTC (#1203)
correct time
2024-05-21 09:38:07 -05:00
Xavion3 3fd1ecf6a7
Update moveset logic to account for new sacrifice attr (#1192) 2024-05-21 02:40:53 -05:00
Greenlamp2 c454e2d232
Fix - shiny color swap (#1183)
* return a list of errors if something is wrong with the variant's sprite

* reformat

* added data in error message

* added read comfort + detection of missing json for existing variant

* fix an error of message display

* fix fetch color swap, missing a return
2024-05-20 19:17:21 -05:00
Matthew Olker 04045623a0 Update shiny event end to match discord announcement 2024-05-20 16:41:40 -04:00
arColm 80f6b62d1b
Implement Revival Blessing (#343) 2024-05-19 18:02:17 -05:00
rayanzmn f1394307f4
Fixes recoil damage calculation (#1063)
Recoil damage previously used the total damage dealt by the user instead of using the damage dealt in the current turn.
2024-05-19 17:54:17 -05:00
NxKarim 1ae5847e49
Implements Merciless (#440)
* Implemented Merciless

Attribute CritIfTargetIsPoisonedAbAttr
Fix BlockCritAbAttr

* Changed CritIfTargetPoisonedAbAttr to ConditionalCritAbAttr

Now any condition related to user, target or the move used can be applied to guarantee a critical hit.
2024-05-19 09:06:58 -05:00
Jannik Tappert e3b25a9fab
So currently if you meet someone with a title it only shows there nam… (#1055)
* So currently if you meet someone with a title it only shows there name and only then the title (not like trainer classes). So i wanted to change that

* The title is not set again to its own value. It is just got differenlty for the nametag (includeTitle true)

* Added the ; as well as some comments that are hopefully helpful for others (i am terrible at writing comments)

* Forgot getTitle for comments
2024-05-19 06:23:24 -05:00
Benjamin Odom 6dc10f549f
Fix Crashes when Sprites for Pokémon are missing (#1021)
* Fix Crashes when Sprites for Pokémon are missing

Fixes an issue where a missing sprite will cause the game to crash instead of using the base sprite or the Substitute sprite.

Failsafes were already in place to load these backups, this code just allows a graceful fail and a simple error message instead of a crash.

* Check Against OK status
2024-05-18 18:29:09 -05:00
Matthew Olker 5dd017fa30 Begin shiny weekend 2024-05-17 18:13:12 -04:00
Benjamin Odom 6880c7afe0
Updated Logic when Animating Trainer Sprites (#1016)
Updated the check in place when attempting to play a trainer sprite. Separated it into a separate function to reduce reusing code and to make it easier to exit early when failures occur.
2024-05-17 12:37:38 -05:00
Benjamin Odom 0cd305d78a
Fix Trainer Localization Typos (#1010)
Took a look at some of the entries for trainers and adjusted accordingly. it looks like all of these trainer types were grabbed from an online source as a sort of future-proofing which is good, but resulted in some errors. Some of which have already been fixed, and some which are included here.

Also prevents an issue if there is a missing image and displays a warning in the console instead of a crash.
2024-05-17 00:01:35 -05:00
Jannik Tappert b06190c4e7
Issue #745 localized trainer names trainer classes and titles (#752)
* Issue #745 - Added the option to localize titles, trainer names (for important trainers like elite 4, champs etc) and trainer classes.

- Also i already did the whole localization for german (sorry thats the only language is speak other then english...)
- Also renamed the trainer Type "student" to school_kid (because there apparently really is a trainer class called student since the gen 9 dlc)
- And i changed it so it makes sure that i18 only gets initalized once (it may be needed to initalize it before the loading phase so the elite 4 titles etc can be localized)

* Issue #745 - Removed stuff that wasnt meant for this branch

* Translation of French trainers.ts

* Translation of French trainers.ts

* Translation of French trainers.ts

* Fixed spelling on german translation

* Fixed name of Hex Maniac

* ADded missing "," that were lost in the merge

* For Trainer Classes that have a female and male variant the correct name is now choosen. (If a language has both).

Also added a safety net that if the female version does not exist it uses the one without the suffix

* Reverting override.ts

* Added ptBR trainers.ts (thanks to zé ricardo on discord)

* Updates Pokefan to reflect the correct english spelling (in all languages that still have the english defaults)

* Updated Rich_kid trainer typ to named correctly as "Rich Boy" in english and all non yet localized languages

* Added that the title will get made lower case so the rival is correctly set

* Reverted a formatting change that i didnt make intentionally

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-16 04:05:25 -05:00
Xavion3 9197f9f070 Limit rare eggs to e4+ and fix trainer boss check
Also fixes weighting to account for adjusted level ranges
2024-05-15 11:55:47 -04:00
Tempoanon 38e3022d06
Add missing biomes for camoflauge (#912) 2024-05-15 10:32:10 -05:00
Flashfyre 3c8d919ef8 Revert "Implemented Power Split and Guard Split (#699)"
This reverts commit 0b75a5210a.
2024-05-15 10:13:29 -04:00
Frederico Santos 0b75a5210a
Implemented Power Split and Guard Split (#699)
* Implemented Power Split and Guard Split

* Update changeStat method to use summonData for Pokemon stats

This commit modifies the `changeStat` method in the `Pokemon` class to use the `summonData` object for updating Pokemon stats instead of directly modifying the `stats` object. This change ensures that the updated stats are correctly reflected in the `summonData` object, which is used for battle calculations and other related operations.

Refactor the `getStat` method to check if `summonData` exists and return the corresponding stat value from `summonData.stats` if it does. Otherwise, return the stat value from the `stats` object.

This change improves the accuracy of stat calculations during battles and ensures consistency between the `stats` and `summonData` objects.

* Added documentation for Power Split and Guard Split + linting

* removed incorrect files

* Removed incorrect folder

* removed unnecessary import

* Added documentation for getStat and changeSummonStat methods

* New description for getStat()

* Adjusting function descriptions

* adjusted descriptions according to guideline

---------

Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
2024-05-15 07:41:40 -05:00
andrew-wilcox 1f5b2726b5
added auto hit and 2x damage from certain moves when targeting a pokemon that used minimize (#824)
* added auto hit and 2x damage from certain moves when targetting a pokemon who used minimize

* review fixes and bad merge

* review fixes and bad merge v2

* changed to be double damage instead of power for the minimize condition

* added TSdocs for function]

* remove ability to add minimize tag to dynamax-mons

* status cannot be applied to max-mons, and falls off if they dynamax

* updated doccumentation

* Update move.ts

---------

Co-authored-by: Cae Rulius <cae@polywhack.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-15 07:36:34 -05:00
Ethan 7d3cf577a6
Implented Gen VII Sheer Cold Changes (#349)
* Made Sheer Cold not affect Ice Types, as well as implementing the Gen VII change of 20% for non ice types.

* Pushed accurancy change

* Updated and separated the accuracy attribute and the Ice no effect attribute

* Fixed the OHKO attribute (accidentally removed) and fixed multiplier

* Updated attribute names, as well as making the move cancelled instead of 0x multiplier

* Added TSDoc comments

* Updated accuracy logic

* Changed the text response for Sheer Cold immunity

* Added immune to the HitResult enum
2024-05-14 13:01:37 -05:00
Brandon Rodgers 06c3611d06
Ability Corrosion (#744)
* Ability Corrosion

Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift

They all work as expected

Missing ability Magic Bounce to test against.

* Added TSDoc Documentation

Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.

* Added More Documentation

Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.

* Removed unfinished TSDoc

Removed TSDoc headers due to not having enough understanding to fill out all of the parameters

* Fix Formatting and Reorder Parameters

* Update arena-tag.ts

* Update phases.ts

* Update ability.ts

Added access modifiers to my class and the class I compared to.

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-14 13:00:37 -05:00
Madmadness65 856757fd56 Add custom Jungle biome music by Lmz 2024-05-13 23:46:28 -05:00
YounesM 9d90cc3e10
corrected uturn flip turn crash (#596) 2024-05-13 18:52:36 -05:00
Flashfyre 7e5c7fb4f7 Don't allow trainer egg moves before level 60 and no rare egg moves at all 2024-05-13 17:03:53 -04:00
Matt Ross 4e6cf2a6ac
Facade should ignore burn damage reduction (#530)
* Facade should ignore burn damage reduction

* update order of burn conditions

* remove unnecessary space

* undo facade check in apply

* Rework facade bypassing burn as move attribute

* Only check ability attribute if move attribute was false

* Add missing semicolon

* Add tsdoc comment

* Add comment to burn damage reduction class

* Added changes from Discord thread

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:06:15 -05:00
Matt Ross fa60e002e8
Fixes some variable damage moves not working with tinted lens (#759)
* Fixes some variable damage moves not working with abilities

* Rework as new ability attribute

* Update variable base power check to original location

* formatting

* Add tsdoc comments

* add floor for potential non int multipliers

* Update pokemon.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:05:09 -05:00
Flashfyre 347972d103 Remove boosted shiny rate 2024-05-12 20:45:41 -04:00
Matthew e195c6d799
Show Default Pokemon icon for missing shiny icon (#802) 2024-05-13 06:41:02 +10:00
Madmadness65 20a09c2b92 Remove species form encounter code for Scatterbug line and Calyrex
The Vivillon forms can all be encountered properly now, and Calyrex's forms have since been removed from the wild encounter pool, requiring a form change item to obtain.
2024-05-12 11:33:27 -05:00
Benjamin Odom 79a87e1c65 Update pokemon.ts 2024-05-12 10:27:54 -04:00
LaukkaE ced74efc52
fix isGrounded check (#774) 2024-05-12 06:30:18 -05:00
Landon Lee a27822b624
Fix cry when pokemon is fused with its own species (#615)
If the pokemon species and form is the same as the second fusion component, then skip the logic to make a fused cry and just use the cry of the primary component.
2024-05-12 03:01:59 -05:00
Thomas Huynh d5f82611f5
added battle tag check in isGrounded method (#750)
Co-authored-by: unknown <t_huynh927@yahoo.com>
2024-05-12 02:28:30 -05:00
Xavion3 db6008d15c
Add tsdoc comments for ability getters (#764)
* Add tsdoc comments for ability getters

* Add links to the docs
2024-05-12 00:48:56 -05:00
Xavion3 34aa68df14
Fix fusion icon variant id (#747) 2024-05-11 13:15:01 -05:00
Benjamin Odom ae7c1ef4f0
Fix Charge Move Infinites (#741)
Fixed an issue where two turn charge moves could be paused by status or Truant causing some infinite sequences if not careful.
2024-05-11 23:22:26 +10:00
Xavion3 d24762b5dc
Fix bug in moveset code (#735)
Pokemon with very limited movepools could sometimes generate with no moves
2024-05-11 00:46:36 -05:00
Xavion3 72467388fc
Redo moveset generation (#550)
* Redo moveset generation

* Decrease the weight of lower power moves and egg moves

* More weight tweaking

Trainers never get OHKO moves, are less likely to get self KO and multiturn moves, and more likely to get stat buffing moves. All pokemon are less likely to get offstat moves.
2024-05-11 00:20:21 -04:00
AJ Fontaine 7219556e77
Hydro Steam (#231)
* Hydro Steam, Spirit Shackle, U-turn fix

Match formatting to project style

Co-authored-by: Samuel H <flashfireex@gmail.com>

* Fix Hydro Steam power up in Sun, even harsh sun if type changes

* Fix issue with Hydro Steam outside sun

* Add comments to IgnoreWeatherTypeDebuffAttr for documentation

* Move U-turn fix to another PR

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-09 21:21:57 -04:00
Flashfyre 2bc1cfb0fc Extend the temporary shiny chance increase by 1 day 2024-05-09 20:16:29 -04:00
Flashfyre 02cba0f741 Add temporary triple shiny chance 2024-05-09 19:59:21 -04:00
Flashfyre dc9026f583 Add missing and updated biome art 2024-05-09 19:05:19 -04:00
Matthew 10cf1cd94f
Cleanup overrides and imports (#603)
* cleanup overrides and imports

* Add GreenLamps Modifier Overrides

* added comments

* starting money and biome comments

* account for overriding empty move

* more override descriptions

* added generator held item names to override comment
2024-05-09 14:52:09 -05:00
Xavion3 fd088c9360
Prevent doubles trainers generating with one pokemon (#642) 2024-05-09 00:39:20 -05:00
Xavion3 e6ba60364e
Save battler tags (#516)
* Save battler tags

Also saves the rest of the summonData except for transform specific things.

* Add missing values for type boost tag.

* Add intellisense comments
2024-05-09 00:37:51 -05:00
Tempoanon d16cb1202f
Fix charge (#614)
* Fix charge

* Remove console logs
2024-05-08 23:37:50 -05:00
alpaca 76ac86d2ae
Implements healer (#259)
* Implements healer

* adds an ally check to the condition

* done testing, changes chance back to 30%

* adds comment header for PostTurnResetStatusAbAttr

* adds override to resetStatus to not allow revive

* dont revive

* override revert
2024-05-08 20:21:55 -05:00
Benjamin Odom ea5e535f9f
Fixed Failed Moves Not Using PP (#634)
Fixed an issue where if a move failed, it would not use power points.
2024-05-08 15:51:56 -05:00
Jeremy B bb28d3599e
fix scrappy and mindseye working as passive ability (#567)
* fix scrappy and mindseye working as passive ability

* update apply for ignoretypeimmunityabattr

* simplify logic for ignoretypeimmunityabattr

---------

Co-authored-by: contra1337 <jpbastyr@gmail.com>
2024-05-08 00:32:38 -05:00
alpaca 36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode (#370)
* adds the ribbon asset, hooking it up

* works if override. need to add field on server side I imagine

* moves count to starterData, increments on win

* formatting

* increment works properly

* recursively check for prevolution

* cleaned up to use getRootSpeciesId()

* changes ribbon to gold medal version

* adds Akuma's ribbon achievements

* ribbons increment correctly

* missed ui handler update

* reorder achievements

* ribbon correct, vouchers not. currently investigating

* increments properly, but voucher reward phase not appearing

* some cleanup

* works great, need to better reflect who is getting ribbon in message and cry

* plays level fanfare, tabling cry for now

* reran items.bat

* Minor fixes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
Xavion3 2d740f1952 Implement once per battle restriction on abilities
Currently just Intrepid Sword and Dauntless Shield
2024-05-07 00:39:16 -04:00
Reldnahc 84f6f06ca4 add override to force double battles.
add override for passive abilities.
2024-05-06 19:11:34 -04:00
lucfd 80b6001c77
Implemented Revelation Dance (#166)
* implemented Revelation Dance

* fixed steam engine activating on all water moves

* implemented typeless

* stellar handling for revelation dance

* removed testing lines

* changed to UNKNOWN implementation

* removed UNKNOWN RGB

* removed print debug + unnecessary logic

* simplified test condition further
2024-05-06 10:24:37 -05:00
Jeremy B bc8cb51dc1
Add Scrappy ability handling (#473)
* partially implement scrappy

* add minds eye handling also

* remove unimplemented from minds eye

---------

Co-authored-by: jbastyr <jpbastyr@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-05-06 00:27:56 -05:00
Benjamin Odom 2b4dc9a4f0
Fixes Struggle Softlock (#531)
* Fixes Struggle Softlock

Fixed an issue where moves marked as (N) would prevent you from being able to Struggle.

Also fixes messaging so that a message shows when you are out of PP, Disabled, or trying to use an unimplemented move consistently.

* Update phases.ts
2024-05-06 00:02:52 -04:00
LaukkaE 67ee104178
Fix Protosynthesis and Quark Drive (#289)
* Fix Protosynthesis and Quark Drive

* add partial tags
2024-05-06 10:26:11 +10:00
Flashfyre 437cb87df9 Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
Ivan Perez 3a218eb92b
Fixed a bug where a yawned target in a semi-vulnerable state would be stuck in that state (#396) 2024-05-05 00:35:47 -05:00
Reldnahc 7cdf07c050
have arena tags check their sides. (#447)
* have arena traps check their sides.

* make sure we check the right tags layers
2024-05-05 00:27:46 -05:00
Benjamin Odom daa6e3b3a8
Prevent Fusion Status Errors +Fix Double Battle Issue (#472)
* Reapply "Prevent Fusing Status Errors (#465)"

This reverts commit 18a1c152c0.

* Update phases.ts
2024-05-04 22:16:59 -05:00