[Bug] Fix Dry Skin and ReceivedMoveDamageMultiplierAbAttr abilities (#2592)
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: first cut * Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: removed redundant branch * Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: reworded test cases that had typos anyway * Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: renamed PreDefendMovePowerToOneAbAttr (Disguise) to mention damage rather than power * Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: renamed powerMultiplier to damageMultiplier in ReceivedMoveDamageMultiplierAbAttr
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@ -301,18 +301,18 @@ export class StabBoostAbAttr extends AbAttr {
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export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
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protected condition: PokemonDefendCondition;
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private powerMultiplier: number;
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private damageMultiplier: number;
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constructor(condition: PokemonDefendCondition, powerMultiplier: number) {
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constructor(condition: PokemonDefendCondition, damageMultiplier: number) {
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super();
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this.condition = condition;
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this.powerMultiplier = powerMultiplier;
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this.damageMultiplier = damageMultiplier;
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}
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (this.condition(pokemon, attacker, move)) {
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(args[0] as Utils.NumberHolder).value *= this.powerMultiplier;
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(args[0] as Utils.NumberHolder).value *= this.damageMultiplier;
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return true;
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}
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@ -321,12 +321,12 @@ export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
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}
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export class ReceivedTypeDamageMultiplierAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
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constructor(moveType: Type, powerMultiplier: number) {
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super((user, target, move) => move.type === moveType, powerMultiplier);
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constructor(moveType: Type, damageMultiplier: number) {
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super((user, target, move) => move.type === moveType, damageMultiplier);
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}
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}
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export class PreDefendMovePowerToOneAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
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export class PreDefendMoveDamageToOneAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
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constructor(condition: PokemonDefendCondition) {
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super(condition, 1);
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}
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@ -2726,15 +2726,11 @@ export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
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}
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applyPostWeatherLapse(pokemon: Pokemon, passive: boolean, weather: Weather, args: any[]): boolean {
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if (pokemon.getHpRatio() < 1) {
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const scene = pokemon.scene;
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const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
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scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby its ${abilityName}!`));
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pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / (16 / this.damageFactor)), HitResult.OTHER);
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return true;
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}
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return false;
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const scene = pokemon.scene;
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const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
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scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby its ${abilityName}!`));
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pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / (16 / this.damageFactor)), HitResult.OTHER);
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return true;
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}
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}
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@ -4721,7 +4717,7 @@ export function initAbilities() {
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.attr(NoFusionAbilityAbAttr)
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.bypassFaint(),
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new Ability(Abilities.DISGUISE, 7)
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.attr(PreDefendMovePowerToOneAbAttr, (target, user, move) => target.formIndex === 0 && target.getAttackTypeEffectiveness(move.type, user) > 0)
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.attr(PreDefendMoveDamageToOneAbAttr, (target, user, move) => target.formIndex === 0 && target.getAttackTypeEffectiveness(move.type, user) > 0)
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.attr(PostSummonFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
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.attr(PostBattleInitFormChangeAbAttr, () => 0)
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.attr(PostDefendFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
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@ -1954,11 +1954,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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applyMoveAttrs(ModifiedDamageAttr, source, this, move, damage);
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applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, power);
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if (power.value === 0) {
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damage.value = 0;
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}
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applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, damage);
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console.log("damage", damage.value, move.name, power.value, sourceAtk, targetDef);
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@ -0,0 +1,158 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { TurnEndPhase } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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describe("Abilities - Dry Skin", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DRY_SKIN);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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});
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it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SUNNY_DAY, Moves.SPLASH]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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// first turn
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let previousEnemyHp = enemy.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.SUNNY_DAY));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeLessThan(previousEnemyHp);
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// second turn
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previousEnemyHp = enemy.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeLessThan(previousEnemyHp);
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});
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it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.RAIN_DANCE, Moves.SPLASH]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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enemy.hp = 1;
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// first turn
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let previousEnemyHp = enemy.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.RAIN_DANCE));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
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// second turn
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previousEnemyHp = enemy.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
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});
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it("opposing fire attacks do 25% more damage", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EMBER]);
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// ensure the enemy doesn't die to this
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(30);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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// first turn
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game.doAttack(getMovePosition(game.scene, 0, Moves.EMBER));
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await game.phaseInterceptor.to(TurnEndPhase);
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const fireDamageTakenWithDrySkin = enemy.getMaxHp() - enemy.hp;
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expect(enemy.hp > 0);
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enemy.hp = enemy.getMaxHp();
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
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// second turn
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game.doAttack(getMovePosition(game.scene, 0, Moves.EMBER));
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await game.phaseInterceptor.to(TurnEndPhase);
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const fireDamageTakenWithoutDrySkin = enemy.getMaxHp() - enemy.hp;
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expect(fireDamageTakenWithDrySkin).toBeGreaterThan(fireDamageTakenWithoutDrySkin);
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});
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it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeGreaterThan(1);
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});
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it("opposing water attacks do not heal if they were protected from", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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enemy.hp = 1;
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBe(1);
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});
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it("multi-strike water attacks only heal once", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN, Moves.WATER_SHURIKEN]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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enemy.hp = 1;
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// first turn
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game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_SHURIKEN));
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await game.phaseInterceptor.to(TurnEndPhase);
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const healthGainedFromWaterShuriken = enemy.hp - 1;
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enemy.hp = 1;
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// second turn
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game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
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await game.phaseInterceptor.to(TurnEndPhase);
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const healthGainedFromWaterGun = enemy.hp - 1;
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expect(healthGainedFromWaterShuriken).toBe(healthGainedFromWaterGun);
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});
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});
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