Fixes Struggle Softlock (#531)

* Fixes Struggle Softlock

Fixed an issue where moves marked as (N) would prevent you from being able to Struggle.

Also fixes messaging so that a message shows when you are out of PP, Disabled, or trying to use an unimplemented move consistently.

* Update phases.ts
This commit is contained in:
Benjamin Odom 2024-05-05 23:02:52 -05:00 committed by GitHub
parent c41546b680
commit 2b4dc9a4f0
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GPG Key ID: B5690EEEBB952194
7 changed files with 24 additions and 21 deletions

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@ -3172,7 +3172,7 @@ export class PokemonMove {
isUsable(pokemon: Pokemon, ignorePp?: boolean): boolean {
if (this.moveId && pokemon.summonData?.disabledMove === this.moveId)
return false;
return ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1;
return (ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1) && !this.getMove().name.endsWith(' (N)');
}
getMove(): Move {

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@ -33,6 +33,7 @@ export const battle: SimpleTranslationEntries = {
"learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.",
"levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!",
"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
"moveNoPP": "There's no PP left for\nthis move!",
"moveDisabled": "{{moveName}} ist deaktiviert!",
"noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.",
"noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!",

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@ -33,6 +33,7 @@ export const battle: SimpleTranslationEntries = {
"learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.",
"levelCapUp": "The level cap\nhas increased to {{levelCap}}!",
"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
"moveNoPP": "There's no PP left for\nthis move!",
"moveDisabled": "{{moveName}} is disabled!",
"noPokeballForce": "An unseen force\nprevents using Poké Balls.",
"noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!",

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@ -33,6 +33,7 @@ export const battle: SimpleTranslationEntries = {
"learnMoveForgetSuccess": "{{pokemonName}} ha olvidado cómo utilizar {{moveName}}.",
"levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!",
"moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.",
"moveNoPP": "There's no PP left for\nthis move!",
"moveDisabled": "!No puede usar {{moveName}} porque ha sido anulado!",
"noPokeballForce": "Una fuerza misteriosa\nte impide usar Poké Balls.",
"noPokeballTrainer": "¡No puedes atrapar a los\nPokémon de los demás!",

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@ -33,6 +33,7 @@ export const battle: SimpleTranslationEntries = {
"learnMoveForgetSuccess": "{{pokemonName}} oublie comment\nutiliser {{moveName}}.",
"levelCapUp": "La limite de niveau\na été augmentée à {{levelCap}} !",
"moveNotImplemented": "{{moveName}} nest pas encore implémenté et ne peut pas être sélectionné.",
"moveNoPP": "There's no PP left for\nthis move!",
"moveDisabled": "{{moveName}} est sous entrave !",
"noPokeballForce": "Une force mystérieuse\nempêche lutilisation des Poké Balls.",
"noPokeballTrainer": "Le Dresseur détourne la Ball\nVoler, cest mal !",

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@ -33,6 +33,7 @@ export const battle: SimpleTranslationEntries = {
"learnMoveForgetSuccess": "{{pokemonName}} ha dimenticato la mossa\n{{moveName}}.",
"levelCapUp": "Il livello massimo\nè aumentato a {{levelCap}}!",
"moveNotImplemented": "{{moveName}} non è ancora implementata e non può essere selezionata.",
"moveNoPP": "There's no PP left for\nthis move!",
"moveDisabled": "{{moveName}} è disabilitata!",
"noPokeballForce": "Una forza misteriosa\nimpedisce l'uso dell Poké Ball.",
"noPokeballTrainer": "Non puoi catturare\nPokémon di altri allenatori!",

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@ -1680,21 +1680,13 @@ export class CommandPhase extends FieldPhase {
switch (command) {
case Command.FIGHT:
let useStruggle = false;
if (cursor === -1 || playerPokemon.trySelectMove(cursor, args[0] as boolean) || (useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) {
if (cursor === -1 ||
playerPokemon.trySelectMove(cursor, args[0] as boolean) ||
(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) {
const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor].moveId : Moves.NONE : Moves.STRUGGLE;
const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args };
const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2];
if (moveId) {
const move = playerPokemon.getMoveset()[cursor];
if (move.getName().endsWith(' (N)')) {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t('battle:moveNotImplemented', { moveName: move.getName().slice(0, -4) }), null, () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
}, null, true);
return;
}
} else
if (!moveId)
turnCommand.targets = [ this.fieldIndex ];
console.log(moveTargets, playerPokemon.name);
if (moveTargets.targets.length <= 1 || moveTargets.multiple)
@ -1705,15 +1697,21 @@ export class CommandPhase extends FieldPhase {
this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex));
this.scene.currentBattle.turnCommands[this.fieldIndex] = turnCommand;
success = true;
} else if (cursor < playerPokemon.getMoveset().length) {
}
else if (cursor < playerPokemon.getMoveset().length) {
const move = playerPokemon.getMoveset()[cursor];
if (playerPokemon.summonData.disabledMove === move.moveId) {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t('battle:moveDisabled', { moveName: move.getName() }), null, () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
}, null, true);
}
this.scene.ui.setMode(Mode.MESSAGE);
// Decides between a Disabled, Not Implemented, or No PP translation message
const errorMessage =
playerPokemon.summonData.disabledMove === move.moveId ? 'battle:moveDisabled' :
move.getName().endsWith(' (N)') ? 'battle:moveNotImplemented' : 'battle:moveNoPP';
const moveName = move.getName().replace(' (N)', ''); // Trims off the indicator
this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
}, null, true);
}
break;
case Command.BALL: