fix anmation duplicate warnings
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32fadf8cb6
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@ -630,13 +630,15 @@ export class TrainerConfig {
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? scene.anims.generateFrameNames(partnerTrainerKey, {zeroPad: 4,suffix: ".png",start: 1,end: 128})
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: null;
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console.warn = originalWarn;
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scene.anims.create({
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key: trainerKey,
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frames: frameNames,
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frameRate: 24,
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repeat: -1
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});
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if (isDouble) {
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if (!(scene.anims.exists(trainerKey))) {
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scene.anims.create({
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key: trainerKey,
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frames: frameNames,
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frameRate: 24,
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repeat: -1
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});
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}
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if (isDouble && !(scene.anims.exists(partnerTrainerKey))) {
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scene.anims.create({
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key: partnerTrainerKey,
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frames: partnerFrameNames,
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@ -24,12 +24,14 @@ export function addPokeballOpenParticles(scene: BattleScene, x: number, y: numbe
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function doDefaultPbOpenParticles(scene: BattleScene, x: number, y: number, radius: number) {
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const pbOpenParticlesFrameNames = scene.anims.generateFrameNames("pb_particles", { start: 0, end: 3, suffix: ".png" });
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scene.anims.create({
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key: "pb_open_particle",
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frames: pbOpenParticlesFrameNames,
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frameRate: 16,
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repeat: -1
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});
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if (!(scene.anims.exists("pb_open_particle"))) {
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scene.anims.create({
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key: "pb_open_particle",
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frames: pbOpenParticlesFrameNames,
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frameRate: 16,
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repeat: -1
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});
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}
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const addParticle = (index: integer) => {
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const particle = scene.add.sprite(x, y, "pb_open_particle");
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@ -726,12 +726,14 @@ export class ArenaBase extends Phaser.GameObjects.Container {
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if (this.base.texture.frameTotal > 1) {
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const baseFrameNames = this.scene.anims.generateFrameNames(baseKey, { zeroPad: 4, suffix: ".png", start: 1, end: this.base.texture.frameTotal - 1 });
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this.scene.anims.create({
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key: baseKey,
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frames: baseFrameNames,
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frameRate: 12,
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repeat: -1
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});
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if (!(this.scene.anims.exists(baseKey))) {
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this.scene.anims.create({
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key: baseKey,
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frames: baseFrameNames,
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frameRate: 12,
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repeat: -1
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});
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}
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this.base.play(baseKey);
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} else {
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this.base.stop();
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@ -751,12 +753,14 @@ export class ArenaBase extends Phaser.GameObjects.Container {
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if (hasProps && prop.texture.frameTotal > 1) {
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const propFrameNames = this.scene.anims.generateFrameNames(propKey, { zeroPad: 4, suffix: ".png", start: 1, end: prop.texture.frameTotal - 1 });
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this.scene.anims.create({
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key: propKey,
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frames: propFrameNames,
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frameRate: 12,
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repeat: -1
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});
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if (!(this.scene.anims.exists(propKey))) {
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this.scene.anims.create({
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key: propKey,
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frames: propFrameNames,
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frameRate: 12,
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repeat: -1
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});
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}
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prop.play(propKey);
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} else {
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prop.stop();
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@ -322,12 +322,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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console.warn = () => {};
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const battleFrameNames = this.scene.anims.generateFrameNames(this.getBattleSpriteKey(), { zeroPad: 4, suffix: ".png", start: 1, end: 400 });
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console.warn = originalWarn;
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this.scene.anims.create({
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key: this.getBattleSpriteKey(),
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frames: battleFrameNames,
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frameRate: 12,
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repeat: -1
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});
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if (!(this.scene.anims.exists(this.getBattleSpriteKey()))) {
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this.scene.anims.create({
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key: this.getBattleSpriteKey(),
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frames: battleFrameNames,
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frameRate: 12,
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repeat: -1
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});
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}
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}
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this.playAnim();
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const updateFusionPaletteAndResolve = () => {
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@ -524,13 +526,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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shinySparkle.setVisible(false);
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shinySparkle.setOrigin(0.5, 1);
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const frameNames = this.scene.anims.generateFrameNames(key, { suffix: ".png", end: 34 });
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this.scene.anims.create({
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key: `sparkle${keySuffix}`,
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frames: frameNames,
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frameRate: 32,
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showOnStart: true,
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hideOnComplete: true,
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});
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if (!(this.scene.anims.exists(`sparkle${keySuffix}`))) {
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this.scene.anims.create({
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key: `sparkle${keySuffix}`,
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frames: frameNames,
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frameRate: 32,
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showOnStart: true,
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hideOnComplete: true,
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});
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}
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this.add(shinySparkle);
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this.shinySparkle = shinySparkle;
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@ -4411,7 +4411,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
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}
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const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
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if (healAmount.value < 0) {
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pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL);
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pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL as DamageResult);
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healAmount.value = 0;
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}
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// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)
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@ -61,16 +61,20 @@ export default class EggGachaUiHandler extends MessageUiHandler {
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this.eggGachaContainer.add(bg);
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const hatchFrameNames = this.scene.anims.generateFrameNames("gacha_hatch", { suffix: ".png", start: 1, end: 4 });
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this.scene.anims.create({
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key: "open",
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frames: hatchFrameNames,
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frameRate: 12
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});
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this.scene.anims.create({
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key: "close",
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frames: hatchFrameNames.reverse(),
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frameRate: 12
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});
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if (!(this.scene.anims.exists("open"))) {
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this.scene.anims.create({
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key: "open",
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frames: hatchFrameNames,
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frameRate: 12
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});
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}
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if (!(this.scene.anims.exists("close"))) {
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this.scene.anims.create({
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key: "close",
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frames: hatchFrameNames.reverse(),
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frameRate: 12
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});
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}
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Utils.getEnumValues(GachaType).forEach((gachaType, g) => {
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const gachaTypeKey = GachaType[gachaType].toString().toLowerCase();
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@ -16,11 +16,13 @@ export default class EggHatchSceneHandler extends UiHandler {
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this.scene.fieldUI.add(this.eggHatchContainer);
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const eggLightraysAnimFrames = this.scene.anims.generateFrameNames("egg_lightrays", { start: 0, end: 3 });
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this.scene.anims.create({
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key: "egg_lightrays",
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frames: eggLightraysAnimFrames,
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frameRate: 32
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});
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if (!(this.scene.anims.exists("egg_lightrays"))) {
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this.scene.anims.create({
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key: "egg_lightrays",
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frames: eggLightraysAnimFrames,
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frameRate: 32
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});
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}
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}
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show(_args: any[]): boolean {
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