Implement Destiny Bond move (#1104)
* Use getBattleStat instead of getStat in BattleStatRatioPowerAttr * Change unnecessary let into const * Refactor BattleStatRatioPowerAttr into two distinct classes * Add TSDoc for the new classes * Implementation of Destiny Bond * Add TSDocs * Make the move fail in boss battles * Fix boss immunity and ally fainting * Update docs * Add doc of return value of tag lapse * Fix ESLint
This commit is contained in:
parent
136fcbfda8
commit
a48ba9864d
|
@ -254,6 +254,51 @@ export class ConfusedTag extends BattlerTag {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tag applied to the {@linkcode Move.DESTINY_BOND} user.
|
||||
* @extends BattlerTag
|
||||
* @see {@linkcode apply}
|
||||
*/
|
||||
export class DestinyBondTag extends BattlerTag {
|
||||
constructor(sourceMove: Moves, sourceId: integer) {
|
||||
super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Lapses either before the user's move and does nothing
|
||||
* or after receiving fatal damage. When the damage is fatal,
|
||||
* the attacking Pokemon is taken down as well, unless it's a boss.
|
||||
*
|
||||
* @param {Pokemon} pokemon Pokemon that is attacking the Destiny Bond user.
|
||||
* @param {BattlerTagLapseType} lapseType CUSTOM or PRE_MOVE
|
||||
* @returns false if the tag source fainted or one turn has passed since the application
|
||||
*/
|
||||
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
if (lapseType !== BattlerTagLapseType.CUSTOM) {
|
||||
return super.lapse(pokemon, lapseType);
|
||||
}
|
||||
const source = pokemon.scene.getPokemonById(this.sourceId);
|
||||
if (!source.isFainted()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (source.getAlly() === pokemon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const targetMessage = getPokemonMessage(pokemon, "");
|
||||
|
||||
if (pokemon.isBossImmune()) {
|
||||
pokemon.scene.queueMessage(`${targetMessage} is unaffected\nby the effects of Destiny Bond.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
pokemon.scene.queueMessage(`${getPokemonMessage(source, ` took\n${targetMessage} down with it!`)}`);
|
||||
pokemon.damageAndUpdate(pokemon.hp, HitResult.ONE_HIT_KO, false, false, true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export class InfatuatedTag extends BattlerTag {
|
||||
constructor(sourceMove: integer, sourceId: integer) {
|
||||
super(BattlerTagType.INFATUATED, BattlerTagLapseType.MOVE, 1, sourceMove, sourceId);
|
||||
|
@ -1416,6 +1461,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
|
|||
return new MagnetRisenTag(tagType, sourceMove);
|
||||
case BattlerTagType.MINIMIZED:
|
||||
return new MinimizeTag();
|
||||
case BattlerTagType.DESTINY_BOND:
|
||||
return new DestinyBondTag(sourceMove, sourceId);
|
||||
case BattlerTagType.NONE:
|
||||
default:
|
||||
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
|
||||
|
|
|
@ -56,5 +56,6 @@ export enum BattlerTagType {
|
|||
CHARGED = "CHARGED",
|
||||
GROUNDED = "GROUNDED",
|
||||
MAGNET_RISEN = "MAGNET_RISEN",
|
||||
MINIMIZED = "MINIMIZED"
|
||||
MINIMIZED = "MINIMIZED",
|
||||
DESTINY_BOND = "DESTINY_BOND"
|
||||
}
|
||||
|
|
|
@ -4704,6 +4704,31 @@ export class MoneyAttr extends MoveEffectAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies {@linkcode BattlerTagType.DESTINY_BOND} to the user.
|
||||
*
|
||||
* @extends MoveEffectAttr
|
||||
*/
|
||||
export class DestinyBondAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies {@linkcode BattlerTagType.DESTINY_BOND} to the user.
|
||||
* @param user {@linkcode Pokemon} that is having the tag applied to.
|
||||
* @param target {@linkcode Pokemon} N/A
|
||||
* @param move {@linkcode Move} {@linkcode Move.DESTINY_BOND}
|
||||
* @param {any[]} args N/A
|
||||
* @returns true
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
user.scene.queueMessage(`${getPokemonMessage(user, " is trying\nto take its foe down with it!")}`);
|
||||
user.addTag(BattlerTagType.DESTINY_BOND, undefined, move.id, user.id);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class LastResortAttr extends MoveAttr {
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user: Pokemon, target: Pokemon, move: Move) => {
|
||||
|
@ -5405,8 +5430,7 @@ export function initMoves() {
|
|||
.unimplemented(),
|
||||
new SelfStatusMove(Moves.DESTINY_BOND, Type.GHOST, -1, 5, -1, 0, 2)
|
||||
.ignoresProtect()
|
||||
.condition(failOnBossCondition)
|
||||
.unimplemented(),
|
||||
.attr(DestinyBondAttr),
|
||||
new StatusMove(Moves.PERISH_SONG, Type.NORMAL, -1, 5, -1, 0, 2)
|
||||
.attr(FaintCountdownAttr)
|
||||
.ignoresProtect()
|
||||
|
|
|
@ -1790,6 +1790,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
console.log("damage", damage.value, move.name, power.value, sourceAtk, targetDef);
|
||||
|
||||
// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
|
||||
const destinyTag = this.getTag(BattlerTagType.DESTINY_BOND);
|
||||
|
||||
const oneHitKo = result === HitResult.ONE_HIT_KO;
|
||||
if (damage.value) {
|
||||
if (this.getHpRatio() === 1) {
|
||||
|
@ -1850,6 +1853,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
if (damage) {
|
||||
this.scene.clearPhaseQueueSplice();
|
||||
|
||||
const attacker = this.scene.getPokemonById(source.id);
|
||||
destinyTag?.lapse(attacker, BattlerTagLapseType.CUSTOM);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue