pcsx2/plugins/GSdx
Kojin dc2eed6ca1 gsdx-d3d11: Fix CopyOffscreen bug
Update CopyOffscreen to accept the ps_shader value when doing StretchRect.
This fixes an issue where it was selecting the wrong PS for depth cache read.

Should (hopefully) fix SMT.
2018-12-23 15:20:04 +01:00
..
PSX GSdx: Update/remove useless d3d9 comments. 2018-12-22 22:53:09 +01:00
Renderers gsdx-d3d11: Fix CopyOffscreen bug 2018-12-23 15:20:04 +01:00
Window GSdx-d3d: Disable MSAA unti it's properly fixed. 2018-12-23 14:21:44 +01:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res tfx.fx: Remove commented out code in clamp_wrap_uv function. 2018-12-20 18:41:30 +01:00
vsprops GSdx: Remove d3d9.lib and d3d9.dll from common.props. 2018-12-22 22:53:09 +01:00
xbyak gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu 2017-04-01 11:14:18 +02:00
CMakeLists.txt GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GS.cpp gsdx-osd: Add support for custom colors 2018-12-20 15:32:04 +01:00
GS.h GSdx: Set some enum values correctly. 2018-12-20 14:16:47 +01:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSBlock.h gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSCapture.cpp baseclasses|gsdx: Move code from baseclasses to GSdx 2018-04-29 02:19:17 +01:00
GSCapture.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSClut.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSClut.h gsdx sw: handle the invalidation of the palette when written by the GS 2016-09-03 00:21:56 +02:00
GSCodeBuffer.cpp GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCodeBuffer.h GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCrc.cpp GSdx: Purge GSC_Black crc hacks. 2018-12-21 07:32:20 +01:00
GSCrc.h GSdx: Purge GSC_Black crc hacks. 2018-12-21 07:32:20 +01:00
GSDrawingContext.cpp GSdx-debug: Do some casts and fix warnings. 2018-12-17 15:52:27 +01:00
GSDrawingContext.h gsdx debug: dump mipmap register could be useful now :) 2016-09-25 20:00:51 +02:00
GSDrawingEnvironment.h gsdx: use correct format in printf 2016-08-13 12:48:35 +02:00
GSDump.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSDump.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSLocalMemory.cpp GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GSLocalMemory.h gsdx: Prefix std:: to vector 2017-09-08 09:56:28 +02:00
GSLzma.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSLzma.h gsdx: Fix GS dump readback EOF handling 2017-06-03 14:52:01 +02:00
GSPerfMon.cpp gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSPng.h gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
GSState.cpp gsdx:hw: Enable skipdraw hack to skip a range of draw calls 2018-08-20 23:35:01 +01:00
GSState.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSUtil.cpp GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GSUtil.h gsdx: Prefix std:: to list 2017-09-08 09:56:28 +02:00
GSVector.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSVector.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4i.h GSVector4i: Fix compare64 function. 2018-11-26 10:01:10 +01:00
GSVector8.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector8i.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSdx.cpp GSdx-osd: Lower default font size from 28 to 25. 2018-12-22 21:56:35 +01:00
GSdx.def gsdx: remove the unused GSsetFrameLimit API 2017-07-02 15:09:47 +02:00
GSdx.h GSdx-ogl: Implement a fast Accurate Date algorithm. 2018-11-28 08:21:13 +01:00
GSdx.rc GSdx: Remove support for D3D9 device on ps1 emu compatibility. 2018-12-22 22:53:09 +01:00
GSdx.vcxproj GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GSdx.vcxproj.filters GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
config.h GSdx-TC: Fix load size calculation in target update 2018-02-06 18:00:22 +05:30
linux_replay.cpp gsdx-replayer:linux: Fix strict-aliasing warnings 2016-12-12 18:14:38 +00:00
resource.h GSdx: Remove support for D3D9 device on ps1 emu compatibility. 2018-12-22 22:53:09 +01:00
stdafx.cpp GSdx: Memory Wrapping Windows port 2017-04-01 11:16:25 +02:00
stdafx.h GSdx: Remove d3d9 header include from stdafx.h 2018-12-22 22:53:09 +01:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00