pcsx2/pcsx2
refractionpcsx2 9c7d4171e8 mVU: Tweak the flag hack again so it plays nice with Bloody Roar (and any other which started experiencing issues).
- Now makes sure the previous 4 calculations are taken.
2015-08-15 12:54:40 +01:00
..
CDVD Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
DebugTools pcsx2: debugger: use standard sprintf function 2015-03-23 23:08:55 +01:00
Docs Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
IPU Removed redundant initialisation code (covered in the resets), reverted a little pointless shuffling. 2014-08-15 14:09:18 +01:00
Linux gtk2: keyboard macro update 2014-12-10 22:09:21 +01:00
RDebug Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
System Always enable debugger 2014-08-15 21:25:30 +02:00
Utilities Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
ZipTools copyright: 2012-04-12 06:30:35 +00:00
gui replace background image by a compatible version that doesn't produce a warning message in png-lib 2015-08-07 17:57:55 +02:00
ps2 pcsx2: init some variables 2015-07-10 22:35:26 +02:00
windows Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
x86 mVU: Tweak the flag hack again so it plays nice with Bloody Roar (and any other which started experiencing issues). 2015-08-15 12:54:40 +01:00
AsyncFileReader.h Separate compressed file types into separate files. 2015-04-14 19:24:21 -07:00
CMakeLists.txt Merge pull request #749 from PCSX2/gsdx-micro-optimization 2015-08-12 08:54:36 +02:00
COP0.cpp pcsx2: move tlb info from warning to COP0_LOG 2014-12-07 12:20:59 +01:00
COP0.h * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
COP2.cpp VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running". 2012-04-07 01:48:34 +00:00
Cache.cpp Fix a possibility for out of bound accesses in logging within Cache.cpp 2014-07-03 00:24:16 -04:00
Cache.h Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
Common.h * Redid the VIFunpacker's wrapped memory address detection (a bit more compact now) 2010-08-24 17:53:27 +00:00
Config.h Add option to enable/disable the filtering of the FolderMemoryCard. 2015-07-12 14:37:56 +02:00
Counters.cpp pcsx2: fix gcc warning: may be used uninitialized 2015-08-13 08:48:05 +02:00
Counters.h MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
Dmac.h GIF: 2014-02-26 22:34:02 +00:00
Dump.cpp Make simplifcations in the disassembler optional 2014-08-19 15:45:50 +02:00
Dump.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Elfheader.cpp Removed System.map symbol file support. 2014-08-15 18:56:42 +01:00
Elfheader.h Initial debugger work by Kingcom. Features: 2014-02-21 14:29:13 +00:00
FPU.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
FiFo.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
GS.cpp GIF Unit: Stop multiple fires of FINISH IRQ's 2015-08-12 02:16:23 +01:00
GS.h Remove some slow, redundant memcpy implementations: memcpy_const/memcpy_qwc/memcpy_aligned. 2014-08-27 13:13:48 +10:00
GSState.cpp Refactoring: 2010-08-09 04:10:38 +00:00
GameDatabase.cpp Simplified loops by declaring iterators with 'auto' 2014-08-10 01:48:57 -07:00
GameDatabase.h pcsx2: replace wxStrtoul by ToUlong method 2014-09-27 11:50:31 +02:00
Gif.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
Gif.h Path3 Masking: Games should no longer need the EE Timing fix. General fixes for Need for Speed Underground 2 and other games affected by the change. Hopefully Outrun and Terminator 3 will be ok now too, no promises (as i don't have the games) 2012-05-23 16:22:03 +00:00
Gif_Logger.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
Gif_Unit.cpp GIF Unit: Stop multiple fires of FINISH IRQ's 2015-08-12 02:16:23 +01:00
Gif_Unit.h GIF Unit: Stop multiple fires of FINISH IRQ's 2015-08-12 02:16:23 +01:00
Hardware.h Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;) 2010-07-22 12:20:11 +00:00
Hw.cpp Removed redundant initialisation code (covered in the resets), reverted a little pointless shuffling. 2014-08-15 14:09:18 +01:00
Hw.h Initial work on getting further with PSX mode. Because the PSX rules! 2014-03-06 23:00:09 +00:00
HwRead.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
HwWrite.cpp pcsx2/common: fix tons of warning spamming on clang 2014-07-05 00:08:48 +02:00
Interpreter.cpp pcsx2:tlb:goemon: allocation can be called from 2 places 2014-12-12 22:25:56 +01:00
IopBios.cpp pcsx2: add various default case statement 2014-07-12 12:59:23 +02:00
IopBios.h partially revert c5d2343f51 2014-07-12 13:30:34 +02:00
IopCommon.h You know that commit where I removed the GTE? Apparently I didn't. 2014-08-15 23:22:25 +01:00
IopCounters.cpp Provide a DEV9async and use it to call irq 2015-05-13 10:04:04 +01:00
IopCounters.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopDma.cpp Initial work on getting further with PSX mode. Because the PSX rules! 2014-03-06 23:00:09 +00:00
IopDma.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopHw.cpp Remove redundant memzero_ptr. All compilers use SSE implementation anyway. 2014-08-17 23:23:55 +10:00
IopHw.h Initial work on getting further with PSX mode. Because the PSX rules! 2014-03-06 23:00:09 +00:00
IopIrq.cpp Tests with Grandia Extreme's debugger suggest that SBUS interrupts *never* fire. 2012-03-14 13:10:14 +00:00
IopMem.cpp Remove redundant memzero_ptr. All compilers use SSE implementation anyway. 2014-08-17 23:23:55 +10:00
IopMem.h newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up. 2010-11-15 14:05:02 +00:00
IopModuleNames.cpp Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
IopSio2.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopSio2.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
MMI.cpp Rename Utilities/Math.h to Utilities/MathUtils.h 2015-08-09 22:41:18 +01:00
MTGS.cpp remove stored_renderswitch since, console message is no longer needed. 2015-07-18 10:50:48 +05:30
MTVU.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
MTVU.h Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
Mdec.cpp spu2-x: Misc Alsa stuff. Added a few missing files into the pcsx2 codeblocks project. 2010-10-13 09:15:54 +00:00
Mdec.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Memory.cpp pcsx2/common: fix tons of warning spamming on clang 2014-07-05 00:08:48 +02:00
Memory.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
MemoryTypes.h newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up. 2010-11-15 14:05:02 +00:00
MultipartFileReader.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
NakedAsm.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
OutputIsoFile.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
Patch.cpp patches: print the actual patch lines only in verbose mode 2015-02-22 16:53:49 +02:00
Patch.h patches: unify patch application verbosity 2015-02-21 16:19:24 +02:00
Patch_Memory.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
PathDefs.h Help button/window in debugger (Windows only) 2014-03-23 13:27:48 +01:00
Pcsx2Config.cpp Add option to enable/disable the filtering of the FolderMemoryCard. 2015-07-12 14:37:56 +02:00
PluginManager.cpp Merge pull request #657 from turtleli/wxwidgets3_switch 2015-07-29 14:16:02 +02:00
Plugins.h FolderMemoryCard: Only load data relevant to game. Please read commit description! 2015-07-12 14:37:51 +02:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
PrecompiledHeader.h Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
R3000A.cpp Initial work on getting further with PSX mode. Because the PSX rules! 2014-03-06 23:00:09 +00:00
R3000A.h newHostVM: improving error handling and memory management (WIP) 2010-10-28 13:14:18 +00:00
R3000AInterpreter.cpp newHostVM: 2010-11-03 14:18:30 +00:00
R3000AOpcodeTables.cpp Scrapped abortive GTE (PSX GPU) support so that certain people can stop fiddling with untestable code. We don't know whether the PS2 even has a hardware GTE and thanks to the miracle that is source control we can revive this module if needed. 2014-08-15 16:47:42 +01:00
R5900.cpp pcsx2: init some variables 2015-07-10 22:35:26 +02:00
R5900.h pcsx2:tlb: extend goemon gamefix 2014-12-12 22:14:08 +01:00
R5900Exceptions.h Mostly-new host exception system (host meaning the C++ / SEH exceptions, not the VM's PS2/MIPS exceptions). Main purpose is to make specifying diagnostic and end-user messages more sane. Secondary goal was to remove the need for C++ multiple and virtual inheritance, which are buggy in MSVC still, and problematic even when they aren't buggy. 2010-06-28 18:03:54 +00:00
R5900OpcodeImpl.cpp Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
R5900OpcodeTables.cpp Fill in flags for most debugger relevant opcodes 2014-08-22 21:50:05 +02:00
R5900OpcodeTables.h Fill in flags for most debugger relevant opcodes 2014-08-22 21:50:05 +02:00
SPR.cpp Less verbose SPR stall control logging, avoids fps dives in ST:Voyager 2015-02-15 18:09:14 +01:00
SPR.h Remove init procedures from Hw.cpp 2014-08-15 14:17:35 +10:00
SamplProf.h pcsx2: don't use 0&& to remove code 2014-07-12 12:59:23 +02:00
SaveState.cpp Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
SaveState.h GIF Unit: Stop multiple fires of FINISH IRQ's 2015-08-12 02:16:23 +01:00
ShiftJisToUnicode.cpp [copyright] 2010-07-09 15:36:09 +00:00
Sif.cpp Remove init procedures from Hw.cpp 2014-08-15 14:17:35 +10:00
Sif.h Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
Sif0.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
Sif1.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
Sifcmd.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Sio.cpp Clear memory card ejection timeout when a game boots. 2015-07-12 14:38:14 +02:00
Sio.h Clear memory card ejection timeout when a game boots. 2015-07-12 14:38:14 +02:00
SourceLog.cpp pcsx2 i18n: 2011-02-25 18:16:53 +00:00
SysForwardDefs.h dummy update to test the buildbot versioning 2015-01-29 15:14:00 +02:00
System.cpp Add an option to disable the inclusion of the build date. 2015-07-27 14:00:47 -04:00
System.h sVU: add an option to remove it 2015-01-06 23:45:43 +01:00
VU.h microVU: 2013-03-11 21:54:05 +00:00
VU0.cpp -Bumped savestate version, forgot to do that in my last commit. 2012-04-07 12:27:19 +00:00
VU0micro.cpp VIF: EXPERIMENTAL, NOT SANITY CHECKED: Delayed VU execution until the next flush, mpg, microprogram call or (as a fallback) end of dma packet to deal with cases like MSCAL, UNPACK, MSCAL (expects the first program to receive the unpack data). 2012-09-05 20:13:50 +00:00
VU0microInterp.cpp microVU: 2013-03-11 21:54:05 +00:00
VU1micro.cpp VIF: EXPERIMENTAL, NOT SANITY CHECKED: Delayed VU execution until the next flush, mpg, microprogram call or (as a fallback) end of dma packet to deal with cases like MSCAL, UNPACK, MSCAL (expects the first program to receive the unpack data). 2012-09-05 20:13:50 +00:00
VU1microInterp.cpp microVU: 2013-03-11 21:54:05 +00:00
VUflags.cpp Refactoring: 2010-08-09 04:10:38 +00:00
VUflags.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
VUmicro.cpp Add a dev notice for a tweak point with VU0 Macro/Micro updates. 2012-11-13 16:47:51 +00:00
VUmicro.h partially revert c5d2343f51 2014-07-12 13:30:34 +02:00
VUmicroMem.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
VUops.cpp Removed unused variables. 2014-08-15 13:55:19 +01:00
VUops.h General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details: 2010-08-27 03:21:16 +00:00
Vif.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
Vif.h VIF: Put in a check to make sure VIF doesn't break during a FIFO write. 2013-02-18 21:17:35 +00:00
Vif0_Dma.cpp VIF-MFIFO: Fix for stalls on wait instructions, fixes Stuart Little 3 2015-06-27 22:47:44 +01:00
Vif1_Dma.cpp VIF-MFIFO: Fix for stalls on wait instructions, fixes Stuart Little 3 2015-06-27 22:47:44 +01:00
Vif1_MFIFO.cpp VIF-MFIFO: Fix for stalls on wait instructions, fixes Stuart Little 3 2015-06-27 22:47:44 +01:00
Vif_Codes.cpp Vif: Assume weird numbers with interrupts in NOPs are okay in when transferring the DMA tag. Stops Tarzan hanging without killing Onimuisha Blade Warriors 2015-07-31 01:09:11 +01:00
Vif_Dma.h Vif Unpacks: After further tests on the PS2, think i have these down. 2015-06-06 00:05:52 +01:00
Vif_Transfer.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
Vif_Unpack.cpp Vif Unpacks: After further tests on the PS2, think i have these down. 2015-06-06 00:05:52 +01:00
Vif_Unpack.h GCC compilation fixes. 2010-09-13 22:52:04 +00:00
cheatscpp.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
sif2.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
sio_internal.h SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear! 2013-12-29 21:57:17 +00:00
vtlb.cpp pcsx2:tlb: improve goemon gamefix log 2014-12-12 22:14:08 +01:00
vtlb.h pcsx2:tlb: extend goemon gamefix 2014-12-12 22:14:08 +01:00