mirror of https://github.com/PCSX2/pcsx2.git
Simplified loops by declaring iterators with 'auto'
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fb5b7a34e3
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@ -166,7 +166,7 @@ void ChunksCache::Take(void* pMallocedSrc, PX_off_t offset, int length, int cove
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// By design, succeed only if the entire request is in a single cached chunk
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int ChunksCache::Read(void* pDest, PX_off_t offset, int length) {
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for (std::list<CacheEntry*>::iterator it = m_entries.begin(); it != m_entries.end(); it++) {
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for (auto it = m_entries.begin(); it != m_entries.end(); it++) {
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CacheEntry* e = *it;
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if (e && offset >= e->offset && (offset + length) <= (e->offset + e->coverage)) {
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if (it != m_entries.begin())
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@ -96,8 +96,7 @@ void BaseGameDatabaseImpl::updateGame(const Game_Data& game)
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// Searches the current game's data to see if the given key exists
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bool Game_Data::keyExists(const wxChar* key) const {
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KeyPairArray::const_iterator it( kList.begin() );
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for ( ; it != kList.end(); ++it) {
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for (auto it = kList.begin(); it != kList.end(); ++it) {
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if (it->CompareKey(key)) {
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return true;
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}
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@ -107,8 +106,7 @@ bool Game_Data::keyExists(const wxChar* key) const {
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// Totally Deletes the specified key/pair value from the current game's data
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void Game_Data::deleteKey(const wxChar* key) {
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KeyPairArray::iterator it( kList.begin() );
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for ( ; it != kList.end(); ++it) {
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for (auto it = kList.begin(); it != kList.end(); ++it) {
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if (it->CompareKey(key)) {
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kList.erase(it);
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return;
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@ -118,8 +116,7 @@ void Game_Data::deleteKey(const wxChar* key) {
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// Gets a string representation of the 'value' for the given key
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wxString Game_Data::getString(const wxChar* key) const {
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KeyPairArray::const_iterator it( kList.begin() );
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for ( ; it != kList.end(); ++it) {
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for (auto it = kList.begin(); it != kList.end(); ++it) {
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if (it->CompareKey(key)) {
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return it->value;
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}
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@ -128,8 +125,7 @@ wxString Game_Data::getString(const wxChar* key) const {
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}
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void Game_Data::writeString(const wxString& key, const wxString& value) {
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KeyPairArray::iterator it( kList.begin() );
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for ( ; it != kList.end(); ++it) {
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for (auto it = kList.begin(); it != kList.end(); ++it) {
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if (it->CompareKey(key)) {
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if( value.IsEmpty() )
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kList.erase(it);
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@ -212,8 +212,8 @@ void AppGameDatabase::SaveToFile(const wxString& file) {
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for( uint gameidx=0; gameidx<=endidx; ++gameidx )
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{
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const Game_Data& game( m_BlockTable[blockidx][gameidx] );
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KeyPairArray::const_iterator i(game.kList.begin());
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for ( ; i != game.kList.end(); ++i) {
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for (auto i = game.kList.begin(); i != game.kList.end(); ++i) {
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pxWriteMultiline(writer, i->toString() );
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}
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