..
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
gsdx ogl: add a Tales of Abyss HLE shader
2016-05-07 22:46:41 +02:00
vsprops
windows: Move baseclasses to a separate project
2016-04-11 00:22:31 +01:00
xbyak
gsdx: properly defined type for xbyak
2015-11-13 09:30:48 +01:00
CMakeLists.txt
gsdx: move (most) of the hw hack into a separate file
2016-04-30 12:24:08 +02:00
GLLoader.cpp
gsdx-ogl: add texure clear function (GL4.4)
2016-05-15 14:57:11 +02:00
GLLoader.h
gsdx-ogl: add texure clear function (GL4.4)
2016-05-15 14:57:11 +02:00
GLState.cpp
gsdx ogl: extend state to support up to 8 textures
2016-04-29 17:34:17 +02:00
GLState.h
gsdx ogl: extend state to support up to 8 textures
2016-04-29 17:34:17 +02:00
GPU.cpp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
GPU.h
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
GPUDrawScanline.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPULocalMemory.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPURenderer.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GPURenderer.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GPURendererSW.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPURendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
GPUSettingsDlg.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUState.cpp
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GPUState.h
GSdx: Clean up some warning under windows ( #1289 )
2016-04-14 11:00:58 +01:00
GPUVertex.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GS.cpp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
GS.h
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSBlock.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCapture.cpp
gsdx: init GSCapture field
2016-03-30 19:56:19 +02:00
GSCapture.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSCaptureDlg.cpp
GSdx: capture dialog - actually remember the last used codec
2015-09-20 20:04:36 +03:00
GSCaptureDlg.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSClut.cpp
GSdx: Clean up some warning under windows ( #1289 )
2016-04-14 11:00:58 +01:00
GSClut.h
gsdx:clut: comment old unused clut code
2015-08-08 09:17:21 +02:00
GSCodeBuffer.cpp
all: gcc warning clean (round 2)
2013-06-28 17:32:37 +00:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
gsdx log: print detected crc
2016-05-08 16:30:50 +02:00
GSCrc.h
Update the variable name to suit the game's original name and change to accurate region of the game.
2015-07-06 00:59:35 +05:30
GSDevice.cpp
gsdx debug: auto GL_POP
2016-05-05 18:53:32 +02:00
GSDevice.h
gsdx: add draw exception (OOM and Recoverable)
2016-05-05 17:47:32 +02:00
GSDevice9.cpp
gsdx: throw oom exception + error
2016-05-05 18:53:51 +02:00
GSDevice9.h
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSDevice11.cpp
gsdx: throw oom exception + error
2016-05-05 18:53:51 +02:00
GSDevice11.h
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSDeviceDX.cpp
windows: Workaround weird LoadLibraryEx failures
2016-04-06 19:52:59 +01:00
GSDeviceDX.h
gsdx-dx: Load D3DCompiler dll at runtime
2016-03-30 00:03:04 +01:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp
gsdx ogl: fix wrong depth clear
2016-05-15 14:57:37 +02:00
GSDeviceOGL.h
gsdx ogl: add a Tales of Abyss HLE shader
2016-05-07 22:46:41 +02:00
GSDeviceSW.cpp
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDeviceSW.h
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDialog.cpp
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDialog.h
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: use constant expression in offsetof
2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp
Fix function definitions in GSDrawScanlineCodeGenerator.x64
2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
GSDrawingContext.h
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
GSDrawingEnvironment.h
gsdx-debug: use hex number for texture pointer
2015-05-23 12:20:26 +02:00
GSDump.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSDump.h
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
gsdx: prevent a potential division by zero
2015-10-17 11:26:11 +05:30
GSHwHack.cpp
gsdx: move Tekken5/Tales of Abyss CRC to Dx level
2016-05-07 22:46:42 +02:00
GSLinuxDialog.cpp
Revert "gsdx-ogl: add a new hack to force anisotropic filtering"
2016-04-10 17:30:49 +02:00
GSLinuxLogo.h
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp
gsdx: add a depth format flag
2016-04-23 18:28:50 +02:00
GSLocalMemory.h
gsdx: add a depth format flag
2016-04-23 18:28:50 +02:00
GSLzma.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSLzma.h
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSPerfMon.cpp
gsdx-linux: disable perf monitor on release build
2015-08-10 08:35:16 +02:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSPng.cpp
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSPng.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSRasterizer.cpp
gsdx: remove aggressive threading
2015-11-20 17:36:03 +01:00
GSRasterizer.h
gsdx: remove aggressive threading
2015-11-20 17:36:03 +01:00
GSRenderer.cpp
gsdx debug: auto GL_POP
2016-05-05 18:53:32 +02:00
GSRenderer.h
gsdx: add draw exception (OOM and Recoverable)
2016-05-05 17:47:32 +02:00
GSRendererCL.cpp
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSRendererCL.h
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSRendererCS.cpp
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSRendererCS.h
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSRendererDX.cpp
gsdx dx: disable channel shuffle
2016-04-30 14:52:43 +02:00
GSRendererDX.h
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp
gsdx: GS kinds of support draw without framebuffer
2015-07-01 09:30:20 +02:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
gsdx hw: Fix regression on align sprite
2016-05-09 09:45:34 +02:00
GSRendererHW.h
gsdx hack: move m_skip and m_userhacks_skipdraw to GSState level
2016-05-05 16:22:14 +02:00
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSRendererOGL.cpp
gsdx-ogl: fix a minor gcc warning
2016-05-15 13:10:46 +02:00
GSRendererOGL.h
gsdx-ogl: inline function only call once
2016-05-14 11:53:02 +02:00
GSRendererSW.cpp
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSRendererSW.h
gsdx tc: re-implement frame lookup
2016-04-04 21:30:37 +02:00
GSScanlineEnvironment.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetting.cpp
gsdx:windows: Update GUI to reflect recent changes
2016-05-02 00:28:10 +01:00
GSSetting.h
Revert "gsdx-ogl: add a new hack to force anisotropic filtering"
2016-04-10 17:30:49 +02:00
GSSettingsDlg.cpp
gsdx:windows: Update GUI to reflect recent changes
2016-05-02 00:28:10 +01:00
GSSettingsDlg.h
GSDX: New shader dialog
2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: AVX is M_SSE == 0x500
2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp
Update GSSetupPrimCodeGenerator for x86_64.
2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp
gsdx glsl: create a common header definition
2016-04-24 10:54:39 +02:00
GSShaderOGL.h
gsdx-ogl: improve the shader program management
2016-04-10 17:05:33 +02:00
GSState.cpp
gsdx: add draw exception (OOM and Recoverable)
2016-05-05 17:47:32 +02:00
GSState.h
gsdx: add draw exception (OOM and Recoverable)
2016-05-05 17:47:32 +02:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSTexture.h
gsdx-ogl: remove the invalidation of texture
2016-04-21 21:07:17 +02:00
GSTexture9.cpp
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTexture9.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTexture11.cpp
GSdx: Clean up some warning under windows ( #1289 )
2016-04-14 11:00:58 +01:00
GSTexture11.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTextureCache.cpp
gsdx tc: avoid potential division by 0
2016-05-07 18:36:28 +02:00
GSTextureCache.h
gsdx tc: use GSLocalMemory::m_psm instead of hardcoded value
2016-05-05 12:19:25 +02:00
GSTextureCache9.cpp
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache9.h
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache11.cpp
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCache11.h
gsdx tc: implement a read function of Source texture
2016-04-04 21:29:31 +02:00
GSTextureCacheOGL.cpp
gsdx debug: auto GL_POP
2016-05-05 18:53:32 +02:00
GSTextureCacheOGL.h
Merge pull request #1222 from PCSX2/gsdx-black-fmv
2016-04-21 09:25:36 +02:00
GSTextureCacheSW.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSTextureFX11.cpp
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTextureOGL.cpp
gsdx-ogl: add texure clear function (GL4.4)
2016-05-15 14:57:11 +02:00
GSTextureOGL.h
gsdx-ogl: add texure clear function (GL4.4)
2016-05-15 14:57:11 +02:00
GSTextureSW.cpp
textureSW: fix Map with offset
2016-04-19 21:22:53 +03:00
GSTextureSW.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSThread.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSThread.h
gsdx: add atomic for transaction scope object
2016-02-22 19:12:50 +01:00
GSThread_CXX11.h
GSdx: Missed a _WINDOWS usage...
2016-02-04 19:12:46 +00:00
GSUniformBufferOGL.h
gsdx-ogl: use the standard openGL name
2015-10-17 17:05:15 +02:00
GSUtil.cpp
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSUtil.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSVector.cpp
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
2015-08-03 14:35:47 +02:00
GSVector.h
GSdx:vector: add sllv32 and srlv32 for 128 bits op
2016-04-14 10:18:43 +02:00
GSVertex.h
gsdx: add vertex data offset in comment
2016-03-12 15:53:38 +01:00
GSVertexArrayOGL.h
gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory
2016-04-07 22:17:22 +02:00
GSVertexHW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSVertexTrace.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSWnd.cpp
gsdx-ogl: add texure clear function (GL4.4)
2016-05-15 14:57:11 +02:00
GSWnd.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSWndDX.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSWndDX.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSWndEGL.cpp
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 15:28:11 +01:00
GSWndEGL.h
gsdx-linux: Don't enable EGL by default
2015-05-11 15:33:40 +02:00
GSWndOGL.cpp
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 15:28:11 +01:00
GSWndOGL.h
gsdx ogl: mark OGL object as final
2016-04-05 00:01:43 +02:00
GSWndWGL.cpp
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 15:28:11 +01:00
GSWndWGL.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSdx.cpp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
GSdx.def
remove is_gsopen stuffs since old GUI is deprecated.
2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
gsdx: add draw exception (OOM and Recoverable)
2016-05-05 17:47:32 +02:00
GSdx.props
Remove the remaining postbuild stuff.
2015-09-13 04:33:17 -04:00
GSdx.rc
gsdx:windows: Update GUI to reflect recent changes
2016-05-02 00:28:10 +01:00
GSdx.vcxproj
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
GSdx.vcxproj.filters
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
boost_spsc_queue.hpp
gsdx-queue: import spsc_queue of boost
2015-04-17 19:12:36 +02:00
config.h
gsdx: Remove non-PNG code
2016-03-02 22:57:12 +00:00
linux_replay.cpp
gsdx-replayer:linux: allow to use env variable as default parameter
2015-08-13 08:48:05 +02:00
resource.h
gsdx:windows: Update GUI to reflect recent changes
2016-05-02 00:28:10 +01:00
stdafx.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
stdafx.h
gsdx debug: auto GL_POP
2016-05-05 18:53:32 +02:00
targetver.h
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00