.. |
baseclasses
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GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
docs
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gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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glsl: (colclip) HDR doesn't need wrapping neither clamping
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2015-08-08 09:18:09 +02:00 |
vsprops
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |
xbyak
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Merge local changes to xbyak 4.84
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2015-08-04 22:15:52 +02:00 |
CMakeLists.txt
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Merge pull request #749 from PCSX2/gsdx-micro-optimization
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2015-08-12 08:54:36 +02:00 |
GLLoader.cpp
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gsdx-ogl: add glBindBufferRange function pointer
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2015-08-15 20:06:34 +02:00 |
GLLoader.h
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gsdx-ogl: add glBindBufferRange function pointer
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2015-08-15 20:06:34 +02:00 |
GLState.cpp
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gsdx-ogl: compact blending parameter structure
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2015-08-09 13:44:30 +02:00 |
GLState.h
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gsdx-ogl: compact blending parameter structure
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2015-08-09 13:44:30 +02:00 |
GPU.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPU.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
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2015-08-02 20:21:49 +02:00 |
GPURenderer.h
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
GPUSettingsDlg.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUVertex.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
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gsdx: allow to test glsl shader without replayer
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2015-08-13 08:48:05 +02:00 |
GS.h
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bump gsdx version to 1.0.0
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2015-07-01 09:36:53 +02:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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GSdx-linux-recorder: add various option to control it
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2015-05-18 19:57:21 +02:00 |
GSCapture.h
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gsdx-linux-recorder: upgrade code to use n threads
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2015-05-18 16:56:44 +02:00 |
GSCaptureDlg.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCaptureDlg.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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gsdx:clut: comment old unused clut code
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2015-08-08 09:17:21 +02:00 |
GSClut.h
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gsdx:clut: comment old unused clut code
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2015-08-08 09:17:21 +02:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
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Update the variable name to suit the game's original name and change to accurate region of the game.
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2015-07-06 00:59:35 +05:30 |
GSCrc.h
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Update the variable name to suit the game's original name and change to accurate region of the game.
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2015-07-06 00:59:35 +05:30 |
GSDevice.cpp
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gsdx-debug: print memory usage of all textures pools
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2015-07-10 22:35:26 +02:00 |
GSDevice.h
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gsdx-debug: print memory usage of all textures pools
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2015-07-10 22:35:26 +02:00 |
GSDevice9.cpp
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gsdx: check null pointer when doing a texture clear
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2015-08-04 19:26:17 +02:00 |
GSDevice9.h
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gsdx: rename too much sr to sRect
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2015-05-21 09:48:15 +02:00 |
GSDevice11.cpp
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gsdx: check null pointer when doing a texture clear
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2015-08-04 19:26:17 +02:00 |
GSDevice11.h
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GSDX: Removal of Nvidia hack.
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2015-05-28 21:41:02 +01:00 |
GSDeviceDX.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceDX.h
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gsdx: Clean up Wild Arms hack cruft
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2015-08-15 10:54:03 +01:00 |
GSDeviceNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDeviceOGL.cpp
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gsdx-ogl: accelerate Cd - Cs * Alpha in sw blending
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2015-08-16 18:12:34 +02:00 |
GSDeviceOGL.h
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gsdx-ogl: setup fbo to always write to first buffer
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2015-08-15 20:06:34 +02:00 |
GSDeviceSW.cpp
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDeviceSW.h
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDialog.cpp
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opencl device selection in settings dialog
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2014-12-02 00:16:34 +01:00 |
GSDialog.h
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opencl device selection in settings dialog
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2014-12-02 00:16:34 +01:00 |
GSDirtyRect.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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Fix function definitions in GSDrawScanlineCodeGenerator.x64
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2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawingContext.cpp
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSDrawingContext.h
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSDrawingEnvironment.h
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gsdx-debug: use hex number for texture pointer
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2015-05-23 12:20:26 +02:00 |
GSDump.cpp
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSDump.h
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSLinuxDialog.cpp
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gsdx:linux: Fix tooltip and clarify/fix 2 labels
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2015-08-15 09:53:48 +01:00 |
GSLinuxLogo.h
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gsdx-ogl: new logo
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2015-05-29 11:05:52 +02:00 |
GSLocalMemory.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSLocalMemory.h
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSLzma.cpp
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gsdx-lzma: drop CONCAT flag
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2015-05-19 13:14:18 +02:00 |
GSLzma.h
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ooups bad copy/past
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2015-06-04 19:58:58 +02:00 |
GSPerfMon.cpp
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gsdx-linux: disable perf monitor on release build
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2015-08-10 08:35:16 +02:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSPng.cpp
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gsdx-png: add a fixme message for 16 bits by channel image
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2015-05-24 12:51:20 +02:00 |
GSPng.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRasterizer.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSRasterizer.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRenderer.cpp
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gsdx: lupin 3 fix, texture addressing outside the limits, only for sw and opencl yet
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2015-08-04 13:27:08 +02:00 |
GSRenderer.h
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gsdx: lupin 3 fix, texture addressing outside the limits, only for sw and opencl yet
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2015-08-04 13:27:08 +02:00 |
GSRendererCL.cpp
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSRendererCL.h
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
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2015-08-02 20:21:49 +02:00 |
GSRendererCS.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererCS.h
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gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSRendererDX.cpp
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gsdx: check null pointer when doing a texture clear
|
2015-08-04 19:26:17 +02:00 |
GSRendererDX.h
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
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gsdx: GS kinds of support draw without framebuffer
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2015-07-01 09:30:20 +02:00 |
GSRendererDX9.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
|
Merge pull request #718 from PCSX2/depth-color-direct-write
|
2015-08-10 15:50:48 +02:00 |
GSRendererHW.h
|
Update the variable name to suit the game's original name and change to accurate region of the game.
|
2015-07-06 00:59:35 +05:30 |
GSRendererNull.cpp
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
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gsdx-ogl: accelerate Cd - Cs * Alpha in sw blending
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2015-08-16 18:12:34 +02:00 |
GSRendererOGL.h
|
gsdx-ogl: remove an useless variable
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2015-08-15 20:06:34 +02:00 |
GSRendererSW.cpp
|
gsdx: eliminated a few bugs in the texture size changer algorithm
|
2015-08-07 02:08:29 +02:00 |
GSRendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSScanlineEnvironment.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
gsdx: Clean up Wild Arms hack cruft
|
2015-08-15 10:54:03 +01:00 |
GSSetting.h
|
gsdx-gui: Remove Aggressive CRC hack.
|
2015-07-30 18:24:28 +02:00 |
GSSettingsDlg.cpp
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gsdx-gui: Accurate blending unit for Windows.
|
2015-07-30 18:24:19 +02:00 |
GSSettingsDlg.h
|
VS2015: Fix compilation
|
2015-08-04 22:16:04 +02:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
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2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
Update GSSetupPrimCodeGenerator for x86_64.
|
2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
Introduce end-of-line normalization
|
2015-08-04 23:52:48 +02:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx-ogl: wipeout of GL_ARB_bindless_texture
|
2015-08-08 09:16:49 +02:00 |
GSShaderOGL.h
|
gsdx-ogl: wipeout of GL_ARB_bindless_texture
|
2015-08-08 09:16:49 +02:00 |
GSState.cpp
|
gsdx: texture size reduction in sw mode, fixes Stolen, less memory usage in general.
|
2015-08-05 19:11:41 +02:00 |
GSState.h
|
gsdx: lupin 3 fix, texture addressing outside the limits, only for sw and opencl yet
|
2015-08-04 13:27:08 +02:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.h
|
gsdx-debug: print memory usage of all textures pools
|
2015-07-10 22:35:26 +02:00 |
GSTexture9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache.cpp
|
gsdx-ogl: add some comments for the future
|
2015-08-08 09:17:06 +02:00 |
GSTextureCache.h
|
gsdx-debug: print memory usage of all textures pools
|
2015-07-10 22:35:26 +02:00 |
GSTextureCache9.cpp
|
gsdx-tc: don't try to read a 0 pixels texture
|
2015-07-01 09:36:53 +02:00 |
GSTextureCache9.h
|
gsdx-tc: add an option to avoid blow up dx :p
|
2015-07-01 09:30:20 +02:00 |
GSTextureCache11.cpp
|
gsdx-tc: don't try to read a 0 pixels texture
|
2015-07-01 09:36:53 +02:00 |
GSTextureCache11.h
|
gsdx-tc: add an option to avoid blow up dx :p
|
2015-07-01 09:30:20 +02:00 |
GSTextureCacheOGL.cpp
|
gsdx-ogl: merge 2 log (too verbose otherwise)
|
2015-07-01 09:36:53 +02:00 |
GSTextureCacheOGL.h
|
gsdx-tc: only clean RT in openGL
|
2015-07-01 09:36:54 +02:00 |
GSTextureCacheSW.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
|
2014-07-15 01:47:26 -04:00 |
GSTextureFX11.cpp
|
GSdx-DX: Rough port of texture switching from OGL
|
2015-07-01 09:30:20 +02:00 |
GSTextureFXOGL.cpp
|
gsdx-ogl: drop useless parameter of OMSetDepthStencilState
|
2015-08-05 22:55:12 +02:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureOGL.cpp
|
gsdx-ogl: add some comments for the future
|
2015-08-08 09:17:06 +02:00 |
GSTextureOGL.h
|
gsdx-ogl: wipeout of GL_ARB_bindless_texture
|
2015-08-08 09:16:49 +02:00 |
GSTextureSW.cpp
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSTextureSW.h
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSThread.cpp
|
gsdx-queue:add a new job dispatcher queue based on boost and C++11
|
2015-04-17 19:03:21 +02:00 |
GSThread.h
|
gsdx: include some C++11 define for later
|
2015-04-17 19:03:21 +02:00 |
GSThread_CXX11.h
|
gsdx-thread: add a CAPACITY parameter to GSJobQueue
|
2015-05-18 17:08:18 +02:00 |
GSUniformBufferOGL.h
|
gsdx-ogl: try another implementation for uniform buffer
|
2015-08-15 20:06:34 +02:00 |
GSUtil.cpp
|
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
|
2015-08-02 20:21:49 +02:00 |
GSUtil.h
|
gsdx-ocl: Add a ENABLE_OPENCL option
|
2014-12-02 00:16:35 +01:00 |
GSVector.cpp
|
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
|
2015-08-03 14:35:47 +02:00 |
GSVector.h
|
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
|
2015-08-03 14:35:47 +02:00 |
GSVertex.h
|
gsdx-ogl: Use 32B strides for all VBO
|
2014-10-02 20:44:22 +02:00 |
GSVertexArrayOGL.h
|
gsdx-ogl: extend device to support an offset for normal draw
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2015-08-02 21:30:19 +02:00 |
GSVertexHW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSVertexList.h
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
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GSdx: one more try to fix vs2010
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2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSVertexTrace.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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gsdx-ogl: add glBindBufferRange function pointer
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2015-08-15 20:06:34 +02:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
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2013-06-16 02:48:16 +00:00 |
GSWndDX.h
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gsdx-ogl-wnd: multiple VS compilation fix.
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2013-01-04 15:41:37 +00:00 |
GSWndEGL.cpp
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gsdx:EGL: prefer EGL over GLX + add some error messages
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2015-08-13 08:48:05 +02:00 |
GSWndEGL.h
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndOGL.cpp
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndOGL.h
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndWGL.cpp
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gsdx: windows: Make GSReplay work for OpenGL
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2015-07-15 20:40:47 +01:00 |
GSWndWGL.h
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gsdx: windows: Make GSReplay work for OpenGL
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2015-07-15 20:40:47 +01:00 |
GSdx.cpp
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gsdx-ogl: extend cclip blending level with destination alpha blending
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2015-07-31 09:45:28 +02:00 |
GSdx.def
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remove is_gsopen stuffs since old GUI is deprecated.
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2015-07-18 10:50:34 +05:30 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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gsdx-linux: add a new combo box to select the blend accuracy level
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2015-07-30 18:21:00 +02:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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gsdx: Clean up Wild Arms hack cruft
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2015-08-15 10:54:03 +01:00 |
GSdx.vcxproj
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Rename files.
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2015-08-18 00:44:35 -04:00 |
GSdx.vcxproj.filters
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Rename files.
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2015-08-18 00:44:35 -04:00 |
GSdx_vs2012.vcxproj
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
GSdx_vs2012.vcxproj.filters
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
boost_spsc_queue.hpp
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gsdx-queue: import spsc_queue of boost
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2015-04-17 19:12:36 +02:00 |
config.h
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gsdx-linux: disable perf monitor on release build
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2015-08-10 08:35:16 +02:00 |
linux_replay.cpp
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gsdx-replayer:linux: allow to use env variable as default parameter
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2015-08-13 08:48:05 +02:00 |
resource.h
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gsdx-gui: Remove Aggressive CRC hack.
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2015-07-30 18:24:28 +02:00 |
stdafx.cpp
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Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
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2015-06-05 20:31:14 +02:00 |
stdafx.h
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gsdx:linux: use unordered hash
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2015-08-05 22:55:12 +02:00 |
targetver.h
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |