pcsx2/plugins/GSdx
Miguel A. Colón Vélez 277217353e Rename files. 2015-08-18 00:44:35 -04:00
..
baseclasses GSDX: Clear up all compiler warnings. No changes to emulation. 2014-01-26 00:58:21 +00:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res glsl: (colclip) HDR doesn't need wrapping neither clamping 2015-08-08 09:18:09 +02:00
vsprops Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
xbyak Merge local changes to xbyak 4.84 2015-08-04 22:15:52 +02:00
CMakeLists.txt Merge pull request #749 from PCSX2/gsdx-micro-optimization 2015-08-12 08:54:36 +02:00
GLLoader.cpp gsdx-ogl: add glBindBufferRange function pointer 2015-08-15 20:06:34 +02:00
GLLoader.h gsdx-ogl: add glBindBufferRange function pointer 2015-08-15 20:06:34 +02:00
GLState.cpp gsdx-ogl: compact blending parameter structure 2015-08-09 13:44:30 +02:00
GLState.h gsdx-ogl: compact blending parameter structure 2015-08-09 13:44:30 +02:00
GPU.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPU.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPULocalMemory.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURenderer.cpp gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
GPURenderer.h - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
GPURendererSW.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPURendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp add logo for Opengl renderer. 2015-05-28 01:34:51 +05:30
GPUSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GPUState.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GS.cpp gsdx: allow to test glsl shader without replayer 2015-08-13 08:48:05 +02:00
GS.h bump gsdx version to 1.0.0 2015-07-01 09:36:53 +02:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSBlock.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCapture.cpp GSdx-linux-recorder: add various option to control it 2015-05-18 19:57:21 +02:00
GSCapture.h gsdx-linux-recorder: upgrade code to use n threads 2015-05-18 16:56:44 +02:00
GSCaptureDlg.cpp Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCaptureDlg.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.cpp gsdx:clut: comment old unused clut code 2015-08-08 09:17:21 +02:00
GSClut.h gsdx:clut: comment old unused clut code 2015-08-08 09:17:21 +02:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp Update the variable name to suit the game's original name and change to accurate region of the game. 2015-07-06 00:59:35 +05:30
GSCrc.h Update the variable name to suit the game's original name and change to accurate region of the game. 2015-07-06 00:59:35 +05:30
GSDevice.cpp gsdx-debug: print memory usage of all textures pools 2015-07-10 22:35:26 +02:00
GSDevice.h gsdx-debug: print memory usage of all textures pools 2015-07-10 22:35:26 +02:00
GSDevice9.cpp gsdx: check null pointer when doing a texture clear 2015-08-04 19:26:17 +02:00
GSDevice9.h gsdx: rename too much sr to sRect 2015-05-21 09:48:15 +02:00
GSDevice11.cpp gsdx: check null pointer when doing a texture clear 2015-08-04 19:26:17 +02:00
GSDevice11.h GSDX: Removal of Nvidia hack. 2015-05-28 21:41:02 +01:00
GSDeviceDX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceDX.h gsdx: Clean up Wild Arms hack cruft 2015-08-15 10:54:03 +01:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp gsdx-ogl: accelerate Cd - Cs * Alpha in sw blending 2015-08-16 18:12:34 +02:00
GSDeviceOGL.h gsdx-ogl: setup fbo to always write to first buffer 2015-08-15 20:06:34 +02:00
GSDeviceSW.cpp gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDeviceSW.h gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDialog.cpp opencl device selection in settings dialog 2014-12-02 00:16:34 +01:00
GSDialog.h opencl device selection in settings dialog 2014-12-02 00:16:34 +01:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x64.cpp Fix function definitions in GSDrawScanlineCodeGenerator.x64 2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingContext.h gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingEnvironment.h gsdx-debug: use hex number for texture pointer 2015-05-23 12:20:26 +02:00
GSDump.cpp gsdx-debug: add 2 extra frames in GS dump 2015-05-11 13:45:24 +02:00
GSDump.h gsdx-debug: add 2 extra frames in GS dump 2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp gsdx:linux: Fix tooltip and clarify/fix 2 labels 2015-08-15 09:53:48 +01:00
GSLinuxLogo.h gsdx-ogl: new logo 2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSLocalMemory.h gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSLzma.cpp gsdx-lzma: drop CONCAT flag 2015-05-19 13:14:18 +02:00
GSLzma.h ooups bad copy/past 2015-06-04 19:58:58 +02:00
GSPerfMon.cpp gsdx-linux: disable perf monitor on release build 2015-08-10 08:35:16 +02:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx-png: add a fixme message for 16 bits by channel image 2015-05-24 12:51:20 +02:00
GSPng.h gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
GSRasterizer.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSRasterizer.h gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
GSRenderer.cpp gsdx: lupin 3 fix, texture addressing outside the limits, only for sw and opencl yet 2015-08-04 13:27:08 +02:00
GSRenderer.h gsdx: lupin 3 fix, texture addressing outside the limits, only for sw and opencl yet 2015-08-04 13:27:08 +02:00
GSRendererCL.cpp gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSRendererCL.h gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
GSRendererCS.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSRendererCS.h gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSRendererDX.cpp gsdx: check null pointer when doing a texture clear 2015-08-04 19:26:17 +02:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp gsdx: GS kinds of support draw without framebuffer 2015-07-01 09:30:20 +02:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp Merge pull request #718 from PCSX2/depth-color-direct-write 2015-08-10 15:50:48 +02:00
GSRendererHW.h Update the variable name to suit the game's original name and change to accurate region of the game. 2015-07-06 00:59:35 +05:30
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp gsdx-ogl: accelerate Cd - Cs * Alpha in sw blending 2015-08-16 18:12:34 +02:00
GSRendererOGL.h gsdx-ogl: remove an useless variable 2015-08-15 20:06:34 +02:00
GSRendererSW.cpp gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSRendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetting.cpp gsdx: Clean up Wild Arms hack cruft 2015-08-15 10:54:03 +01:00
GSSetting.h gsdx-gui: Remove Aggressive CRC hack. 2015-07-30 18:24:28 +02:00
GSSettingsDlg.cpp gsdx-gui: Accurate blending unit for Windows. 2015-07-30 18:24:19 +02:00
GSSettingsDlg.h VS2015: Fix compilation 2015-08-04 22:16:04 +02:00
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp Update GSSetupPrimCodeGenerator for x86_64. 2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
GSShaderOGL.h gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
GSState.cpp gsdx: texture size reduction in sw mode, fixes Stolen, less memory usage in general. 2015-08-05 19:11:41 +02:00
GSState.h gsdx: lupin 3 fix, texture addressing outside the limits, only for sw and opencl yet 2015-08-04 13:27:08 +02:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.h gsdx-debug: print memory usage of all textures pools 2015-07-10 22:35:26 +02:00
GSTexture9.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureCache.cpp gsdx-ogl: add some comments for the future 2015-08-08 09:17:06 +02:00
GSTextureCache.h gsdx-debug: print memory usage of all textures pools 2015-07-10 22:35:26 +02:00
GSTextureCache9.cpp gsdx-tc: don't try to read a 0 pixels texture 2015-07-01 09:36:53 +02:00
GSTextureCache9.h gsdx-tc: add an option to avoid blow up dx :p 2015-07-01 09:30:20 +02:00
GSTextureCache11.cpp gsdx-tc: don't try to read a 0 pixels texture 2015-07-01 09:36:53 +02:00
GSTextureCache11.h gsdx-tc: add an option to avoid blow up dx :p 2015-07-01 09:30:20 +02:00
GSTextureCacheOGL.cpp gsdx-ogl: merge 2 log (too verbose otherwise) 2015-07-01 09:36:53 +02:00
GSTextureCacheOGL.h gsdx-tc: only clean RT in openGL 2015-07-01 09:36:54 +02:00
GSTextureCacheSW.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX 2014-07-15 01:47:26 -04:00
GSTextureFX11.cpp GSdx-DX: Rough port of texture switching from OGL 2015-07-01 09:30:20 +02:00
GSTextureFXOGL.cpp gsdx-ogl: drop useless parameter of OMSetDepthStencilState 2015-08-05 22:55:12 +02:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp gsdx-ogl: add some comments for the future 2015-08-08 09:17:06 +02:00
GSTextureOGL.h gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
GSTextureSW.cpp gsdx: plug the new PNG wrapper 2015-05-16 12:47:28 +02:00
GSTextureSW.h gsdx: plug the new PNG wrapper 2015-05-16 12:47:28 +02:00
GSThread.cpp gsdx-queue:add a new job dispatcher queue based on boost and C++11 2015-04-17 19:03:21 +02:00
GSThread.h gsdx: include some C++11 define for later 2015-04-17 19:03:21 +02:00
GSThread_CXX11.h gsdx-thread: add a CAPACITY parameter to GSJobQueue 2015-05-18 17:08:18 +02:00
GSUniformBufferOGL.h gsdx-ogl: try another implementation for uniform buffer 2015-08-15 20:06:34 +02:00
GSUtil.cpp gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
GSUtil.h gsdx-ocl: Add a ENABLE_OPENCL option 2014-12-02 00:16:35 +01:00
GSVector.cpp gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls. 2015-08-03 14:35:47 +02:00
GSVector.h gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls. 2015-08-03 14:35:47 +02:00
GSVertex.h gsdx-ogl: Use 32B strides for all VBO 2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h gsdx-ogl: extend device to support an offset for normal draw 2015-08-02 21:30:19 +02:00
GSVertexHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSVertexTrace.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSWnd.cpp gsdx-ogl: add glBindBufferRange function pointer 2015-08-15 20:06:34 +02:00
GSWnd.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndDX.cpp GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning 2013-06-16 02:48:16 +00:00
GSWndDX.h gsdx-ogl-wnd: multiple VS compilation fix. 2013-01-04 15:41:37 +00:00
GSWndEGL.cpp gsdx:EGL: prefer EGL over GLX + add some error messages 2015-08-13 08:48:05 +02:00
GSWndEGL.h gsdx-linux: Don't enable EGL by default 2015-05-11 15:33:40 +02:00
GSWndOGL.cpp purge GLES from GSdx ! 2015-05-01 20:02:17 +02:00
GSWndOGL.h purge GLES from GSdx ! 2015-05-01 20:02:17 +02:00
GSWndWGL.cpp gsdx: windows: Make GSReplay work for OpenGL 2015-07-15 20:40:47 +01:00
GSWndWGL.h gsdx: windows: Make GSReplay work for OpenGL 2015-07-15 20:40:47 +01:00
GSdx.cpp gsdx-ogl: extend cclip blending level with destination alpha blending 2015-07-31 09:45:28 +02:00
GSdx.def remove is_gsopen stuffs since old GUI is deprecated. 2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h gsdx-linux: add a new combo box to select the blend accuracy level 2015-07-30 18:21:00 +02:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc gsdx: Clean up Wild Arms hack cruft 2015-08-15 10:54:03 +01:00
GSdx.vcxproj Rename files. 2015-08-18 00:44:35 -04:00
GSdx.vcxproj.filters Rename files. 2015-08-18 00:44:35 -04:00
GSdx_vs2012.vcxproj add logo for Opengl renderer. 2015-05-28 01:34:51 +05:30
GSdx_vs2012.vcxproj.filters add logo for Opengl renderer. 2015-05-28 01:34:51 +05:30
boost_spsc_queue.hpp gsdx-queue: import spsc_queue of boost 2015-04-17 19:12:36 +02:00
config.h gsdx-linux: disable perf monitor on release build 2015-08-10 08:35:16 +02:00
linux_replay.cpp gsdx-replayer:linux: allow to use env variable as default parameter 2015-08-13 08:48:05 +02:00
resource.h gsdx-gui: Remove Aggressive CRC hack. 2015-07-30 18:24:28 +02:00
stdafx.cpp Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment 2015-06-05 20:31:14 +02:00
stdafx.h gsdx:linux: use unordered hash 2015-08-05 22:55:12 +02:00
targetver.h Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00