.. |
baseclasses
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GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
docs
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gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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glsl: oups forget to remove a line
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2015-05-10 10:39:23 +02:00 |
vsprops
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3rdparty/opencl
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2014-12-02 00:16:34 +01:00 |
xbyak
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gsdx: add bsd3 clause on gsdx xbyak files
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2014-04-13 10:06:52 +02:00 |
CMakeLists.txt
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cmake: properly add detection of lzma
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2015-05-17 22:08:10 +02:00 |
GLLoader.cpp
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Partially Revert "gsdx-ogl: drop support of GL_ARB_clear_texture extension"
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2015-05-16 00:31:25 +02:00 |
GLLoader.h
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Partially Revert "gsdx-ogl: drop support of GL_ARB_clear_texture extension"
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2015-05-16 00:31:25 +02:00 |
GLState.cpp
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gsdx-ogl: alpha bending equation/function are constant
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2015-05-05 11:20:25 +02:00 |
GLState.h
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gsdx-ogl: alpha bending equation/function are constant
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2015-05-05 11:20:25 +02:00 |
GPU.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPU.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GPURenderer.h
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUVertex.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
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gsdx-linux: add an option to enable/disable recording
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2015-05-19 13:14:18 +02:00 |
GS.h
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gcc:
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2013-04-14 10:48:50 +00:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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GSdx-linux-recorder: add various option to control it
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2015-05-18 19:57:21 +02:00 |
GSCapture.h
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gsdx-linux-recorder: upgrade code to use n threads
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2015-05-18 16:56:44 +02:00 |
GSCaptureDlg.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCaptureDlg.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSClut.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
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gsdx: crc hacks: few new crcs, few crcs region changes
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2015-05-07 15:57:50 +03:00 |
GSCrc.h
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Working on my backlog: GSdx CRC patches.
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2013-07-23 13:55:38 +00:00 |
GSDevice.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDevice.h
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gsdx: remove deprecated code
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2015-05-16 13:52:16 +02:00 |
GSDevice9.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDevice9.h
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDevice11.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDevice11.h
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDeviceDX.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceDX.h
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GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
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2013-02-12 10:57:48 +00:00 |
GSDeviceNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDeviceOGL.cpp
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gsdx-debug: remove old assert
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2015-05-18 16:45:38 +02:00 |
GSDeviceOGL.h
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gsdx-ogl: only open debug file once
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2015-05-17 14:43:56 +02:00 |
GSDeviceSW.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDeviceSW.h
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDialog.cpp
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opencl device selection in settings dialog
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2014-12-02 00:16:34 +01:00 |
GSDialog.h
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opencl device selection in settings dialog
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2014-12-02 00:16:34 +01:00 |
GSDirtyRect.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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Fix function definitions in GSDrawScanlineCodeGenerator.x64
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2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSDrawingContext.h
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gsdx-debug: debug stuff
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2015-05-08 19:28:17 +02:00 |
GSDrawingEnvironment.h
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gsdx-debug: dump all drawing register
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2015-05-16 11:16:33 +02:00 |
GSDump.cpp
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSDump.h
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSLinuxDialog.cpp
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gsdx-linux: add an option to enable/disable recording
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2015-05-19 13:14:18 +02:00 |
GSLinuxLogo.h
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license: again not yet perfect but much better
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2014-04-13 10:41:24 +02:00 |
GSLocalMemory.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSLocalMemory.h
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSLzma.cpp
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gsdx-lzma: drop CONCAT flag
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2015-05-19 13:14:18 +02:00 |
GSLzma.h
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gsdx-linux: add code to read xz file
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2015-05-17 22:08:10 +02:00 |
GSPerfMon.cpp
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gsdx-linux: Fix GSdx internal counter on linux
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2014-11-24 23:44:32 +01:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSPng.cpp
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gsdx-png: use array interface instead of set_pixel
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2015-05-18 17:25:14 +02:00 |
GSPng.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRasterizer.cpp
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRasterizer.h
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gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSRenderer.cpp
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSRenderer.h
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gsdx: use standard lock_guard instead of GSAutoLock
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2015-04-17 19:03:21 +02:00 |
GSRendererCL.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererCL.h
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gsdx-ocl: Add a ENABLE_OPENCL option
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2014-12-02 00:16:35 +01:00 |
GSRendererCS.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererCS.h
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gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSRendererDX.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSRendererDX.h
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GSdx:
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2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
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gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSRendererDX9.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
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2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
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gsdx-debug: improve tracing interface
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2015-05-17 13:05:08 +02:00 |
GSRendererHW.h
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gsdx: remove old code
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2015-05-08 19:28:16 +02:00 |
GSRendererNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
|
gsdx-ogl: optimize colclip 0
|
2015-05-17 13:05:08 +02:00 |
GSRendererOGL.h
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gsdx-ogl/linux: drop fba option
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2015-05-11 13:57:26 +02:00 |
GSRendererSW.cpp
|
gsdx: sed/dr/dRect/
|
2015-05-15 20:49:32 +02:00 |
GSRendererSW.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSScanlineEnvironment.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
gsdx-gui-linux: add some tooltips for the hw options
|
2015-05-11 14:12:41 +02:00 |
GSSetting.h
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gsdx-gui-linux: add some tooltips for the hw options
|
2015-05-11 14:12:41 +02:00 |
GSSettingsDlg.cpp
|
sync with GSdx.ini variable.(fix earlier typo)
|
2015-05-05 23:01:46 +05:30 |
GSSettingsDlg.h
|
replaced opencl.def with dynamic dll loading, god bless search and replace
|
2014-12-02 00:16:35 +01:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
Update GSSetupPrimCodeGenerator for x86_64.
|
2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx-debug: remove old assert
|
2015-05-18 16:45:38 +02:00 |
GSShaderOGL.h
|
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
|
2014-10-02 20:44:22 +02:00 |
GSState.cpp
|
gsdx: sed /st/sTex/
|
2015-05-15 20:45:31 +02:00 |
GSState.h
|
gsdx: Add an option to control auto skip of depth texture
|
2015-05-07 23:54:22 +02:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.h
|
gsdx-ogl: add a virtual GetID method for texture
|
2015-05-12 17:41:41 +02:00 |
GSTexture9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache.cpp
|
gsdx-debug: fix a crash in trace
|
2015-05-17 13:05:08 +02:00 |
GSTextureCache.h
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCache9.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCache9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache11.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCache11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheOGL.cpp
|
gsdx-debug: add some PERF info in trace
|
2015-05-17 13:05:08 +02:00 |
GSTextureCacheOGL.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheSW.cpp
|
gsdx: sed/o/off/
|
2015-05-15 20:40:09 +02:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
|
2014-07-15 01:47:26 -04:00 |
GSTextureFX11.cpp
|
GSdx: Just tidying up a few last things, to wrap up the AF changes.
|
2014-02-04 21:42:43 +00:00 |
GSTextureFXOGL.cpp
|
gsdx-ogl: don't force logz only on debug build
|
2015-05-18 07:24:26 +02:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureOGL.cpp
|
gsdx-ogl: use a local buffer to store offscreen texture
|
2015-05-18 11:29:04 +02:00 |
GSTextureOGL.h
|
gsdx-ogl: use a local buffer to store offscreen texture
|
2015-05-18 11:29:04 +02:00 |
GSTextureSW.cpp
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSTextureSW.h
|
gsdx: plug the new PNG wrapper
|
2015-05-16 12:47:28 +02:00 |
GSThread.cpp
|
gsdx-queue:add a new job dispatcher queue based on boost and C++11
|
2015-04-17 19:03:21 +02:00 |
GSThread.h
|
gsdx: include some C++11 define for later
|
2015-04-17 19:03:21 +02:00 |
GSThread_CXX11.h
|
gsdx-thread: add a CAPACITY parameter to GSJobQueue
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2015-05-18 17:08:18 +02:00 |
GSUniformBufferOGL.h
|
gsdx-ogl: update UBO hint
|
2015-05-11 12:35:41 +02:00 |
GSUtil.cpp
|
spu2x: declare exported function as stdcall
|
2015-04-17 18:24:23 +02:00 |
GSUtil.h
|
gsdx-ocl: Add a ENABLE_OPENCL option
|
2014-12-02 00:16:35 +01:00 |
GSVector.cpp
|
gcc: fix a couple of gcc warning (sign compare)
|
2014-05-06 09:25:00 +02:00 |
GSVector.h
|
gsdx: debug compilation fix
|
2014-11-11 20:54:34 +01:00 |
GSVertex.h
|
gsdx-ogl: Use 32B strides for all VBO
|
2014-10-02 20:44:22 +02:00 |
GSVertexArrayOGL.h
|
gsdx-ogl: protect PBO with fence
|
2015-05-15 18:32:47 +02:00 |
GSVertexHW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
|
GSdx: one more try to fix vs2010
|
2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
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gsdx: sed /st/sTex/
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2015-05-15 20:45:31 +02:00 |
GSVertexTrace.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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Partially Revert "gsdx-ogl: drop support of GL_ARB_clear_texture extension"
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2015-05-16 00:31:25 +02:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
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2013-06-16 02:48:16 +00:00 |
GSWndDX.h
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gsdx-ogl-wnd: multiple VS compilation fix.
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2013-01-04 15:41:37 +00:00 |
GSWndEGL.cpp
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndEGL.h
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndOGL.cpp
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndOGL.h
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndWGL.cpp
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gsdx-ogl: allow to control vsync on Windows
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2015-05-07 18:41:10 +02:00 |
GSWndWGL.h
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gsdx-ogl: allow to control vsync on Windows
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2015-05-07 18:41:10 +02:00 |
GSdx.cpp
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gsdx-gui-linux: support 3 states hack options
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2015-05-07 22:13:49 +02:00 |
GSdx.def
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pcsx2: improve the GS read fifo API
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2014-05-06 20:28:18 +02:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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gsdx-gui-linux: support 3 states hack options
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2015-05-07 22:13:49 +02:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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round offset UI explanation
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2015-05-05 00:29:00 +05:30 |
GSdx.vcxproj
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GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
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2014-01-09 21:51:42 +00:00 |
GSdx.vcxproj.filters
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gsdx ogl: various minor optimization.
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2013-08-05 20:25:25 +00:00 |
GSdx_vs2012.vcxproj
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Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
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2014-01-24 15:30:34 +00:00 |
GSdx_vs2012.vcxproj.filters
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Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
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2013-11-27 16:53:36 +00:00 |
GSdx_vs2013.vcxproj
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3rdparty/opencl
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2014-12-02 00:16:34 +01:00 |
GSdx_vs2013.vcxproj.filters
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
boost_spsc_queue.hpp
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gsdx-queue: import spsc_queue of boost
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2015-04-17 19:12:36 +02:00 |
config.h
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gsdx: plug the new PNG wrapper
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2015-05-16 12:47:28 +02:00 |
linux_replay.cpp
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gsdx ogl: Flush various pending work
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2013-10-24 20:54:27 +00:00 |
resource.h
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round offset UI explanation
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2015-05-05 00:29:00 +05:30 |
stdafx.cpp
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
stdafx.h
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gsdx-debug: add some PERF info in trace
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2015-05-17 13:05:08 +02:00 |
targetver.h
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license: again not yet perfect but much better
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2014-04-13 10:41:24 +02:00 |