..
CDVD
CDVD: Initialze all class members
2015-10-25 14:11:43 +05:30
DebugTools
pcsx2-debug: Initialize all class members
2015-10-25 10:11:18 +05:30
Docs
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
IPU
Removed redundant initialisation code (covered in the resets), reverted a little pointless shuffling.
2014-08-15 14:09:18 +01:00
Linux
gtk2: keyboard macro update
2014-12-10 22:09:21 +01:00
RDebug
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
System
pcsx2|common: use DESTRUCTOR_CATCHALL to catch exception in various destructor
2015-09-23 09:47:27 +02:00
Utilities
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
ZipTools
pcsx2|common: use DESTRUCTOR_CATCHALL to catch exception in various destructor
2015-09-23 09:47:27 +02:00
gui
pcsx2|utilities: Remove Windows wx2.8 code
2015-10-28 00:02:11 +00:00
ps2
IOP Counter/IRQ: Misc Counter and IRQ handling changes based on NoCash documents for PS1.
2015-10-16 00:48:26 +01:00
windows
pcsx2:windows: Fix stdout/stderr redirection
2015-10-28 19:27:15 +00:00
x86
pcsx2-ee: properly set the running variable
2015-10-28 14:25:12 +01:00
AsyncFileReader.h
pcsx2: init members in constructor
2015-09-23 09:47:27 +02:00
CMakeLists.txt
cmake: restore omit frame pointer optimization
2015-10-23 22:17:14 +02:00
COP0.cpp
pcsx2:interpreter: always false condition
2015-09-11 20:01:01 +02:00
COP0.h
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
COP2.cpp
VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
2012-04-07 01:48:34 +00:00
Cache.cpp
Fix a possibility for out of bound accesses in logging within Cache.cpp
2014-07-03 00:24:16 -04:00
Cache.h
Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
2011-02-17 21:27:24 +00:00
Common.h
* Redid the VIFunpacker's wrapped memory address detection (a bit more compact now)
2010-08-24 17:53:27 +00:00
Config.h
R5900: Add Overclock function for EE cycle rate.
2015-10-27 16:24:00 +05:30
Counters.cpp
VSync/EE Counters: Fixes for Fatal Fury BA 1 & Legendz Gekitou! Saga Battle
2015-10-16 00:38:04 +01:00
Counters.h
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
Dmac.h
GIF:
2014-02-26 22:34:02 +00:00
Dump.cpp
Make simplifcations in the disassembler optional
2014-08-19 15:45:50 +02:00
Dump.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Elfheader.cpp
pcsx2: Throw the exception
2015-10-07 00:37:40 +01:00
Elfheader.h
pcsx2: Pass IsoFile parameter by reference
2015-10-05 20:02:31 +01:00
FPU.cpp
Removed `using std::min/max` from PCH
2014-08-14 14:55:52 -07:00
FiFo.cpp
Removed `using std::min/max` from PCH
2014-08-14 14:55:52 -07:00
GS.cpp
GIF Unit: Stop multiple fires of FINISH IRQ's
2015-08-12 02:16:23 +01:00
GS.h
Remove some slow, redundant memcpy implementations: memcpy_const/memcpy_qwc/memcpy_aligned.
2014-08-27 13:13:48 +10:00
GSState.cpp
Refactoring:
2010-08-09 04:10:38 +00:00
GameDatabase.cpp
Simplified loops by declaring iterators with 'auto'
2014-08-10 01:48:57 -07:00
GameDatabase.h
pcsx2: replace wxStrtoul by ToUlong method
2014-09-27 11:50:31 +02:00
Gif.cpp
Removed `using std::min/max` from PCH
2014-08-14 14:55:52 -07:00
Gif.h
Path3 Masking: Games should no longer need the EE Timing fix. General fixes for Need for Speed Underground 2 and other games affected by the change. Hopefully Outrun and Terminator 3 will be ok now too, no promises (as i don't have the games)
2012-05-23 16:22:03 +00:00
Gif_Logger.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
Gif_Unit.cpp
GIF Unit: Stop multiple fires of FINISH IRQ's
2015-08-12 02:16:23 +01:00
Gif_Unit.h
GIF Unit: Stop multiple fires of FINISH IRQ's
2015-08-12 02:16:23 +01:00
Hardware.h
Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;)
2010-07-22 12:20:11 +00:00
Hw.cpp
Removed redundant initialisation code (covered in the resets), reverted a little pointless shuffling.
2014-08-15 14:09:18 +01:00
Hw.h
Initial work on getting further with PSX mode. Because the PSX rules!
2014-03-06 23:00:09 +00:00
HwRead.cpp
Removed `using std::min/max` from PCH
2014-08-14 14:55:52 -07:00
HwWrite.cpp
pcsx2/common: fix tons of warning spamming on clang
2014-07-05 00:08:48 +02:00
Interpreter.cpp
pcsx2:tlb:goemon: allocation can be called from 2 places
2014-12-12 22:25:56 +01:00
IopBios.cpp
pcsx2: add various default case statement
2014-07-12 12:59:23 +02:00
IopBios.h
partially revert c5d2343f51
2014-07-12 13:30:34 +02:00
IopCommon.h
You know that commit where I removed the GTE? Apparently I didn't.
2014-08-15 23:22:25 +01:00
IopCounters.cpp
IOP Counters: Silly error fixed.
2015-10-17 12:52:49 +01:00
IopCounters.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopDma.cpp
Initial work on getting further with PSX mode. Because the PSX rules!
2014-03-06 23:00:09 +00:00
IopDma.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopHw.cpp
IOP Counter/IRQ: Misc Counter and IRQ handling changes based on NoCash documents for PS1.
2015-10-16 00:48:26 +01:00
IopHw.h
Initial work on getting further with PSX mode. Because the PSX rules!
2014-03-06 23:00:09 +00:00
IopIrq.cpp
Tests with Grandia Extreme's debugger suggest that SBUS interrupts *never* fire.
2012-03-14 13:10:14 +00:00
IopMem.cpp
Remove redundant memzero_ptr. All compilers use SSE implementation anyway.
2014-08-17 23:23:55 +10:00
IopMem.h
newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
2010-11-15 14:05:02 +00:00
IopModuleNames.cpp
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
IopSio2.cpp
pcsx2: avoid couple of out-of-bounds access
2015-09-10 14:20:51 +02:00
IopSio2.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
MMI.cpp
eeInt: Fix logically dead code in PMFLH.
2015-10-04 13:34:37 +01:00
MTGS.cpp
pcsx2|common: use DESTRUCTOR_CATCHALL to catch exception in various destructor
2015-09-23 09:47:27 +02:00
MTVU.cpp
pcsx2|common: use DESTRUCTOR_CATCHALL to catch exception in various destructor
2015-09-23 09:47:27 +02:00
MTVU.h
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
Mdec.cpp
spu2-x: Misc Alsa stuff. Added a few missing files into the pcsx2 codeblocks project.
2010-10-13 09:15:54 +00:00
Mdec.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
Memory.cpp
pcsx2/common: fix tons of warning spamming on clang
2014-07-05 00:08:48 +02:00
Memory.h
Removes the usage of __LINUX__ define
2014-08-03 13:20:36 -05:00
MemoryTypes.h
newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
2010-11-15 14:05:02 +00:00
MultipartFileReader.cpp
Removed `using std::min/max` from PCH
2014-08-14 14:55:52 -07:00
NakedAsm.h
Removes the usage of __LINUX__ define
2014-08-03 13:20:36 -05:00
OutputIsoFile.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
Patch.cpp
pcsx2: auto_ptr is deprecated in favor of unique_ptr
2015-10-19 13:41:34 +02:00
Patch.h
patches: unify patch application verbosity
2015-02-21 16:19:24 +02:00
Patch_Memory.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
PathDefs.h
Help button/window in debugger (Windows only)
2014-03-23 13:27:48 +01:00
Pcsx2Config.cpp
Add option to enable/disable the filtering of the FolderMemoryCard.
2015-07-12 14:37:56 +02:00
PluginManager.cpp
Merge pull request #657 from turtleli/wxwidgets3_switch
2015-07-29 14:16:02 +02:00
Plugins.h
pcsx2: extend the size of plugin m_info array to avoid out-of-bounds
2015-09-25 21:00:16 +02:00
PrecompiledHeader.cpp
[copyright]
2010-07-08 16:40:44 +00:00
PrecompiledHeader.h
Removed `using std::min/max` from PCH
2014-08-14 14:55:52 -07:00
R3000A.cpp
Initial work on getting further with PSX mode. Because the PSX rules!
2014-03-06 23:00:09 +00:00
R3000A.h
newHostVM: improving error handling and memory management (WIP)
2010-10-28 13:14:18 +00:00
R3000AInterpreter.cpp
newHostVM:
2010-11-03 14:18:30 +00:00
R3000AOpcodeTables.cpp
Scrapped abortive GTE (PSX GPU) support so that certain people can stop fiddling with untestable code. We don't know whether the PS2 even has a hardware GTE and thanks to the miracle that is source control we can revive this module if needed.
2014-08-15 16:47:42 +01:00
R5900.cpp
pcsx2: init some variables
2015-07-10 22:35:26 +02:00
R5900.h
pcsx2: generate an exception when recompilation failed
2015-10-20 18:23:38 +02:00
R5900Exceptions.h
Mostly-new host exception system (host meaning the C++ / SEH exceptions, not the VM's PS2/MIPS exceptions). Main purpose is to make specifying diagnostic and end-user messages more sane. Secondary goal was to remove the need for C++ multiple and virtual inheritance, which are buggy in MSVC still, and problematic even when they aren't buggy.
2010-06-28 18:03:54 +00:00
R5900OpcodeImpl.cpp
pcsx2: print a nice message when SYSCALL 2 is called
2015-10-26 17:53:25 +01:00
R5900OpcodeTables.cpp
Fill in flags for most debugger relevant opcodes
2014-08-22 21:50:05 +02:00
R5900OpcodeTables.h
Fill in flags for most debugger relevant opcodes
2014-08-22 21:50:05 +02:00
SPR.cpp
Less verbose SPR stall control logging, avoids fps dives in ST:Voyager
2015-02-15 18:09:14 +01:00
SPR.h
Remove init procedures from Hw.cpp
2014-08-15 14:17:35 +10:00
SamplProf.h
pcsx2: don't use 0&& to remove code
2014-07-12 12:59:23 +02:00
SaveState.cpp
Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins.
2014-08-27 13:45:23 +10:00
SaveState.h
GIF Unit: Stop multiple fires of FINISH IRQ's
2015-08-12 02:16:23 +01:00
ShiftJisToUnicode.cpp
[copyright]
2010-07-09 15:36:09 +00:00
Sif.cpp
Remove init procedures from Hw.cpp
2014-08-15 14:17:35 +10:00
Sif.h
Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins.
2014-08-27 13:45:23 +10:00
Sif0.cpp
Sif: Limit/Mask transfer size to 1mb-16, thanks to jpd002 (Play!) for the fix!
2015-10-08 20:02:15 +01:00
Sif1.cpp
Sif: Limit/Mask transfer size to 1mb-16, thanks to jpd002 (Play!) for the fix!
2015-10-08 20:02:15 +01:00
Sifcmd.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Sio.cpp
Clear memory card ejection timeout when a game boots.
2015-07-12 14:38:14 +02:00
Sio.h
Clear memory card ejection timeout when a game boots.
2015-07-12 14:38:14 +02:00
SourceLog.cpp
pcsx2 i18n:
2011-02-25 18:16:53 +00:00
SysForwardDefs.h
dummy update to test the buildbot versioning
2015-01-29 15:14:00 +02:00
System.cpp
pcsx2|common: use DESTRUCTOR_CATCHALL to catch exception in various destructor
2015-09-23 09:47:27 +02:00
System.h
sVU: add an option to remove it
2015-01-06 23:45:43 +01:00
VU.h
microVU:
2013-03-11 21:54:05 +00:00
VU0.cpp
-Bumped savestate version, forgot to do that in my last commit.
2012-04-07 12:27:19 +00:00
VU0micro.cpp
VIF: EXPERIMENTAL, NOT SANITY CHECKED: Delayed VU execution until the next flush, mpg, microprogram call or (as a fallback) end of dma packet to deal with cases like MSCAL, UNPACK, MSCAL (expects the first program to receive the unpack data).
2012-09-05 20:13:50 +00:00
VU0microInterp.cpp
microVU:
2013-03-11 21:54:05 +00:00
VU1micro.cpp
VIF: EXPERIMENTAL, NOT SANITY CHECKED: Delayed VU execution until the next flush, mpg, microprogram call or (as a fallback) end of dma packet to deal with cases like MSCAL, UNPACK, MSCAL (expects the first program to receive the unpack data).
2012-09-05 20:13:50 +00:00
VU1microInterp.cpp
VU Interpreter: Fix uninitialized scalar variable Coverity CID #146964 .
2015-09-26 12:35:03 +01:00
VUflags.cpp
Refactoring:
2010-08-09 04:10:38 +00:00
VUflags.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
VUmicro.cpp
Add a dev notice for a tweak point with VU0 Macro/Micro updates.
2012-11-13 16:47:51 +00:00
VUmicro.h
pcsx2|common: use DESTRUCTOR_CATCHALL to catch exception in various destructor
2015-09-23 09:47:27 +02:00
VUmicroMem.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
VUops.cpp
pcsx2: avoid couple of out-of-bounds access
2015-09-10 14:20:51 +02:00
VUops.h
General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:
2010-08-27 03:21:16 +00:00
Vif.cpp
VIF MFifo: Simulate buffer filling time from Scratchpad.
2015-10-24 13:25:29 +01:00
Vif.h
VIF: Put in a check to make sure VIF doesn't break during a FIFO write.
2013-02-18 21:17:35 +00:00
Vif0_Dma.cpp
VIF-MFIFO: Fix for stalls on wait instructions, fixes Stuart Little 3
2015-06-27 22:47:44 +01:00
Vif1_Dma.cpp
VIF-MFIFO: Fix for stalls on wait instructions, fixes Stuart Little 3
2015-06-27 22:47:44 +01:00
Vif1_MFIFO.cpp
VIF MFifo: Simulate buffer filling time from Scratchpad.
2015-10-24 13:25:29 +01:00
Vif_Codes.cpp
Vif: Fixed logically dead code (not that it mattered)
2015-09-26 13:55:50 +01:00
Vif_Dma.h
Vif Unpacks: After further tests on the PS2, think i have these down.
2015-06-06 00:05:52 +01:00
Vif_Transfer.cpp
Removed `using std::min/max` from PCH
2014-08-14 14:55:52 -07:00
Vif_Unpack.cpp
Vif Unpacks: After further tests on the PS2, think i have these down.
2015-06-06 00:05:52 +01:00
Vif_Unpack.h
GCC compilation fixes.
2010-09-13 22:52:04 +00:00
cheatscpp.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
sif2.cpp
Removed `using std::min/max` from PCH
2014-08-14 14:55:52 -07:00
sio_internal.h
SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear!
2013-12-29 21:57:17 +00:00
vtlb.cpp
pcsx2-ee: properly set the running variable
2015-10-28 14:25:12 +01:00
vtlb.h
pcsx2: initialize members in constructor of objects
2015-09-23 09:47:27 +02:00