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PSX
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gsdx-gui: Properly grey out opencl device text when opencl is enabled, also some minor cleanup.
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2019-03-12 01:49:48 +01:00 |
Renderers
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gsdx-hw: Purge CastlevaniaCoD, CastlevaniaLoI, NanoBreaker crc hacks.
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2019-06-13 13:38:24 +02:00 |
Window
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gsdx-gui: update alpha stencil, crc hack level tooltips.
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2019-05-23 18:11:26 +02:00 |
docs
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gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend).
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2019-06-13 13:25:46 +02:00 |
vsprops
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GSdx: Remove d3d9.lib and d3d9.dll from common.props.
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2018-12-22 22:53:09 +01:00 |
xbyak
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gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu
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2017-04-01 11:14:18 +02:00 |
CMakeLists.txt
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gsdx: Move GSTexturecache files from Common to HW renderer.
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2019-02-11 18:18:02 +01:00 |
GS.cpp
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recording: Append copyright headers
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2019-04-21 00:45:44 +02:00 |
GS.h
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GSdx: Set some enum values correctly.
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2018-12-20 14:16:47 +01:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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gsdx: Defer vector initialisation to GS/GPUinit
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2016-07-27 23:34:14 +01:00 |
GSBlock.h
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gsdx: Defer vector initialisation to GS/GPUinit
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2016-07-27 23:34:14 +01:00 |
GSCapture.cpp
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baseclasses|gsdx: Move code from baseclasses to GSdx
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2018-04-29 02:19:17 +01:00 |
GSCapture.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSClut.cpp
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gsdx: Prefix std:: to min and max
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2017-09-08 09:56:28 +02:00 |
GSClut.h
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gsdx sw: handle the invalidation of the palette when written by the GS
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2016-09-03 00:21:56 +02:00 |
GSCodeBuffer.cpp
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GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
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2017-08-30 11:43:18 +02:00 |
GSCodeBuffer.h
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GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
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2017-08-30 11:43:18 +02:00 |
GSCrc.cpp
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gsdx-hw: Purge CastlevaniaCoD, CastlevaniaLoI, NanoBreaker crc hacks.
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2019-06-13 13:38:24 +02:00 |
GSCrc.h
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gsdx-hw: Purge CastlevaniaCoD, CastlevaniaLoI, NanoBreaker crc hacks.
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2019-06-13 13:38:24 +02:00 |
GSDrawingContext.cpp
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gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0,
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2019-05-31 13:50:28 +02:00 |
GSDrawingContext.h
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gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0,
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2019-05-31 13:50:28 +02:00 |
GSDrawingEnvironment.h
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gsdx: use correct format in printf
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2016-08-13 12:48:35 +02:00 |
GSDump.cpp
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gsdx:windows: Fix screenshot/GS dump path issues
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2018-07-23 00:51:02 +01:00 |
GSDump.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSLocalMemory.cpp
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GSdx: Purge Direct3D9 Render entirely. (#2762)
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2018-12-20 00:54:51 +01:00 |
GSLocalMemory.h
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gsdx: Prefix std:: to vector
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2017-09-08 09:56:28 +02:00 |
GSLzma.cpp
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gsdx: Prefix std:: to min and max
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2017-09-08 09:56:28 +02:00 |
GSLzma.h
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gsdx: Fix GS dump readback EOF handling
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2017-06-03 14:52:01 +02:00 |
GSPerfMon.cpp
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gsdx:freebsd: Fix compilation
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2016-05-21 13:34:18 +01:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSPng.cpp
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gsdx:windows: Fix screenshot/GS dump path issues
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2018-07-23 00:51:02 +01:00 |
GSPng.h
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gsdx: Prefix std:: to string and to_string
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2017-09-08 09:56:28 +02:00 |
GSState.cpp
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gsdx: Allow to save and restore drawing context
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2019-02-20 13:49:57 +01:00 |
GSState.h
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gsdx: Cleanup/update Wild Arms offset hack.
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2019-02-13 10:28:07 +01:00 |
GSTables.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSTables.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSThread.h
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gsdx: add atomic for transaction scope object
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2016-02-22 19:12:50 +01:00 |
GSThread_CXX11.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSUtil.cpp
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gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11.
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2019-01-26 16:13:07 +01:00 |
GSUtil.h
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gsdx: Prefix std:: to list
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2017-09-08 09:56:28 +02:00 |
GSVector.cpp
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gsdx: Defer vector initialisation to GS/GPUinit
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2016-07-27 23:34:14 +01:00 |
GSVector.h
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gsdx: split GSVector.h into smaller files
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2017-03-19 13:50:13 +01:00 |
GSVector4.h
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Add a few default functions in explicitly. (-Wdeprecated-copy)
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2019-05-11 19:18:18 -07:00 |
GSVector4i.h
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GSVector4i: Fix compare64 function.
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2018-11-26 10:01:10 +01:00 |
GSVector8.h
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gsdx: split GSVector.h into smaller files
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2017-03-19 13:50:13 +01:00 |
GSVector8i.h
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gsdx: split GSVector.h into smaller files
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2017-03-19 13:50:13 +01:00 |
GSdx.cpp
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gsdx-sw: Add an option to toggle auto flush on sw renderer.
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2019-05-02 15:35:55 +02:00 |
GSdx.def
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gsdx: remove the unused GSsetFrameLimit API
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2017-07-02 15:09:47 +02:00 |
GSdx.h
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gsdx-gui: Separate opengl and direct3d blending options.
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2019-04-23 15:24:04 +02:00 |
GSdx.rc
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gsdx-sw: Add an option to toggle auto flush on sw renderer.
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2019-05-02 15:35:55 +02:00 |
GSdx.vcxproj
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gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.
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2019-02-13 12:30:00 +01:00 |
GSdx.vcxproj.filters
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gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.
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2019-02-13 12:30:00 +01:00 |
config.h
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GSdx-TC: Fix load size calculation in target update
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2018-02-06 18:00:22 +05:30 |
linux_replay.cpp
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gsdx-replayer:linux: Fix strict-aliasing warnings
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2016-12-12 18:14:38 +00:00 |
resource.h
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gsdx-sw: Add an option to toggle auto flush on sw renderer.
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2019-05-02 15:35:55 +02:00 |
stdafx.cpp
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GSdx: Memory Wrapping Windows port
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2017-04-01 11:16:25 +02:00 |
stdafx.h
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gsdx hw: add API to manage sparse texture allocation
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2019-04-26 12:40:04 +02:00 |
targetver.h
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windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
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2016-03-13 13:41:16 +00:00 |