pcsx2/plugins/GSdx
lightningterror 5db24d4e4a gsdx-ogl: Adjust some gl debug logs.
Move Additional colclip info, dithering, FixedTEX0 to extra debug logs.
It will allow to keep track of more important stuff going on and they
can be enabled with ENABLE_EXTRA_LOG if needed.

Change context creation log type from stderr to stdout.
2020-06-14 00:02:26 +02:00
..
Renderers gsdx-ogl: Adjust some gl debug logs. 2020-06-14 00:02:26 +02:00
Window gsdx-ogl: Adjust some gl debug logs. 2020-06-14 00:02:26 +02:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res gsdx-hw: Add zclamping to ps/fs. 2020-06-06 23:56:41 +02:00
vsprops gsdx:windows: Use precise floating point behaviour 2020-05-07 19:30:29 +01:00
xbyak gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu 2017-04-01 11:14:18 +02:00
CMakeLists.txt gsdx: Remove psx/ps1 emulator compatibility. 2020-05-07 14:28:31 +02:00
GS.cpp gsdx: Bump gsdx version number to 1.2.0. 2020-03-19 20:27:42 +01:00
GS.h GSdx: Set some enum values correctly. 2018-12-20 14:16:47 +01:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSBlock.h gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSCapture.cpp baseclasses|gsdx: Move code from baseclasses to GSdx 2018-04-29 02:19:17 +01:00
GSCapture.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSClut.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSClut.h gsdx sw: handle the invalidation of the palette when written by the GS 2016-09-03 00:21:56 +02:00
GSCodeBuffer.cpp GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCodeBuffer.h GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCrc.cpp gsdx-hw: add crc id for The Getaway EU region. 2020-05-11 21:34:29 +02:00
GSCrc.h gsdx-hw: Remove GSC_DemonStone crc hack. 2020-01-23 01:22:23 +01:00
GSDrawingContext.cpp gsdx-ogl: Adjust some gl debug logs. 2020-06-14 00:02:26 +02:00
GSDrawingContext.h gsdx-sw: Remove s_n (draw number) parameter from GetSizeFixedTEX0. 2020-05-14 03:28:07 +02:00
GSDrawingEnvironment.h gsdx: use correct format in printf 2016-08-13 12:48:35 +02:00
GSDump.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSDump.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSLocalMemory.cpp GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GSLocalMemory.h gsdx: Prefix std:: to vector 2017-09-08 09:56:28 +02:00
GSLzma.cpp gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
GSLzma.h gsdx: Fix GS dump readback EOF handling 2017-06-03 14:52:01 +02:00
GSPerfMon.cpp gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx:windows: Fix screenshot/GS dump path issues 2018-07-23 00:51:02 +01:00
GSPng.h gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
GSState.cpp Merge pull request #3263 from tadanokojin/ridge-racer-v 2020-05-07 20:31:01 +01:00
GSState.h gsdx: Cleanup/update Wild Arms offset hack. 2019-02-13 10:28:07 +01:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSUtil.cpp gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11. 2019-01-26 16:13:07 +01:00
GSUtil.h gsdx: Prefix std:: to list 2017-09-08 09:56:28 +02:00
GSVector.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSVector.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4.h Add a few default functions in explicitly. (-Wdeprecated-copy) 2019-05-11 19:18:18 -07:00
GSVector4i.h GSVector4i: Fix compare64 function. 2018-11-26 10:01:10 +01:00
GSVector8.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector8i.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSdx.cpp GSdx: Dithering on Hardware 2020-05-16 21:53:17 +02:00
GSdx.def gsdx: Remove psx/ps1 emulator compatibility. 2020-05-07 14:28:31 +02:00
GSdx.h gsdx: Remove psx/ps1 emulator compatibility. 2020-05-07 14:28:31 +02:00
GSdx.rc gsdx: Remove psx/ps1 emulator compatibility. 2020-05-07 14:28:31 +02:00
GSdx.vcxproj gsdx: Remove psx/ps1 emulator compatibility. 2020-05-07 14:28:31 +02:00
GSdx.vcxproj.filters gsdx: Remove psx/ps1 emulator compatibility. 2020-05-07 14:28:31 +02:00
config.h GSdx-TC: Fix load size calculation in target update 2018-02-06 18:00:22 +05:30
linux_replay.cpp gsdx-replayer:linux: Fix strict-aliasing warnings 2016-12-12 18:14:38 +00:00
resource.h gsdx: Remove psx/ps1 emulator compatibility. 2020-05-07 14:28:31 +02:00
stdafx.cpp GSdx: Memory Wrapping Windows port 2017-04-01 11:16:25 +02:00
stdafx.h gsdx hw: add API to manage sparse texture allocation 2019-04-26 12:40:04 +02:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00