mirror of https://github.com/PCSX2/pcsx2.git
gsdx:windows: Use precise floating point behaviour
Fast floating point behaviour can optimise out handling for special floating point values e.g. NaNs. As GSdx needs to handle NaNs in a few places, precise floating point behaviour should be used instead. Fixes a flashlight regression in Silent Hill 2/3 that was caused by VS2019 optimising out NaN handling.
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<ItemDefinitionGroup>
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<ClCompile>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Precise</FloatingPointModel>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<WarningLevel>Level4</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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