gsdx:windows: Use precise floating point behaviour

Fast floating point behaviour can optimise out handling for special
floating point values e.g. NaNs. As GSdx needs to handle NaNs in a few
places, precise floating point behaviour should be used instead.

Fixes a flashlight regression in Silent Hill 2/3 that was caused by
VS2019 optimising out NaN handling.
This commit is contained in:
Jonathan Li 2020-04-12 07:04:20 +01:00
parent 5c60f66890
commit 16431653e4
1 changed files with 1 additions and 1 deletions

View File

@ -8,7 +8,7 @@
<ItemDefinitionGroup>
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointModel>Precise</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>