mirror of https://github.com/PCSX2/pcsx2.git
298 lines
8.2 KiB
CMake
298 lines
8.2 KiB
CMake
# Check that people use the good file
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if(NOT TOP_CMAKE_WAS_SOURCED)
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message(FATAL_ERROR "
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You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
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It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
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endif()
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# plugin name (no version number to ease future version bump and bisect)
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set(Output GSdx)
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set(CommonFlags
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-fno-operator-names # because Xbyak uses and()/xor()/or()/not() function
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-Wno-unknown-pragmas
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-Wno-parentheses
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-Wunused-variable # __dummy variable need to be investigated
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)
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# The next two need to be looked at, but spam really badly in gcc 8.
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# Largely class alignment in GSDevice.h and memcpy in GSVector*.h.
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if(GCC_VERSION VERSION_EQUAL "8.0" OR GCC_VERSION VERSION_GREATER "8.0")
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set(CommonFlags
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${CommonFlags}
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-Wno-class-memaccess
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-Wno-packed-not-aligned
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)
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endif()
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if(USE_ICC)
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set(CommonFlags "${CommonFlags} -restrict")
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endif()
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set(GSdxFinalFlags ${CommonFlags})
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if(CMAKE_COMPILER_IS_GNUCXX)
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# Newer version default to a correct ABI
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if (${GCC_VERSION} VERSION_LESS "5.1")
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set(GSdxFinalFlags ${GSdxFinalFlags} -fabi-version=6)
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endif()
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endif()
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if(XDG_STD)
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set(GSdxFinalFlags ${GSdxFinalFlags} -DXDG_STD)
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endif()
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if(EGL_API AND EGL_FOUND)
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set(GSdxFinalFlags ${GSdxFinalFlags} -DEGL_SUPPORTED)
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endif()
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if(OPENCL_FOUND)
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set(GSdxFinalFlags ${GSdxFinalFlags} -DENABLE_OPENCL)
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endif()
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set(GSdxSources
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GS.cpp
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GSAlignedClass.cpp
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GSBlock.cpp
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GSCapture.cpp
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GSClut.cpp
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GSCodeBuffer.cpp
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GSCrc.cpp
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GSDrawingContext.cpp
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GSDump.cpp
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GSLocalMemory.cpp
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GSLzma.cpp
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GSPerfMon.cpp
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GSPng.cpp
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GSState.cpp
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GSTables.cpp
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GSUtil.cpp
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GSVector.cpp
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GSdx.cpp
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GSdxResources.cpp
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stdafx.cpp
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Renderers/Common/GSDevice.cpp
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Renderers/Common/GSDirtyRect.cpp
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Renderers/Common/GSFunctionMap.cpp
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Renderers/Common/GSOsdManager.cpp
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Renderers/Common/GSRenderer.cpp
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Renderers/Common/GSTexture.cpp
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Renderers/Common/GSVertexTrace.cpp
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Renderers/Null/GSDeviceNull.cpp
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Renderers/Null/GSRendererNull.cpp
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Renderers/Null/GSTextureNull.cpp
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Renderers/HW/GSHwHack.cpp
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Renderers/HW/GSRendererHW.cpp
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Renderers/HW/GSTextureCache.cpp
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Renderers/SW/GSDrawScanline.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx2.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x86.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx2.cpp
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Renderers/SW/GSRasterizer.cpp
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Renderers/SW/GSRendererSW.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x64.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x64.avx.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x64.avx2.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x86.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x86.avx.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x86.avx2.cpp
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Renderers/SW/GSTextureCacheSW.cpp
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Renderers/SW/GSTextureSW.cpp
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Renderers/OpenGL/GLLoader.cpp
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Renderers/OpenGL/GLState.cpp
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Renderers/OpenGL/GSDeviceOGL.cpp
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Renderers/OpenGL/GSRendererOGL.cpp
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Renderers/OpenGL/GSShaderOGL.cpp
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Renderers/OpenGL/GSTextureCacheOGL.cpp
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Renderers/OpenGL/GSTextureOGL.cpp
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Renderers/OpenCL/GSRendererCL.cpp
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Window/GSSetting.cpp
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Window/GSWnd.cpp
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)
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set(GSdxHeaders
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config.h
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GSAlignedClass.h
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GSBlock.h
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GSCapture.h
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GSClut.h
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GSCodeBuffer.h
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GSCrc.h
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GSDrawingContext.h
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GSDrawingEnvironment.h
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GSDump.h
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GSdx.h
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GSdxResources.h
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GS.h
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GSLocalMemory.h
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GSLzma.h
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GSPerfMon.h
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GSPng.h
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GSState.h
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GSTables.h
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GSThread_CXX11.h
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GSThread.h
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GSUtil.h
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GSVector.h
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GSVector4.h
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GSVector4i.h
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GSVector8.h
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GSVector8i.h
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stdafx.h
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Renderers/Common/GSDevice.h
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Renderers/Common/GSDirtyRect.h
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Renderers/Common/GSFastList.h
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Renderers/Common/GSFunctionMap.h
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Renderers/Common/GSOsdManager.h
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Renderers/Common/GSRenderer.h
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Renderers/Common/GSTexture.h
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Renderers/Common/GSVertex.h
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Renderers/Common/GSVertexList.h
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Renderers/Common/GSVertexTrace.h
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Renderers/Null/GSDeviceNull.h
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Renderers/Null/GSRendererNull.h
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Renderers/Null/GSTextureNull.h
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Renderers/HW/GSRendererHW.h
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Renderers/HW/GSTextureCache.h
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Renderers/HW/GSVertexHW.h
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Renderers/SW/GSDrawScanlineCodeGenerator.h
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Renderers/SW/GSDrawScanline.h
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Renderers/SW/GSRasterizer.h
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Renderers/SW/GSRendererSW.h
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Renderers/SW/GSScanlineEnvironment.h
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Renderers/SW/GSSetupPrimCodeGenerator.h
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Renderers/SW/GSTextureCacheSW.h
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Renderers/SW/GSTextureSW.h
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Renderers/SW/GSVertexSW.h
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Renderers/OpenGL/GLLoader.h
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Renderers/OpenGL/GLState.h
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Renderers/OpenGL/GSDeviceOGL.h
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Renderers/OpenGL/GSRendererOGL.h
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Renderers/OpenGL/GSShaderOGL.h
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Renderers/OpenGL/GSTextureCacheOGL.h
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Renderers/OpenGL/GSTextureOGL.h
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Renderers/OpenGL/GSUniformBufferOGL.h
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Renderers/OpenGL/GSVertexArrayOGL.h
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Renderers/OpenCL/GSRendererCL.h
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Window/GSCaptureDlg.h
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Window/GSDialog.h
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Window/GSSetting.h
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Window/GSSettingsDlg.h
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Window/GSWnd.h
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xbyak/xbyak.h
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xbyak/xbyak_mnemonic.h
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xbyak/xbyak_util.h
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)
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if(Windows)
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LIST(APPEND GSdxSources
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Renderers/DX11/GSDevice11.cpp
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Window/GSDialog.cpp
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Renderers/DX11/GSRendererDX11.cpp
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Renderers/DX11/GSTexture11.cpp
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Renderers/DX11/GSTextureCache11.cpp
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Renderers/DX11/GSTextureFX11.cpp
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GSVertexList.cpp
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Renderers/SW/GSVertexSW.cpp
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Window/GSCaptureDlg.cpp
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Window/GSSettingsDlg.cpp
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Window/GSWndDX.cpp
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Window/GSWndWGL.cpp
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)
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LIST(APPEND GSdxHeaders
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Renderers/DX11/GSDevice11.h
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Renderers/DX11/GSRendererDX11.h
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Renderers/DX11/GSTexture11.h
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Renderers/DX11/GSTextureCache11.h
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Window/GSWndDX.h
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Window/GSWndWGL.h
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resource.h
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targetver.h
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)
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else()
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LIST(APPEND GSdxSources
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Window/GSLinuxDialog.cpp
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Window/GSWndOGL.cpp
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Window/GSWndEGL.cpp
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)
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LIST(APPEND GSdxHeaders
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Window/GSWndEGL.h
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Window/GSWndOGL.h
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)
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endif()
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set(GSdxFinalSources
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${GSdxSources}
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${GSdxHeaders}
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)
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set(GSdxFinalLibs
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${X11_LIBRARIES}
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${OPENGL_LIBRARIES}
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${GTK2_LIBRARIES}
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${LIBC_LIBRARIES}
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${PNG_LIBRARIES}
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${FREETYPE_LIBRARIES}
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${LIBLZMA_LIBRARIES}
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)
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if(EGL_API AND EGL_FOUND)
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set(GSdxFinalLibs ${GSdxFinalLibs} ${EGL_LIBRARIES} ${X11_XCB_LIBRARIES})
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endif()
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if(USE_VTUNE)
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set(GSdxFinalLibs ${GSdxFinalLibs} ${VTUNE_LIBRARIES})
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endif()
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if(OPENCL_FOUND)
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set(GSdxFinalLibs ${GSdxFinalLibs} ${OPENCL_LIBRARIES})
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endif()
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set(RESOURCE_FILES
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res/logo-ogl.bmp
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res/fxaa.fx
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res/tfx.cl
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res/glsl/common_header.glsl
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res/glsl/convert.glsl
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res/glsl/interlace.glsl
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res/glsl/merge.glsl
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res/glsl/shadeboost.glsl
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res/glsl/tfx_fs.glsl
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res/glsl/tfx_vgs.glsl)
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add_custom_glib_res("GSdxResources" "gsdx-res.xml" "GSdx_res" ${RESOURCE_FILES})
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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if(BUILTIN_GS)
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add_pcsx2_lib(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
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else()
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if (DISABLE_ADVANCE_SIMD)
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# Don't append -SSE2 on the first build to keep same name as SIMD build
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add_pcsx2_plugin("${Output}" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
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add_pcsx2_plugin("${Output}-SSE4" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mssse3 -msse4 -msse4.1")
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add_pcsx2_plugin("${Output}-AVX2" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mavx -mavx2 -mbmi -mbmi2")
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else()
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add_pcsx2_plugin(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
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endif()
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endif()
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################################### Replay Loader
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if(BUILD_REPLAY_LOADERS)
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set(Replay pcsx2_GSReplayLoader)
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set(GSdxReplayLoaderFinalSources
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linux_replay.cpp
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)
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add_pcsx2_executable(${Replay} "${GSdxReplayLoaderFinalSources}" "${LIBC_LIBRARIES}" "${GSdxFinalFlags}")
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endif(BUILD_REPLAY_LOADERS)
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