pcsx2/plugins/GSdx
lightningterror 481a884d25 GSdx - dx9: Edit Alpha Correction (FBA) tooltip.
Can cause graphical glitches in some games.
2017-09-06 18:05:21 +02:00
..
PSX gsdx: store vsync state into an integer 2017-07-02 15:14:45 +02:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res glsl: reduce geometry shader complexity 2017-07-12 22:04:03 +02:00
vsprops windows: Link GSdx to liblzma (xz) 2017-06-03 14:52:01 +02:00
xbyak gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu 2017-04-01 11:14:18 +02:00
CMakeLists.txt GSdx GSFastList: Introducing the custom container template class. 2017-08-30 11:43:18 +02:00
GLLoader.cpp GSdx-ogl: Fix GSdx crashing on Intel igpus 2017-09-06 17:14:21 +02:00
GLLoader.h gsdx: only print once OpenGL status message 2017-05-11 22:35:31 +02:00
GLState.cpp gsdx ogl: use an invalid value for stencil state 2016-10-14 19:01:18 +02:00
GLState.h gsdx ogl: only print an error when VRAM is low 2016-07-09 11:43:28 +02:00
GS.cpp gsdx: store vsync state into an integer 2017-07-02 15:14:45 +02:00
GS.h GSdx: Implement SYNCV register bitfields 2017-05-24 13:44:52 +02:00
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSBlock.h gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSCapture.cpp gsdx:windows: Fix deprecated ATL attributes warning 2017-01-13 23:52:25 +00:00
GSCapture.h gsdx: Fix minor user visible typos 2017-01-13 23:52:02 +00:00
GSCaptureDlg.cpp gsdx:windows: Change m_colorspace to INT_PTR 2016-07-23 02:19:28 +01:00
GSCaptureDlg.h gsdx:windows: Change m_colorspace to INT_PTR 2016-07-23 02:19:28 +01:00
GSClut.cpp Whoops, over zealous with removing things. 2017-01-09 22:37:15 +00:00
GSClut.h gsdx sw: handle the invalidation of the palette when written by the GS 2016-09-03 00:21:56 +02:00
GSCodeBuffer.cpp GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCodeBuffer.h GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
GSCrc.cpp GSdx: Add missing CRC for GT3 2017-08-16 17:35:32 +05:30
GSCrc.h GSdx: Remove Dirge Of Cerberus CRC hack 2017-04-21 11:13:27 +02:00
GSDevice.cpp GSdx GSDevice: Using FastList instead of std::list. Using range loops (correctly). Using auto instead of declaring iterator type. 2017-08-30 11:43:18 +02:00
GSDevice.h GSdx GSDevice: Using FastList instead of std::list. Using range loops (correctly). Using auto instead of declaring iterator type. 2017-08-30 11:43:18 +02:00
GSDevice9.cpp gsdx: store vsync state into an integer 2017-07-02 15:14:45 +02:00
GSDevice9.h gsdx: store vsync state into an integer 2017-07-02 15:14:45 +02:00
GSDevice11.cpp GSdx GSDevice11: Fix unsigned warning under VS2015 with DEBUG build enabled. 2017-08-30 11:43:18 +02:00
GSDevice11.h GSdx-D3D11: Avoid undefined behavior in swapchain 2017-08-25 22:40:42 +01:00
GSDeviceDX.cpp Revert "gsdx:windows: Fix Windows 7 compile" 2016-05-29 14:33:58 +01:00
GSDeviceDX.h GSdx: Unscale Point and Line Direct3D11 port 2017-04-01 11:16:25 +02:00
GSDeviceNull.cpp gsdx: use shared_ptr instead of raw GSWnd* 2017-02-26 19:09:16 +01:00
GSDeviceNull.h gsdx: use shared_ptr instead of raw GSWnd* 2017-02-26 19:09:16 +01:00
GSDeviceOGL.cpp glsl: extension must be declared first 2017-08-12 15:37:29 +02:00
GSDeviceOGL.h gsdx ogl: handle float integral coordinate for depth sampling 2017-07-12 22:03:47 +02:00
GSDialog.cpp GSdx: Improve robustness of ComboBoxInit() 2017-02-01 11:29:38 +00:00
GSDialog.h gsdx: Generic GSSetting 2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp GSdx GSDirtyRect: std::vector instead of std::list, to speedup linear scan. Improved const-ness. Using range loop. 2017-08-30 11:43:18 +02:00
GSDirtyRect.h GSdx GSDirtyRect: std::vector instead of std::list, to speedup linear scan. Improved const-ness. Using range loop. 2017-08-30 11:43:18 +02:00
GSDrawScanline.cpp gsdx: use = default instead of trivial constructor/destructor 2017-05-13 10:38:35 +02:00
GSDrawScanline.h gsdx: use = default instead of trivial constructor/destructor 2017-05-13 10:38:35 +02:00
GSDrawScanlineCodeGenerator.cpp gsdx sw: port code to the new constant object 2016-11-24 23:03:26 +01:00
GSDrawScanlineCodeGenerator.h gsdx sw: port code to the new constant object 2016-11-24 23:03:26 +01:00
GSDrawScanlineCodeGenerator.x64.avx.cpp GSDX: Cleanup warnings on MSVC (#1694) 2016-12-21 23:21:07 +00:00
GSDrawScanlineCodeGenerator.x64.avx2.cpp gsdx sw: port code to the new constant object 2016-11-24 23:03:26 +01:00
GSDrawScanlineCodeGenerator.x64.cpp gsdx sw JIT: dynamically select SSE41 at runtime even on SSE2 build (scanline) 2016-11-19 17:00:33 +01:00
GSDrawScanlineCodeGenerator.x86.avx.cpp GSDX: Cleanup warnings on MSVC (#1694) 2016-12-21 23:21:07 +00:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp gsdx sw: port code to the new constant object 2016-11-24 23:03:26 +01:00
GSDrawScanlineCodeGenerator.x86.cpp GSDX: Cleanup warnings on MSVC (#1694) 2016-12-21 23:21:07 +00:00
GSDrawingContext.cpp gsdx sw: help debug 2016-09-03 00:10:23 +02:00
GSDrawingContext.h gsdx debug: dump mipmap register could be useful now :) 2016-09-25 20:00:51 +02:00
GSDrawingEnvironment.h gsdx: use correct format in printf 2016-08-13 12:48:35 +02:00
GSDump.cpp GSdx: Cleanup warnings on MSVC 2017-06-29 16:48:50 +02:00
GSDump.h unix: Remove LZMA_SUPPORTED define 2017-06-03 14:52:01 +02:00
GSFastList.h GSdx GSFastList: Introducing the custom container template class. 2017-08-30 11:43:18 +02:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h gsdx: use range loop instead of for_each 2017-01-30 17:58:39 +01:00
GSHwHack.cpp GSdx: Adjust CRC for DBZ BT3 2017-07-26 20:19:44 +02:00
GSLinuxDialog.cpp gsdx linux: port to latest GTK3 API 2017-05-13 10:39:06 +02:00
GSLocalMemory.cpp GSdx GSLocalMemory: Reserve space required in the std::vector before adding elements to it. 2017-08-30 11:43:18 +02:00
GSLocalMemory.h gsdx sw: always enable the gs memory wrapping emulation 2017-04-21 10:53:05 +02:00
GSLzma.cpp GSdx: Cleanup warnings on MSVC 2017-06-29 16:48:50 +02:00
GSLzma.h gsdx: Fix GS dump readback EOF handling 2017-06-03 14:52:01 +02:00
GSOsdManager.cpp CP update 2017-01-26 17:12:13 +01:00
GSOsdManager.h Revert "Update Copyright notices/disclaimers 2017" 2017-01-26 17:12:13 +01:00
GSPerfMon.cpp gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx: fix warning: variable ‘success’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered] 2017-01-11 18:23:34 +01:00
GSPng.h gsdx: Make GSJobQueue non-inheritable 2016-12-08 01:18:17 +00:00
GSRasterizer.cpp gsdx sw: rcp introduce bad rounding on the grandient 2017-03-05 10:53:07 +01:00
GSRasterizer.h gsdx: Make GSJobQueue non-inheritable 2016-12-08 01:18:17 +00:00
GSRenderer.cpp gsdx: store vsync state into an integer 2017-07-02 15:14:45 +02:00
GSRenderer.h gsdx: store vsync state into an integer 2017-07-02 15:14:45 +02:00
GSRendererCL.cpp gsdx ogl: use load resource to load shader 2017-04-12 18:09:06 +02:00
GSRendererCL.h gsdx cl: fix various compilation issues and a couple of warnings 2017-01-24 19:38:31 +01:00
GSRendererCS.cpp gsdx: use vector of char as shader container 2017-04-12 18:09:06 +02:00
GSRendererCS.h GSdx: Direct3D port of HPO special/V2 2017-04-01 11:16:25 +02:00
GSRendererDX.cpp GSdx: Add merge sprite hack to GSdx hacks dialog 2017-04-01 11:16:25 +02:00
GSRendererDX.h GSdx: Unscale Point and Line Direct3D11 port 2017-04-01 11:16:25 +02:00
GSRendererDX9.cpp GSdx: Unscale Point and Line Direct3D11 port 2017-04-01 11:16:25 +02:00
GSRendererDX9.h GSdx: Unscale Point and Line Direct3D11 port 2017-04-01 11:16:25 +02:00
GSRendererDX11.cpp gsdx:d3d11: Fix incorrect geometry shader use 2017-06-13 01:11:45 +01:00
GSRendererDX11.h GSdx: Unscale Point and Line Direct3D11 port 2017-04-01 11:16:25 +02:00
GSRendererHW.cpp GSdx-HW: Move scaling code to separate subroutine 2017-06-04 17:10:25 +02:00
GSRendererHW.h gsdx: Fix variable initialisation issue 2017-06-05 01:12:41 +01:00
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererOGL.cpp gsdx ogl: handle float integral coordinate for depth sampling 2017-07-12 22:03:47 +02:00
GSRendererOGL.h GSdx: Add merge sprite hack to GSdx hacks dialog 2017-04-01 11:16:25 +02:00
GSRendererSW.cpp psx|spu2x|gsdx: shift negative value is undefined in C standard 2017-04-30 21:20:23 +02:00
GSRendererSW.h gsdx sw: do const q division in ConvertVertexBuffer 2017-03-10 20:45:14 +01:00
GSScanlineEnvironment.h gsdx: defer GSScanlineConstantData init 2016-11-28 19:40:25 +01:00
GSSetting.cpp GSdx - dx9: Edit Alpha Correction (FBA) tooltip. 2017-09-06 18:05:21 +02:00
GSSetting.h gsdx ogl: use load resource to load shader 2017-04-12 18:09:06 +02:00
GSSettingsDlg.cpp GSdx-Windows: Grey out OSD and Shader Configuration 2017-08-31 21:11:43 +05:30
GSSettingsDlg.h gsdx: split texture filtering option 2017-03-10 18:05:34 +01:00
GSSetupPrimCodeGenerator.cpp gsdx sw: port code to the new constant object 2016-11-24 23:03:26 +01:00
GSSetupPrimCodeGenerator.h gsdx sw: port code to the new constant object 2016-11-24 23:03:26 +01:00
GSSetupPrimCodeGenerator.x64.avx.cpp CP update 2017-01-26 17:12:13 +01:00
GSSetupPrimCodeGenerator.x64.avx2.cpp CP update 2017-01-26 17:12:13 +01:00
GSSetupPrimCodeGenerator.x64.cpp gsdx sw: port code to the new constant object 2016-11-24 23:03:26 +01:00
GSSetupPrimCodeGenerator.x86.avx.cpp gsdx sw: port code to the new constant object 2016-11-24 23:03:26 +01:00
GSSetupPrimCodeGenerator.x86.avx2.cpp gsdx sw: port code to the new constant object 2016-11-24 23:03:26 +01:00
GSSetupPrimCodeGenerator.x86.cpp gsdx sw: port code to the new constant object 2016-11-24 23:03:26 +01:00
GSShaderOGL.cpp gsdx ogl: use load resource to load shader 2017-04-12 18:09:06 +02:00
GSShaderOGL.h gsdx ogl: use load resource to load shader 2017-04-12 18:09:06 +02:00
GSState.cpp GSdx: Rework framebuffer height calculation 2017-07-13 17:53:29 +02:00
GSState.h gsdx: remove the unused GSsetFrameLimit API 2017-07-02 15:09:47 +02:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSTexture.h gsdx mipmap:ogl: add capabilities to automatically generate mipmap layer 2016-10-13 20:16:38 +02:00
GSTexture9.cpp gsdx mipmap: extend texture/cache to support a layer parameter 2016-10-13 20:16:38 +02:00
GSTexture9.h gsdx mipmap: extend texture/cache to support a layer parameter 2016-10-13 20:16:38 +02:00
GSTexture11.cpp gsdx mipmap: extend texture/cache to support a layer parameter 2016-10-13 20:16:38 +02:00
GSTexture11.h gsdx mipmap: extend texture/cache to support a layer parameter 2016-10-13 20:16:38 +02:00
GSTextureCache.cpp GSdx GSTextureCache: Using FastList instead of std::list. Various other improvements. 2017-08-30 11:43:18 +02:00
GSTextureCache.h GSdx GSTextureCache: Using FastList instead of std::list. Various other improvements. 2017-08-30 11:43:18 +02:00
GSTextureCache9.cpp gsdx: Skip texture cache read if any dimension is 0 2016-11-09 22:39:53 +00:00
GSTextureCache9.h gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache11.cpp gsdx: Skip texture cache read if any dimension is 0 2016-11-09 22:39:53 +00:00
GSTextureCache11.h gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCacheOGL.cpp gsdx: Skip texture cache read if any dimension is 0 2016-11-09 22:39:53 +00:00
GSTextureCacheOGL.h Merge pull request #1222 from PCSX2/gsdx-black-fmv 2016-04-21 09:25:36 +02:00
GSTextureCacheSW.cpp GSdx GSTextureCacheSW: Ported erase iterator trick. Using FastList instead of std::list. Using range loops. Using more efficient erase pattern. 2017-08-30 11:43:18 +02:00
GSTextureCacheSW.h GSdx GSTextureCacheSW: Ported erase iterator trick. Using FastList instead of std::list. Using range loops. Using more efficient erase pattern. 2017-08-30 11:43:18 +02:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp gsdx: use vector of char as shader container 2017-04-12 18:09:06 +02:00
GSTextureFX11.cpp gsdx: use vector of char as shader container 2017-04-12 18:09:06 +02:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx mipmap: extend texture/cache to support a layer parameter 2016-10-13 20:16:38 +02:00
GSTextureOGL.cpp gsdx ogl: Deleted objects are automatically unbound/unmapped 2017-04-08 14:40:54 +02:00
GSTextureOGL.h gsdx mipmap:ogl: add capabilities to automatically generate mipmap layer 2016-10-13 20:16:38 +02:00
GSTextureSW.cpp gsdx mipmap: extend texture/cache to support a layer parameter 2016-10-13 20:16:38 +02:00
GSTextureSW.h gsdx mipmap: extend texture/cache to support a layer parameter 2016-10-13 20:16:38 +02:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h gsdx: Don't use atomic for exit variable 2017-01-07 13:54:45 +01:00
GSUniformBufferOGL.h gsdx ogl: Deleted objects are automatically unbound/unmapped 2017-04-08 14:40:54 +02:00
GSUtil.cpp gsdx: defer init of GSUtil global object 2017-05-21 14:39:22 +02:00
GSUtil.h gsdx: defer init of GSUtil global object 2017-05-21 14:39:22 +02:00
GSVector.cpp gsdx: Defer vector initialisation to GS/GPUinit 2016-07-27 23:34:14 +01:00
GSVector.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector4i.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector8.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVector8i.h gsdx: split GSVector.h into smaller files 2017-03-19 13:50:13 +01:00
GSVertex.h gsdx: Add color component to OGL shaders 2016-10-14 18:13:20 +02:00
GSVertexArrayOGL.h gsdx ogl: Deleted objects are automatically unbound/unmapped 2017-04-08 14:40:54 +02:00
GSVertexHW.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSVertexTrace.cpp gsdx ogl: improve ST/Q precision 2017-03-11 00:24:38 +01:00
GSVertexTrace.h gsdx ogl: improve ST/Q precision 2017-03-11 00:24:38 +01:00
GSWnd.cpp gsdx:ogl: Call swap interval function on rendering thread 2017-08-30 21:08:54 +01:00
GSWnd.h gsdx:ogl: Call swap interval function on rendering thread 2017-08-30 21:08:54 +01:00
GSWndDX.cpp gsdx: reduce the complexity on window creation 2017-02-26 19:09:16 +01:00
GSWndDX.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSWndEGL.cpp gsdx:ogl: Call swap interval function on rendering thread 2017-08-30 21:08:54 +01:00
GSWndEGL.h gsdx:ogl: Call swap interval function on rendering thread 2017-08-30 21:08:54 +01:00
GSWndOGL.cpp gsdx:ogl: Call swap interval function on rendering thread 2017-08-30 21:08:54 +01:00
GSWndOGL.h gsdx:ogl: Call swap interval function on rendering thread 2017-08-30 21:08:54 +01:00
GSWndWGL.cpp gsdx:ogl: Call swap interval function on rendering thread 2017-08-30 21:08:54 +01:00
GSWndWGL.h gsdx:ogl: Call swap interval function on rendering thread 2017-08-30 21:08:54 +01:00
GSdx.cpp GSDX: Remove redundant parenthesis from combobox text 2017-05-07 19:31:37 +01:00
GSdx.def gsdx: remove the unused GSsetFrameLimit API 2017-07-02 15:09:47 +02:00
GSdx.h gsdx: use vector of char as shader container 2017-04-12 18:09:06 +02:00
GSdx.rc GSDX: Add missing grayouts to Shadeboost options 2017-05-07 19:31:37 +01:00
GSdx.vcxproj GSdx GSFastList: Introducing the custom container template class. 2017-08-30 11:43:18 +02:00
GSdx.vcxproj.filters GSdx GSFastList: Introducing the custom container template class. 2017-08-30 11:43:18 +02:00
boost_spsc_queue.hpp gsdx: Avoid "using namespace std" in spsc queue 2017-03-21 00:10:35 +00:00
config.h GSdx: Remove useless check and add debug messages 2017-01-30 15:29:28 +01:00
linux_replay.cpp gsdx-replayer:linux: Fix strict-aliasing warnings 2016-12-12 18:14:38 +00:00
resource.h GSDX: Add missing grayouts to Shadeboost options 2017-05-07 19:31:37 +01:00
stdafx.cpp GSdx: Memory Wrapping Windows port 2017-04-01 11:16:25 +02:00
stdafx.h gsdx: Fix uptr size on Windows x64 build 2017-04-29 23:22:02 +01:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00