.. |
PSX
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gsdx: store vsync state into an integer
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2017-07-02 15:14:45 +02:00 |
docs
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gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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glsl: reduce geometry shader complexity
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2017-07-12 22:04:03 +02:00 |
vsprops
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windows: Link GSdx to liblzma (xz)
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2017-06-03 14:52:01 +02:00 |
xbyak
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gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu
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2017-04-01 11:14:18 +02:00 |
CMakeLists.txt
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GSdx GSFastList: Introducing the custom container template class.
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2017-08-30 11:43:18 +02:00 |
GLLoader.cpp
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GSdx-ogl: Fix GSdx crashing on Intel igpus
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2017-09-06 17:14:21 +02:00 |
GLLoader.h
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gsdx: only print once OpenGL status message
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2017-05-11 22:35:31 +02:00 |
GLState.cpp
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gsdx ogl: use an invalid value for stencil state
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2016-10-14 19:01:18 +02:00 |
GLState.h
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gsdx ogl: only print an error when VRAM is low
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2016-07-09 11:43:28 +02:00 |
GS.cpp
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gsdx: store vsync state into an integer
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2017-07-02 15:14:45 +02:00 |
GS.h
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GSdx: Implement SYNCV register bitfields
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2017-05-24 13:44:52 +02:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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gsdx: Defer vector initialisation to GS/GPUinit
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2016-07-27 23:34:14 +01:00 |
GSBlock.h
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gsdx: Defer vector initialisation to GS/GPUinit
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2016-07-27 23:34:14 +01:00 |
GSCapture.cpp
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gsdx:windows: Fix deprecated ATL attributes warning
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2017-01-13 23:52:25 +00:00 |
GSCapture.h
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gsdx: Fix minor user visible typos
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2017-01-13 23:52:02 +00:00 |
GSCaptureDlg.cpp
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gsdx:windows: Change m_colorspace to INT_PTR
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2016-07-23 02:19:28 +01:00 |
GSCaptureDlg.h
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gsdx:windows: Change m_colorspace to INT_PTR
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2016-07-23 02:19:28 +01:00 |
GSClut.cpp
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Whoops, over zealous with removing things.
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2017-01-09 22:37:15 +00:00 |
GSClut.h
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gsdx sw: handle the invalidation of the palette when written by the GS
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2016-09-03 00:21:56 +02:00 |
GSCodeBuffer.cpp
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GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
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2017-08-30 11:43:18 +02:00 |
GSCodeBuffer.h
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GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
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2017-08-30 11:43:18 +02:00 |
GSCrc.cpp
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GSdx: Add missing CRC for GT3
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2017-08-16 17:35:32 +05:30 |
GSCrc.h
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GSdx: Remove Dirge Of Cerberus CRC hack
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2017-04-21 11:13:27 +02:00 |
GSDevice.cpp
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GSdx GSDevice: Using FastList instead of std::list. Using range loops (correctly). Using auto instead of declaring iterator type.
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2017-08-30 11:43:18 +02:00 |
GSDevice.h
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GSdx GSDevice: Using FastList instead of std::list. Using range loops (correctly). Using auto instead of declaring iterator type.
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2017-08-30 11:43:18 +02:00 |
GSDevice9.cpp
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gsdx: store vsync state into an integer
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2017-07-02 15:14:45 +02:00 |
GSDevice9.h
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gsdx: store vsync state into an integer
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2017-07-02 15:14:45 +02:00 |
GSDevice11.cpp
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GSdx GSDevice11: Fix unsigned warning under VS2015 with DEBUG build enabled.
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2017-08-30 11:43:18 +02:00 |
GSDevice11.h
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GSdx-D3D11: Avoid undefined behavior in swapchain
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2017-08-25 22:40:42 +01:00 |
GSDeviceDX.cpp
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Revert "gsdx:windows: Fix Windows 7 compile"
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2016-05-29 14:33:58 +01:00 |
GSDeviceDX.h
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GSdx: Unscale Point and Line Direct3D11 port
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2017-04-01 11:16:25 +02:00 |
GSDeviceNull.cpp
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gsdx: use shared_ptr instead of raw GSWnd*
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2017-02-26 19:09:16 +01:00 |
GSDeviceNull.h
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gsdx: use shared_ptr instead of raw GSWnd*
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2017-02-26 19:09:16 +01:00 |
GSDeviceOGL.cpp
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glsl: extension must be declared first
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2017-08-12 15:37:29 +02:00 |
GSDeviceOGL.h
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gsdx ogl: handle float integral coordinate for depth sampling
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2017-07-12 22:03:47 +02:00 |
GSDialog.cpp
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GSdx: Improve robustness of ComboBoxInit()
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2017-02-01 11:29:38 +00:00 |
GSDialog.h
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gsdx: Generic GSSetting
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2016-01-18 23:59:27 +01:00 |
GSDirtyRect.cpp
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GSdx GSDirtyRect: std::vector instead of std::list, to speedup linear scan. Improved const-ness. Using range loop.
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2017-08-30 11:43:18 +02:00 |
GSDirtyRect.h
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GSdx GSDirtyRect: std::vector instead of std::list, to speedup linear scan. Improved const-ness. Using range loop.
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2017-08-30 11:43:18 +02:00 |
GSDrawScanline.cpp
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gsdx: use = default instead of trivial constructor/destructor
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2017-05-13 10:38:35 +02:00 |
GSDrawScanline.h
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gsdx: use = default instead of trivial constructor/destructor
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2017-05-13 10:38:35 +02:00 |
GSDrawScanlineCodeGenerator.cpp
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
GSDrawScanlineCodeGenerator.h
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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GSDX: Cleanup warnings on MSVC (#1694)
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2016-12-21 23:21:07 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx2.cpp
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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gsdx sw JIT: dynamically select SSE41 at runtime even on SSE2 build (scanline)
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2016-11-19 17:00:33 +01:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSDX: Cleanup warnings on MSVC (#1694)
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2016-12-21 23:21:07 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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GSDX: Cleanup warnings on MSVC (#1694)
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2016-12-21 23:21:07 +00:00 |
GSDrawingContext.cpp
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gsdx sw: help debug
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2016-09-03 00:10:23 +02:00 |
GSDrawingContext.h
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gsdx debug: dump mipmap register could be useful now :)
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2016-09-25 20:00:51 +02:00 |
GSDrawingEnvironment.h
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gsdx: use correct format in printf
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2016-08-13 12:48:35 +02:00 |
GSDump.cpp
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GSdx: Cleanup warnings on MSVC
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2017-06-29 16:48:50 +02:00 |
GSDump.h
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unix: Remove LZMA_SUPPORTED define
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2017-06-03 14:52:01 +02:00 |
GSFastList.h
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GSdx GSFastList: Introducing the custom container template class.
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2017-08-30 11:43:18 +02:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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gsdx: use range loop instead of for_each
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2017-01-30 17:58:39 +01:00 |
GSHwHack.cpp
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GSdx: Adjust CRC for DBZ BT3
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2017-07-26 20:19:44 +02:00 |
GSLinuxDialog.cpp
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gsdx linux: port to latest GTK3 API
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2017-05-13 10:39:06 +02:00 |
GSLocalMemory.cpp
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GSdx GSLocalMemory: Reserve space required in the std::vector before adding elements to it.
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2017-08-30 11:43:18 +02:00 |
GSLocalMemory.h
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gsdx sw: always enable the gs memory wrapping emulation
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2017-04-21 10:53:05 +02:00 |
GSLzma.cpp
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GSdx: Cleanup warnings on MSVC
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2017-06-29 16:48:50 +02:00 |
GSLzma.h
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gsdx: Fix GS dump readback EOF handling
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2017-06-03 14:52:01 +02:00 |
GSOsdManager.cpp
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CP update
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2017-01-26 17:12:13 +01:00 |
GSOsdManager.h
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Revert "Update Copyright notices/disclaimers 2017"
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2017-01-26 17:12:13 +01:00 |
GSPerfMon.cpp
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gsdx:freebsd: Fix compilation
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2016-05-21 13:34:18 +01:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSPng.cpp
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gsdx: fix warning: variable ‘success’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered]
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2017-01-11 18:23:34 +01:00 |
GSPng.h
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gsdx: Make GSJobQueue non-inheritable
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2016-12-08 01:18:17 +00:00 |
GSRasterizer.cpp
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gsdx sw: rcp introduce bad rounding on the grandient
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2017-03-05 10:53:07 +01:00 |
GSRasterizer.h
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gsdx: Make GSJobQueue non-inheritable
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2016-12-08 01:18:17 +00:00 |
GSRenderer.cpp
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gsdx: store vsync state into an integer
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2017-07-02 15:14:45 +02:00 |
GSRenderer.h
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gsdx: store vsync state into an integer
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2017-07-02 15:14:45 +02:00 |
GSRendererCL.cpp
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gsdx ogl: use load resource to load shader
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2017-04-12 18:09:06 +02:00 |
GSRendererCL.h
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gsdx cl: fix various compilation issues and a couple of warnings
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2017-01-24 19:38:31 +01:00 |
GSRendererCS.cpp
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gsdx: use vector of char as shader container
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2017-04-12 18:09:06 +02:00 |
GSRendererCS.h
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GSdx: Direct3D port of HPO special/V2
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2017-04-01 11:16:25 +02:00 |
GSRendererDX.cpp
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GSdx: Add merge sprite hack to GSdx hacks dialog
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2017-04-01 11:16:25 +02:00 |
GSRendererDX.h
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GSdx: Unscale Point and Line Direct3D11 port
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2017-04-01 11:16:25 +02:00 |
GSRendererDX9.cpp
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GSdx: Unscale Point and Line Direct3D11 port
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2017-04-01 11:16:25 +02:00 |
GSRendererDX9.h
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GSdx: Unscale Point and Line Direct3D11 port
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2017-04-01 11:16:25 +02:00 |
GSRendererDX11.cpp
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gsdx:d3d11: Fix incorrect geometry shader use
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2017-06-13 01:11:45 +01:00 |
GSRendererDX11.h
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GSdx: Unscale Point and Line Direct3D11 port
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2017-04-01 11:16:25 +02:00 |
GSRendererHW.cpp
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GSdx-HW: Move scaling code to separate subroutine
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2017-06-04 17:10:25 +02:00 |
GSRendererHW.h
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gsdx: Fix variable initialisation issue
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2017-06-05 01:12:41 +01:00 |
GSRendererNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
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gsdx tc: re-implement frame lookup
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2016-04-04 21:30:37 +02:00 |
GSRendererOGL.cpp
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gsdx ogl: handle float integral coordinate for depth sampling
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2017-07-12 22:03:47 +02:00 |
GSRendererOGL.h
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GSdx: Add merge sprite hack to GSdx hacks dialog
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2017-04-01 11:16:25 +02:00 |
GSRendererSW.cpp
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psx|spu2x|gsdx: shift negative value is undefined in C standard
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2017-04-30 21:20:23 +02:00 |
GSRendererSW.h
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gsdx sw: do const q division in ConvertVertexBuffer
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2017-03-10 20:45:14 +01:00 |
GSScanlineEnvironment.h
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gsdx: defer GSScanlineConstantData init
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2016-11-28 19:40:25 +01:00 |
GSSetting.cpp
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GSdx - dx9: Edit Alpha Correction (FBA) tooltip.
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2017-09-06 18:05:21 +02:00 |
GSSetting.h
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gsdx ogl: use load resource to load shader
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2017-04-12 18:09:06 +02:00 |
GSSettingsDlg.cpp
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GSdx-Windows: Grey out OSD and Shader Configuration
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2017-08-31 21:11:43 +05:30 |
GSSettingsDlg.h
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gsdx: split texture filtering option
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2017-03-10 18:05:34 +01:00 |
GSSetupPrimCodeGenerator.cpp
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
GSSetupPrimCodeGenerator.h
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
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CP update
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2017-01-26 17:12:13 +01:00 |
GSSetupPrimCodeGenerator.x64.avx2.cpp
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CP update
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2017-01-26 17:12:13 +01:00 |
GSSetupPrimCodeGenerator.x64.cpp
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
GSSetupPrimCodeGenerator.x86.cpp
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
GSShaderOGL.cpp
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gsdx ogl: use load resource to load shader
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2017-04-12 18:09:06 +02:00 |
GSShaderOGL.h
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gsdx ogl: use load resource to load shader
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2017-04-12 18:09:06 +02:00 |
GSState.cpp
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GSdx: Rework framebuffer height calculation
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2017-07-13 17:53:29 +02:00 |
GSState.h
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gsdx: remove the unused GSsetFrameLimit API
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2017-07-02 15:09:47 +02:00 |
GSTables.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSTables.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSTexture.h
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gsdx mipmap:ogl: add capabilities to automatically generate mipmap layer
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2016-10-13 20:16:38 +02:00 |
GSTexture9.cpp
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gsdx mipmap: extend texture/cache to support a layer parameter
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2016-10-13 20:16:38 +02:00 |
GSTexture9.h
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gsdx mipmap: extend texture/cache to support a layer parameter
|
2016-10-13 20:16:38 +02:00 |
GSTexture11.cpp
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gsdx mipmap: extend texture/cache to support a layer parameter
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2016-10-13 20:16:38 +02:00 |
GSTexture11.h
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gsdx mipmap: extend texture/cache to support a layer parameter
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2016-10-13 20:16:38 +02:00 |
GSTextureCache.cpp
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GSdx GSTextureCache: Using FastList instead of std::list. Various other improvements.
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2017-08-30 11:43:18 +02:00 |
GSTextureCache.h
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GSdx GSTextureCache: Using FastList instead of std::list. Various other improvements.
|
2017-08-30 11:43:18 +02:00 |
GSTextureCache9.cpp
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gsdx: Skip texture cache read if any dimension is 0
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2016-11-09 22:39:53 +00:00 |
GSTextureCache9.h
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gsdx tc: implement a read function of Source texture
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2016-04-04 21:29:31 +02:00 |
GSTextureCache11.cpp
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gsdx: Skip texture cache read if any dimension is 0
|
2016-11-09 22:39:53 +00:00 |
GSTextureCache11.h
|
gsdx tc: implement a read function of Source texture
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2016-04-04 21:29:31 +02:00 |
GSTextureCacheOGL.cpp
|
gsdx: Skip texture cache read if any dimension is 0
|
2016-11-09 22:39:53 +00:00 |
GSTextureCacheOGL.h
|
Merge pull request #1222 from PCSX2/gsdx-black-fmv
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2016-04-21 09:25:36 +02:00 |
GSTextureCacheSW.cpp
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GSdx GSTextureCacheSW: Ported erase iterator trick. Using FastList instead of std::list. Using range loops. Using more efficient erase pattern.
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2017-08-30 11:43:18 +02:00 |
GSTextureCacheSW.h
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GSdx GSTextureCacheSW: Ported erase iterator trick. Using FastList instead of std::list. Using range loops. Using more efficient erase pattern.
|
2017-08-30 11:43:18 +02:00 |
GSTextureFX.cpp
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
gsdx: use vector of char as shader container
|
2017-04-12 18:09:06 +02:00 |
GSTextureFX11.cpp
|
gsdx: use vector of char as shader container
|
2017-04-12 18:09:06 +02:00 |
GSTextureNull.cpp
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gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
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gsdx mipmap: extend texture/cache to support a layer parameter
|
2016-10-13 20:16:38 +02:00 |
GSTextureOGL.cpp
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gsdx ogl: Deleted objects are automatically unbound/unmapped
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2017-04-08 14:40:54 +02:00 |
GSTextureOGL.h
|
gsdx mipmap:ogl: add capabilities to automatically generate mipmap layer
|
2016-10-13 20:16:38 +02:00 |
GSTextureSW.cpp
|
gsdx mipmap: extend texture/cache to support a layer parameter
|
2016-10-13 20:16:38 +02:00 |
GSTextureSW.h
|
gsdx mipmap: extend texture/cache to support a layer parameter
|
2016-10-13 20:16:38 +02:00 |
GSThread.h
|
gsdx: add atomic for transaction scope object
|
2016-02-22 19:12:50 +01:00 |
GSThread_CXX11.h
|
gsdx: Don't use atomic for exit variable
|
2017-01-07 13:54:45 +01:00 |
GSUniformBufferOGL.h
|
gsdx ogl: Deleted objects are automatically unbound/unmapped
|
2017-04-08 14:40:54 +02:00 |
GSUtil.cpp
|
gsdx: defer init of GSUtil global object
|
2017-05-21 14:39:22 +02:00 |
GSUtil.h
|
gsdx: defer init of GSUtil global object
|
2017-05-21 14:39:22 +02:00 |
GSVector.cpp
|
gsdx: Defer vector initialisation to GS/GPUinit
|
2016-07-27 23:34:14 +01:00 |
GSVector.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
GSVector4.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
GSVector4i.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
GSVector8.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
GSVector8i.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
GSVertex.h
|
gsdx: Add color component to OGL shaders
|
2016-10-14 18:13:20 +02:00 |
GSVertexArrayOGL.h
|
gsdx ogl: Deleted objects are automatically unbound/unmapped
|
2017-04-08 14:40:54 +02:00 |
GSVertexHW.h
|
gsdx: Use alignas instead of __aligned
|
2016-05-21 13:23:11 +01:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
|
GSdx: one more try to fix vs2010
|
2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
|
gsdx: Use alignas instead of __aligned
|
2016-05-21 13:23:11 +01:00 |
GSVertexTrace.cpp
|
gsdx ogl: improve ST/Q precision
|
2017-03-11 00:24:38 +01:00 |
GSVertexTrace.h
|
gsdx ogl: improve ST/Q precision
|
2017-03-11 00:24:38 +01:00 |
GSWnd.cpp
|
gsdx:ogl: Call swap interval function on rendering thread
|
2017-08-30 21:08:54 +01:00 |
GSWnd.h
|
gsdx:ogl: Call swap interval function on rendering thread
|
2017-08-30 21:08:54 +01:00 |
GSWndDX.cpp
|
gsdx: reduce the complexity on window creation
|
2017-02-26 19:09:16 +01:00 |
GSWndDX.h
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSWndEGL.cpp
|
gsdx:ogl: Call swap interval function on rendering thread
|
2017-08-30 21:08:54 +01:00 |
GSWndEGL.h
|
gsdx:ogl: Call swap interval function on rendering thread
|
2017-08-30 21:08:54 +01:00 |
GSWndOGL.cpp
|
gsdx:ogl: Call swap interval function on rendering thread
|
2017-08-30 21:08:54 +01:00 |
GSWndOGL.h
|
gsdx:ogl: Call swap interval function on rendering thread
|
2017-08-30 21:08:54 +01:00 |
GSWndWGL.cpp
|
gsdx:ogl: Call swap interval function on rendering thread
|
2017-08-30 21:08:54 +01:00 |
GSWndWGL.h
|
gsdx:ogl: Call swap interval function on rendering thread
|
2017-08-30 21:08:54 +01:00 |
GSdx.cpp
|
GSDX: Remove redundant parenthesis from combobox text
|
2017-05-07 19:31:37 +01:00 |
GSdx.def
|
gsdx: remove the unused GSsetFrameLimit API
|
2017-07-02 15:09:47 +02:00 |
GSdx.h
|
gsdx: use vector of char as shader container
|
2017-04-12 18:09:06 +02:00 |
GSdx.rc
|
GSDX: Add missing grayouts to Shadeboost options
|
2017-05-07 19:31:37 +01:00 |
GSdx.vcxproj
|
GSdx GSFastList: Introducing the custom container template class.
|
2017-08-30 11:43:18 +02:00 |
GSdx.vcxproj.filters
|
GSdx GSFastList: Introducing the custom container template class.
|
2017-08-30 11:43:18 +02:00 |
boost_spsc_queue.hpp
|
gsdx: Avoid "using namespace std" in spsc queue
|
2017-03-21 00:10:35 +00:00 |
config.h
|
GSdx: Remove useless check and add debug messages
|
2017-01-30 15:29:28 +01:00 |
linux_replay.cpp
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gsdx-replayer:linux: Fix strict-aliasing warnings
|
2016-12-12 18:14:38 +00:00 |
resource.h
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GSDX: Add missing grayouts to Shadeboost options
|
2017-05-07 19:31:37 +01:00 |
stdafx.cpp
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GSdx: Memory Wrapping Windows port
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2017-04-01 11:16:25 +02:00 |
stdafx.h
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gsdx: Fix uptr size on Windows x64 build
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2017-04-29 23:22:02 +01:00 |
targetver.h
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windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
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2016-03-13 13:41:16 +00:00 |