gsdx ogl: use an invalid value for stencil state

Fix shadow in WWE Smackdown Vs Raw 2006
This commit is contained in:
Gregory Hainaut 2016-10-14 19:01:18 +02:00
parent 51c64fcbe6
commit 25e76d0564
1 changed files with 1 additions and 1 deletions

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@ -77,7 +77,7 @@ namespace GLState {
stencil = false;
stencil_func = 0;
stencil_pass = 0;
stencil_pass = 0xFFFF; // Note 0 is valid (GL_ZERO)
ubo = 0;