..
CDVD
Make the CDVD speedhack safer by excluding full seek delays.
2011-12-05 07:58:11 +00:00
DebugTools
PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise.
2011-02-01 01:24:37 +00:00
Docs
Fixing a few problems with the docs. /trunk commit.
2011-04-08 22:33:07 +00:00
IPU
IPU bug fix by Shalma, well spotted ;p
2011-11-01 18:44:34 +00:00
Linux
codeblock: add gtk include file and remove some define
2011-06-13 16:47:46 +00:00
RDebug
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
System
Big gif transfer code rewrite!
2011-07-24 13:02:50 +00:00
Utilities
Changed the FastFormatString functions into nifty little classes that use TLS for their buffer workspaces. Result: a fully concurrent printf with zero malloc/free overhead. Use the pxsFmt macro for them -- which is a fully working alternative to wxsFormat().
2010-08-03 22:18:19 +00:00
ZipTools
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
gui
gsdx: linux compilation fix. Gcc don't support same name for variable and template parameter
2012-02-06 18:16:49 +00:00
ps2
Get some PSX mode logging to work again. We currently freeze with it reading the GPU_STATUS register as all 0.
2011-08-29 18:32:27 +00:00
windows
microVU:
2011-10-15 08:26:59 +00:00
x86
microVU:
2011-11-07 10:20:56 +00:00
3rdparty
Linux: Make the build system even more hackish, to avoid issues with AC_OUTPUT and automake 1.11.
2009-06-07 07:13:54 +00:00
CMakeLists.txt
i18n: add more fallback for some languages (thanks to pg)
2011-12-21 20:27:03 +00:00
COP0.cpp
Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
2011-02-26 01:18:56 +00:00
COP0.h
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
COP2.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Cache.cpp
Minor EE Cache emulation changes (No fixes)
2011-04-30 22:19:20 +00:00
Cache.h
Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
2011-02-17 21:27:24 +00:00
Common.h
* Redid the VIFunpacker's wrapped memory address detection (a bit more compact now)
2010-08-24 17:53:27 +00:00
Config.h
Morphed the Hotwheels hack into a gamefix to be safe!
2011-08-29 23:05:22 +00:00
Counters.cpp
Adjusted VSync to work more like the PS2 does it, also involves a small change which "might" sold some half screen issues. Fixed a couple of counter log bugs too (caused it to crash when EE Counter logs were enabled)
2011-05-05 22:22:45 +00:00
Counters.h
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
Dmac.h
- Standardized DMA Source chains, all DMA's now act exactly the same (within reason) Explanation for this in Hw.cpp. Consequently this fixed a hack id done for FFX videos (Not the one there is a game fix for)
2010-11-19 16:29:28 +00:00
Dump.cpp
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
Dump.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Elfheader.cpp
Various console log changes. Made it a bit more colorful, too :)
2011-03-22 01:38:13 +00:00
Elfheader.h
Reload disc info as needed, gets some "codebreaker" ELF which switches to the normal boot sequence after a while closer to working.
2010-05-28 12:13:51 +00:00
FPU.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
FiFo.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
GS.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
GS.h
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
GSState.cpp
Refactoring:
2010-08-09 04:10:38 +00:00
GameDatabase.cpp
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
GameDatabase.h
* Fix patches, which were broken in r3398 (they weren't being applied).
2010-07-07 07:41:44 +00:00
Gif.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Gif.h
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Gif_Logger.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Gif_Unit.cpp
Added a workaround for the savestate freeze bug in Gust games when the MTVU speedhack is active.
2011-12-29 17:08:17 +00:00
Gif_Unit.h
Morphed the Hotwheels hack into a gamefix to be safe!
2011-08-29 23:05:22 +00:00
Hardware.h
Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;)
2010-07-22 12:20:11 +00:00
Hw.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Hw.h
Minor cleanups for the new virtual memory alloc/reserve system:
2010-12-30 06:21:07 +00:00
HwRead.cpp
Added GameFix for Transformers and Test Drive Unlimited to solve the slow booting issue, Test Drive is now playable at least :P. Also tidied up a small bit of VIF DIRECT/HL, no functional changes made.
2011-04-30 18:30:31 +00:00
HwWrite.cpp
Let's keep the warning log in :p
2011-08-29 18:57:58 +00:00
Interpreter.cpp
newHostVM:
2010-11-03 14:18:30 +00:00
IopBios.cpp
And a small one last:
2011-01-24 19:28:49 +00:00
IopBios.h
Implemented a better "host:" rewrite system, which takes the path of the elf being loaded as the root of the virtual "host:". This is the same behaviour as pc-side ps2link clients. The code could probably be cleaned up a lot or made more configurable, if someone wants to improve it.
2010-06-26 21:17:21 +00:00
IopCommon.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopCounters.cpp
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
IopCounters.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopDma.cpp
SIF: Better fix in place for random hangs, Tom Clancy Rainbow Six Lockdown now Playable.
2011-08-23 18:30:40 +00:00
IopDma.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopHw.cpp
Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago).
2010-09-23 19:44:55 +00:00
IopHw.h
Get some PSX mode logging to work again. We currently freeze with it reading the GPU_STATUS register as all 0.
2011-08-29 18:32:27 +00:00
IopIrq.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopMem.cpp
Big gif transfer code rewrite!
2011-07-24 13:02:50 +00:00
IopMem.h
newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
2010-11-15 14:05:02 +00:00
IopModuleNames.cpp
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
IopSio2.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
IopSio2.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
MMI.cpp
Couple clarifications and fixed warnings.
2011-02-26 03:20:58 +00:00
MTGS.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
MTVU.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
MTVU.h
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Mdec.cpp
spu2-x: Misc Alsa stuff. Added a few missing files into the pcsx2 codeblocks project.
2010-10-13 09:15:54 +00:00
Mdec.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
Memory.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Memory.h
Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation.
2011-02-17 21:27:24 +00:00
MemoryTypes.h
newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
2010-11-15 14:05:02 +00:00
NakedAsm.h
Added a threadless state managed IPU. The code is still in it's early stages and will now be worked on to optimize for speed. The first optimization is to increase the read size in Vlc.h from 32 bit to 64 bit.
2010-07-26 10:18:28 +00:00
Patch.cpp
Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
2011-02-26 01:18:56 +00:00
Patch.h
Fix patch application, which I broke in r3273. :)
2010-06-23 01:15:09 +00:00
Patch_Memory.cpp
Cleanup patch.cpp...
2010-05-17 05:18:11 +00:00
Patch_Obsolete.h
Cleanup patch.cpp...
2010-05-17 05:18:11 +00:00
PathDefs.h
UI: Keyboard shortcuts overrides via PCSX2_keys.ini
2011-09-11 22:13:02 +00:00
Pcsx2Config.cpp
SaveState backup: 1. Now enabled by default. 2. Now uses rename instead of copy (faster, more resilient to corruptions)
2011-08-30 06:33:05 +00:00
PluginManager.cpp
Made USBsetRAM work again. Required for the following commit.
2011-09-04 01:49:34 +00:00
Plugins.h
pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
2011-06-12 14:48:36 +00:00
PrecompiledHeader.cpp
[copyright]
2010-07-08 16:40:44 +00:00
PrecompiledHeader.h
Change a few compiler options in Linux to remove a few warnings during compilation.
2011-10-29 07:57:06 +00:00
R3000A.cpp
UI bugfix for speedhacks being improperly applied even when speedhacks were disabled.
2010-09-29 13:48:36 +00:00
R3000A.h
newHostVM: improving error handling and memory management (WIP)
2010-10-28 13:14:18 +00:00
R3000AInterpreter.cpp
newHostVM:
2010-11-03 14:18:30 +00:00
R3000AOpcodeTables.cpp
R3000A: rewrote module import table hooks for more extensive HLE in the near future.
2010-05-04 15:03:16 +00:00
R5900.cpp
Made USBsetRAM work again. Required for the following commit.
2011-09-04 01:49:34 +00:00
R5900.h
Big gif transfer code rewrite!
2011-07-24 13:02:50 +00:00
R5900Exceptions.h
Mostly-new host exception system (host meaning the C++ / SEH exceptions, not the VM's PS2/MIPS exceptions). Main purpose is to make specifying diagnostic and end-user messages more sane. Secondary goal was to remove the need for C++ multiple and virtual inheritance, which are buggy in MSVC still, and problematic even when they aren't buggy.
2010-06-28 18:03:54 +00:00
R5900OpcodeImpl.cpp
(Patch from firnis) R5900int: As per MIPS documentation, do not modify the destination register if an overflow exception occurs.
2011-10-11 13:03:24 +00:00
R5900OpcodeTables.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
R5900OpcodeTables.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
SPR.cpp
Better alter this actually, there will always be one picky game which buggers this up ;p
2011-08-25 13:48:44 +00:00
SPR.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
SamplProf.h
newHostVM:
2010-11-03 14:18:30 +00:00
SaveState.cpp
Added a workaround for the savestate freeze bug in Gust games when the MTVU speedhack is active.
2011-12-29 17:08:17 +00:00
SaveState.h
Reverted r4942 as some games need this to work..
2011-11-07 16:08:30 +00:00
ShiftJisToUnicode.cpp
[copyright]
2010-07-09 15:36:09 +00:00
Sif.cpp
Changed SIF and IPU macros for hw register mappings into references. (-> into .)
2010-09-05 02:51:36 +00:00
Sif.h
- Fixed an assert in the first time wizard and added a note about the portable.ini
2011-02-26 19:02:25 +00:00
Sif0.cpp
Thats better, winmerge helps!
2011-08-23 18:37:04 +00:00
Sif1.cpp
Thats better, winmerge helps!
2011-08-23 18:37:04 +00:00
Sifcmd.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Sio.cpp
Big gif transfer code rewrite!
2011-07-24 13:02:50 +00:00
Sio.h
MCD manager: refinements and improvements:
2011-03-14 21:20:23 +00:00
SourceLog.cpp
pcsx2 i18n:
2011-02-25 18:16:53 +00:00
Stats.cpp
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Stats.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
SysForwardDefs.h
pcsx2 0.9.9 a new journey begin ;)
2011-05-02 18:59:32 +00:00
System.cpp
gsdx: add also a check of m_windows to play it self.
2011-04-09 08:39:54 +00:00
System.h
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
VU.h
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
VU0.cpp
General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:
2010-08-27 03:21:16 +00:00
VU0micro.cpp
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
VU0microInterp.cpp
MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
2010-08-31 05:22:26 +00:00
VU1micro.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
VU1microInterp.cpp
linux compilation fix
2011-08-12 18:25:21 +00:00
VUflags.cpp
Refactoring:
2010-08-09 04:10:38 +00:00
VUflags.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
VUmicro.cpp
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
VUmicro.h
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
VUmicroMem.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
VUops.cpp
microVU:
2011-11-07 10:20:56 +00:00
VUops.h
General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:
2010-08-27 03:21:16 +00:00
Vif.cpp
Reverted r4942 as some games need this to work..
2011-11-07 16:08:30 +00:00
Vif.h
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Vif0_Dma.cpp
Reverted r4942 as some games need this to work..
2011-11-07 16:08:30 +00:00
Vif1_Dma.cpp
Reverted r4942 as some games need this to work..
2011-11-07 16:08:30 +00:00
Vif1_MFIFO.cpp
Reverted r4942 as some games need this to work..
2011-11-07 16:08:30 +00:00
Vif_Codes.cpp
Reverted r4942 as some games need this to work..
2011-11-07 16:08:30 +00:00
Vif_Dma.h
Reverted r4942 as some games need this to work..
2011-11-07 16:08:30 +00:00
Vif_Transfer.cpp
Reverted r4942 as some games need this to work..
2011-11-07 16:08:30 +00:00
Vif_Unpack.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
Vif_Unpack.h
GCC compilation fixes.
2010-09-13 22:52:04 +00:00
bin
Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins.
2009-02-21 11:14:09 +00:00
cheatscpp.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
sio_internal.h
Completed support for various MemoryCard sizes (16, 32, 64 megs cards).
2010-05-26 19:45:33 +00:00
vtlb.cpp
pcsx2: Implemented Threaded VU1 :D
2011-08-12 02:31:49 +00:00
vtlb.h
newHostVM: Cleanups, improved error messages.
2010-11-16 04:53:52 +00:00