mirror of https://github.com/PCSX2/pcsx2.git
SIF: Better fix in place for random hangs, Tom Clancy Rainbow Six Lockdown now Playable.
Hangs also related to Phantasy Star 4 and FFX Thunder Plains, which are both still ok with this. Also the sif dma errors in Legends of Legaia should be gone again! git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4874 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -195,6 +195,7 @@ void psxDma9(u32 madr, u32 bcr, u32 chcr)
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SIF_LOG("IOP: dmaSIF0 chcr = %lx, madr = %lx, bcr = %lx, tadr = %lx", chcr, madr, bcr, HW_DMA9_TADR);
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sif0.iop.busy = true;
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sif0.iop.end = false;
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SIF0Dma();
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}
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@ -204,6 +205,7 @@ void psxDma10(u32 madr, u32 bcr, u32 chcr)
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SIF_LOG("IOP: dmaSIF1 chcr = %lx, madr = %lx, bcr = %lx", chcr, madr, bcr);
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sif1.iop.busy = true;
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sif1.iop.end = false;
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SIF1Dma();
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}
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@ -286,7 +286,7 @@ static __fi void HandleIOPTransfer()
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static __fi void Sif0End()
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{
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psHu32(SBUS_F240) &= ~0x20;
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psHu32(SBUS_F240) &= ~0x2000;
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//psHu32(SBUS_F240) &= ~0x2000;
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DMA_LOG("SIF0 DMA End");
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}
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@ -320,7 +320,7 @@ __fi void SIF0Dma()
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}
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} while (/*!done && */BusyCheck > 0); // Substituting (sif0.ee.busy || sif0.iop.busy) breaks things.
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Sif0End();
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}
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__fi void sif0Interrupt()
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@ -331,12 +331,14 @@ __fi void sif0Interrupt()
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__fi void EEsif0Interrupt()
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{
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Sif0End();
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hwDmacIrq(DMAC_SIF0);
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sif0dma.chcr.STR = false;
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}
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__fi void dmaSIF0()
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{
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if(sif0.ee.end == true) DevCon.Warning("Happened on SIF0 :(");
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SIF_LOG(wxString(L"dmaSIF0" + sif0dma.cmqt_to_str()).To8BitData());
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if (sif0.fifo.readPos != sif0.fifo.writePos)
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@ -345,7 +347,7 @@ __fi void dmaSIF0()
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}
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//if(sif0dma.chcr.MOD == CHAIN_MODE && sif0dma.qwc > 0) DevCon.Warning(L"SIF0 QWC on Chain CHCR " + sif0dma.chcr.desc());
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psHu32(SBUS_F240) |= 0x2000;
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//psHu32(SBUS_F240) |= 0x2000;
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sif0.ee.busy = true;
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// Okay, this here is needed currently (r3644).
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@ -353,9 +355,13 @@ __fi void dmaSIF0()
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// These 2 games could be made playable again by increasing the time the EE or the IOP run,
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// showing that this is very timing sensible.
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// Doing this DMA unfortunately brings back an old warning in Legend of Legaia though, but it still works.
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if (sif0.iop.busy)
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{
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//Updated 23/08/2011: The hangs are caused by the EE suspending SIF1 DMA and restarting it when in the middle
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//of processing a "REFE" tag, so the hangs can be solved by forcing the ee.end to be false
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// (as it should always be at the beginning of a DMA). using "if iop is busy" flags breaks Tom Clancy Rainbow Six.
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// Legend of Legaia doesn't throw a warning either :)
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sif0.ee.end = false;
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//hwIntcIrq(INTC_SBUS); // not sure, so let's not
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SIF0Dma();
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}
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}
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@ -37,9 +37,9 @@ static __fi bool WriteEEtoFifo()
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{
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// There's some data ready to transfer into the fifo..
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SIF_LOG("Sif 1: Write EE to Fifo");
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const int writeSize = min((s32)sif1dma.qwc, sif1.fifo.sif_free() >> 2);
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SIF_LOG("Sif 1: Write EE QWC %x to Fifo Size %x", sif1dma.qwc, writeSize);
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tDMA_TAG *ptag;
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ptag = sif1dma.getAddr(sif1dma.madr, DMAC_SIF1, false);
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@ -55,7 +55,7 @@ static __fi bool WriteEEtoFifo()
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hwDmacSrcTadrInc(sif1dma);
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sif1.ee.cycles += writeSize; // fixme : BIAS is factored in above
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sif1dma.qwc -= writeSize;
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SIF_LOG("Ending FIFO Write, sif1 qwc = %x", sif1dma.qwc);
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return true;
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}
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@ -166,7 +166,7 @@ static __fi void EndEE()
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{
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sif1.ee.end = false;
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sif1.ee.busy = false;
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SIF_LOG("Sif 1: End EE");
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SIF_LOG("Sif 1: End EE %x", sif1dma.qwc);
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// Voodoocycles : Okami wants around 100 cycles when booting up
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// Other games reach like 50k cycles here, but the EE will long have given up by then and just retry.
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@ -178,7 +178,7 @@ static __fi void EndEE()
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}
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CPU_INT(DMAC_SIF1, /*min((int)(*/sif1.ee.cycles*BIAS/*), 384)*/);
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CPU_INT(DMAC_SIF1, /*min((int)(*/sif1.ee.cycles*8/*), 384)*/);
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}
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// Stop processing IOP, and signal an interrupt.
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@ -280,7 +280,7 @@ static __fi void Sif1End()
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{
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psHu32(SBUS_F240) &= ~0x40;
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psHu32(SBUS_F240) &= ~0x4000;
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DMA_LOG("SIF1 DMA End");
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}
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@ -313,13 +313,12 @@ __fi void SIF1Dma()
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}
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}
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} while (/*!done &&*/ BusyCheck > 0);
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Sif1End();
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} while (/*!done &&*/ BusyCheck > 0);
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}
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__fi void sif1Interrupt()
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{
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Sif1End();
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HW_DMA10_CHCR &= ~0x01000000; //reset TR flag
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psxDmaInterrupt2(3);
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}
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@ -346,13 +345,20 @@ __fi void dmaSIF1()
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psHu32(SBUS_F240) |= 0x4000;
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sif1.ee.busy = true;
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// Okay, this here is needed currently (r3644).
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// FFX battles in the thunder plains map die otherwise, Phantasy Star 4 as well
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// These 2 games could be made playable again by increasing the time the EE or the IOP run,
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// showing that this is very timing sensible.
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// Doing this DMA unfortunately brings back an old warning in Legend of Legaia though, but it still works.
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if (sif1.iop.busy)
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{
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SIF1Dma();
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}
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//Updated 23/08/2011: The hangs are caused by the EE suspending SIF1 DMA and restarting it when in the middle
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//of processing a "REFE" tag, so the hangs can be solved by forcing the ee.end to be false
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// (as it should always be at the beginning of a DMA). using "if iop is busy" flags breaks Tom Clancy Rainbow Six.
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// Legend of Legaia doesn't throw a warning either :)
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sif1.ee.end = false;
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SIF1Dma();
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}
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