..
baseclasses
GSDX: Clear up all compiler warnings. No changes to emulation.
2014-01-26 00:58:21 +00:00
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
gsdx-ogl: fix fbmask regression
2015-07-19 23:55:27 +02:00
vsprops
3rdparty/opencl
2014-12-02 00:16:34 +01:00
xbyak
gsdx: add bsd3 clause on gsdx xbyak files
2014-04-13 10:06:52 +02:00
CMakeLists.txt
bump gsdx version to 1.0.0
2015-07-01 09:36:53 +02:00
GLLoader.cpp
gsdx-ogl: wipeout subroutine code
2015-07-17 21:08:49 +02:00
GLLoader.h
gsdx-ogl: wipeout subroutine code
2015-07-17 21:08:49 +02:00
GLState.cpp
gsdx-ogl: wipeout subroutine code
2015-07-17 21:08:49 +02:00
GLState.h
gsdx-ogl: wipeout subroutine code
2015-07-17 21:08:49 +02:00
GPU.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPU.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPULocalMemory.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPURenderer.cpp
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GPURenderer.h
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
GPURendererSW.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPURendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp
add logo for Opengl renderer.
2015-05-28 01:34:51 +05:30
GPUSettingsDlg.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUState.cpp
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GPUState.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUVertex.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GS.cpp
Merge pull request #658 from ssakash/patch-34
2015-07-19 09:07:13 +02:00
GS.h
bump gsdx version to 1.0.0
2015-07-01 09:36:53 +02:00
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSBlock.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCapture.cpp
GSdx-linux-recorder: add various option to control it
2015-05-18 19:57:21 +02:00
GSCapture.h
gsdx-linux-recorder: upgrade code to use n threads
2015-05-18 16:56:44 +02:00
GSCaptureDlg.cpp
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCaptureDlg.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSClut.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSClut.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp
all: gcc warning clean (round 2)
2013-06-28 17:32:37 +00:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
Update the variable name to suit the game's original name and change to accurate region of the game.
2015-07-06 00:59:35 +05:30
GSCrc.h
Update the variable name to suit the game's original name and change to accurate region of the game.
2015-07-06 00:59:35 +05:30
GSDevice.cpp
gsdx-debug: print memory usage of all textures pools
2015-07-10 22:35:26 +02:00
GSDevice.h
gsdx-debug: print memory usage of all textures pools
2015-07-10 22:35:26 +02:00
GSDevice9.cpp
gsdx: rename too much sr to sRect
2015-05-21 09:48:15 +02:00
GSDevice9.h
gsdx: rename too much sr to sRect
2015-05-21 09:48:15 +02:00
GSDevice11.cpp
GSDX: Removal of Nvidia hack.
2015-05-28 21:41:02 +01:00
GSDevice11.h
GSDX: Removal of Nvidia hack.
2015-05-28 21:41:02 +01:00
GSDeviceDX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceDX.h
GSdx-DX: Rough port of texture switching from OGL
2015-07-01 09:30:20 +02:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp
gsdx-ogl: wipeout AlphaStencil & Alpha hack
2015-07-19 22:43:48 +02:00
GSDeviceOGL.h
gsdx-ogl: wipeout AlphaStencil & Alpha hack
2015-07-19 22:43:48 +02:00
GSDeviceSW.cpp
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDeviceSW.h
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDialog.cpp
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
GSDialog.h
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
GSDirtyRect.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSDrawScanlineCodeGenerator.x64.cpp
Fix function definitions in GSDrawScanlineCodeGenerator.x64
2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSDrawScanlineCodeGenerator.x86.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSDrawingContext.h
gsdx-debug: resolve alpha equation in the dump file
2015-06-24 19:42:53 +02:00
GSDrawingEnvironment.h
gsdx-debug: use hex number for texture pointer
2015-05-23 12:20:26 +02:00
GSDump.cpp
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSDump.h
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp
gsdx-linux: add a tooltip for the filtering option
2015-07-19 23:27:45 +02:00
GSLinuxLogo.h
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSLocalMemory.h
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSLzma.cpp
gsdx-lzma: drop CONCAT flag
2015-05-19 13:14:18 +02:00
GSLzma.h
ooups bad copy/past
2015-06-04 19:58:58 +02:00
GSPerfMon.cpp
gsdx-linux: Fix GSdx internal counter on linux
2014-11-24 23:44:32 +01:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSPng.cpp
gsdx-png: add a fixme message for 16 bits by channel image
2015-05-24 12:51:20 +02:00
GSPng.h
gsdx-thread: add a CAPACITY parameter to GSJobQueue
2015-05-18 17:08:18 +02:00
GSRasterizer.cpp
gsdx-thread: add a CAPACITY parameter to GSJobQueue
2015-05-18 17:08:18 +02:00
GSRasterizer.h
gsdx-thread: add a CAPACITY parameter to GSJobQueue
2015-05-18 17:08:18 +02:00
GSRenderer.cpp
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSRenderer.h
gsdx-tc: trace the texture format to detect texture shuffling
2015-07-01 09:36:53 +02:00
GSRendererCL.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSRendererCL.h
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSRendererCS.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSRendererCS.h
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSRendererDX.cpp
gsdx-dx: only enable new code when CRC is below FULL level
2015-07-01 09:36:54 +02:00
GSRendererDX.h
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp
gsdx: GS kinds of support draw without framebuffer
2015-07-01 09:30:20 +02:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
gsdx: texture shuffle detection
2015-07-12 15:21:04 +02:00
GSRendererHW.h
Update the variable name to suit the game's original name and change to accurate region of the game.
2015-07-06 00:59:35 +05:30
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp
gsdx-ogl: small optimization for the GPU
2015-07-21 08:19:36 +02:00
GSRendererOGL.h
gsdx-ogl: wipeout AlphaStencil & Alpha hack
2015-07-19 22:43:48 +02:00
GSRendererSW.cpp
gsdx-tc: trace the texture format to detect texture shuffling
2015-07-01 09:36:53 +02:00
GSRendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetting.cpp
gsdx-linux: add a tooltip for the filtering option
2015-07-19 23:27:45 +02:00
GSSetting.h
gsdx-linux: add a tooltip for the filtering option
2015-07-19 23:27:45 +02:00
GSSettingsDlg.cpp
add accurate framebuffer mask for windows.
2015-07-18 11:24:00 +05:30
GSSettingsDlg.h
remove is_gsopen stuffs since old GUI is deprecated.
2015-07-18 10:50:34 +05:30
GSSetupPrimCodeGenerator.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp
Update GSSetupPrimCodeGenerator for x86_64.
2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp
gsdx-ogl-debug: properly detect start of instruction in dump
2015-07-18 14:40:46 +02:00
GSShaderOGL.h
gsdx-ogl: wipeout subroutine code
2015-07-17 21:08:49 +02:00
GSState.cpp
gsdx: NaN is likely not well supported for S & T
2015-07-21 08:19:36 +02:00
GSState.h
GSdx: Fix CRC hacks not re-initialising after option change
2015-06-17 22:25:43 +01:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.h
gsdx-debug: print memory usage of all textures pools
2015-07-10 22:35:26 +02:00
GSTexture9.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache.cpp
gsdx-tc: fix a memory leak when depth isn't fully supported
2015-07-12 17:57:42 +02:00
GSTextureCache.h
gsdx-debug: print memory usage of all textures pools
2015-07-10 22:35:26 +02:00
GSTextureCache9.cpp
gsdx-tc: don't try to read a 0 pixels texture
2015-07-01 09:36:53 +02:00
GSTextureCache9.h
gsdx-tc: add an option to avoid blow up dx :p
2015-07-01 09:30:20 +02:00
GSTextureCache11.cpp
gsdx-tc: don't try to read a 0 pixels texture
2015-07-01 09:36:53 +02:00
GSTextureCache11.h
gsdx-tc: add an option to avoid blow up dx :p
2015-07-01 09:30:20 +02:00
GSTextureCacheOGL.cpp
gsdx-ogl: merge 2 log (too verbose otherwise)
2015-07-01 09:36:53 +02:00
GSTextureCacheOGL.h
gsdx-tc: only clean RT in openGL
2015-07-01 09:36:54 +02:00
GSTextureCacheSW.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
2014-07-15 01:47:26 -04:00
GSTextureFX11.cpp
GSdx-DX: Rough port of texture switching from OGL
2015-07-01 09:30:20 +02:00
GSTextureFXOGL.cpp
gsdx-ogl: wipeout subroutine code
2015-07-17 21:08:49 +02:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp
gsdx-debug: print memory usage of all textures pools
2015-07-10 22:35:26 +02:00
GSTextureOGL.h
gsdx-debug: print memory usage of all textures pools
2015-07-10 22:35:26 +02:00
GSTextureSW.cpp
gsdx: plug the new PNG wrapper
2015-05-16 12:47:28 +02:00
GSTextureSW.h
gsdx: plug the new PNG wrapper
2015-05-16 12:47:28 +02:00
GSThread.cpp
gsdx-queue:add a new job dispatcher queue based on boost and C++11
2015-04-17 19:03:21 +02:00
GSThread.h
gsdx: include some C++11 define for later
2015-04-17 19:03:21 +02:00
GSThread_CXX11.h
gsdx-thread: add a CAPACITY parameter to GSJobQueue
2015-05-18 17:08:18 +02:00
GSUniformBufferOGL.h
gsdx-ogl: update UBO hint
2015-05-11 12:35:41 +02:00
GSUtil.cpp
spu2x: declare exported function as stdcall
2015-04-17 18:24:23 +02:00
GSUtil.h
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSVector.cpp
gcc: fix a couple of gcc warning (sign compare)
2014-05-06 09:25:00 +02:00
GSVector.h
gsdx: debug compilation fix
2014-11-11 20:54:34 +01:00
GSVertex.h
gsdx-ogl: Use 32B strides for all VBO
2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h
gsdx-ogl: use a 8MB vbo/ibo
2015-06-04 08:28:40 +02:00
GSVertexHW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp
gsdx: sed /st/sTex/
2015-05-15 20:45:31 +02:00
GSVertexTrace.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSWnd.cpp
gsdx-ogl: wipeout subroutine code
2015-07-17 21:08:49 +02:00
GSWnd.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSWndDX.cpp
GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
2013-06-16 02:48:16 +00:00
GSWndDX.h
gsdx-ogl-wnd: multiple VS compilation fix.
2013-01-04 15:41:37 +00:00
GSWndEGL.cpp
gsdx-linux: Don't enable EGL by default
2015-05-11 15:33:40 +02:00
GSWndEGL.h
gsdx-linux: Don't enable EGL by default
2015-05-11 15:33:40 +02:00
GSWndOGL.cpp
purge GLES from GSdx !
2015-05-01 20:02:17 +02:00
GSWndOGL.h
purge GLES from GSdx !
2015-05-01 20:02:17 +02:00
GSWndWGL.cpp
gsdx: windows: Make GSReplay work for OpenGL
2015-07-15 20:40:47 +01:00
GSWndWGL.h
gsdx: windows: Make GSReplay work for OpenGL
2015-07-15 20:40:47 +01:00
GSdx.cpp
gsdx: auto CRC management
2015-06-14 10:27:02 +02:00
GSdx.def
remove is_gsopen stuffs since old GUI is deprecated.
2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
gsdx: auto CRC management
2015-06-14 10:27:02 +02:00
GSdx.props
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.rc
add accurate framebuffer mask for windows.
2015-07-18 11:24:00 +05:30
GSdx_vs2012.vcxproj
add logo for Opengl renderer.
2015-05-28 01:34:51 +05:30
GSdx_vs2012.vcxproj.filters
add logo for Opengl renderer.
2015-05-28 01:34:51 +05:30
GSdx_vs2013.vcxproj
GSdx: Add option to toggle Texture Cache Depth support.
2015-07-01 09:30:20 +02:00
GSdx_vs2013.vcxproj.filters
GSdx: Add option to toggle Texture Cache Depth support.
2015-07-01 09:30:20 +02:00
boost_spsc_queue.hpp
gsdx-queue: import spsc_queue of boost
2015-04-17 19:12:36 +02:00
config.h
gsdx: make png++ optional
2015-06-04 20:22:05 +02:00
linux_replay.cpp
gsdx ogl: Flush various pending work
2013-10-24 20:54:27 +00:00
resource.h
remove is_gsopen stuffs since old GUI is deprecated.
2015-07-18 10:50:34 +05:30
stdafx.cpp
Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
2015-06-05 20:31:14 +02:00
stdafx.h
gsdx-debug: don't print any "notify" message
2015-07-10 22:35:26 +02:00
targetver.h
license: again not yet perfect but much better
2014-04-13 10:41:24 +02:00