mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: small optimization for the GPU
Gain: 1% at 4x on SotC (it partially compensates recent additions) When the color is constant and equal to 128, the MODULATE mode is equivalent to the DECAL mode. It saves 5 instructions on the FS.
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@ -669,8 +669,16 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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ps_sel.fmt = cpsm.fmt;
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}
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ps_sel.aem = env.TEXA.AEM;
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ps_sel.tfx = context->TEX0.TFX;
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if (context->TEX0.TFX == TFX_MODULATE && m_vt.m_eq.rgba == 0xFFFF && m_vt.m_min.c.eq(GSVector4i(128))) {
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// Micro optimization that reduces GPU load (removes 5 instructions on the FS program)
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ps_sel.tfx = TFX_DECAL;
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} else {
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ps_sel.tfx = context->TEX0.TFX;
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}
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ps_sel.tcc = context->TEX0.TCC;
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ps_sel.ltf = bilinear && !simple_sample;
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spritehack = tex->m_spritehack_t;
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// FIXME the ati is currently disabled on the shader. I need to find a .gs to test that we got same
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