.. |
PSX
|
gsdx-gui: Properly grey out opencl device text when opencl is enabled, also some minor cleanup.
|
2019-03-12 01:49:48 +01:00 |
Renderers
|
gsdx-hw: Add Persona 3 to automatic mipmapping (basic level).
|
2019-10-27 02:03:56 +01:00 |
Window
|
gsdx-gui: Fix FXAA Shader checkbox not working properly.
|
2019-09-17 23:05:03 +02:00 |
docs
|
gsdx: Add some comment on GSTextureCache + schematics
|
2014-11-08 21:30:14 +01:00 |
res
|
GSdx-d3d11: Make TFX shader more similar to OGL's.
|
2019-09-15 19:02:36 +02:00 |
vsprops
|
GSdx: Remove d3d9.lib and d3d9.dll from common.props.
|
2018-12-22 22:53:09 +01:00 |
xbyak
|
gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu
|
2017-04-01 11:14:18 +02:00 |
CMakeLists.txt
|
GSdx: Enable OpenCL on Linux (#3099)
|
2019-09-11 17:59:33 -07:00 |
GS.cpp
|
recording: Append copyright headers
|
2019-04-21 00:45:44 +02:00 |
GS.h
|
GSdx: Set some enum values correctly.
|
2018-12-20 14:16:47 +01:00 |
GSAlignedClass.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
|
gsdx: Defer vector initialisation to GS/GPUinit
|
2016-07-27 23:34:14 +01:00 |
GSBlock.h
|
gsdx: Defer vector initialisation to GS/GPUinit
|
2016-07-27 23:34:14 +01:00 |
GSCapture.cpp
|
baseclasses|gsdx: Move code from baseclasses to GSdx
|
2018-04-29 02:19:17 +01:00 |
GSCapture.h
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
GSClut.cpp
|
gsdx: Prefix std:: to min and max
|
2017-09-08 09:56:28 +02:00 |
GSClut.h
|
gsdx sw: handle the invalidation of the palette when written by the GS
|
2016-09-03 00:21:56 +02:00 |
GSCodeBuffer.cpp
|
GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
|
2017-08-30 11:43:18 +02:00 |
GSCodeBuffer.h
|
GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
|
2017-08-30 11:43:18 +02:00 |
GSCrc.cpp
|
gsdx-hw: Add Persona 3 to automatic mipmapping (basic level).
|
2019-10-27 02:03:56 +01:00 |
GSCrc.h
|
gsdx-hw: Add Persona 3 to automatic mipmapping (basic level).
|
2019-10-27 02:03:56 +01:00 |
GSDrawingContext.cpp
|
gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0,
|
2019-05-31 13:50:28 +02:00 |
GSDrawingContext.h
|
gsdx: Fix unknown pragma clang warnings.
|
2019-07-11 20:11:27 +02:00 |
GSDrawingEnvironment.h
|
gsdx: use correct format in printf
|
2016-08-13 12:48:35 +02:00 |
GSDump.cpp
|
gsdx:windows: Fix screenshot/GS dump path issues
|
2018-07-23 00:51:02 +01:00 |
GSDump.h
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
GSLocalMemory.cpp
|
GSdx: Purge Direct3D9 Render entirely. (#2762)
|
2018-12-20 00:54:51 +01:00 |
GSLocalMemory.h
|
gsdx: Prefix std:: to vector
|
2017-09-08 09:56:28 +02:00 |
GSLzma.cpp
|
gsdx: Prefix std:: to min and max
|
2017-09-08 09:56:28 +02:00 |
GSLzma.h
|
gsdx: Fix GS dump readback EOF handling
|
2017-06-03 14:52:01 +02:00 |
GSPerfMon.cpp
|
gsdx:freebsd: Fix compilation
|
2016-05-21 13:34:18 +01:00 |
GSPerfMon.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSPng.cpp
|
gsdx:windows: Fix screenshot/GS dump path issues
|
2018-07-23 00:51:02 +01:00 |
GSPng.h
|
gsdx: Prefix std:: to string and to_string
|
2017-09-08 09:56:28 +02:00 |
GSState.cpp
|
gsdx: Allow to save and restore drawing context
|
2019-02-20 13:49:57 +01:00 |
GSState.h
|
gsdx: Cleanup/update Wild Arms offset hack.
|
2019-02-13 10:28:07 +01:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSThread.h
|
gsdx: add atomic for transaction scope object
|
2016-02-22 19:12:50 +01:00 |
GSThread_CXX11.h
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
GSUtil.cpp
|
gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11.
|
2019-01-26 16:13:07 +01:00 |
GSUtil.h
|
gsdx: Prefix std:: to list
|
2017-09-08 09:56:28 +02:00 |
GSVector.cpp
|
gsdx: Defer vector initialisation to GS/GPUinit
|
2016-07-27 23:34:14 +01:00 |
GSVector.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
GSVector4.h
|
Add a few default functions in explicitly. (-Wdeprecated-copy)
|
2019-05-11 19:18:18 -07:00 |
GSVector4i.h
|
GSVector4i: Fix compare64 function.
|
2018-11-26 10:01:10 +01:00 |
GSVector8.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
GSVector8i.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
GSdx.cpp
|
gsdx-gui: Fix FXAA Shader checkbox not working properly.
|
2019-09-17 23:05:03 +02:00 |
GSdx.def
|
gsdx: remove the unused GSsetFrameLimit API
|
2017-07-02 15:09:47 +02:00 |
GSdx.h
|
gsdx: Use the same ini code on both Windows and Linux
|
2019-09-02 00:06:26 +01:00 |
GSdx.rc
|
GSdx: Use rt for dRect size, update crc level label.
|
2019-08-04 13:16:47 +02:00 |
GSdx.vcxproj
|
GSdx: Remove useless logo_ogl.bmp include from VS project files.
|
2019-07-31 17:36:28 +02:00 |
GSdx.vcxproj.filters
|
GSdx: Remove useless logo_ogl.bmp include from VS project files.
|
2019-07-31 17:36:28 +02:00 |
config.h
|
GSdx-TC: Fix load size calculation in target update
|
2018-02-06 18:00:22 +05:30 |
linux_replay.cpp
|
gsdx-replayer:linux: Fix strict-aliasing warnings
|
2016-12-12 18:14:38 +00:00 |
resource.h
|
gsdx-gui: Purge Sprite hack from the gui.
|
2019-06-16 20:42:28 +02:00 |
stdafx.cpp
|
GSdx: Memory Wrapping Windows port
|
2017-04-01 11:16:25 +02:00 |
stdafx.h
|
gsdx hw: add API to manage sparse texture allocation
|
2019-04-26 12:40:04 +02:00 |
targetver.h
|
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
|
2016-03-13 13:41:16 +00:00 |