mirror of https://github.com/PCSX2/pcsx2.git
gsdx-gui: Fix FXAA Shader checkbox not working properly.
Bonus: Remove unused "ModeRefreshRate" ini setting, leftover from d3d9, psx option.
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@ -355,7 +355,6 @@ void GSdxApp::Init()
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// PSX option. Not supported on linux.
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m_default_configuration["dithering"] = "1";
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m_default_configuration["ModeRefreshRate"] = "0";
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m_default_configuration["scale_x"] = "0";
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m_default_configuration["scale_y"] = "0";
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m_default_configuration["windowed"] = "1";
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@ -553,7 +553,7 @@ bool GSShaderDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
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theApp.SetConfig("ShadeBoost_Saturation", m_saturation);
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// FXAA shader
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theApp.SetConfig("Fxaa", (int)IsDlgButtonChecked(m_hWnd, IDC_FXAA));
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theApp.SetConfig("fxaa", (int)IsDlgButtonChecked(m_hWnd, IDC_FXAA));
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// Texture Filtering Of Display
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theApp.SetConfig("linear_present", (int)IsDlgButtonChecked(m_hWnd, IDC_LINEAR_PRESENT));
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