gsdx-gui: Fix FXAA Shader checkbox not working properly.

Bonus: Remove unused "ModeRefreshRate" ini setting, leftover from d3d9,
psx option.
This commit is contained in:
lightningterror 2019-09-17 23:05:03 +02:00
parent 2a94dbcfe3
commit 6392f79fb6
2 changed files with 1 additions and 2 deletions

View File

@ -355,7 +355,6 @@ void GSdxApp::Init()
// PSX option. Not supported on linux.
m_default_configuration["dithering"] = "1";
m_default_configuration["ModeRefreshRate"] = "0";
m_default_configuration["scale_x"] = "0";
m_default_configuration["scale_y"] = "0";
m_default_configuration["windowed"] = "1";

View File

@ -553,7 +553,7 @@ bool GSShaderDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
theApp.SetConfig("ShadeBoost_Saturation", m_saturation);
// FXAA shader
theApp.SetConfig("Fxaa", (int)IsDlgButtonChecked(m_hWnd, IDC_FXAA));
theApp.SetConfig("fxaa", (int)IsDlgButtonChecked(m_hWnd, IDC_FXAA));
// Texture Filtering Of Display
theApp.SetConfig("linear_present", (int)IsDlgButtonChecked(m_hWnd, IDC_LINEAR_PRESENT));