* Added logging of host operating system and physical ram to startup.
* Removed "PhysicalCores" stuff from both x86emitter and startup logs -- physical cores is losing its relevance with all the new AMD and Intel chip designs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4048 96395faa-99c1-11dd-bbfe-3dabce05a288
* Basic savestate loading/saving working now (needs testing).
* No support for screenshots embedded into the savestate (yet).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4043 96395faa-99c1-11dd-bbfe-3dabce05a288
* PCSX2 uses significantly less memory when starting.
* Overall memory use reduced (mildly for some games, significantly for most).
* EE and IOP main memory are now fixed at 0x20000000 and 0x24000000 -- useful when using external cheat apps.
* Properly implemented the 'Shutdown' menu option -- Shutdown now unloads the entire PS2 virtual machine and reduced PCSX2's memory footprint to bare minimums.
* Some more meaningful errors for when memory is a problem (out of memory, low virtual memory, etc).
* Bugfix for pxsFmt when formatting long/large strings (over 1k)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4029 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some missing / obsolete files from codeblocks projects.
* Fixed a segfault on exit
* Implemented a platform-consistent pointer value string formatter (%p has no defined standard)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4026 96395faa-99c1-11dd-bbfe-3dabce05a288
* Applied the new RecompiledCodeReserve to the VIF recompilers (saves another 4-8mb of memory, depending on game).
* Fixed a bug in pxsFmt / FastFormatUnicode (string formatting).
* Final round of error handling cleanups.
(branch is basically ready for re-integration -- needs some testin for obvious/show stopping bugs, thanks!)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4025 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added some bounds checking to debug builds for VTLB mappings.
* Fixed a VU mapping bug that caused boot crashing
* Fixed some startup, shutdown, and reset resource management.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@4021 96395faa-99c1-11dd-bbfe-3dabce05a288
* Preliminary implementation for the SpatialArrayReserve class, which will be used for recompiler lookup tables (large portions of these tables are never used by many games). Will put it to use and test it soon.
* Finished implementation of TryResize method for reservations, which will be used by PCSX2 if the operating system runs low on ram.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3992 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved profiler management to the RecompiledCodeReserve class.
* Improved error handling some more.
* Numerous minor cleanups.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3991 96395faa-99c1-11dd-bbfe-3dabce05a288
* SuperVU note: SuperVU recompiler now uses two separate 8mb caches for VU0 and VU1 (needed in order to simplify/saneify the reserve/alloc stages of pcsx2 app startup).
* Added MemsetFast.inl, which houses SSE intrinsic versions of memset and memzero, for use on aligned data targets.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3975 96395faa-99c1-11dd-bbfe-3dabce05a288
* Security fix for Windows: Forced plugin filenames to be absolute paths, which resolves issues with windows' default path search order for DLLs, and hopefully avoids some errors for users who have installed Microsoft's Improved DLL Security patch.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3974 96395faa-99c1-11dd-bbfe-3dabce05a288
* EE and IOP recompilers are using the new RecompiledCodeReserve class.
* PS2 main memory should typically be located at 0x20000000 (code still need some cleanups)
VU0/VU1 recompilers will be implemented soon.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3959 96395faa-99c1-11dd-bbfe-3dabce05a288
* Convert IsoFileFormats.cpp into a class.
* Use wxFile and wxFileInputStream instead of windows/posix specific file functions.
* Added new ScopedAlloc classes, which are very simple dependency-free templates for exception-safe allocations.
* FastFormatString: Improved performance ad fixed an obscure bug.
* Drag&Drop (UI) - Improved the friendliness and responsiveness, so that PCSX2 doesn't end up tying up an explorer window while it prompts the user or issues error messages.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxIsoFile@3934 96395faa-99c1-11dd-bbfe-3dabce05a288
* Switch microVU's cache logs to DevCon (verbose only). TODO: Make a vuPerfLog for them someday.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3841 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added ToString methods to the u128 type.
* Bugfixes for the FastFormat string utilities, namely when writing UTF8 content via the UTF16 formatter.
* MSVC: Removed obsolete disabling of unsigned/signed mismatch warning (4018)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3703 96395faa-99c1-11dd-bbfe-3dabce05a288
* Includes a minor tweak to DMAC.h - removed tDMA_TADR / tDMA_MADR / etc. and replaced them with a single tDMAC_ADDR class.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3644 96395faa-99c1-11dd-bbfe-3dabce05a288
* Cleaned up trace logging and switched from C++ initializers to C-style const arrays. Kinda mixed on which I like better, but decided to go with the general rule of thumb that a bit less C++ weirdness is probably a good thing.
* Removed __assume() feature from pxFail and pxFailDev, due to the likeliness of unwanted/unexpected compiler behavior (MSVC only). To hint the compiler that code should be unreachable, explicitly use pxAssume(false).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3643 96395faa-99c1-11dd-bbfe-3dabce05a288
* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
* Now using SSE for all hardware register reads and writes (mainly MFIFO stuff) [don't expect a speedup, really -- its more of a code simplification in this case].
* [refactoring] Changed the EE Memory (vtlb) to use the u128 type instead of u64 for the 128-bit loads/stores (see mem128_t typedef)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3626 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added __fi and __ri, which are abbreviations for __forceinline and __releaseinline.
* Added some static qualifiers to functions in mVU, MMI ops, and others where appropriate.
* Removed some unnecessary __fastcall qualifiers (since GCC gets funny sometimes when you combine __fastcall and inlining).
* Made _1mb, _16mb, _1gb values common to all emulation code (moved from newVif/mvu to Common.h) -- they're useful! :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3624 96395faa-99c1-11dd-bbfe-3dabce05a288
Add 2 attributes to the interfaces functions
- externally_visible: avoid gcc to remove the function when lto is enabled
- visibility("default"): default == public... Allow to hide all others symbols: see http://gcc.gnu.org/wiki/Visibility for details
onepad:
* Remove __cplusplus define, everythings is in C
* define 2 interfaces functions with EXPORT_C_ instead of CALLBACK.
cmake:
* add recent added .h files
* add fvisibility optimization. Plugins size was reduced of ~10% much more than expected :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3611 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: DevCon logs are now available in *Release* builds as well as Devel builds, and can be enabled from the Console window's "Sources" menu. They are disabled by default in Release builds, and are always enabled regardless of the ini setting in devel builds. Debug logs are still strictly available in debug builds only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3609 96395faa-99c1-11dd-bbfe-3dabce05a288
(pxsFmt has been applied to console/logging only for now. Will apply it to more later, once the code is confirmed stable)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3596 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: the function can be moved into a .h ;)
Note2: %= is replaced by a number so it is a bad idea to put it after a digit (reason why I put underscore before)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3563 96395faa-99c1-11dd-bbfe-3dabce05a288
Actually there is no impact for the moment because the optimization is not activate by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3562 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented support for legacy GS plugins (considered anything prior to the Reordering merge).
* Added a lot of 'const' qualifiers to the GSgifTransfer functions in both GSdx and zzogl.
DevNote: GS plugins shouldn't be modifying the data provided to them from PCSX2 -- zzogl wasn't, GSdx was. I had to do a little bit of juggling to remove the mem modifications from GSdx's TEX0/TEX2 handlers. With luck, nothing's broken. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3536 96395faa-99c1-11dd-bbfe-3dabce05a288
Linux Devs: Let's get this memcpy thing finalized, if its not already. I'd like to merge the current state of this branch into trunk as soon as possible, since its currently looking very stable and has been, up to this point, a code cleanup and stabilization project. (more invasive changes coming soon)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3518 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major rework of the linker flags. Use some globals flags for -s and -m32
Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5)
* Remove useless stub file
[debian]
* minor dependency fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288
* Disabled the SSE store version of memzero (no performance benefits and it was messy anyway)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3473 96395faa-99c1-11dd-bbfe-3dabce05a288
Seems slower than memcpy_amd_ so didn't enable it.
I tried two different versions, one generates 0x400 different functions, and the other generates 1 function and jumps to the correct entry point.
The later seems faster, but still slower than memcpy_amd_...
(only tested the title-screen of GoW though...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3465 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented GIFPath_CopyTag, which performs a "copy-in-place" while parsing tags (big speedup over the old parse-then-copy strategy, especially with the SSE intrinsics I've included for kicks).
* Removed the old ringbuffer 'restart' mechanism and replaced it with a truly free-flowing wrapping mechanism. Utilizes the ringbuffer more efficiently, and removes quite a bit of overhead from the MTGS's PrepDataPacket call.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3458 96395faa-99c1-11dd-bbfe-3dabce05a288