lightningterror
290183040f
gsdx-vsprops: Fix build configuration.
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Fixes AVX2 build configuration on VS.
Issue was gsdx would still build as SSE4 instead of AVX2 on AVX2 configuration.
Also remove sse2.props.
2021-04-24 20:07:46 +02:00
lightningterror
ee2890517c
gsdx-hw: Cleanup renderer code a bit.
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Mark variables as const if applicable, initialize some as well.
2021-04-24 20:05:43 +02:00
lightningterror
46cd43ab9e
gsdx-ogl: Cleanup renderer code a bit.
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Mark variables as const if applicable.
2021-04-24 20:05:43 +02:00
lightningterror
4ca84e8049
gsdx-d3d11: Cleanup renderer code a bit.
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Mark variables as cost if applicable.
Initialize D3D11_PRIMITIVE_TOPOLOGY.
2021-04-24 20:05:43 +02:00
TellowKrinkle
3db5e42b96
GSdx: Add clang-format off/on to parts clang-format breaks really badly on
2021-04-17 05:11:33 -05:00
TellowKrinkle
ae1bc651d6
GSdx: Format
2021-04-17 05:11:33 -05:00
lightningterror
fafbb3cc63
gsdx: Clean up a few warnings.
2021-04-13 02:05:18 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6251c3f8ab
gsvector: fix forgotten elif during purge
2021-04-13 02:04:16 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
48f51b3ce3
gs: purge sse2/sse3
2021-04-10 19:16:42 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6bc31a0023
cmake: make sse4 default
2021-04-10 19:16:42 +02:00
lightningterror
434a06cb72
gsdx-gui: Remove partial and full crc hack levels on release builds.
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Normal users shouldn't really need to choose partial or full since
automatic already does that.
Keep the options on debug for testing only.
2021-04-08 21:17:07 +02:00
Jonathan Li
a6fac1e009
gsdx:windows: Fix incorrect printf specifier
2021-03-27 18:51:17 +00:00
Jonathan Li
157add3eea
gsdx:windows: Handle capture dialog filenames properly
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The capture dialog filename handling code did not handle non-English
filenames properly.
Fix the filename handling by working in Unicode only and avoiding
unnecessary and incorrect string conversions.
2021-03-27 18:51:17 +00:00
Jonathan Li
d81f236910
gsdx:windows: Handle shader dialog filenames properly
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The shader dialog filename handling code had several buffer overflows
and also did not handle non-English filenames well.
Fix the filename handling by storing them as UTF-8 in the ini and
converting them to/from UTF-16 as necessary, and also fix the buffer
overflows.
2021-03-27 18:51:17 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
6249831bb9
gsdump: implement renderer overrides, fix linux GSRT, remove GS assert
2021-03-22 23:37:24 -04:00
TellowKrinkle
9a435c1a7e
GSdx: Re-add __forceinline to GSVector functions
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Looks like MSVC isn't smart enough to inline things properly
2021-03-22 02:09:31 -04:00
TellowKrinkle
fcee1e5496
GSdx: Don't use constexpr vector constructors at runtime
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The MSVC implementation is slow
2021-03-22 02:09:31 -04:00
TellowKrinkle
f8b8b5db13
GSdx: Compiler check for const initialization of vectors
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Make sure we don't accidentally end up with a vector-based non-const initialization
2021-03-22 02:09:31 -04:00
Kojin
5ac4b41281
gs: remove some pesky asserts
2021-03-22 02:07:54 -04:00
lightningterror
f6e12f82de
gsdx-hw: Remove Bully crc hack.
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Hack breaks a bunch of effects, upscaling issues can be fixed with
texture offset hw hack.
2021-03-14 21:19:02 +01:00
lightningterror
b68e8f059b
gsdx-d3d11: Cleanup some gsdevice11.cpp warnings reported on codacy.
2021-03-14 21:08:17 +01:00
sonicfind
7b9c8634f4
Capture: Swap int return types with bool
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Additionally fix SPU2 error message
2021-03-12 13:22:40 +00:00
sonicfind
c60cdbba07
Capture: Optimizations with filenames, audio, and capture mainFrame gui
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*Resulting .wavs should get saved in the same location as the video file on linux
*Keep gui capture state consistent regardless of the method used to start recording
*Reworked mainFrame capture menu video options to route to a single toggleCapture_click function
*Split GS & SPU2 recording into start & end functions
2021-03-12 13:22:40 +00:00
TellowKrinkle
862518e7da
gsdx: Use constexpr to initialize avx vectors without avx instructions
2021-03-05 17:33:26 -06:00
ty
047e63ee5f
GSdx: Switch tooltips to unicode
2021-03-02 00:35:25 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech
d8f65dc427
GS: switch debug output to the ASCII variant by default
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f3d31a1946
GS: fix LPARAM casted wchar transformation
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
1cbd959ae8
GS: fix unix compatibility
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
8bfe851446
GS: finish unicode conversion, fix signature inheritance and non wchar external import
2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
5917029788
GS: initial switch to unicode
2021-02-27 20:43:40 +00:00
Romain TISSERAND
7295837135
Build: Drop GSnull plugim
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Fixes #4242
2021-02-23 09:19:06 +00:00
ty
aa338d234d
GSDX: Update OOM message
2021-02-20 18:42:26 +00:00
lightningterror
7c072094ae
gsdx-hw: Always enable blending if env pabe is 1.
2021-02-06 15:41:10 +01:00
lightningterror
37089065ba
gsdx-hw: Implement per pixel alpha blending (PABE).
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Fixes Strawberry Shortcake character lighting/face shadow.
Fixes Cartoon Network Racing shadows.
Credits to Kojin.
2021-02-06 15:41:10 +01:00
RedDevilus
541dfdfc7f
GSdx-GUI: Fix alignment of font
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Should fix invisible characters and move hardware renderer settings 2px down.
Also make the full window and software renderer settings consistent at 2px towards the bottom.
2021-01-27 16:50:10 +01:00
lightningterror
dabfff8b35
gsdx-hw: Get rid of some extra branches/conditions in DATE selection.
2021-01-25 23:17:42 +01:00
arcum42
34f665dc7e
Deleted assorted unused headers and functions. ( #4138 )
2021-01-23 08:14:59 -08:00
RedDevilus
170d1cb94c
GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
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- Conservative Buffer Allocation will be enabled by default.
- Unscaled has a lesser visual impact but will be moved to the middle so it is more consistent with the other options in the GUI.
- Monitor will hence be named Statistics Monitor which makes it more obvious that it's similar to RivaTuner Statistics Server.
- The monitor will print the stats of the emulated components EE (roughly CPU-usage) , GS (roughly GPU-usage).
- Make room for the new checkboxes with revision of names and tooltips.
- GPU (color) Palette Conversion instead of 8bit textures (the name didn't make much sense).
2021-01-08 08:51:13 -05:00
Kojin
6bcdb55f22
GS: Remove Unofficial CRCs ( #4082 )
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* Remove ArTonelico2 Retranslation CRCs
* Remove Wild Arms and ToA undub CRCs
* Remove unused Star Ocean 3 Undub CRC
2021-01-02 11:11:13 -05:00
Gauvain 'GovanifY' Roussel-Tarbouriech
01b210f42a
PAD: remove initial references
2020-12-17 09:38:21 +01:00
lightningterror
cfb795c23c
gsdx: Warnings cleanup.
2020-12-11 06:18:31 +01:00
lightningterror
85c3ee823f
gsdx-hw: Remove Sly 2 3 TS crc hacks.
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HPO special aggressive does a pretty good job when upscaling.
2020-12-10 15:18:02 +01:00
lightningterror
d5adcdd1b2
gsdx-hw: Remove TS crc hack for GodOfWar2.
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HPO Special does a good job when upscaling.
2020-12-10 15:04:22 +01:00
lightningterror
8cbaacfe38
gsdx-hw: Remove Aggressive crc hack for Kunoichi.
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Speedhack.
2020-12-10 01:49:19 +01:00
Kojin
8e191dabbd
gsdx: run clang format on GSState.cpp
2020-12-09 08:14:31 -05:00
Kojin
5d01952254
gsdx: remove broken tbw code
2020-12-09 08:14:31 -05:00
lightningterror
5729230f56
gsdx-hw: Add Shadow of the Colossus to auto mipmapping.
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Fixes #3981
2020-12-07 01:17:29 +01:00
TellowKrinkle
2ec8cdb86d
onepad: Fix macOS build
2020-12-06 14:02:43 -06:00
Tellow Krinkle
34425d892c
onepad: Fix binding `A` on macOS
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The key value 0 (which was being used to indicate esc) was already in use as the A key on macOS
2020-12-06 14:02:43 -06:00
Tellow Krinkle
7fa6740710
GSdx: Fix issues on macOS
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Note: Doesn't add the ability to make windows, so GSdx won't actually play games on macOS with this
2020-12-06 14:02:43 -06:00