gs: purge sse2/sse3

This commit is contained in:
Gauvain 'GovanifY' Roussel-Tarbouriech 2021-03-26 23:36:23 +01:00 committed by lightningterror
parent 6bc31a0023
commit 48f51b3ce3
13 changed files with 60 additions and 1179 deletions

View File

@ -158,8 +158,6 @@ public:
{
GSVector4i v4((int)mask);
#if _M_SSE >= 0x401
if(mask == 0xff000000 || mask == 0x00ffffff)
{
((GSVector4i*)dst)[i * 4 + 0] = ((GSVector4i*)dst)[i * 4 + 0].blend8(v0, v4);
@ -169,19 +167,11 @@ public:
}
else
{
#endif
((GSVector4i*)dst)[i * 4 + 0] = ((GSVector4i*)dst)[i * 4 + 0].blend(v0, v4);
((GSVector4i*)dst)[i * 4 + 1] = ((GSVector4i*)dst)[i * 4 + 1].blend(v1, v4);
((GSVector4i*)dst)[i * 4 + 2] = ((GSVector4i*)dst)[i * 4 + 2].blend(v2, v4);
((GSVector4i*)dst)[i * 4 + 3] = ((GSVector4i*)dst)[i * 4 + 3].blend(v3, v4);
#if _M_SSE >= 0x401
((GSVector4i*)dst)[i * 4 + 0] = ((GSVector4i*)dst)[i * 4 + 0].blend(v0, v4);
((GSVector4i*)dst)[i * 4 + 1] = ((GSVector4i*)dst)[i * 4 + 1].blend(v1, v4);
((GSVector4i*)dst)[i * 4 + 2] = ((GSVector4i*)dst)[i * 4 + 2].blend(v2, v4);
((GSVector4i*)dst)[i * 4 + 3] = ((GSVector4i*)dst)[i * 4 + 3].blend(v3, v4);
}
#endif
}
#endif
@ -524,40 +514,18 @@ public:
GSVector4i::store<true>(&d1[0], v1);
GSVector4i::store<true>(&d1[1], v3);
#else
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0 = s[i * 4 + 0];
GSVector4i v1 = s[i * 4 + 1];
GSVector4i v2 = s[i * 4 + 2];
GSVector4i v3 = s[i * 4 + 3];
//for(int16 i = 0; i < 8; i++) {v0.i16[i] = i; v1.i16[i] = i + 8; v2.i16[i] = i + 16; v3.i16[i] = i + 24;}
GSVector4i::sw16(v0, v1, v2, v3);
GSVector4i::sw32(v0, v1, v2, v3);
GSVector4i::sw16(v0, v2, v1, v3);
GSVector4i* d0 = (GSVector4i*)&dst[dstpitch * 0];
GSVector4i* d1 = (GSVector4i*)&dst[dstpitch * 1];
GSVector4i::store<true>(&d0[0], v0);
GSVector4i::store<true>(&d0[1], v1);
GSVector4i::store<true>(&d1[0], v2);
GSVector4i::store<true>(&d1[1], v3);
#endif
}
template<int i> __forceinline static void ReadColumn8(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch)
{
//for(int j = 0; j < 64; j++) ((uint8*)src)[j] = (uint8)j;
#if 0//_M_SSE >= 0x501
#if 0 //_M_SSE >= 0x501
const GSVector8i* s = (const GSVector8i*)src;
GSVector8i v0 = s[i * 2 + 0];
GSVector8i v1 = s[i * 2 + 1];
@ -578,7 +546,7 @@ public:
// TODO: not sure if this is worth it, not in this form, there should be a shorter path
#elif _M_SSE >= 0x301
#else
const GSVector4i* s = (const GSVector4i*)src;
@ -612,36 +580,6 @@ public:
GSVector4i::store<true>(&dst[dstpitch * 2], v1);
GSVector4i::store<true>(&dst[dstpitch * 3], v2);
#else
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0 = s[i * 4 + 0];
GSVector4i v1 = s[i * 4 + 1];
GSVector4i v2 = s[i * 4 + 2];
GSVector4i v3 = s[i * 4 + 3];
GSVector4i::sw8(v0, v1, v2, v3);
GSVector4i::sw16(v0, v1, v2, v3);
GSVector4i::sw8(v0, v2, v1, v3);
GSVector4i::sw64(v0, v1, v2, v3);
if((i & 1) == 0)
{
v2 = v2.yxwz();
v3 = v3.yxwz();
}
else
{
v0 = v0.yxwz();
v1 = v1.yxwz();
}
GSVector4i::store<true>(&dst[dstpitch * 0], v0);
GSVector4i::store<true>(&dst[dstpitch * 1], v1);
GSVector4i::store<true>(&dst[dstpitch * 2], v2);
GSVector4i::store<true>(&dst[dstpitch * 3], v3);
#endif
}
@ -649,8 +587,6 @@ public:
{
//printf("ReadColumn4\n");
#if _M_SSE >= 0x301
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0 = s[i * 4 + 0].xzyw();
@ -680,46 +616,6 @@ public:
GSVector4i::store<true>(&dst[dstpitch * 1], v1);
GSVector4i::store<true>(&dst[dstpitch * 2], v2);
GSVector4i::store<true>(&dst[dstpitch * 3], v3);
#else
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0 = s[i * 4 + 0];
GSVector4i v1 = s[i * 4 + 1];
GSVector4i v2 = s[i * 4 + 2];
GSVector4i v3 = s[i * 4 + 3];
GSVector4i::sw32(v0, v1, v2, v3);
GSVector4i::sw32(v0, v1, v2, v3);
GSVector4i::sw4(v0, v2, v1, v3);
GSVector4i::sw8(v0, v1, v2, v3);
GSVector4i::sw16(v0, v2, v1, v3);
v0 = v0.xzyw();
v1 = v1.xzyw();
v2 = v2.xzyw();
v3 = v3.xzyw();
GSVector4i::sw64(v0, v1, v2, v3);
if((i & 1) == 0)
{
v2 = v2.yxwzlh();
v3 = v3.yxwzlh();
}
else
{
v0 = v0.yxwzlh();
v1 = v1.yxwzlh();
}
GSVector4i::store<true>(&dst[dstpitch * 0], v0);
GSVector4i::store<true>(&dst[dstpitch * 1], v1);
GSVector4i::store<true>(&dst[dstpitch * 2], v2);
GSVector4i::store<true>(&dst[dstpitch * 3], v3);
#endif
}
static void ReadColumn32(int y, const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch)
@ -1238,7 +1134,6 @@ public:
{
for(int j = 0; j < 8; j++, dst += dstpitch)
{
#if _M_SSE >= 0x401
const GSVector4i* s = (const GSVector4i*)src;
@ -1246,15 +1141,6 @@ public:
GSVector4i v1 = (s[j * 2 + 1] >> 24).gather32_32<>(pal);
((GSVector4i*)dst)[0] = v0.pu32(v1);
#else
for(int i = 0; i < 8; i++)
{
((uint16*)dst)[i] = (uint16)pal[src[j * 8 + i] >> 24];
}
#endif
}
}
@ -1273,23 +1159,12 @@ public:
{
for(int j = 0; j < 8; j++, dst += dstpitch)
{
#if _M_SSE >= 0x401
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0 = ((s[j * 2 + 0] >> 24) & 0xf).gather32_32<>(pal);
GSVector4i v1 = ((s[j * 2 + 1] >> 24) & 0xf).gather32_32<>(pal);
((GSVector4i*)dst)[0] = v0.pu32(v1);
#else
for(int i = 0; i < 8; i++)
{
((uint16*)dst)[i] = (uint16)pal[(src[j * 8 + i] >> 24) & 0xf];
}
#endif
}
}
@ -1308,23 +1183,12 @@ public:
{
for(int j = 0; j < 8; j++, dst += dstpitch)
{
#if _M_SSE >= 0x401
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0 = (s[j * 2 + 0] >> 28).gather32_32<>(pal);
GSVector4i v1 = (s[j * 2 + 1] >> 28).gather32_32<>(pal);
((GSVector4i*)dst)[0] = v0.pu32(v1);
#else
for(int i = 0; i < 8; i++)
{
((uint16*)dst)[i] = (uint16)pal[src[j * 8 + i] >> 28];
}
#endif
}
}
@ -1486,32 +1350,6 @@ public:
((GSVector4i*)dst)[i * 4 + 3] = ((GSVector4i*)dst)[i * 4 + 3].blend8(v3, mask);
}
#else
GSVector4i v0, v1, v2, v3;
GSVector4i mask = GSVector4i::xff000000();
for(int i = 0; i < 4; i++, src += srcpitch * 2)
{
v4 = GSVector4i::loadl(&src[srcpitch * 0]);
v5 = GSVector4i::loadl(&src[srcpitch * 1]);
v6 = v4.upl16(v5);
v4 = v6.upl8(v6);
v5 = v6.uph8(v6);
v0 = v4.upl16(v4);
v1 = v4.uph16(v4);
v2 = v5.upl16(v5);
v3 = v5.uph16(v5);
((GSVector4i*)dst)[i * 4 + 0] = ((GSVector4i*)dst)[i * 4 + 0].blend8(v0, mask);
((GSVector4i*)dst)[i * 4 + 1] = ((GSVector4i*)dst)[i * 4 + 1].blend8(v1, mask);
((GSVector4i*)dst)[i * 4 + 2] = ((GSVector4i*)dst)[i * 4 + 2].blend8(v2, mask);
((GSVector4i*)dst)[i * 4 + 3] = ((GSVector4i*)dst)[i * 4 + 3].blend8(v3, mask);
}
#endif
}
@ -1608,47 +1446,6 @@ public:
((GSVector4i*)dst)[i * 8 + 7] = ((GSVector4i*)dst)[i * 8 + 7].blend(v3, mask);
}
#else
GSVector4i v0, v1, v2, v3;
GSVector4i mask = GSVector4i(0x0f000000);
for(int i = 0; i < 2; i++, src += srcpitch * 4)
{
GSVector4i v(*(uint32*)&src[srcpitch * 0], *(uint32*)&src[srcpitch * 2], *(uint32*)&src[srcpitch * 1], *(uint32*)&src[srcpitch * 3]);
v4 = v.upl8(v >> 4);
v5 = v.uph8(v >> 4);
v6 = v4.upl16(v5);
v7 = v4.uph16(v5);
v4 = v6.upl8(v6);
v5 = v6.uph8(v6);
v6 = v7.upl8(v7);
v7 = v7.uph8(v7);
v0 = v4.upl16(v4);
v1 = v4.uph16(v4);
v2 = v5.upl16(v5);
v3 = v5.uph16(v5);
((GSVector4i*)dst)[i * 8 + 0] = ((GSVector4i*)dst)[i * 8 + 0].blend(v0, mask);
((GSVector4i*)dst)[i * 8 + 1] = ((GSVector4i*)dst)[i * 8 + 1].blend(v1, mask);
((GSVector4i*)dst)[i * 8 + 2] = ((GSVector4i*)dst)[i * 8 + 2].blend(v2, mask);
((GSVector4i*)dst)[i * 8 + 3] = ((GSVector4i*)dst)[i * 8 + 3].blend(v3, mask);
v0 = v6.upl16(v6);
v1 = v6.uph16(v6);
v2 = v7.upl16(v7);
v3 = v7.uph16(v7);
((GSVector4i*)dst)[i * 8 + 4] = ((GSVector4i*)dst)[i * 8 + 4].blend(v0, mask);
((GSVector4i*)dst)[i * 8 + 5] = ((GSVector4i*)dst)[i * 8 + 5].blend(v1, mask);
((GSVector4i*)dst)[i * 8 + 6] = ((GSVector4i*)dst)[i * 8 + 6].blend(v2, mask);
((GSVector4i*)dst)[i * 8 + 7] = ((GSVector4i*)dst)[i * 8 + 7].blend(v3, mask);
}
#endif
}
@ -1736,47 +1533,6 @@ public:
((GSVector4i*)dst)[i * 8 + 7] = ((GSVector4i*)dst)[i * 8 + 7].blend(v3, mask);
}
#else
GSVector4i v0, v1, v2, v3;
GSVector4i mask = GSVector4i::xf0000000();
for(int i = 0; i < 2; i++, src += srcpitch * 4)
{
GSVector4i v(*(uint32*)&src[srcpitch * 0], *(uint32*)&src[srcpitch * 2], *(uint32*)&src[srcpitch * 1], *(uint32*)&src[srcpitch * 3]);
v4 = (v << 4).upl8(v);
v5 = (v << 4).uph8(v);
v6 = v4.upl16(v5);
v7 = v4.uph16(v5);
v4 = v6.upl8(v6);
v5 = v6.uph8(v6);
v6 = v7.upl8(v7);
v7 = v7.uph8(v7);
v0 = v4.upl16(v4);
v1 = v4.uph16(v4);
v2 = v5.upl16(v5);
v3 = v5.uph16(v5);
((GSVector4i*)dst)[i * 8 + 0] = ((GSVector4i*)dst)[i * 8 + 0].blend(v0, mask);
((GSVector4i*)dst)[i * 8 + 1] = ((GSVector4i*)dst)[i * 8 + 1].blend(v1, mask);
((GSVector4i*)dst)[i * 8 + 2] = ((GSVector4i*)dst)[i * 8 + 2].blend(v2, mask);
((GSVector4i*)dst)[i * 8 + 3] = ((GSVector4i*)dst)[i * 8 + 3].blend(v3, mask);
v0 = v6.upl16(v6);
v1 = v6.uph16(v6);
v2 = v7.upl16(v7);
v3 = v7.uph16(v7);
((GSVector4i*)dst)[i * 8 + 4] = ((GSVector4i*)dst)[i * 8 + 4].blend(v0, mask);
((GSVector4i*)dst)[i * 8 + 5] = ((GSVector4i*)dst)[i * 8 + 5].blend(v1, mask);
((GSVector4i*)dst)[i * 8 + 6] = ((GSVector4i*)dst)[i * 8 + 6].blend(v2, mask);
((GSVector4i*)dst)[i * 8 + 7] = ((GSVector4i*)dst)[i * 8 + 7].blend(v3, mask);
}
#endif
}
@ -1882,39 +1638,6 @@ public:
d1[1] = Expand16to32<AEM>(v1.uph16(v1), TA0, TA1);
}
#elif 0 // not faster
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i TA0(TEXA.TA0 << 24);
GSVector4i TA1(TEXA.TA1 << 24);
for(int i = 0; i < 4; i++, dst += dstpitch * 2)
{
GSVector4i v0 = s[i * 4 + 0];
GSVector4i v1 = s[i * 4 + 1];
GSVector4i v2 = s[i * 4 + 2];
GSVector4i v3 = s[i * 4 + 3];
GSVector4i::sw16(v0, v1, v2, v3);
GSVector4i::sw32(v0, v1, v2, v3);
GSVector4i::sw16(v0, v2, v1, v3);
GSVector4i* d0 = (GSVector4i*)&dst[dstpitch * 0];
d0[0] = Expand16to32<AEM>(v0.upl16(v0), TA0, TA1);
d0[1] = Expand16to32<AEM>(v0.uph16(v0), TA0, TA1);
d0[2] = Expand16to32<AEM>(v1.upl16(v1), TA0, TA1);
d0[3] = Expand16to32<AEM>(v1.uph16(v1), TA0, TA1);
GSVector4i* d1 = (GSVector4i*)&dst[dstpitch * 1];
d1[0] = Expand16to32<AEM>(v2.upl16(v2), TA0, TA1);
d1[1] = Expand16to32<AEM>(v2.uph16(v2), TA0, TA1);
d1[2] = Expand16to32<AEM>(v3.upl16(v3), TA0, TA1);
d1[3] = Expand16to32<AEM>(v3.uph16(v3), TA0, TA1);
}
#else
alignas(32) uint16 block[16 * 8];
@ -1930,8 +1653,6 @@ public:
{
//printf("ReadAndExpandBlock8_32\n");
#if _M_SSE >= 0x401
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0, v1, v2, v3;
@ -1973,16 +1694,6 @@ public:
v2.gather32_8<>(pal, (GSVector4i*)dst);
dst += dstpitch;
}
#else
alignas(32) uint8 block[16 * 16];
ReadBlock8(src, (uint8*)block, sizeof(block) / 16);
ExpandBlock8_32(block, dst, dstpitch, pal);
#endif
}
// TODO: ReadAndExpandBlock8_16
@ -1991,8 +1702,6 @@ public:
{
//printf("ReadAndExpandBlock4_32\n");
#if _M_SSE >= 0x401
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0, v1, v2, v3;
@ -2050,16 +1759,6 @@ public:
v3.gather64_8<>(pal, (GSVector4i*)dst);
dst += dstpitch;
}
#else
alignas(32) uint8 block[(32 / 2) * 16];
ReadBlock4(src, (uint8*)block, sizeof(block) / 16);
ExpandBlock4_32(block, dst, dstpitch, pal);
#endif
}
// TODO: ReadAndExpandBlock4_16
@ -2068,8 +1767,6 @@ public:
{
//printf("ReadAndExpandBlock8H_32\n");
#if _M_SSE >= 0x401
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0, v1, v2, v3;
@ -2093,16 +1790,6 @@ public:
dst += dstpitch;
}
#else
alignas(32) uint32 block[8 * 8];
ReadBlock32(src, (uint8*)block, sizeof(block) / 8);
ExpandBlock8H_32(block, dst, dstpitch, pal);
#endif
}
// TODO: ReadAndExpandBlock8H_16
@ -2110,9 +1797,6 @@ public:
__forceinline static void ReadAndExpandBlock4HL_32(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal)
{
//printf("ReadAndExpandBlock4HL_32\n");
#if _M_SSE >= 0x401
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0, v1, v2, v3;
@ -2136,16 +1820,6 @@ public:
dst += dstpitch;
}
#else
alignas(32) uint32 block[8 * 8];
ReadBlock32(src, (uint8*)block, sizeof(block) / 8);
ExpandBlock4HL_32(block, dst, dstpitch, pal);
#endif
}
// TODO: ReadAndExpandBlock4HL_16
@ -2154,8 +1828,6 @@ public:
{
//printf("ReadAndExpandBlock4HH_32\n");
#if _M_SSE >= 0x401
const GSVector4i* s = (const GSVector4i*)src;
GSVector4i v0, v1, v2, v3;
@ -2179,16 +1851,6 @@ public:
dst += dstpitch;
}
#else
alignas(32) uint32 block[8 * 8];
ReadBlock32(src, (uint8*)block, sizeof(block) / 8);
ExpandBlock4HH_32(block, dst, dstpitch, pal);
#endif
}
// TODO: ReadAndExpandBlock4HH_16

View File

@ -2734,11 +2734,7 @@ __forceinline void GSState::VertexKick(uint32 skip)
GSVector4i xy = v1.xxxx().u16to32().sub32(m_ofxy);
#if _M_SSE >= 0x401
GSVector4i::storel(&m_vertex.xy[xy_tail & 3], xy.blend16<0xf0>(xy.sra32(4)).ps32());
#else
GSVector4i::storel(&m_vertex.xy[xy_tail & 3], xy.upl64(xy.sra32(4).zwzw()).ps32());
#endif
m_vertex.tail = ++tail;
m_vertex.xy_tail = ++xy_tail;

View File

@ -85,10 +85,6 @@ const char* GSUtil::GetLibName()
"AVX", sw_sse
#elif _M_SSE >= 0x401
"SSE4.1", sw_sse
#elif _M_SSE >= 0x301
"SSSE3", sw_sse
#elif _M_SSE >= 0x200
"SSE2", sw_sse
#endif
);
@ -221,13 +217,7 @@ bool GSUtil::CheckSSE()
};
ISA checks[] = {
{Xbyak::util::Cpu::tSSE2, "SSE2"},
#if _M_SSE >= 0x301
{Xbyak::util::Cpu::tSSSE3, "SSSE3"},
#endif
#if _M_SSE >= 0x401
{Xbyak::util::Cpu::tSSE41, "SSE41"},
#endif
#if _M_SSE >= 0x500
{Xbyak::util::Cpu::tAVX, "AVX1"},
#endif

View File

@ -250,33 +250,7 @@ public:
template<int mode> __forceinline GSVector4 round() const
{
#if _M_SSE >= 0x401
return GSVector4(_mm_round_ps(m, mode));
#else
GSVector4 a = *this;
GSVector4 b = (a & cast(GSVector4i::x80000000())) | m_x4b000000;
b = a + b - b;
if((mode & 7) == (Round_NegInf & 7))
{
return b - ((a < b) & m_one);
}
if((mode & 7) == (Round_PosInf & 7))
{
return b + ((a > b) & m_one);
}
ASSERT((mode & 7) == (Round_NearestInt & 7)); // other modes aren't implemented
return b;
#endif
}
__forceinline GSVector4 floor() const
@ -404,65 +378,29 @@ public:
__forceinline GSVector4 hadd() const
{
#if _M_SSE >= 0x300
return GSVector4(_mm_hadd_ps(m, m));
#else
return xzxz() + ywyw();
#endif
}
__forceinline GSVector4 hadd(const GSVector4& v) const
{
#if _M_SSE >= 0x300
return GSVector4(_mm_hadd_ps(m, v.m));
#else
return xzxz(v) + ywyw(v);
#endif
}
__forceinline GSVector4 hsub() const
{
#if _M_SSE >= 0x300
return GSVector4(_mm_hsub_ps(m, m));
#else
return xzxz() - ywyw();
#endif
}
__forceinline GSVector4 hsub(const GSVector4& v) const
{
#if _M_SSE >= 0x300
return GSVector4(_mm_hsub_ps(m, v.m));
#else
return xzxz(v) - ywyw(v);
#endif
}
#if _M_SSE >= 0x401
template<int i> __forceinline GSVector4 dp(const GSVector4& v) const
{
return GSVector4(_mm_dp_ps(m, v.m, i));
}
#endif
__forceinline GSVector4 sat(const GSVector4& a, const GSVector4& b) const
{
return GSVector4(_mm_min_ps(_mm_max_ps(m, a), b));
@ -493,26 +431,14 @@ public:
return GSVector4(_mm_max_ps(m, a));
}
#if _M_SSE >= 0x401
template<int mask> __forceinline GSVector4 blend32(const GSVector4& a) const
{
return GSVector4(_mm_blend_ps(m, a, mask));
}
#endif
__forceinline GSVector4 blend32(const GSVector4& a, const GSVector4& mask) const
{
#if _M_SSE >= 0x401
return GSVector4(_mm_blendv_ps(m, a, mask));
#else
return GSVector4(_mm_or_ps(_mm_andnot_ps(mask, m), _mm_and_ps(mask, a)));
#endif
}
__forceinline GSVector4 upl(const GSVector4& a) const
@ -566,16 +492,10 @@ public:
return _mm_testz_ps(m, m) != 0;
#elif _M_SSE >= 0x401
__m128i a = _mm_castps_si128(m);
return _mm_testz_si128(a, a) != 0;
#else
return mask() == 0;
#endif
}
@ -643,7 +563,6 @@ public:
}
#endif
}
#ifdef __linux__
@ -663,28 +582,12 @@ GSVector.h:2973:15: error: shadows template parm 'int i'
template<int index> __forceinline int extract32() const
{
#if _M_SSE >= 0x401
return _mm_extract_ps(m, index);
#else
return i32[index];
#endif
}
#else
template<int i> __forceinline int extract32() const
{
#if _M_SSE >= 0x401
return _mm_extract_ps(m, i);
#else
return i32[i];
#endif
}
#endif

View File

@ -229,15 +229,7 @@ public:
__forceinline GSVector4i runion_ordered(const GSVector4i& a) const
{
#if _M_SSE >= 0x401
return min_i32(a).upl64(max_i32(a).srl<8>());
#else
return GSVector4i(std::min(x, a.x), std::min(y, a.y), std::max(z, a.z), std::max(w, a.w));
#endif
}
__forceinline GSVector4i rintersect(const GSVector4i& a) const
@ -295,8 +287,6 @@ public:
return (uint32)store(v);
}
#if _M_SSE >= 0x401
__forceinline GSVector4i sat_i8(const GSVector4i& a, const GSVector4i& b) const
{
return max_i8(a).min_i8(b);
@ -307,8 +297,6 @@ public:
return max_i8(a.xyxy()).min_i8(a.zwzw());
}
#endif
__forceinline GSVector4i sat_i16(const GSVector4i& a, const GSVector4i& b) const
{
return max_i16(a).min_i16(b);
@ -319,8 +307,6 @@ public:
return max_i16(a.xyxy()).min_i16(a.zwzw());
}
#if _M_SSE >= 0x401
__forceinline GSVector4i sat_i32(const GSVector4i& a, const GSVector4i& b) const
{
return max_i32(a).min_i32(b);
@ -331,34 +317,6 @@ public:
return max_i32(a.xyxy()).min_i32(a.zwzw());
}
#else
__forceinline GSVector4i sat_i32(const GSVector4i& a, const GSVector4i& b) const
{
GSVector4i v;
v.x = std::min(std::max(x, a.x), b.x);
v.y = std::min(std::max(y, a.y), b.y);
v.z = std::min(std::max(z, a.z), b.z);
v.w = std::min(std::max(w, a.w), b.w);
return v;
}
__forceinline GSVector4i sat_i32(const GSVector4i& a) const
{
GSVector4i v;
v.x = std::min(std::max(x, a.x), a.z);
v.y = std::min(std::max(y, a.y), a.w);
v.z = std::min(std::max(z, a.x), a.z);
v.w = std::min(std::max(w, a.y), a.w);
return v;
}
#endif
__forceinline GSVector4i sat_u8(const GSVector4i& a, const GSVector4i& b) const
{
return max_u8(a).min_u8(b);
@ -369,8 +327,6 @@ public:
return max_u8(a.xyxy()).min_u8(a.zwzw());
}
#if _M_SSE >= 0x401
__forceinline GSVector4i sat_u16(const GSVector4i& a, const GSVector4i& b) const
{
return max_u16(a).min_u16(b);
@ -381,10 +337,6 @@ public:
return max_u16(a.xyxy()).min_u16(a.zwzw());
}
#endif
#if _M_SSE >= 0x401
__forceinline GSVector4i sat_u32(const GSVector4i& a, const GSVector4i& b) const
{
return max_u32(a).min_u32(b);
@ -395,10 +347,6 @@ public:
return max_u32(a.xyxy()).min_u32(a.zwzw());
}
#endif
#if _M_SSE >= 0x401
__forceinline GSVector4i min_i8(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epi8(m, a));
@ -409,8 +357,6 @@ public:
return GSVector4i(_mm_max_epi8(m, a));
}
#endif
__forceinline GSVector4i min_i16(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epi16(m, a));
@ -421,8 +367,6 @@ public:
return GSVector4i(_mm_max_epi16(m, a));
}
#if _M_SSE >= 0x401
__forceinline GSVector4i min_i32(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epi32(m, a));
@ -433,8 +377,6 @@ public:
return GSVector4i(_mm_max_epi32(m, a));
}
#endif
__forceinline GSVector4i min_u8(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epu8(m, a));
@ -445,8 +387,6 @@ public:
return GSVector4i(_mm_max_epu8(m, a));
}
#if _M_SSE >= 0x401
__forceinline GSVector4i min_u16(const GSVector4i& a) const
{
return GSVector4i(_mm_min_epu16(m, a));
@ -467,8 +407,6 @@ public:
return GSVector4i(_mm_max_epu32(m, a));
}
#endif
__forceinline static int min_i16(int a, int b)
{
return store(load(a).min_i16(load(b)));
@ -481,26 +419,14 @@ public:
__forceinline GSVector4i blend8(const GSVector4i& a, const GSVector4i& mask) const
{
#if _M_SSE >= 0x401
return GSVector4i(_mm_blendv_epi8(m, a, mask));
#else
return GSVector4i(_mm_or_si128(_mm_andnot_si128(mask, m), _mm_and_si128(mask, a)));
#endif
}
#if _M_SSE >= 0x401
template<int mask> __forceinline GSVector4i blend16(const GSVector4i& a) const
{
return GSVector4i(_mm_blend_epi16(m, a, mask));
}
#endif
#if _M_SSE >= 0x501
template<int mask> __forceinline GSVector4i blend32(const GSVector4i& v) const
@ -517,26 +443,14 @@ public:
__forceinline GSVector4i mix16(const GSVector4i& a) const
{
#if _M_SSE >= 0x401
return blend16<0xaa>(a);
#else
return blend8(a, GSVector4i::xffff0000());
#endif
}
#if _M_SSE >= 0x301
__forceinline GSVector4i shuffle8(const GSVector4i& mask) const
{
return GSVector4i(_mm_shuffle_epi8(m, mask));
}
#endif
__forceinline GSVector4i ps16(const GSVector4i& a) const
{
return GSVector4i(_mm_packs_epi16(m, a));
@ -567,8 +481,6 @@ public:
return GSVector4i(_mm_packs_epi32(m, m));
}
#if _M_SSE >= 0x401
__forceinline GSVector4i pu32(const GSVector4i& a) const
{
return GSVector4i(_mm_packus_epi32(m, a));
@ -579,8 +491,6 @@ public:
return GSVector4i(_mm_packus_epi32(m, m));
}
#endif
__forceinline GSVector4i upl8(const GSVector4i& a) const
{
return GSVector4i(_mm_unpacklo_epi8(m, a));
@ -685,8 +595,6 @@ public:
return GSVector4i(_mm_unpackhi_epi64(m, _mm_setzero_si128()));
}
#if _M_SSE >= 0x401
// WARNING!!!
//
// MSVC (2008, 2010 ctp) believes that there is a "mem, reg" form of the pmovz/sx* instructions,
@ -752,50 +660,6 @@ public:
return GSVector4i(_mm_cvtepu32_epi64(m));
}
#else
__forceinline GSVector4i u8to16() const
{
return upl8();
}
__forceinline GSVector4i u8to32() const
{
return upl8().upl16();
}
__forceinline GSVector4i u8to64() const
{
return upl8().upl16().upl32();
}
__forceinline GSVector4i u16to32() const
{
return upl16();
}
__forceinline GSVector4i u16to64() const
{
return upl16().upl32();
}
__forceinline GSVector4i u32to64() const
{
return upl32();
}
__forceinline GSVector4i i8to16() const
{
return zero().upl8(*this).sra16(8);
}
__forceinline GSVector4i i16to32() const
{
return zero().upl16(*this).sra32(16);
}
#endif
template<int i> __forceinline GSVector4i srl() const
{
return GSVector4i(_mm_srli_si128(m, i));
@ -803,20 +667,7 @@ public:
template<int i> __forceinline GSVector4i srl(const GSVector4i& v)
{
#if _M_SSE >= 0x301
return GSVector4i(_mm_alignr_epi8(v.m, m, i));
#else
// The `& 0xF` keeps the compiler happy on cases that won't actually be hit
if(i == 0) return *this;
else if(i < 16) return srl<i & 0xF>() | v.sll<(16 - i) & 0xF>();
else if(i == 16) return v;
else if(i < 32) return v.srl<(i - 16) & 0xF>();
else return zero();
#endif
}
template<int i> __forceinline GSVector4i sll() const
@ -1013,15 +864,11 @@ public:
return GSVector4i(_mm_mullo_epi16(m, v.m));
}
#if _M_SSE >= 0x301
__forceinline GSVector4i mul16hrs(const GSVector4i& v) const
{
return GSVector4i(_mm_mulhrs_epi16(m, v.m));
}
#endif
GSVector4i madd(const GSVector4i& v) const
{
return GSVector4i(_mm_madd_epi16(m, v.m));
@ -1073,21 +920,11 @@ public:
__forceinline bool eq(const GSVector4i& v) const
{
#if _M_SSE >= 0x401
// pxor, ptest, je
GSVector4i t = *this ^ v;
return _mm_testz_si128(t, t) != 0;
#else
// pcmpeqd, pmovmskb, cmp, je
return eq32(v).alltrue();
#endif
}
__forceinline GSVector4i eq8(const GSVector4i& v) const
@ -1167,37 +1004,17 @@ public:
__forceinline bool allfalse() const
{
#if _M_SSE >= 0x401
return _mm_testz_si128(m, m) != 0;
#else
return mask() == 0;
#endif
}
#if _M_SSE >= 0x401
template<int i> __forceinline GSVector4i insert8(int a) const
{
return GSVector4i(_mm_insert_epi8(m, a, i));
}
#endif
template<int i> __forceinline int extract8() const
{
#if _M_SSE >= 0x401
return _mm_extract_epi8(m, i);
#else
return (int)u8[i];
#endif
}
template<int i> __forceinline GSVector4i insert16(int a) const
@ -1210,59 +1027,34 @@ public:
return _mm_extract_epi16(m, i);
}
#if _M_SSE >= 0x401
template<int i> __forceinline GSVector4i insert32(int a) const
{
return GSVector4i(_mm_insert_epi32(m, a, i));
}
#endif
template<int i> __forceinline int extract32() const
{
if(i == 0) return GSVector4i::store(*this);
#if _M_SSE >= 0x401
return _mm_extract_epi32(m, i);
#else
return i32[i];
#endif
}
#ifdef _M_AMD64
#if _M_SSE >= 0x401
template<int i> __forceinline GSVector4i insert64(int64 a) const
{
return GSVector4i(_mm_insert_epi64(m, a, i));
}
#endif
template<int i> __forceinline int64 extract64() const
{
if(i == 0) return GSVector4i::storeq(*this);
#if _M_SSE >= 0x401
return _mm_extract_epi64(m, i);
#else
return i64[i];
#endif
}
#endif
#if _M_SSE >= 0x401
template<int src, class T> __forceinline GSVector4i gather8_4(const T* ptr) const
{
@ -1340,8 +1132,6 @@ public:
return v;
}
#endif
template<int src, class T> __forceinline GSVector4i gather16_4(const T* ptr) const
{
GSVector4i v;
@ -1418,8 +1208,6 @@ public:
return v;
}
#if _M_SSE >= 0x401
template<int src, class T> __forceinline GSVector4i gather32_4(const T* ptr) const
{
GSVector4i v;
@ -1479,56 +1267,7 @@ public:
return v;
}
#else
template<int src, class T> __forceinline GSVector4i gather32_4(const T* ptr) const
{
return GSVector4i(
(int)ptr[extract8<src + 0>() & 0xf],
(int)ptr[extract8<src + 0>() >> 4],
(int)ptr[extract8<src + 1>() & 0xf],
(int)ptr[extract8<src + 1>() >> 4]);
}
template<int src, class T> __forceinline GSVector4i gather32_8(const T* ptr) const
{
return GSVector4i(
(int)ptr[extract8<src + 0>()],
(int)ptr[extract8<src + 1>()],
(int)ptr[extract8<src + 2>()],
(int)ptr[extract8<src + 3>()]);
}
template<int src, class T> __forceinline GSVector4i gather32_16(const T* ptr) const
{
return GSVector4i(
(int)ptr[extract16<src + 0>()],
(int)ptr[extract16<src + 1>()],
(int)ptr[extract16<src + 2>()],
(int)ptr[extract16<src + 3>()]);
}
template<class T> __forceinline GSVector4i gather32_32(const T* ptr) const
{
return GSVector4i(
(int)ptr[extract32<0>()],
(int)ptr[extract32<1>()],
(int)ptr[extract32<2>()],
(int)ptr[extract32<3>()]);
}
template<class T1, class T2> __forceinline GSVector4i gather32_32(const T1* ptr1, const T2* ptr2) const
{
return GSVector4i(
(int)ptr2[ptr1[extract32<0>()]],
(int)ptr2[ptr1[extract32<1>()]],
(int)ptr2[ptr1[extract32<2>()]],
(int)ptr2[ptr1[extract32<3>()]]);
}
#endif
#if defined(_M_AMD64) && _M_SSE >= 0x401
#if defined(_M_AMD64)
template<int src, class T> __forceinline GSVector4i gather64_4(const T* ptr) const
{
@ -1620,8 +1359,6 @@ public:
#endif
#if _M_SSE >= 0x401
template<class T> __forceinline void gather8_4(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather8_4<0>(ptr);
@ -1633,8 +1370,6 @@ public:
dst[0] = gather8_8<>(ptr);
}
#endif
template<class T> __forceinline void gather16_4(const T* RESTRICT ptr, GSVector4i* RESTRICT dst) const
{
dst[0] = gather16_4<0>(ptr);
@ -1742,15 +1477,7 @@ public:
__forceinline static GSVector4i loadnt(const void* p)
{
#if _M_SSE >= 0x401
return GSVector4i(_mm_stream_load_si128((__m128i*)p));
#else
return GSVector4i(_mm_load_si128((__m128i*)p));
#endif
}
__forceinline static GSVector4i loadl(const void* p)

View File

@ -17,14 +17,6 @@
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSE4|Win32">
<Configuration>Debug SSE4</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug SSE4|x64">
<Configuration>Debug SSE4</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release AVX2|Win32">
<Configuration>Release AVX2</Configuration>
<Platform>Win32</Platform>
@ -41,14 +33,6 @@
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSE4|Win32">
<Configuration>Release SSE4</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release SSE4|x64">
<Configuration>Release SSE4</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
<PropertyGroup Label="Globals">
@ -67,8 +51,7 @@
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="vsprops\ProjectRootDir.props" />
<Import Condition="'$(Configuration)'=='Release' Or '$(Configuration)'=='Debug'" Project="vsprops\sse2.props" />
<Import Condition="'$(Configuration)'=='Release SSE4' Or '$(Configuration)'=='Debug SSE4'" Project="vsprops\sse4.props" />
<Import Project="vsprops\sse4.props" />
<Import Condition="'$(Configuration)'=='Release AVX2' Or '$(Configuration)'=='Debug AVX2'" Project="vsprops\avx2.props" />
<Import Project="vsprops\common.props" />
<Import Condition="$(Configuration.Contains(Debug))" Project="vsprops\debug.props" />

View File

@ -175,18 +175,9 @@ void GSVertexTrace::FindMinMax(const void* vertex, const uint32* index, int coun
GSVector4i cmin = GSVector4i::xffffffff();
GSVector4i cmax = GSVector4i::zero();
#if _M_SSE >= 0x401
GSVector4i pmin = GSVector4i::xffffffff();
GSVector4i pmax = GSVector4i::zero();
#else
GSVector4 pmin = s_minmax.xxxx();
GSVector4 pmax = s_minmax.yyyy();
#endif
const GSVertex* RESTRICT v = (GSVertex*)vertex;
for(int i = 0; i < count; i += n)
@ -233,21 +224,10 @@ void GSVertexTrace::FindMinMax(const void* vertex, const uint32* index, int coun
GSVector4i xy = xyzf.upl16();
GSVector4i z = xyzf.yyyy();
#if _M_SSE >= 0x401
GSVector4i p = xy.blend16<0xf0>(z.uph32(xyzf));
pmin = pmin.min_u32(p);
pmax = pmax.max_u32(p);
#else
GSVector4 p = GSVector4(xy.upl64(z.srl32(1).upl32(xyzf.wwww())));
pmin = pmin.min(p);
pmax = pmax.max(p);
#endif
}
else if(primclass == GS_LINE_CLASS)
{
@ -314,23 +294,11 @@ void GSVertexTrace::FindMinMax(const void* vertex, const uint32* index, int coun
GSVector4i xy1 = xyzf1.upl16();
GSVector4i z1 = xyzf1.yyyy();
#if _M_SSE >= 0x401
GSVector4i p0 = xy0.blend16<0xf0>(z0.uph32(xyzf0));
GSVector4i p1 = xy1.blend16<0xf0>(z1.uph32(xyzf1));
pmin = pmin.min_u32(p0.min_u32(p1));
pmax = pmax.max_u32(p0.max_u32(p1));
#else
GSVector4 p0 = GSVector4(xy0.upl64(z0.srl32(1).upl32(xyzf0.wwww())));
GSVector4 p1 = GSVector4(xy1.upl64(z1.srl32(1).upl32(xyzf1.wwww())));
pmin = pmin.min(p0.min(p1));
pmax = pmax.max(p0.max(p1));
#endif
}
else if(primclass == GS_TRIANGLE_CLASS)
{
@ -406,25 +374,12 @@ void GSVertexTrace::FindMinMax(const void* vertex, const uint32* index, int coun
GSVector4i xy2 = xyzf2.upl16();
GSVector4i z2 = xyzf2.yyyy();
#if _M_SSE >= 0x401
GSVector4i p0 = xy0.blend16<0xf0>(z0.uph32(xyzf0));
GSVector4i p1 = xy1.blend16<0xf0>(z1.uph32(xyzf1));
GSVector4i p2 = xy2.blend16<0xf0>(z2.uph32(xyzf2));
pmin = pmin.min_u32(p2).min_u32(p0.min_u32(p1));
pmax = pmax.max_u32(p2).max_u32(p0.max_u32(p1));
#else
GSVector4 p0 = GSVector4(xy0.upl64(z0.srl32(1).upl32(xyzf0.wwww())));
GSVector4 p1 = GSVector4(xy1.upl64(z1.srl32(1).upl32(xyzf1.wwww())));
GSVector4 p2 = GSVector4(xy2.upl64(z2.srl32(1).upl32(xyzf2.wwww())));
pmin = pmin.min(p2).min(p0.min(p1));
pmax = pmax.max(p2).max(p0.max(p1));
#endif
}
else if(primclass == GS_SPRITE_CLASS)
{
@ -491,23 +446,11 @@ void GSVertexTrace::FindMinMax(const void* vertex, const uint32* index, int coun
GSVector4i xy1 = xyzf1.upl16();
GSVector4i z1 = xyzf1.yyyy();
#if _M_SSE >= 0x401
GSVector4i p0 = xy0.blend16<0xf0>(z0.uph32(xyzf1));
GSVector4i p1 = xy1.blend16<0xf0>(z1.uph32(xyzf1));
pmin = pmin.min_u32(p0.min_u32(p1));
pmax = pmax.max_u32(p0.max_u32(p1));
#else
GSVector4 p0 = GSVector4(xy0.upl64(z0.srl32(1).upl32(xyzf1.wwww())));
GSVector4 p1 = GSVector4(xy1.upl64(z1.srl32(1).upl32(xyzf1.wwww())));
pmin = pmin.min(p0.min(p1));
pmax = pmax.max(p0.max(p1));
#endif
}
}
@ -516,13 +459,9 @@ void GSVertexTrace::FindMinMax(const void* vertex, const uint32* index, int coun
// be true if depth isn't constant but close enough. It also imply that
// pmin.z & 1 == 0 and pax.z & 1 == 0
#if _M_SSE >= 0x401
pmin = pmin.blend16<0x30>(pmin.srl32(1));
pmax = pmax.blend16<0x30>(pmax.srl32(1));
#endif
GSVector4 o(context->XYOFFSET);
GSVector4 s(1.0f / 16, 1.0f / 16, 2.0f, 1.0f);

View File

@ -944,12 +944,8 @@ void GSRendererDX11::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sou
m_ps_sel.fog = 1;
GSVector4 fc = GSVector4::rgba32(m_env.FOGCOL.u32[0]);
#if _M_SSE >= 0x401
// Blend AREF to avoid to load a random value for alpha (dirty cache)
ps_cb.FogColor_AREF = fc.blend32<8>(ps_cb.FogColor_AREF);
#else
ps_cb.FogColor_AREF = fc;
#endif
}
// Warning must be done after EmulateZbuffer

View File

@ -1180,12 +1180,8 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
m_ps_sel.fog = 1;
GSVector4 fc = GSVector4::rgba32(m_env.FOGCOL.u32[0]);
#if _M_SSE >= 0x401
// Blend AREF to avoid to load a random value for alpha (dirty cache)
ps_cb.FogColor_AREF = fc.blend32<8>(ps_cb.FogColor_AREF);
#else
ps_cb.FogColor_AREF = fc;
#endif
}
// Warning must be done after EmulateZbuffer

View File

@ -121,18 +121,7 @@ void GSDrawScanlineCodeGenerator::mix16(const Xmm& a, const Xmm& b, const Xmm& t
}
else
{
if(m_cpu.has(util::Cpu::tSSE41))
{
pblendw(a, b, 0xaa);
}
else
{
pcmpeqd(temp, temp);
psrld(temp, 16);
pand(a, temp);
pandn(temp, b);
por(a, temp);
}
pblendw(a, b, 0xaa);
}
}
@ -154,17 +143,8 @@ void GSDrawScanlineCodeGenerator::clamp16(const Xmm& a, const Xmm& temp)
}
else
{
if(m_cpu.has(util::Cpu::tSSE41))
{
packuswb(a, a);
pmovzxbw(a, a);
}
else
{
packuswb(a, a);
pxor(temp, temp);
punpcklbw(a, temp);
}
packuswb(a, a);
pmovzxbw(a, a);
}
}
@ -223,10 +203,8 @@ void GSDrawScanlineCodeGenerator::blend8(const Xmm& a, const Xmm& b)
{
if(m_cpu.has(util::Cpu::tAVX))
vpblendvb(a, a, b, xmm0);
else if(m_cpu.has(util::Cpu::tSSE41))
else
pblendvb(a, b);
else
blend(a, b, xmm0);
}
void GSDrawScanlineCodeGenerator::blend8r(const Xmm& b, const Xmm& a)
@ -235,15 +213,11 @@ void GSDrawScanlineCodeGenerator::blend8r(const Xmm& b, const Xmm& a)
{
vpblendvb(b, a, b, xmm0);
}
else if(m_cpu.has(util::Cpu::tSSE41))
else
{
pblendvb(a, b);
movdqa(b, a);
}
else
{
blendr(b, a, xmm0);
}
}
void GSDrawScanlineCodeGenerator::split16_2x8(const Xmm& l, const Xmm& h, const Xmm& src)

View File

@ -644,20 +644,9 @@ void GSDrawScanlineCodeGenerator::TestZ_SSE(const Xmm& temp1, const Xmm& temp2)
// Clamp Z to ZPSM_FMT_MAX
if (m_sel.zclamp)
{
#if _M_SSE >= 0x401
pcmpeqd(temp1, temp1);
psrld(temp1, (uint8)((m_sel.zpsm & 0x3) * 8));
pminsd(xmm0, temp1);
#else
pcmpeqd(temp1, temp1);
psrld(temp1, (uint8)((m_sel.zpsm & 0x3) * 8));
pcmpgtd(temp1, xmm0);
pand(xmm0, temp1);
pcmpeqd(temp2, temp2);
pxor(temp1, temp2);
psrld(temp1, (uint8)((m_sel.zpsm & 0x3) * 8));
por(xmm0, temp1);
#endif
}
if(m_sel.zwrite)
@ -1089,15 +1078,7 @@ void GSDrawScanlineCodeGenerator::Wrap_SSE(const Xmm& uv0, const Xmm& uv1)
movdqa(xmm4, ptr[&m_local.gd->t.min]);
movdqa(xmm5, ptr[&m_local.gd->t.max]);
if(m_cpu.has(util::Cpu::tSSE41))
{
movdqa(xmm0, ptr[&m_local.gd->t.mask]);
}
else
{
movdqa(xmm0, ptr[&m_local.gd->t.invmask]);
movdqa(xmm6, xmm0);
}
movdqa(xmm0, ptr[&m_local.gd->t.mask]);
// uv0
@ -1118,11 +1099,7 @@ void GSDrawScanlineCodeGenerator::Wrap_SSE(const Xmm& uv0, const Xmm& uv1)
pminsw(uv0, xmm5);
// clamp.blend8(repeat, m_local.gd->t.mask);
if(m_cpu.has(util::Cpu::tSSE41))
pblendvb(uv0, xmm1);
else
blendr(uv0, xmm1, xmm0);
pblendvb(uv0, xmm1);
// uv1
@ -1143,11 +1120,7 @@ void GSDrawScanlineCodeGenerator::Wrap_SSE(const Xmm& uv0, const Xmm& uv1)
pminsw(uv1, xmm5);
// clamp.blend8(repeat, m_local.gd->t.mask);
if(m_cpu.has(util::Cpu::tSSE41))
pblendvb(uv1, xmm1);
else
blendr(uv1, xmm1, xmm6);
pblendvb(uv1, xmm1);
}
}
@ -1908,15 +1881,7 @@ void GSDrawScanlineCodeGenerator::WrapLOD_SSE(const Xmm& uv0, const Xmm& uv1)
}
else
{
if(m_cpu.has(util::Cpu::tSSE41))
{
movdqa(xmm0, ptr[&m_local.gd->t.mask]);
}
else
{
movdqa(xmm0, ptr[&m_local.gd->t.invmask]);
movdqa(xmm4, xmm0);
}
movdqa(xmm0, ptr[&m_local.gd->t.mask]);
// uv0
@ -1937,11 +1902,7 @@ void GSDrawScanlineCodeGenerator::WrapLOD_SSE(const Xmm& uv0, const Xmm& uv1)
pminsw(uv0, xmm6);
// clamp.blend8(repeat, m_local.gd->t.mask);
if(m_cpu.has(util::Cpu::tSSE41))
pblendvb(uv0, xmm1);
else
blendr(uv0, xmm1, xmm0);
pblendvb(uv0, xmm1);
// uv1
@ -1963,10 +1924,7 @@ void GSDrawScanlineCodeGenerator::WrapLOD_SSE(const Xmm& uv0, const Xmm& uv1)
// clamp.blend8(repeat, m_local.gd->t.mask);
if(m_cpu.has(util::Cpu::tSSE41))
pblendvb(uv1, xmm1);
else
blendr(uv1, xmm1, xmm4);
pblendvb(uv1, xmm1);
}
}
@ -2435,20 +2393,9 @@ void GSDrawScanlineCodeGenerator::WriteZBuf_SSE()
// Clamp Z to ZPSM_FMT_MAX
if (m_sel.zclamp)
{
#if _M_SSE >= 0x401
pcmpeqd(xmm7, xmm7);
psrld(xmm7, (uint8)((m_sel.zpsm & 0x3) * 8));
pminsd(xmm1, xmm7);
#else
static GSVector4i all_1s = GSVector4i(0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff);
pcmpeqd(xmm7, xmm7);
psrld(xmm7, (uint8)((m_sel.zpsm & 0x3) * 8));
pcmpgtd(xmm7, xmm1);
pand(xmm1, xmm7);
pxor(xmm7, ptr[&all_1s]);
psrld(xmm7, (uint8)((m_sel.zpsm & 0x3) * 8));
por(xmm1, xmm7);
#endif
}
bool fast = m_sel.ztest ? m_sel.zpsm < 2 : m_sel.zpsm == 0 && m_sel.notest;
@ -2669,15 +2616,6 @@ void GSDrawScanlineCodeGenerator::AlphaBlend_SSE()
if(m_sel.pabe)
{
if(!m_cpu.has(util::Cpu::tSSE41))
{
// doh, previous blend8r overwrote xmm0 (sse41 uses pblendvb)
movdqa(xmm0, xmm4);
pslld(xmm0, 8);
psrad(xmm0, 31);
}
psrld(xmm0, 16); // zero out high words to select the source alpha in blend (so it also does mix16)
// ga = c[1].blend8(ga, mask).mix16(c[1]);
@ -2862,24 +2800,13 @@ void GSDrawScanlineCodeGenerator::WritePixel_SSE(const Xmm& src, const Reg32& ad
case 0:
if(i == 0) movd(dst, src);
else {
if(m_cpu.has(util::Cpu::tSSE41)) {
pextrd(dst, src, i);
} else {
pshufd(xmm0, src, _MM_SHUFFLE(i, i, i, i));
movd(dst, xmm0);
}
pextrd(dst, src, i);
}
break;
case 1:
if(i == 0) movd(eax, src);
else {
if(m_cpu.has(util::Cpu::tSSE41)) {
pextrd(eax, src, i);
} else {
pshufd(xmm0, src, _MM_SHUFFLE(i, i, i, i));
movd(eax, xmm0);
}
pextrd(eax, src, i);
}
xor(eax, dst);
and(eax, 0xffffff);
@ -2918,153 +2845,28 @@ void GSDrawScanlineCodeGenerator::ReadTexel_SSE(int pixels, int mip_offset)
if(m_sel.mmin && !m_sel.lcm)
{
if(m_cpu.has(util::Cpu::tSSE41))
const int r[] = {5, 6, 2, 4, 0, 1, 3, 7};
if(pixels == 4)
{
movdqa(ptr[&m_local.temp.test], xmm7);
}
const int r[] = {5, 6, 2, 4, 0, 1, 3, 7};
for(uint8 j = 0; j < 4; j++)
{
mov(ebx, ptr[&lod_i->u32[j]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
if(pixels == 4)
for(int i = 0; i < pixels; i++)
{
movdqa(ptr[&m_local.temp.test], xmm7);
}
for(uint8 j = 0; j < 4; j++)
{
mov(ebx, ptr[&lod_i->u32[j]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
for(int i = 0; i < pixels; i++)
{
ReadTexel_SSE(Xmm(r[i * 2 + 1]), Xmm(r[i * 2 + 0]), j);
}
}
if(pixels == 4)
{
movdqa(xmm5, xmm7);
movdqa(xmm7, ptr[&m_local.temp.test]);
ReadTexel_SSE(Xmm(r[i * 2 + 1]), Xmm(r[i * 2 + 0]), j);
}
}
else
if(pixels == 4)
{
if(pixels == 4)
{
movdqa(ptr[&m_local.temp.test], xmm7);
mov(ebx, ptr[&lod_i->u32[0]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm6, xmm5, 0);
psrldq(xmm5, 4);
ReadTexel_SSE(xmm4, xmm2, 0);
psrldq(xmm2, 4);
mov(ebx, ptr[&lod_i->u32[1]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm1, xmm5, 0);
psrldq(xmm5, 4);
ReadTexel_SSE(xmm7, xmm2, 0);
psrldq(xmm2, 4);
punpckldq(xmm6, xmm1);
punpckldq(xmm4, xmm7);
mov(ebx, ptr[&lod_i->u32[2]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm1, xmm5, 0);
psrldq(xmm5, 4);
ReadTexel_SSE(xmm7, xmm2, 0);
psrldq(xmm2, 4);
mov(ebx, ptr[&lod_i->u32[3]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm5, xmm5, 0);
ReadTexel_SSE(xmm2, xmm2, 0);
punpckldq(xmm1, xmm5);
punpckldq(xmm7, xmm2);
punpcklqdq(xmm6, xmm1);
punpcklqdq(xmm4, xmm7);
mov(ebx, ptr[&lod_i->u32[0]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm1, xmm0, 0);
psrldq(xmm0, 4);
ReadTexel_SSE(xmm5, xmm3, 0);
psrldq(xmm3, 4);
mov(ebx, ptr[&lod_i->u32[1]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm2, xmm0, 0);
psrldq(xmm0, 4);
ReadTexel_SSE(xmm7, xmm3, 0);
psrldq(xmm3, 4);
punpckldq(xmm1, xmm2);
punpckldq(xmm5, xmm7);
mov(ebx, ptr[&lod_i->u32[2]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm2, xmm0, 0);
psrldq(xmm0, 4);
ReadTexel_SSE(xmm7, xmm3, 0);
psrldq(xmm3, 4);
mov(ebx, ptr[&lod_i->u32[3]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm0, xmm0, 0);
ReadTexel_SSE(xmm3, xmm3, 0);
punpckldq(xmm2, xmm0);
punpckldq(xmm7, xmm3);
punpcklqdq(xmm1, xmm2);
punpcklqdq(xmm5, xmm7);
movdqa(xmm7, ptr[&m_local.temp.test]);
}
else
{
mov(ebx, ptr[&lod_i->u32[0]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm6, xmm5, 0);
psrldq(xmm5, 4); // shuffle instead? (1 2 3 0 ~ rotation)
mov(ebx, ptr[&lod_i->u32[1]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm1, xmm5, 0);
psrldq(xmm5, 4);
punpckldq(xmm6, xmm1);
mov(ebx, ptr[&lod_i->u32[2]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm1, xmm5, 0);
psrldq(xmm5, 4);
mov(ebx, ptr[&lod_i->u32[3]]);
mov(ebx, ptr[ebp + ebx * sizeof(void*) + mip_offset]);
ReadTexel_SSE(xmm4, xmm5, 0);
// psrldq(xmm5, 4);
punpckldq(xmm1, xmm4);
punpcklqdq(xmm6, xmm1);
}
movdqa(xmm5, xmm7);
movdqa(xmm7, ptr[&m_local.temp.test]);
}
}
else
@ -3077,41 +2879,12 @@ void GSDrawScanlineCodeGenerator::ReadTexel_SSE(int pixels, int mip_offset)
const int r[] = {5, 6, 2, 4, 0, 1, 3, 5};
if(m_cpu.has(util::Cpu::tSSE41))
for(int i = 0; i < pixels; i++)
{
for(int i = 0; i < pixels; i++)
for(uint8 j = 0; j < 4; j++)
{
for(uint8 j = 0; j < 4; j++)
{
ReadTexel_SSE(Xmm(r[i * 2 + 1]), Xmm(r[i * 2 + 0]), j);
}
ReadTexel_SSE(Xmm(r[i * 2 + 1]), Xmm(r[i * 2 + 0]), j);
}
} else {
const int t[] = {1, 4, 1, 5, 2, 5, 2, 0};
for(int i = 0; i < pixels; i++)
{
const Xmm& addr = Xmm(r[i * 2 + 0]);
const Xmm& dst = Xmm(r[i * 2 + 1]);
const Xmm& temp1 = Xmm(t[i * 2 + 0]);
const Xmm& temp2 = Xmm(t[i * 2 + 1]);
ReadTexel_SSE(dst, addr, 0);
psrldq(addr, 4); // shuffle instead? (1 2 3 0 ~ rotation)
ReadTexel_SSE(temp1, addr, 0);
psrldq(addr, 4);
punpckldq(dst, temp1);
ReadTexel_SSE(temp1, addr, 0);
psrldq(addr, 4);
ReadTexel_SSE(temp2, addr, 0);
// psrldq(addr, 4);
punpckldq(temp1, temp2);
punpcklqdq(dst, temp1);
}
}
}
}

View File

@ -277,37 +277,17 @@ void GSRendererSW::ConvertVertexBuffer(GSVertexSW* RESTRICT dst, const GSVertex*
GSVector4i off = (GSVector4i)m_context->XYOFFSET;
GSVector4 tsize = GSVector4(0x10000 << m_context->TEX0.TW, 0x10000 << m_context->TEX0.TH, 1, 0);
#if _M_SSE >= 0x401
GSVector4i z_max = GSVector4i::xffffffff().srl32(GSLocalMemory::m_psm[m_context->ZBUF.PSM].fmt * 8);
#else
uint32_t z_max = 0xffffffff >> (GSLocalMemory::m_psm[m_context->ZBUF.PSM].fmt * 8);
#endif
for(int i = (int)m_vertex.next; i > 0; i--, src++, dst++)
{
GSVector4 stcq = GSVector4::load<true>(&src->m[0]); // s t rgba q
#if _M_SSE >= 0x401
GSVector4i xyzuvf(src->m[1]);
GSVector4i xy = xyzuvf.upl16() - off;
GSVector4i zf = xyzuvf.ywww().min_u32(GSVector4i::xffffff00());
#else
uint32 z = src->XYZ.Z;
GSVector4i xy = GSVector4i::load((int)src->XYZ.u32[0]).upl16() - off;
GSVector4i zf = GSVector4i((int)std::min<uint32>(z, 0xffffff00), src->FOG); // NOTE: larger values of z may roll over to 0 when converting back to uint32 later
#endif
dst->p = GSVector4(xy).xyxy(GSVector4(zf) + (GSVector4::m_x4f800000 & GSVector4::cast(zf.sra32(31)))) * m_pos_scale;
dst->c = GSVector4(GSVector4i::cast(stcq).zzzz().u8to32() << 7);
@ -317,15 +297,7 @@ void GSRendererSW::ConvertVertexBuffer(GSVertexSW* RESTRICT dst, const GSVertex*
{
if(fst)
{
#if _M_SSE >= 0x401
t = GSVector4(xyzuvf.uph16() << (16 - 4));
#else
t = GSVector4(GSVector4i::load(src->UV).upl16() << (16 - 4));
#endif
}
else if(q_div)
{
@ -350,17 +322,8 @@ void GSRendererSW::ConvertVertexBuffer(GSVertexSW* RESTRICT dst, const GSVertex*
if(primclass == GS_SPRITE_CLASS)
{
#if _M_SSE >= 0x401
xyzuvf = xyzuvf.min_u32(z_max);
t = t.insert32<1, 3>(GSVector4::cast(xyzuvf));
#else
z = std::min(z, z_max);
t = t.insert32<0, 3>(GSVector4::cast(GSVector4i::load(z)));
#endif
}
dst->t = t;

View File

@ -241,60 +241,39 @@ typedef int64 sint64;
#define _M_SSE 0x500
#elif defined(__SSE4_1__)
#define _M_SSE 0x401
#elif defined(__SSSE3__)
#define _M_SSE 0x301
#elif defined(__SSE2__)
#define _M_SSE 0x200
#endif
#endif
#if !defined(_M_SSE) && (!defined(_WIN32) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
#define _M_SSE 0x200
#define _M_SSE 0x401
#endif
#if _M_SSE >= 0x200
#include <xmmintrin.h>
#include <emmintrin.h>
#ifndef _MM_DENORMALS_ARE_ZERO
#define _MM_DENORMALS_ARE_ZERO 0x0040
#endif
#define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON)
#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
{ \
__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
}
#else
#error TODO: GSVector4 and GSRasterizer needs SSE2
#include <xmmintrin.h>
#include <emmintrin.h>
#ifndef _MM_DENORMALS_ARE_ZERO
#define _MM_DENORMALS_ARE_ZERO 0x0040
#endif
#if _M_SSE >= 0x301
#define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON)
#include <tmmintrin.h>
#define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \
{ \
__m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \
__m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \
__m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \
__m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \
(row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \
(row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \
(row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \
(row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \
}
#endif
#if _M_SSE >= 0x401
#include <smmintrin.h>
#endif
#include <tmmintrin.h>
#include <smmintrin.h>
#if _M_SSE >= 0x500