Gregory Hainaut
f37f3cb3cf
gsdx-ogl: improve texture uploading
...
Initially we copy pitch by line in the PBO and tell the dma to only
use the first valid byte.
Now, we only copy useful data to the PBO. It reduce the copy and PBO memory requirement.
It seems a bit faster on native resolution
2015-05-11 16:32:13 +02:00
Gregory Hainaut
4e2e9aa56c
gsdx-ogl: always read the first attachment of the fbo
2015-05-11 16:28:34 +02:00
Gregory Hainaut
cb6e8a7d6a
gsdx-linux: Don't enable EGL by default
...
I was hoping that EGL become a standard much more faster. Currently it is an useless dep
so let's disable it by default.
2015-05-11 15:33:40 +02:00
Gregory Hainaut
643b1647c4
gsdx-gui-linux: add some tooltips for the hw options
2015-05-11 14:12:41 +02:00
Gregory Hainaut
921fa3bab8
gsdx-ogl/linux: drop fba option
...
It is useless as DX11
2015-05-11 13:57:26 +02:00
Gregory Hainaut
f0de7d6386
gsdx-debug: add 2 extra frames in GS dump
...
Initially I was afraid of the size increase but it can be
higly compressed.
Sometimes image was computed inside a RT but never outputed to
the screen which remains black. It is annoying to see the glitches
2015-05-11 13:45:24 +02:00
Gregory Hainaut
b3d8981a22
gsdx: link replayer to png to avoid link failure
2015-05-11 13:24:40 +02:00
Gregory Hainaut
eff4ac3e4a
gsdx-ogl: update UBO hint
...
On Nvidia, DYNAMIC is a bit faster.
2015-05-11 12:35:41 +02:00
Gregory Hainaut
59f7e4d2dc
Revert "gsdx linux: drop aligned stack option"
...
This reverts commit 2dcffe7fa4
.
2015-05-11 12:15:38 +02:00
Gregory Hainaut
d77e252873
debian: update the readme
...
In short, if you use Mesa, install the latest version :)
2015-05-11 12:00:51 +02:00
Gregory Hainaut
2dcffe7fa4
gsdx linux: drop aligned stack option
...
I think the bug was related to a wrong declaration of exported function without stdcall
2015-05-11 11:35:34 +02:00
Gregory Hainaut
286fe4db8c
cmake/gsdx: check png++ is installed to support png image
...
Otherwise fallback to bmp file
2015-05-11 11:32:13 +02:00
Gregory Hainaut
797e3d81da
cmake: CheckLib allow to search only include
...
Some libraries doesn't have any .so file
2015-05-11 11:28:09 +02:00
Gregory Hainaut
30e3956ea7
gsdx-ogl: avoid issue with apitrace
...
The tool doesn't support NaN value so be sure the buffer is correctly initialized
2015-05-11 11:19:18 +02:00
Gregory Hainaut
1523b9534f
gsdx-debug: compact the code
2015-05-11 11:19:00 +02:00
Gregory Hainaut
51ed3e63e9
glsl: oups forget to remove a line
2015-05-10 10:39:23 +02:00
Gregory Hainaut
5565544ba6
gsdx-ogl: DATE with texture barrier
...
Much faster for small batch that write the alpha value. Code can
be enabled with accurate_date option.
Here a summary of all DATE possibilities:
1/ no overlap of primitive
=> texture barrier (pro no setup of stencil and single draw)
2/ alpha written
=> small batch => texture barrier (primitive by primitive). Done in N-primitive draw calls.
(based on GL_ARB_texture_barrier)
=> bigger batch => compute the first good primitive, slow but only 2 draw calls.
(based on GL_ARB_shader_image_load_store)
=> Otherwise there is the UserHacks_AlphaStencil but it is a hack!
3/ alpha written
=> full setup of stencil ( 2 draw calls)
2015-05-09 19:54:01 +02:00
Gregory Hainaut
b89f0cfa4c
Merge pull request #533 from PCSX2/gsdx-impossible-blend
...
Gsdx impossible blend support on openGL
2015-05-09 19:49:18 +02:00
Gregory Hainaut
390811f414
gsdx-debug: Dump in PNG on linux & dbg/dev build
...
Keep BMP for standard user of release build
2015-05-09 18:41:17 +02:00
Gregory Hainaut
3c7a3a3d83
gsdx-ogl: disable accurate option if driver doesn't support it
2015-05-09 18:41:17 +02:00
Gregory Hainaut
7fac25edb0
glsl: add shader implementation of impossible blend
...
Issue: I don't know if destination alpha value must be multiplied by 2.0f
2015-05-09 15:02:34 +02:00
Gregory Hainaut
f029e4763f
gsdx-ogl: add the alpha value in a constant buffer
2015-05-09 15:02:34 +02:00
Gregory Hainaut
472608b879
gsdx-ogl: add accurate blending implementation
2015-05-09 15:02:13 +02:00
Gregory Hainaut
1e8aea033c
gsdx-ogl: add a wrapper to control the drawing of primitives
...
No barrier => draw all primitives
Barrier but without overlap => draw all primitives
Barrier with overlap => draw primitive by primitve
It will ease the implementation of accurate blending and why not date too
2015-05-09 15:01:39 +02:00
Gregory Hainaut
625d65d4b4
gsdx-ogl: encode the bogus id as shader parameter
2015-05-09 14:55:44 +02:00
Gregory Hainaut
bc5de8df6b
gsdx-ogl: disable FF blend when blend is done in shader
2015-05-08 20:28:50 +02:00
Gregory Hainaut
380e420cdd
gsdx-ogl: add a blend parameter to shader
2015-05-08 20:28:50 +02:00
Gregory Hainaut
9023f5f0db
glsl: drop useless ifndef
...
I often mix them with the real value...
.
2015-05-08 19:28:17 +02:00
Gregory Hainaut
8e1db43431
gsdx-debug: debug stuff
2015-05-08 19:28:17 +02:00
Gregory Hainaut
3c66da4d82
gsdx: remove old code
2015-05-08 19:28:16 +02:00
Gregory Hainaut
1addae1993
gsdx-ogl: don't use extra shader for sprite hack
...
Atst == 2 && sprite_hack is equivalent to Atst == 1
It frees a bit in the shader selector, and reduces shader combinations.
2015-05-08 19:28:16 +02:00
Gregory Hainaut
b490085214
gsdx-ogl: add 2 options in the GUI to ease testing
...
accurate_date => use an emulated stencil to compute destination alpha
test (could be slow)
accurate_blend => do nothing (future)
2015-05-08 19:28:16 +02:00
Gregory Hainaut
4c91bab00e
gsdx: fix compilation error on release build
2015-05-08 19:28:00 +02:00
Gregory Hainaut
6d31124d3a
gsdx-debug: only enabled advance gl debugging on linux
...
It will avoid some crash on windows for driver that doesn't support
the extension.
Make debug support mandatory for debug build on linux.
2015-05-08 09:54:34 +02:00
Gregory Hainaut
e87d129b09
gsdx-ogl: more verbose debug
2015-05-08 01:01:01 +02:00
Gregory Hainaut
d6448183d7
gsdx-ogl-debug: insert error message in GL stream
...
This way, you can see your message in the GL debugger
2015-05-08 00:16:31 +02:00
Gregory Hainaut
544a923e32
gsdx: Add an option to control auto skip of depth texture
...
Default is 1 if the user enable hack.
It fixes GTA sun effect and likely others bugs.
Please someone add a windows GUI option.
2015-05-07 23:54:22 +02:00
Gregory Hainaut
51a67029cf
gsdx-ogl: add an option to print gl error messages
2015-05-07 23:54:22 +02:00
Gregory Hainaut
7518b2ef21
gsdx-gui-linux: add debug option in the gui
...
* Only for debug/dev build
* look awful (expand/fill) but otherwise it is nice for the debug ;)
2015-05-07 23:54:22 +02:00
Gregory Hainaut
d20501739f
Merge pull request #528 from ssakash/patch-1
...
sync with GSdx.ini variable.(fix earlier typo)
2015-05-07 22:15:41 +02:00
Gregory Hainaut
fda746ff93
gsdx-gui-linux: support 3 states hack options
...
Based on a Combo Box on linux. As good as 3 states check buttons
2015-05-07 22:13:49 +02:00
Gregory Hainaut
d69ffa9b8b
gsdx-gui-linux: move remaining table filling into small functions
2015-05-07 22:13:49 +02:00
Gregory Hainaut
b39b9c9f55
gsdx-gui-linux: use callback everywhere
...
Note: texture offset doesn't work nicely (you need to press enter
to validate the change)
2015-05-07 22:13:49 +02:00
Gregory Hainaut
d428e0d19d
gsdx-gui-linux: move table filling into separate function
...
It is much easier to read this way. I need to use callback for the remaining
object before I can move everything out of main function.
2015-05-07 22:13:49 +02:00
Gregory Hainaut
917a6c28e5
gsdx-gui-linux: factorize code
...
* Use wrapper and callback for Check Button/Spin Button/Combo Box
* Use TheApp.m_gs vector to create combo box
Remove nearly 100 lines of code ^^
2015-05-07 22:13:49 +02:00
Gregory Hainaut
ba21879059
gsdx-ogl: 1x aniso <=> off
2015-05-07 22:13:49 +02:00
Gregory Hainaut
e6560f348e
gsdx: add vector option for linux & openGL
2015-05-07 22:13:49 +02:00
avih
c02eadab3f
Merge pull request #531 from PCSX2-underground/ssakash-log-F9
...
console: use correct message for hw/sw rendering switch
2015-05-07 21:45:16 +03:00
Gregory Hainaut
8f1d00292b
gsdx-ogl: allow to control vsync on Windows
...
Issue #529
Completely untested
2015-05-07 18:41:10 +02:00
Gregory Hainaut
6095f40baf
gsdx-ogl: add the number of free bit in selector structs
2015-05-07 18:41:10 +02:00