arcum42
fb3f07b2d6
Link in Tags.h, use one of my new enums in various places, and move some code in IPU.h to a new function of it's own.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1623 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-15 04:37:01 +00:00
arcum42
5ce6df15bc
Added some tag code in I was fiddling with. (Nothing uses it yet. I mainly wanted a backup of what I was working on.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1622 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-14 10:24:23 +00:00
cottonvibes
18a12b10b0
microVU:
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- Cleaned up microVU_Compile
- Added file microVU_Branch
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1621 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-13 05:04:04 +00:00
gabest11
ab010b2b4c
forgot to set function level linking..., that trims more unused code and dlls deps, any good revision number ahead to reach? :D
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1620 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 23:27:22 +00:00
gabest11
b44e6fcb8a
doh, so many missing files
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:47:48 +00:00
gabest11
e9277c36d7
missing project files
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1618 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:26:39 +00:00
gabest11
0d40e9963e
vs2010 project files for pcsx2 (plugins later)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:11:06 +00:00
Jake.Stine
e56ef9138e
Fixes for ICC compilation errors (Issue 350)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1616 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 13:15:14 +00:00
cottonvibes
864e49e69f
microVU: extra + preserve sign clamp mode now semi-implemented (before it would just do the same as 'normal' in mVU)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1615 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-11 23:36:22 +00:00
ramapcsx2
62cc3cfbf3
Workaround a problem with thread affinities.
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Should fix some slowness issues, mainly on AMD cpus.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1614 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-09 18:38:10 +00:00
arcum42
c0a0cd6bed
Revert the changes to CDVD, and clean up the changes I made to ElfHeader.cpp, getting rid of some extraneous commented out test code, and refining the comments I left a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1613 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-09 10:43:29 +00:00
arcum42
5bdc1947f4
A few minor modifications to CDVD and IPU.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1612 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-09 03:42:02 +00:00
gabest11
3bd8037573
GSdx: fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-07 21:11:27 +00:00
arcum42
703fd0a597
Here's a better bug fix for the issue that was bugging me in r1608.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1610 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-07 01:55:59 +00:00
arcum42
0a28a945cf
After thinking about it, I'm reverting one of the changes I made in r1608 for the moment, though I may rewrite the whole function in the future...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1609 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-07 01:12:16 +00:00
arcum42
b4dae04147
Worked for a bit on parseCommandLine in Elfheader.cpp.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1608 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-06 12:00:06 +00:00
mattmenke
3cbd298cff
LilyPad: A number of small fixups.
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DirectInput devices corresponding XInput devices should be listed as "[Detached]" when XInput is enabled. No idea if this works, as it requires an XBox 360 controller to fully test.
FF Axes now sorted, rather than being displayed in the order MS returns them.
Small motor DirectInput binding now correctly displays "Square" effect type in list when first created.
Attempt to more accurately model "soft" vs "hard" presses. Don't have a game where this matters, so no idea if it works.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1607 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-06 04:50:55 +00:00
cottonvibes
5025b3886e
microVU: Removed the "Exiting from Possible Infinite Loop" logic from Release builds, should be a small speedup.
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Its still there in debug/devel builds, so we can easily tell if a game is hanging on VU1.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1606 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-05 08:49:25 +00:00
cottonvibes
3f2f8571df
microVU: some optimizations...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1605 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-05 04:03:24 +00:00
Jake.Stine
3544bcd118
wxgui: maintenance sync with trunk.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1604 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 13:34:52 +00:00
Jake.Stine
4775a4fc2d
wxgui: minor cleanups; renamed Utilities folder to Tools, to alleviate confusion with the Common/Utilities.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1603 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 13:00:28 +00:00
Jake.Stine
4836aac1f5
wxgui: separated core emulation options from user interface options (mostly! some interdependencies remain), and stripped out some of the old framelimiting toggle/cycle code, which will be replaced with a better framelimiter system soon.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1602 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 08:21:10 +00:00
gabest11
a41f80cfca
memcpy on PcsxConfig made pcsx2 crash upon exiting, when the string members were deallocated, I guess they were added later.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1601 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 11:05:24 +00:00
gabest11
3435ca8b74
GSdx: fixed the crash when booting through the bios
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 11:01:36 +00:00
cottonvibes
a2c4aad28e
microVU:
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- Normal Clamp Mode clamps a few more stuff (Fixes Ice Age 3 falling through floor bug)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1599 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 00:43:14 +00:00
gabest11
570e4ce85e
GSdx: fixed dx9 + msaa=0
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1598 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 00:17:35 +00:00
gabest11
cea0f395aa
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 23:07:30 +00:00
Jake.Stine
37b63f8a0c
Zeropad/Win32: Make what appears to be a fairly significant bugfix, for what it's worth.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1596 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 18:46:39 +00:00
Jake.Stine
bafd21140f
wxgui:
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* finished most of the new plugin system (branch is buildable and runnable again, but no significant functionality has been added yet).
* Removed STGS code from the branch since I planned to kill it off anyway and it was more work to code proper support for it in wx than to remove it.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1595 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 16:48:03 +00:00
arcum42
3d87e4845a
Add the changes from r1593 to Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1594 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 07:21:17 +00:00
gigaherz
4bb4bebd46
KiNGKiMO noticed a crash when specifying a iso filename in the cmdline, to make pcsx2 auto-boot that file. I fixed that, and while I was at it, change the bootmodes around.
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The way it works now is:
- Base mode: 0=normal (cdvd plugin), 1=load elf, 2=use iso loader, 3=emulate no disc
- Bios flag: 65536+base = mode startup through bios boot process. Default is to skip bios.
So for example to load X.iso using the internal iso loader, and executing through the bios, you would now do: pcsx2.exe -bootmode 65538 X.iso
This needs implementing in linux side, and maybe changing it so it's nicer user-wise (for example, reading the number as HEX would make it 10002 instead of 65538).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1593 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-01 14:25:19 +00:00
cottonvibes
5c38811967
pcsx2: removed some msvc++ warnings from one of arcum42's cleanups
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microVU: minor fixes.
The ps2's VUs (and FPU) pretty much always do sqrt(abs(x)) whenever doing sqrt's.
SSE's sqrt will give you a NaN if x is negative instead, so force abs(x) before doing sqrt (unless the value is known to be positive).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1592 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-01 02:44:22 +00:00
gabest11
3f4f3db3e6
GSdx: little code cleanup
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1591 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-31 23:59:06 +00:00
cottonvibes
8b288e8917
microVU: more optimizations
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1590 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-31 07:34:03 +00:00
cottonvibes
dea6f1ced2
microVU: Optimizations, cleanup, and fixed a bug...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1589 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-31 02:30:32 +00:00
arcum42
a4e0009a7e
Stub out some functions in the cache code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1588 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 23:50:39 +00:00
arcum42
d1f8bf4d71
Some cleanup around iCore.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1587 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 22:41:36 +00:00
cottonvibes
3d18ddf16b
minor fix for broken compiling
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1586 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 01:50:18 +00:00
cottonvibes
b470a9ae31
microVU:
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Saw that SSE4.1 has ptest, and I wanted to try it out xD
untested though cuz I don't have an SSE4.1 cpu :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1585 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 01:35:25 +00:00
ramapcsx2
a0828bc8f9
GSdx:
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- Trippled the number of cached textures, many games constantly recreated them
- Don't clear some shaders at each drawcall (in dx10) , which is a nice speedup (but could potentially be bad, please check..)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1584 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 00:21:33 +00:00
cottonvibes
83081605b4
microVU: fixed a bug
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1583 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 00:05:42 +00:00
Jake.Stine
71490981bf
wxgui: synced with trunk, and started work on an improved plugin initialization procedure. (branch currently does NOT compile, sorry)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1582 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 14:00:00 +00:00
Jake.Stine
b93f5bf91a
More new plugin api work.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 13:54:49 +00:00
cottonvibes
e514d340b6
microVU: tweaked some regAlloc stuff; i think it should be faster.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1580 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 01:14:56 +00:00
Jake.Stine
16fb25c1ed
NewPluginApi: Some tweaks as per Gabest suggestion; probably a tired disaster in need much review.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1579 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-28 07:34:49 +00:00
cottonvibes
2bcf704ff3
microVU: Improved microProgram management/searching.
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Instead of just having live/dead programs, we now have young/old/dead programs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1578 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-28 01:36:37 +00:00
Jake.Stine
3935927a99
Cleaned up some loose ends I left behind in my initial rough draft of PluginCallbacks.h, and added some eol-style:native properties to /common/include files that lacked them.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1577 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-28 01:25:51 +00:00
Jake.Stine
2cbb853535
Working on a brand new plugin interface, based on passing APIs via structure instead of individually binding each function (which is generally cumbersome and limited in a number of ways).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1576 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-27 23:51:52 +00:00
cottonvibes
d190776639
microVU: fixed a bug in my clamping code from r1568. Fixes TOTA invisible characters when clamp-mode set to 'normal'
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1575 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-27 04:27:08 +00:00
cottonvibes
f058728f09
microVU: tweaking/testing some stuff...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1574 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-27 02:55:25 +00:00