mirror of https://github.com/PCSX2/pcsx2.git
microVU: fixed a bug in my clamping code from r1568. Fixes TOTA invisible characters when clamp-mode set to 'normal'
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1575 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -180,7 +180,7 @@ void mVU_FMACb(microVU* mVU, int recPass, int opCase, int opType, const char* op
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if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W)); }
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opCase1 { if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(Ft, Ft, shuffleSS(_X_Y_Z_W)); } }
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opCase2 { if (opType == 2) { mVUclamp1(Fs, -1, _X_Y_Z_W); } } // Clamp Needed for alot of games (TOTA, DoM, etc...)
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opCase2 { mVUclamp1(Fs, -1, _X_Y_Z_W); } // Clamp Needed for alot of games (TOTA, DoM, etc...)
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if (_XYZW_SS) SSE_SS[2](mVU, Fs, Ft, -1, -1);
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else SSE_PS[2](mVU, Fs, Ft, -1, -1);
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