Commit Graph

19691 Commits

Author SHA1 Message Date
Jake.Stine fe78c668de RC: Reverted SPR "fix" from r506 for now, since it turned many game FMVs into green screens, followed by hard locks. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@609 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-26 04:05:14 +00:00
refraction b372f359b5 Small fix for a regression i caused in r604 with Ridge Racer V, also fixed a bug in MAXbc on the VUrecs and added an optimization for MINIbc
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@605 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-26 02:13:51 +00:00
refraction 441b70239a Modified the GIF and SPR in my wierd backward dma way :P should resolve problems with the Avatar games, 24 videos and hopefully anything else which has broken due to recent changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@604 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 19:31:26 +00:00
Jake.Stine 8d86297533 Damnit. LWR() is a pita.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@603 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 19:29:32 +00:00
Jake.Stine d200ab382d Fixed a foopah in the LWL fix from earlier. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@602 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 18:34:25 +00:00
Jake.Stine 8f0bacec20 Completely botched my last commit. Left the IPU's cleanup only half finished. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@601 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 16:57:34 +00:00
Jake.Stine c46ef87c89 Fixed bugs in LDL/LDR instructions; fixing various TLB Miss errors in assorted games (namely ones that worked in the old VM builds). The instructions were not sign-extending values into the upper 32 bits of the target register. (LDR in particular has odd rules for sign extension)
Some minor cleanups / correctness fixes to the IPU's register Read/Write functions.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 16:51:05 +00:00
krakatos@gmail.com 795152e7e1 More work on patches removals and cleanups
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@599 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 15:34:30 +00:00
ramapcsx2 bf31172d07 Ico gamefix not needed anymore.
(It's still there for Linux, I better don't touch that :p )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@598 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 15:07:09 +00:00
arcum42 47bda29d23 Linux: Get most of the plugins to build. ZeroSPU2 is being stubborn...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 12:30:10 +00:00
tmkkmac b50b9df3cf Applied SUPERVU_VIBRANCHDELAY fix to IBGEZ/IBGTZ/IBLEZ/IBLTZ opcodes. ICO SPS will be gone without gamefix now :)
WinGUI: Added SSSE3 detection message into a CPU config dialog.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@596 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 09:22:36 +00:00
Jake.Stine 2110018e58 New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus.
Many minor code cleanups to logging and constants.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@595 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 01:36:06 +00:00
gabest11 070f38c136 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@594 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 20:12:46 +00:00
Jake.Stine 021c7b28a3 Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@593 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 19:58:17 +00:00
ramapcsx2 8d87a3660d Revert a cdvd timing change from playground. Fixes some games that depend on longer seek times.
Also removed one more console log from release builds.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@592 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 17:00:25 +00:00
tmkkmac 1f01b45833 Now calmping code added in r579 is enabled only in "extra" setting or above, because it slows down some games
WinGUI: Disabled arguments menu in release build, for sure :p
Buildsystem: Made pcsx2 dependent on zlib, and changed post-build script a bit

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@591 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 15:35:10 +00:00
arcum42 53bfe7cab1 Linux: Get the main program compiling again. I'll work on the plugins later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@590 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 13:10:59 +00:00
Jake.Stine f4d1e632a0 Oops, hit OK instead of cancel on my last commit. Here's the second part I missed.
Removed Commandline dialog from Release builds (it's meant for giving debug-style commands to homebrew diagnostic ELFs used for testing Pcsx2/Ps2 compatibility). Removed the compatibility list, which was just a local copy of the online resource.  Replaced it with a link to Pcsx2 website. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@589 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 13:10:54 +00:00
Jake.Stine 73cf4cd361 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@588 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 12:56:51 +00:00
Jake.Stine ba803d575e Forgot a set of quotes. Build system should be able to cope with spaces in project folders now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@586 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 09:59:50 +00:00
Jake.Stine 055504f512 Fixed some small errors in the new solution file settings, and added gnu_gettext to bin, since it's a dll dependency of Pcsx2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@583 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 06:29:51 +00:00
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
refraction a5eab9da86 Implemented a fix for Art of Fighting, MFIFO was clearing our counted size when it shouldn't have been.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@580 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 19:59:22 +00:00
tmkkmac 986f2a1a71 Changed a behavior of recUpdateFlags a bit; now it also clamps results when flag updating is skipped.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@579 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 19:30:07 +00:00
tmkkmac ad5c6cff48 Fixed a minor issue in MADDiq/MADDAiq VU opcode.
(when _Fs_ == 0)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@578 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 17:08:33 +00:00
Jake.Stine cf2919cc5a Assorted code cleanups to WinMain's message handling, and streamlined the language selection 'gui restart' procedure.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@577 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 12:03:22 +00:00
tmkkmac 5870bb43e9 Code cleanup of some VU clamp functions for SSE4, and reverted my previous useless commit :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@576 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 11:54:24 +00:00
tmkkmac 44d1ff527c Fixed some potential dangerous situations in VU rec
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@575 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 10:58:53 +00:00
Jake.Stine 141dd7e21c SPU2-X: Fix for bleepy sounds in FFX / FFXII. Apparently effects processing is much more sensitive to tight SPU2/IOP sync than any other part of the SPU2. (good to know!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@574 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 09:15:59 +00:00
cottonvibes 4cc6662246 some more vu clamping fixes by nneeve (fixes problems with the non-sse4 code)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@573 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 05:33:23 +00:00
cottonvibes 09d581217d - nneeve fixed some bugs when VU extra/extra+sign clamp modes were enabled.
- i added paths.h to the vs2008 project file.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@572 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 03:42:39 +00:00
arcum42 4744652b5b Clean up r568 a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@571 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 20:42:27 +00:00
gabest11 e934016121 GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@570 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 16:28:39 +00:00
arcum42 0f6f310c71 Linux: Show the version number for release builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@569 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 14:12:21 +00:00
arcum42 85c6db67c2 Linux: Get the locations of ini files for plugins mostly working again (I know about the USB & FW stubs). (Issue 55). This is still somewhat hackish; I'll probably be cleaning up bits later, and this does put LOCAL_PLUGIN_INIS out of commission for the moment. It will come back eventually. This ought to also take care of issue 54. You may need to delete pcsx2.cfg for everything to work properly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@568 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 12:08:05 +00:00
krakatos@gmail.com bff3a20adf Not much to see here, just some patch cleanup and editing...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@567 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 11:38:46 +00:00
cottonvibes 61ef2143bc minor vu changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@566 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 21:15:54 +00:00
mattmenke 6ecd052079 LilyPad: Version number updated in rc copy. Refresh device list bug on device insertion/removal fixed. Attempt to resolve potential XInput/DirectInput infighting by deleting DirectInput interfaces to disabled/bindingless DirectInput devices.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@565 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 19:41:30 +00:00
tmkkmac a22035664d Modified EE opcode table to make add/sub require sign-extended operands. This fixes a crash in Unlimited SaGa.
WinGUI: Fixed a minor issue when changing language.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@564 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 18:07:15 +00:00
cottonvibes de2e939fcc FPU fixes:
tweaked the fpu compare clamping so now gt4 works again.
made the digimon rumble arena 2 fix into a gamefix.
tekken 5 doesn't need a gamefix anymore.

VU fixes:
fixed 2 opcodes thanks to nneeve.
optimized FCOR a bit.
changed the way ICO gamefix works so its less hacky (just always sets VI to 1 instead of setting VI to the opposite of the 'correct' result)

General fix:
there was some odd bug with the autogenerated TEXTINCLUDE stuff.
if you edited a resource, it would generate 
#include "afxresmw.h 
instead of
#include "afxresmw.h"
(a quotation mark was missing so you'd get compile errors)

so i fixed that ;p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@563 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 17:33:10 +00:00
Jake.Stine 4a8ba5cd40 Added some diagnostic and recovery checks to the MTGS queued frame counter, as per problems expressed in Issue 49.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@562 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 17:23:39 +00:00
arcum42 816647a86f Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@561 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 11:14:09 +00:00
Jake.Stine f6f1f8665b Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@560 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 10:39:18 +00:00
arcum42 18917ebc21 CDVDisoEFP: I'm not sure what happened in the mists of time to this folder that caused all the source code in it to have the lines all become double-spaced and unreadable... Got rid of all the extra blank lines, and reformated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@559 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 10:36:02 +00:00
Jake.Stine 34a0b82986 SPU2-X: Added ConvertUTF.cpp (handy!), Changed instances of _T("") to the much less ugly L"", and removed references to _wfopen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@557 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 04:20:34 +00:00
arcum42 1745eb2013 SPU2-X: These aren't the buildfiles you're looking for. Move along now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@556 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 21:48:59 +00:00
Jake.Stine 95498f4689 SPU2-X: Another bug stomped which caused sounds on Voice 15 to be silent (introduced around r511). Affected synth music in most games that have synth music (Xenosagas, Final Fantasies, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@555 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 19:59:55 +00:00
ramapcsx2 192d8e6b5e Tri-Ace gamefix works again :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@553 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 17:47:43 +00:00
Jake.Stine 0a24870600 SPU2-X: Squashed a bug that caused lots of crackle-pops on certain audio tracks (most obvious during the KH2 intro); LoopStartA apparently should *not* be set to NextA when KeyOn is issued.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 13:29:39 +00:00
gabest11 2c27126e92 GSdx: forgot to disable some console output
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@551 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 11:18:53 +00:00