JordanTheToaster
35d05b8653
GameDB: DAH 1&2 Fixes
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Fixes for misaligned bloom and sun occlusion and intensity in Destroy All Humans 1 and 2.
2023-03-02 09:18:18 +00:00
Mrlinkwii
e4d6b87e5d
GameDB: add textureInsideRT to NBA '07 featuring The Life Vol.2
2023-03-02 01:34:39 +00:00
Stenzek
64b38e5a4a
GS/HW: Add "Merge Targets" texture-in-RT mode
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Can take several targets from the cache, and create a combined/merged
source from them.
Fixes shadow maps in Destroy All Humans.
2023-03-01 21:13:37 +00:00
Stenzek
75957c84e3
GS: Add "multi stretch rect" drawing to device
2023-03-01 21:13:37 +00:00
Silent
c33fb2adbd
Qt: Add a context menu to the toolbar's Settings button when the game is running
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A new small context menu that allows to select between global settings
and game settings.
2023-03-01 20:38:42 +00:00
Silent
97d3baba35
Qt: Move "Game Properties" from View to Settings
2023-03-01 20:38:42 +00:00
Stenzek
e91f9925f8
Qt: Display a slightly more helpful error on display create failure
2023-03-01 20:37:18 +00:00
Stenzek
b484f7aef0
Context/Vulkan: Handle VK_INCOMPLETE return from vkEnumeratePhysicalDevices()
2023-03-01 20:37:18 +00:00
Stenzek
9a3904103a
GS/HW: Fix off by one in estimate texture region
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And enable it for Justice League.
2023-03-01 20:36:36 +00:00
refractionpcsx2
2a2d39b392
GS-TC: On invalidate of the alpha of 32bit, drop back to 24bit
2023-03-01 20:35:38 +00:00
Stenzek
3005ba629f
GS/Vulkan: Fix RT being left bound as texture
2023-03-01 21:02:57 +01:00
Mrlinkwii
795741a341
GameDB: various fixes
2023-02-28 21:39:50 +00:00
JordanTheToaster
da98465d4b
GameDB: Remove unneeded Midnight Club 3 fixes
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Removes the texture preloading restriction as the game no longer violently blows up during gameplay with the hash cache enabled.
2023-02-28 20:52:03 +00:00
Stenzek
d28e46796f
GameDB: Enable estimate texture region on Snowblind games
2023-02-28 17:39:15 +00:00
Stenzek
43c6e321f5
GS/HW: Add a new option to attempt to reduce large texture sizes
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For Snowblind games which use 1024x1024 textures and UVs.
2023-02-28 17:39:15 +00:00
Stenzek
4595c2feec
GS/HW: Allow moves to create larger targets, align to 64 width
2023-02-28 17:39:15 +00:00
Stenzek
8b4402c517
Qt: Skipdraw shouldn't be visible in global settings
2023-02-28 11:49:26 +00:00
Stenzek
e08ae7e8fa
GS/HW: Handle end-of-memory wrapping for surface Overlaps()
2023-02-28 09:12:14 +00:00
Stenzek
753efd8c4a
GS/HW: Track target sources in all pages
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... instead of just the first page it falls within.
2023-02-28 09:12:14 +00:00
forrvalhalla
cb786f0320
GameDB: Various Armored Core Improvements
2023-02-28 08:51:39 +00:00
PCSX2 Bot
6ff64cc984
PAD: Update to latest controller database.
2023-02-27 18:29:35 +01:00
Mrlinkwii
475b816280
Gamedb: remove HPO normal from Dragon Ball Z Budokai - Tenkaichi 2
2023-02-27 13:51:37 +01:00
Stenzek
229005942f
GS/DX12: Add missing clip_control support flag
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Fixes depth inaccuracy in WWE SmackDown! Here Comes the Pain.
2023-02-27 13:19:51 +01:00
Stenzek
4af25d20fe
GS: Fix output equal check in Merge()
2023-02-27 10:21:39 +00:00
Stenzek
6bf5b9a8e3
GS/HW: Fix incorrect size of region mipmap levels
2023-02-27 07:55:58 +00:00
Stenzek
be769c28fa
Qt: Cancel game list refresh before GetSaveStateFileName()
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Fixes lockup/crash when starting a file early.
2023-02-26 22:27:49 +00:00
JordanTheToaster
3128c48d5b
GameDB: Dance Summit 2001 Fixes
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Adds paltex to Dance Summit 2001 to massive increase FPS and reduce hash cache usage dramatically.
2023-02-26 22:27:39 +00:00
RedDevilus
5c7161fd2f
GameDB: NASCAR '06 Total Team Control
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Forces Adaptive TFF to stop bouncing/shaking vertical screen
2023-02-26 15:38:48 +00:00
Stenzek
e85790b84b
GS/HW: Don't try to draw with invalid TEX0 configuration
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Fixes the texture cache falling apart in 007: Everything or Nothing.
2023-02-26 15:37:58 +00:00
Stenzek
980e2f67fd
Qt: Don't display updater if running a game or fullscreen
2023-02-26 15:33:02 +00:00
TellowKrinkle
7781907f0e
GS: Blend truncation and dither goes the other way when subtracting
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Truncation happens after subtraction, so it's the equivalent of rounding the value to subtract *up* instead of down
2023-02-26 07:22:32 +01:00
TellowKrinkle
1d145dd48a
GS:MTL: Clip control is supported
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(Well technically, it's not but the default value is the one we want)
2023-02-26 07:22:32 +01:00
TellowKrinkle
1a1eb30e60
GS:MTL: Properly initialize has variable
2023-02-26 07:22:32 +01:00
TellowKrinkle
a7e2b98dc7
Vulkan: Format tfx.glsl
2023-02-26 07:22:32 +01:00
Stenzek
2bf74622a5
GS/DX12: Fix potential crash in PrimID DATE setup
2023-02-26 03:49:40 +00:00
refractionpcsx2
6bcaef9325
GS-HW: Allow swapping of start/end block on overlap check within page
2023-02-26 01:29:49 +00:00
refractionpcsx2
0b3aac3d91
GS-HW: Add channel masks to dirty rects, allows partial updates
2023-02-26 01:29:49 +00:00
refractionpcsx2
9a53f0f853
GS-HW: Improve Local->Host and preload accuracy.
2023-02-26 01:29:49 +00:00
refractionpcsx2
a97df14064
GS-HW: Set scale on temporary depth stencil
2023-02-26 01:29:34 +00:00
RedDevilus
9a0cd1157f
GameDB: Timesplitters Series + minor maintenance
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- Timesplitters 2 (normal vertex screwing up bottom)
- Timesplitters Future Perfect (remove depth lines)
- Dragon Ball Z - Infinite World (dash
2023-02-26 01:13:24 +00:00
Mrlinkwii
16c41255d0
Gamedb: remove disable partial invalidation from fatal frame
2023-02-26 00:24:24 +00:00
Stenzek
c2d1e5bd18
GameDB: Switch CPU CLUT for GPU CLUT in The Godfather
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It can do 10+ readbacks in one frame, which is way too much.
2023-02-25 12:31:28 +00:00
Stenzek
3c85ba3eb8
GS/HW: Use 1023 for skip-target-creation threshold
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Fixes target blowout in The Godfather (it does a 1023x1023 draw on
boot).
2023-02-25 12:31:28 +00:00
JordanTheToaster
f3b67b158c
GameDB: Gorwlanser 5&6 and Poinies Poin Fixes
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Adds Texture in RT to Growlanser 5 and 6 to fix a layering issue and to Poinies Poin to fix text corruption after an FMV.
2023-02-25 12:28:05 +00:00
kamfretoz
8dac10ae36
Qt: Add a new theme, Cobalt Sky.
2023-02-25 11:00:56 +00:00
JordanTheToaster
6b81050283
GameDB: 007 EON Fixes
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Adds mipmapping full and trilinear PS2 to 007 Everything Or Nothing to fix up texture detail and removes mipmapping from Fifa games to prevent players from going bald or having rainbow vomit shirts.
2023-02-25 10:55:53 +00:00
Stenzek
b4beacfc43
GS/OGL: Avoid framebuffer swaps when depth is being alternated
2023-02-25 08:18:34 +00:00
Stenzek
1b607a8c4d
GameDB: Add partial target invalidation to affected games
2023-02-25 08:18:34 +00:00
Stenzek
4583c64ff7
GS/HW: Add partial target invalidation option
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Eventually hopefully we can make this the default, but it breaks too
much at the moment.
Fixes missing/corrupted textures in True Crime: New York City.
2023-02-25 08:18:34 +00:00
Stenzek
a06a07d961
GS/HW: Allow sw prim render when texture rect is dirty
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Gets rid of an unnecessary readback in True Crime: New York City.
2023-02-25 08:18:34 +00:00