mirror of https://github.com/PCSX2/pcsx2.git
GS/DX12: Fix potential crash in PrimID DATE setup
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6bcaef9325
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2bf74622a5
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@ -2350,13 +2350,12 @@ GSTexture12* GSDevice12::SetupPrimitiveTrackingDATE(GSHWDrawConfig& config, Pipe
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OMSetRenderTargets(image, config.ds, config.drawarea);
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// if the depth target has been cleared, we need to preserve that clear
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BeginRenderPass(
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D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE,
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GetLoadOpForTexture(static_cast<GSTexture12*>(config.ds)),
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BeginRenderPass(D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE,
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config.ds ? GetLoadOpForTexture(static_cast<GSTexture12*>(config.ds)) :
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D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS,
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config.ds ? D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE : D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS,
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D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS,
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GSVector4::zero(),
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static_cast<GSTexture12*>(config.ds)->GetClearDepth());
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GSVector4::zero(), config.ds ? static_cast<GSTexture12*>(config.ds)->GetClearDepth() : 0.0f);
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// draw the quad to prefill the image
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const GSVector4 src = GSVector4(config.drawarea) / GSVector4(rtsize).xyxy();
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