JordanTheToaster
9abbecb286
GameDB: Various fixes
...
Fixes for incorrect region codes and adding merge sprite to Zone of Enders 2 to fix beeg bloom.
2023-03-15 20:39:44 +00:00
refractionpcsx2
9a20ea5c21
GS: Detect double width texture shuffles
2023-03-14 18:13:07 +00:00
refractionpcsx2
8ac4b125d2
UI: Fix masking of Target Partial Invalidation with Tex in RT
2023-03-14 15:04:10 +00:00
refractionpcsx2
f9b682ad10
GS: Fix integer scaling when using Bilinear (Sharp)
2023-03-14 14:51:00 +00:00
TellowKrinkle
58959b6114
CMake: Output test logs on failure
2023-03-13 20:45:12 +00:00
TellowKrinkle
b90405a7d2
GHActions:Windows: Add CMake clang-cl build
2023-03-13 20:45:12 +00:00
TellowKrinkle
e0a1613ad9
CMake: Allow overriding the exe name
2023-03-13 20:45:12 +00:00
TellowKrinkle
11930ed7a2
CMake: Clang-cl support
2023-03-13 20:45:12 +00:00
JordanTheToaster
f3ff1cec54
Documentation: Remove unused files
...
Removes old or unused files from the docs folder.
2023-03-13 20:29:27 +00:00
Stenzek
435e73d838
GS/HW: Texture cache improvements
...
Change texture scale from vector to scalar
- Independent X and Y scaling is long gone.
- Also separate size and scale in TC lookup
Move clear value for texture to base class
Align heights to page size
- Since FRAME and Z are in page units, we can't have two targets
- overlapping within the same page.
- Stops some small resizes too.
- Test cases: Genji and Spider-Man 2 shadows.
Don't modify target TEX0 on shuffle/clear
Move upscale multiplier to uniform
Make P8 conversion page-aware
Fix incorrect depth preload shader
Improve HLE of texture shuffles
When a texture shuffle is split into two half-screen draws, we skip the
first, and draw the whole thing in the second, taking care of when both
the texture and framebuffer are offset.
2023-03-13 20:29:05 +00:00
Stenzek
2fdea258fa
GS/HW: Fix incorrect depth preload shader
2023-03-13 20:29:05 +00:00
Stenzek
b453a6a46d
GS/Vulkan: Actually disable shader cache when requested
2023-03-13 20:29:05 +00:00
Stenzek
5b88e637d8
GS/Vulkan: Fix clear order in Merge/Interlace
...
Fixes blank frame when changing resolutions.
2023-03-13 20:29:05 +00:00
Stenzek
ac02bcbe33
GSRunner: Default to window but surfaceless when scripted
2023-03-13 20:29:05 +00:00
Stenzek
9efdeae3ac
GSRunner: Reduce log spam
2023-03-13 20:29:05 +00:00
Stenzek
54e59e2f7b
GSRunner: Support upscale parameter
2023-03-13 20:29:05 +00:00
PCSX2 Bot
2c4e02ff34
PAD: Update to latest controller database.
2023-03-13 17:56:18 +01:00
Berylskid
2a306cbd91
GS-OGL: Remove available_vram ( #8389 )
2023-03-13 09:07:34 +00:00
Víctor "IlDucci
b244136179
GUI/Qt: Minor text corrections, nitpicks ( #8213 )
...
- Adding the actual corrections from #8048 that were not added by #8119 .
- Fixing typos and missing ending periods.
- Unifying the writing of certain terms:
- Memory Card uppercased following Sony's writing (taken from PS2 manual).
- gamefixes/game fixes -> game fixes
- fast forward/fastforward/fast-forward -> fast-forward (taken from Oxford)
- slowmotion/slow motion/slow-motion -> slow-motion (following the same convention as before, as I could not find this in Oxford's)
- framebuffer/frame buffer -> framebuffer
- Xbox name properly uppercased (for Controller settings)
- Correcting RA's Rich Presence to separate it from Discord's Rich Presence (after discussions in the Translations channel).
- Unification of option names in the option area and the hint area.
- Adding a fix for the (currently broken) Stretch Height/Vertical Stretch tooltip.
2023-03-12 19:34:20 -05:00
Stenzek
b897f367ce
FullscreenUI: Mirror Qt graphics settings changes
2023-03-12 16:21:36 +00:00
refractionpcsx2
6c46418f68
CI: Remove WrapGS from GameDB Schema
2023-03-12 15:11:29 +00:00
refractionpcsx2
f0d5d21e64
GS-Config: Remove remnants of the WrapMem setting.
2023-03-12 15:11:29 +00:00
Stenzek
93490876c9
Qt: Fix crash when changing renderer
2023-03-12 15:11:16 +00:00
Stenzek
74763d2156
Qt: Hide manual hardware fixes from global settings
2023-03-12 14:27:20 +00:00
Stenzek
b849d9862d
Qt: Move CRC Fix Level to HW Fixes
2023-03-12 14:27:20 +00:00
Stenzek
cd575e0ed8
Qt: Move GPU Palette Conversion to HW Fixes
2023-03-12 14:27:20 +00:00
Stenzek
b5fbd88c34
GS/HW: Move old-target invalidation to after draw
...
Fixes crash in Radiata Stories.
2023-03-12 14:25:45 +00:00
refractionpcsx2
6003673165
GS-HW: Correct page aligned end blocks
2023-03-12 12:52:53 +00:00
refractionpcsx2
4555667554
GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity
2023-03-12 00:07:52 +00:00
TellowKrinkle
c0db6d49f4
GS:MTL: Fix wrong function constant type
2023-03-11 23:34:56 +00:00
Buzzardsoul
6630066f0b
GameDB: Add missing Tony Hawk's Underground 2 fixes.
2023-03-11 21:43:54 +00:00
Buzzardsoul
20e6a55dd1
GameDB: Add blending level 3 to Tony Hawk's Underground 2
2023-03-11 21:22:35 +00:00
Mrlinkwii
d3f82c800f
GameDB: add fixes to Crouching Tiger, Hidden Dragon
2023-03-11 21:06:08 +00:00
JordanTheToaster
e0e525d9ae
ImGuiOverlays: Add missing fix to status bar
...
Adds Estimate Texture Region and GPU CLUT to the status bar as well as amends the names of CPU CLUT and GPU CLUT.
2023-03-11 20:41:19 +00:00
Buzzardsoul
12f4d6f872
GameDB: Add Mipmap and Trilinear to Tony Hawk's Underground 2 ( #8372 )
2023-03-11 20:40:39 +00:00
lightningterror
0668e9bad9
GS: Bump shader cache version.
2023-03-11 20:44:11 +01:00
lightningterror
06aed8491c
GS-hw: Separate the Alpha masked Ad case from blend hw bit.
...
Allows for cleaner code.
2023-03-11 20:44:11 +01:00
lightningterror
df2d11e70d
GS-hw: Blend table formatting.
2023-03-11 20:44:11 +01:00
lightningterror
2dde8a5e90
GS-hw: No need to set both BLEND_NO_REC and BLEND_A_MAX in table.
...
Setting only BLEND_NO_REC is enough as blending is free.
2023-03-11 20:44:11 +01:00
lightningterror
674b13fb3f
GS-hw: Cleanup BLEND_C_CLR blend flags.
...
Rename BLEND_C_CLR to BLEND_HW_CLR.
Merge CLR2_AF and CLR2_AS to CLR2, don't need to be separate as we rely on PS_BLEND_C in shader.
2023-03-11 20:44:11 +01:00
lightningterror
ab17c3693f
Gs-hw: Clean up blend flags.
...
Re arrange them from hw to sw.
2023-03-11 20:44:11 +01:00
lightningterror
a6c372de46
GS-hw: Rename clr_hw to blend_hw PSSampler bit.
2023-03-11 20:44:11 +01:00
lightningterror
62497b9300
GS-hw: Rename PS_CLR_HW to PS_BLEND_HW shader macro.
2023-03-11 20:44:11 +01:00
Yiays
1461a3f8d7
Readme: Update cpubenchmark links ( #8331 )
2023-03-11 16:40:37 +00:00
JordanTheToaster
686b31765d
GameDB: Various fixes
...
Adds estimate texture region to Combat Elite WWII Paratroopers and round sprite half to Champions Return To Arms to fix lines in HUD and menus.
2023-03-11 16:34:06 +00:00
lightningterror
05e4e98e64
GS: Bump shader cache version.
2023-03-09 21:08:52 +01:00
lightningterror
e95b60d527
GS-hw: Cleanup hw blend clr cases.
...
Cleanup redundant Blend C sets, they are already set properly beforehand.
Cleanup multiple barrier sets for Ad cases, set one at the end instead.
Cleanup conditions, reduce and cleanup the code.
2023-03-09 21:08:52 +01:00
lightningterror
59aba9f757
GS-hw: Support Ad masked alpha on blend mix 1 and 2 clr cases.
2023-03-09 21:08:52 +01:00
Buzzardsoul
248e94dc4c
GameDB: Add autoflush to Dirge of Cerberus: Final Fantasy VII ( #8351 )
2023-03-09 16:09:53 +00:00
kamfretoz
a7d574cff0
Qt: Fix description for Trigger & Button Deadzone
2023-03-09 16:04:35 +00:00