Commit Graph

13351 Commits

Author SHA1 Message Date
refractionpcsx2 99bb35f109 CDVD: Added missing busy/ready checks 2021-12-28 12:17:42 +00:00
refractionpcsx2 8637f8ee9b CDVD: Extra error handling and fix some flag details 2021-12-28 12:17:42 +00:00
refractionpcsx2 1e11d40828 CDVD: Improve status handling/implement sticky status 2021-12-28 12:17:42 +00:00
refractionpcsx2 5546b102eb CDVD: Replace cdvd.Ready handling 2021-12-28 12:17:42 +00:00
refractionpcsx2 7d9c8c9172 CDVD: Add some error handling, fix up some IRQ stuff 2021-12-28 12:17:42 +00:00
refractionpcsx2 8dd51b7207 CDVD: Zero sector handling and fix CdStop 2021-12-28 12:17:42 +00:00
lightningterror 746c5b603f GS: Try to fix -Wreorder warning. 2021-12-28 10:09:08 +01:00
qurious-pixel d0de8d22fe MISC: codacy fixes 2021-12-28 08:54:17 +00:00
qurious-pixel 231b8e9481 reference the app-variables.sh apprun-hook file 2021-12-28 08:54:17 +00:00
qurious-pixel f9f36700bb Update AppRun 2021-12-28 08:54:17 +00:00
qurious-pixel ba9fced3db Create app-variables.sh 2021-12-28 08:54:17 +00:00
Connor McLaughlin c192ecf6b7 GSDumpDialog: Cache length instead of querying every packet
Length() internally calls fseek() to end, ftell(), and fseek() back
again (really slow).

Shaves several seconds off loading large gs dumps.
2021-12-28 07:43:28 +00:00
Connor McLaughlin 6ee029e14b PAD: Add platform independent implementation 2021-12-28 05:22:45 +00:00
Connor McLaughlin 935f880fa7 USB: Fix compilation of USBNull on Windows 2021-12-28 05:22:45 +00:00
Connor McLaughlin 47d046c5fe DEV9: Prepare for Qt 2021-12-28 05:22:45 +00:00
Connor McLaughlin 4305e17cbe SPU2: Prepare for Qt (add Host wrapper) 2021-12-28 05:22:45 +00:00
Connor McLaughlin c5c4cdd0b4 PINE: Disable for Qt (for now) 2021-12-28 05:22:45 +00:00
Connor McLaughlin 252562db90 Misc: #ifdef out last bits of wx-dependent code 2021-12-28 05:22:45 +00:00
Connor McLaughlin a898682f3e Host: Add layered settings interface for per-game settings 2021-12-28 05:22:45 +00:00
Connor McLaughlin 7829094668 3rdparty: Add simpleini 2021-12-28 05:22:45 +00:00
Connor McLaughlin 042c23a545 Config: Add folder initializers 2021-12-28 05:22:45 +00:00
Connor McLaughlin af2b9e3a4c Config: Add SPU2 options to global struct 2021-12-28 05:22:45 +00:00
Connor McLaughlin b3b7c55b9a Host: Add ReportErrorAsync() and formatted variant 2021-12-28 05:22:45 +00:00
Connor McLaughlin 1859ede325 GameDatabase: Use resource abstraction to read yaml 2021-12-28 05:22:45 +00:00
Connor McLaughlin 2c32c374fb GameDatabase: Don't include rapidyaml in header
Name clashes with Qt.
2021-12-28 05:22:45 +00:00
Connor McLaughlin 65d22406a3 SettingsWrapper: Fix enums being stored as ints 2021-12-28 05:22:45 +00:00
Connor McLaughlin 92689a60ae Common/StringUtil: Add whitespace strip methods 2021-12-28 05:22:45 +00:00
Connor McLaughlin 1a598ccf0d Common/StringUtil: Add wide string conversion for non-windows 2021-12-28 05:22:45 +00:00
Italo Di Renzo e50feb74fd
Add "Clear missing files" option to recent ISO list (#4975)
* GUI: Add "Clear missing files" option to Recent ISO list

* GUI: Show list of files to remove in confirmation dialog.
2021-12-27 20:50:04 -08:00
arcum42 af067a8c84
Default to a native build. Remove --clean-plugins. (#5132) 2021-12-27 20:31:27 -08:00
tellowkrinkle 61a196bc3d GS: Move afix check to high blend level 2021-12-27 20:18:47 -06:00
lightningterror 6a431daffc GS-hw: Extend Blend mix to work when alpha is higher than 1.
Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit.
It should allow to better render the effects, still not fully accurate but it's closer to what we want.
Hopefully it helps D3D11 more.
2021-12-27 20:22:41 +01:00
Mrlinkwii 1aad3e6cc8 GameDB: add VU clamping to "Ultimate Spider-Man" and fixes to other games 2021-12-27 18:02:16 +00:00
refractionpcsx2 c8d42e32ed GameDB: Properly use vuRoundMode child node 2021-12-27 03:47:52 +00:00
refractionpcsx2 514cc6edb8 IPU: Unbreak previous change with IDEC sync
Testing in Production y'all
2021-12-26 23:44:50 +00:00
lightningterror 208d3ffa7b GS-hw: Fix pabe regression from renderers merge.
Only OpenGL should disable accumulation and blend mix to allow reading the framebuffer next.

Also pabe will only be accurate with non recursive blend on d3d11 only so enable it for it only.
2021-12-26 19:12:28 +01:00
refractionpcsx2 25dd92f8c0 IPU: Modify IDEC sync position.
Previously broke the Onimusha patch, sorry
2021-12-26 14:56:52 +00:00
Connor McLaughlin 3f81b7e56d GL/ShaderCache: Time various shader compilation tasks 2021-12-26 13:21:51 +00:00
Connor McLaughlin 99b7333991 GS/OpenGL: Add option to disable shader cache 2021-12-26 13:21:51 +00:00
Connor McLaughlin a2ae4ba441 GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
Connor McLaughlin 4e1b2792c9 GS/OpenGL: Move some uniform buffers to program uniforms 2021-12-26 13:21:51 +00:00
Connor McLaughlin 55695bb5bc GS/OpenGL: Use ShaderCache 2021-12-26 13:21:51 +00:00
Connor McLaughlin 6e064da536 GS/OpenGL: Use programs instead of separate pipelines 2021-12-26 13:21:51 +00:00
Connor McLaughlin 69ff12645c Common: Add GL/ShaderCache 2021-12-26 13:21:51 +00:00
Connor McLaughlin efb93d22d9 Common: Add GL Program wrapper class 2021-12-26 13:21:51 +00:00
Connor McLaughlin cdb0068dcc Common: Add MD5Digest 2021-12-26 13:21:51 +00:00
Connor McLaughlin b0a0d714c4 Common: Add HashCombine.h 2021-12-26 13:21:51 +00:00
refractionpcsx2 7e36ee243c GameDB: Fix Round/Clamp nodes 2021-12-26 11:58:27 +00:00
Sergeanur 21bc56a8ba GS: Simulate scan mask 2021-12-26 11:51:25 +00:00
refractionpcsx2 e920c0fe3e VS: Fix filters 2021-12-26 10:37:43 +00:00