mirror of https://github.com/PCSX2/pcsx2.git
Host: Add layered settings interface for per-game settings
This commit is contained in:
parent
7829094668
commit
a898682f3e
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "INISettingsInterface.h"
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#include "common/FileSystem.h"
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#include "common/Console.h"
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#include "common/StringUtil.h"
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#include <algorithm>
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#include <iterator>
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INISettingsInterface::INISettingsInterface(std::string filename)
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: m_filename(std::move(filename))
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, m_ini(true, true)
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{
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}
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INISettingsInterface::~INISettingsInterface()
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{
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if (m_dirty)
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Save();
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}
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bool INISettingsInterface::Load()
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{
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SI_Error err = SI_FAIL;
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auto fp = FileSystem::OpenManagedCFile(m_filename.c_str(), "rb");
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if (fp)
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err = m_ini.LoadFile(fp.get());
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return (err == SI_OK);
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}
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bool INISettingsInterface::Save()
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{
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SI_Error err = SI_FAIL;
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std::FILE* fp = FileSystem::OpenCFile(m_filename.c_str(), "wb");
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if (fp)
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{
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err = m_ini.SaveFile(fp, false);
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std::fclose(fp);
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}
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if (err != SI_OK)
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{
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Console.Warning("Failed to save settings to '%s'.", m_filename.c_str());
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return false;
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}
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m_dirty = false;
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return true;
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}
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void INISettingsInterface::Clear()
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{
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m_ini.Reset();
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}
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bool INISettingsInterface::GetIntValue(const char* section, const char* key, int* value) const
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{
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const char* str_value = m_ini.GetValue(section, key);
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if (!str_value)
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return false;
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std::optional<int> parsed_value = StringUtil::FromChars<int>(str_value, 10);
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if (!parsed_value.has_value())
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return false;
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*value = parsed_value.value();
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return true;
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}
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bool INISettingsInterface::GetUIntValue(const char* section, const char* key, uint* value) const
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{
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const char* str_value = m_ini.GetValue(section, key);
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if (!str_value)
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return false;
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std::optional<uint> parsed_value = StringUtil::FromChars<uint>(str_value, 10);
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if (!parsed_value.has_value())
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return false;
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*value = parsed_value.value();
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return true;
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}
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bool INISettingsInterface::GetFloatValue(const char* section, const char* key, float* value) const
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{
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const char* str_value = m_ini.GetValue(section, key);
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if (!str_value)
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return false;
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std::optional<float> parsed_value = StringUtil::FromChars<float>(str_value);
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if (!parsed_value.has_value())
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return false;
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*value = parsed_value.value();
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return true;
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}
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bool INISettingsInterface::GetDoubleValue(const char* section, const char* key, double* value) const
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{
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const char* str_value = m_ini.GetValue(section, key);
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if (!str_value)
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return false;
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std::optional<double> parsed_value = StringUtil::FromChars<double>(str_value);
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if (!parsed_value.has_value())
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return false;
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*value = parsed_value.value();
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return true;
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}
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bool INISettingsInterface::GetBoolValue(const char* section, const char* key, bool* value) const
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{
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const char* str_value = m_ini.GetValue(section, key);
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if (!str_value)
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return false;
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std::optional<bool> parsed_value = StringUtil::FromChars<bool>(str_value);
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if (!parsed_value.has_value())
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return false;
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*value = parsed_value.value();
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return true;
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}
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bool INISettingsInterface::GetStringValue(const char* section, const char* key, std::string* value) const
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{
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const char* str_value = m_ini.GetValue(section, key);
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if (!str_value)
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return false;
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value->assign(str_value);
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return true;
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}
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void INISettingsInterface::SetIntValue(const char* section, const char* key, int value)
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{
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m_dirty = true;
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m_ini.SetLongValue(section, key, static_cast<long>(value), nullptr, false, true);
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}
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void INISettingsInterface::SetUIntValue(const char* section, const char* key, uint value)
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{
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m_dirty = true;
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m_ini.SetLongValue(section, key, static_cast<long>(value), nullptr, false, true);
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}
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void INISettingsInterface::SetFloatValue(const char* section, const char* key, float value)
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{
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m_dirty = true;
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m_ini.SetDoubleValue(section, key, static_cast<double>(value), nullptr, true);
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}
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void INISettingsInterface::SetDoubleValue(const char* section, const char* key, double value)
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{
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m_dirty = true;
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m_ini.SetDoubleValue(section, key, value, nullptr, true);
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}
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void INISettingsInterface::SetBoolValue(const char* section, const char* key, bool value)
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{
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m_dirty = true;
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m_ini.SetBoolValue(section, key, value, nullptr, true);
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}
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void INISettingsInterface::SetStringValue(const char* section, const char* key, const char* value)
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{
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m_dirty = true;
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m_ini.SetValue(section, key, value, nullptr, true);
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}
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void INISettingsInterface::DeleteValue(const char* section, const char* key)
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{
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m_dirty = true;
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m_ini.Delete(section, key);
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}
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void INISettingsInterface::ClearSection(const char* section)
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{
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m_dirty = true;
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m_ini.Delete(section, nullptr);
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m_ini.SetValue(section, nullptr, nullptr);
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}
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std::vector<std::string> INISettingsInterface::GetStringList(const char* section, const char* key)
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{
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std::list<CSimpleIniA::Entry> entries;
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if (!m_ini.GetAllValues(section, key, entries))
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return {};
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std::vector<std::string> ret;
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ret.reserve(entries.size());
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for (const CSimpleIniA::Entry& entry : entries)
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ret.emplace_back(entry.pItem);
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return ret;
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}
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void INISettingsInterface::SetStringList(const char* section, const char* key, const std::vector<std::string>& items)
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{
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m_dirty = true;
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m_ini.Delete(section, key);
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for (const std::string& sv : items)
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m_ini.SetValue(section, key, sv.c_str(), nullptr, false);
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}
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bool INISettingsInterface::RemoveFromStringList(const char* section, const char* key, const char* item)
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{
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m_dirty = true;
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return m_ini.DeleteValue(section, key, item, true);
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}
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bool INISettingsInterface::AddToStringList(const char* section, const char* key, const char* item)
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{
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std::list<CSimpleIniA::Entry> entries;
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if (m_ini.GetAllValues(section, key, entries) &&
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std::find_if(entries.begin(), entries.end(),
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[item](const CSimpleIniA::Entry& e) { return (std::strcmp(e.pItem, item) == 0); }) != entries.end())
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{
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return false;
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}
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m_dirty = true;
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m_ini.SetValue(section, key, item, nullptr, false);
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return true;
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}
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@ -0,0 +1,71 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/SettingsInterface.h"
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// being a pain here...
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#ifdef _WIN32
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#include "common/RedtapeWindows.h"
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#endif
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#include "SimpleIni.h"
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class INISettingsInterface final : public SettingsInterface
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{
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public:
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INISettingsInterface(std::string filename);
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~INISettingsInterface() override;
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const std::string& GetFileName() const { return m_filename; }
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bool Load();
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bool Save() override;
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void Clear() override;
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bool GetIntValue(const char* section, const char* key, int* value) const override;
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bool GetUIntValue(const char* section, const char* key, uint* value) const override;
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bool GetFloatValue(const char* section, const char* key, float* value) const override;
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bool GetDoubleValue(const char* section, const char* key, double* value) const override;
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bool GetBoolValue(const char* section, const char* key, bool* value) const override;
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bool GetStringValue(const char* section, const char* key, std::string* value) const override;
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void SetIntValue(const char* section, const char* key, int value) override;
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void SetUIntValue(const char* section, const char* key, uint value) override;
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void SetFloatValue(const char* section, const char* key, float value) override;
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void SetDoubleValue(const char* section, const char* key, double value) override;
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void SetBoolValue(const char* section, const char* key, bool value) override;
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void SetStringValue(const char* section, const char* key, const char* value) override;
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void DeleteValue(const char* section, const char* key) override;
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void ClearSection(const char* section) override;
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std::vector<std::string> GetStringList(const char* section, const char* key) override;
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void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) override;
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bool RemoveFromStringList(const char* section, const char* key, const char* item) override;
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bool AddToStringList(const char* section, const char* key, const char* item) override;
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// default parameter overloads
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using SettingsInterface::GetBoolValue;
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using SettingsInterface::GetDoubleValue;
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using SettingsInterface::GetFloatValue;
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using SettingsInterface::GetIntValue;
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using SettingsInterface::GetStringValue;
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using SettingsInterface::GetUIntValue;
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private:
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std::string m_filename;
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CSimpleIniA m_ini;
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bool m_dirty = false;
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};
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@ -0,0 +1,192 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "LayeredSettingsInterface.h"
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#include "common/Assertions.h"
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LayeredSettingsInterface::LayeredSettingsInterface() = default;
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LayeredSettingsInterface::~LayeredSettingsInterface() = default;
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bool LayeredSettingsInterface::Save()
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{
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pxFailRel("Attempting to save layered settings interface");
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return false;
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}
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void LayeredSettingsInterface::Clear()
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{
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pxFailRel("Attempting to clear layered settings interface");
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}
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bool LayeredSettingsInterface::GetIntValue(const char* section, const char* key, int* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetIntValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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bool LayeredSettingsInterface::GetUIntValue(const char* section, const char* key, uint* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetUIntValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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bool LayeredSettingsInterface::GetFloatValue(const char* section, const char* key, float* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetFloatValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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bool LayeredSettingsInterface::GetDoubleValue(const char* section, const char* key, double* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetDoubleValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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bool LayeredSettingsInterface::GetBoolValue(const char* section, const char* key, bool* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetBoolValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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bool LayeredSettingsInterface::GetStringValue(const char* section, const char* key, std::string* value) const
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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if (sif->GetStringValue(section, key, value))
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return true;
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}
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}
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return false;
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}
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void LayeredSettingsInterface::SetIntValue(const char* section, const char* key, int value)
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{
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pxFailRel("Attempt to call SetIntValue() on layered settings interface");
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}
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void LayeredSettingsInterface::SetUIntValue(const char* section, const char* key, uint value)
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{
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pxFailRel("Attempt to call SetUIntValue() on layered settings interface");
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}
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void LayeredSettingsInterface::SetFloatValue(const char* section, const char* key, float value)
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{
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pxFailRel("Attempt to call SetFloatValue() on layered settings interface");
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}
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void LayeredSettingsInterface::SetDoubleValue(const char* section, const char* key, double value)
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{
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pxFailRel("Attempt to call SetDoubleValue() on layered settings interface");
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}
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void LayeredSettingsInterface::SetBoolValue(const char* section, const char* key, bool value)
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{
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pxFailRel("Attempt to call SetBoolValue() on layered settings interface");
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}
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void LayeredSettingsInterface::SetStringValue(const char* section, const char* key, const char* value)
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{
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pxFailRel("Attempt to call SetStringValue() on layered settings interface");
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}
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void LayeredSettingsInterface::DeleteValue(const char* section, const char* key)
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{
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pxFailRel("Attempt to call DeleteValue() on layered settings interface");
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}
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void LayeredSettingsInterface::ClearSection(const char* section)
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{
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pxFailRel("Attempt to call ClearSection() on layered settings interface");
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}
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std::vector<std::string> LayeredSettingsInterface::GetStringList(const char* section, const char* key)
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{
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std::vector<std::string> ret;
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer]; sif != nullptr)
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{
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ret = sif->GetStringList(section, key);
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if (!ret.empty())
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break;
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}
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}
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return ret;
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}
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||||
|
||||
void LayeredSettingsInterface::SetStringList(const char* section, const char* key, const std::vector<std::string>& items)
|
||||
{
|
||||
pxFailRel("Attempt to call SetStringList() on layered settings interface");
|
||||
}
|
||||
|
||||
bool LayeredSettingsInterface::RemoveFromStringList(const char* section, const char* key, const char* item)
|
||||
{
|
||||
pxFailRel("Attempt to call RemoveFromStringList() on layered settings interface");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool LayeredSettingsInterface::AddToStringList(const char* section, const char* key, const char* item)
|
||||
{
|
||||
pxFailRel("Attempt to call AddToStringList() on layered settings interface");
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "common/SettingsInterface.h"
|
||||
#include <array>
|
||||
|
||||
class LayeredSettingsInterface final : public SettingsInterface
|
||||
{
|
||||
public:
|
||||
enum Layer : u32
|
||||
{
|
||||
LAYER_CMDLINE,
|
||||
LAYER_GAME,
|
||||
LAYER_BASE,
|
||||
NUM_LAYERS
|
||||
};
|
||||
|
||||
LayeredSettingsInterface();
|
||||
~LayeredSettingsInterface() override;
|
||||
|
||||
SettingsInterface* GetLayer(Layer layer) const { return m_layers[layer]; }
|
||||
void SetLayer(Layer layer, SettingsInterface* sif) { m_layers[layer] = sif; }
|
||||
|
||||
bool Save() override;
|
||||
|
||||
void Clear() override;
|
||||
|
||||
bool GetIntValue(const char* section, const char* key, int* value) const override;
|
||||
bool GetUIntValue(const char* section, const char* key, uint* value) const override;
|
||||
bool GetFloatValue(const char* section, const char* key, float* value) const override;
|
||||
bool GetDoubleValue(const char* section, const char* key, double* value) const override;
|
||||
bool GetBoolValue(const char* section, const char* key, bool* value) const override;
|
||||
bool GetStringValue(const char* section, const char* key, std::string* value) const override;
|
||||
|
||||
void SetIntValue(const char* section, const char* key, int value) override;
|
||||
void SetUIntValue(const char* section, const char* key, uint value) override;
|
||||
void SetFloatValue(const char* section, const char* key, float value) override;
|
||||
void SetDoubleValue(const char* section, const char* key, double value) override;
|
||||
void SetBoolValue(const char* section, const char* key, bool value) override;
|
||||
void SetStringValue(const char* section, const char* key, const char* value) override;
|
||||
void DeleteValue(const char* section, const char* key) override;
|
||||
void ClearSection(const char* section) override;
|
||||
|
||||
std::vector<std::string> GetStringList(const char* section, const char* key) override;
|
||||
void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) override;
|
||||
bool RemoveFromStringList(const char* section, const char* key, const char* item) override;
|
||||
bool AddToStringList(const char* section, const char* key, const char* item) override;
|
||||
|
||||
// default parameter overloads
|
||||
using SettingsInterface::GetBoolValue;
|
||||
using SettingsInterface::GetDoubleValue;
|
||||
using SettingsInterface::GetFloatValue;
|
||||
using SettingsInterface::GetIntValue;
|
||||
using SettingsInterface::GetStringValue;
|
||||
using SettingsInterface::GetUIntValue;
|
||||
|
||||
private:
|
||||
static constexpr Layer FIRST_LAYER = LAYER_CMDLINE;
|
||||
static constexpr Layer LAST_LAYER = LAYER_BASE;
|
||||
|
||||
std::array<SettingsInterface*, NUM_LAYERS> m_layers{};
|
||||
};
|
|
@ -0,0 +1,128 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Host.h"
|
||||
#include "HostSettings.h"
|
||||
#include "Frontend/LayeredSettingsInterface.h"
|
||||
|
||||
static std::mutex s_settings_mutex;
|
||||
static LayeredSettingsInterface s_layered_settings_interface;
|
||||
|
||||
std::unique_lock<std::mutex> Host::GetSettingsLock()
|
||||
{
|
||||
return std::unique_lock<std::mutex>(s_settings_mutex);
|
||||
}
|
||||
|
||||
SettingsInterface* Host::GetSettingsInterface()
|
||||
{
|
||||
return &s_layered_settings_interface;
|
||||
}
|
||||
|
||||
std::string Host::GetBaseStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetStringValue(section, key, default_value);
|
||||
}
|
||||
|
||||
bool Host::GetBaseBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetBoolValue(section, key, default_value);
|
||||
}
|
||||
|
||||
int Host::GetBaseIntSettingValue(const char* section, const char* key, int default_value /*= 0*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetIntValue(section, key, default_value);
|
||||
}
|
||||
|
||||
uint Host::GetBaseUIntSettingValue(const char* section, const char* key, uint default_value /*= 0*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetUIntValue(section, key, default_value);
|
||||
}
|
||||
|
||||
float Host::GetBaseFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetFloatValue(section, key, default_value);
|
||||
}
|
||||
|
||||
double Host::GetBaseDoubleSettingValue(const char* section, const char* key, double default_value /* = 0.0f */)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetDoubleValue(section, key, default_value);
|
||||
}
|
||||
|
||||
std::vector<std::string> Host::GetBaseStringListSetting(const char* section, const char* key)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE)->GetStringList(section, key);
|
||||
}
|
||||
|
||||
std::string Host::GetStringSettingValue(const char* section, const char* key, const char* default_value /*= ""*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetStringValue(section, key, default_value);
|
||||
}
|
||||
|
||||
bool Host::GetBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetBoolValue(section, key, default_value);
|
||||
}
|
||||
|
||||
int Host::GetIntSettingValue(const char* section, const char* key, int default_value /*= 0*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetIntValue(section, key, default_value);
|
||||
}
|
||||
|
||||
uint Host::GetUIntSettingValue(const char* section, const char* key, uint default_value /*= 0*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetUIntValue(section, key, default_value);
|
||||
}
|
||||
|
||||
float Host::GetFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetFloatValue(section, key, default_value);
|
||||
}
|
||||
|
||||
double Host::GetDoubleSettingValue(const char* section, const char* key, double default_value /*= 0.0f*/)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetDoubleValue(section, key, default_value);
|
||||
}
|
||||
|
||||
std::vector<std::string> Host::GetStringListSetting(const char* section, const char* key)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
return s_layered_settings_interface.GetStringList(section, key);
|
||||
}
|
||||
|
||||
void Host::Internal::SetBaseSettingsLayer(SettingsInterface* sif)
|
||||
{
|
||||
pxAssertRel(s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE) == nullptr, "Base layer has not been set");
|
||||
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_BASE, sif);
|
||||
}
|
||||
|
||||
void Host::Internal::SetGameSettingsLayer(SettingsInterface* sif)
|
||||
{
|
||||
std::unique_lock lock(s_settings_mutex);
|
||||
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_GAME, sif);
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/Pcsx2Defs.h"
|
||||
#include <string>
|
||||
#include <mutex>
|
||||
|
||||
class SettingsInterface;
|
||||
|
||||
namespace Host
|
||||
{
|
||||
// Base setting retrieval, bypasses layers.
|
||||
std::string GetBaseStringSettingValue(const char* section, const char* key, const char* default_value = "");
|
||||
bool GetBaseBoolSettingValue(const char* section, const char* key, bool default_value = false);
|
||||
int GetBaseIntSettingValue(const char* section, const char* key, int default_value = 0);
|
||||
uint GetBaseUIntSettingValue(const char* section, const char* key, uint default_value = 0);
|
||||
float GetBaseFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
|
||||
double GetBaseDoubleSettingValue(const char* section, const char* key, double default_value = 0.0);
|
||||
std::vector<std::string> GetBaseStringListSetting(const char* section, const char* key);
|
||||
|
||||
// Settings access, thread-safe.
|
||||
std::string GetStringSettingValue(const char* section, const char* key, const char* default_value = "");
|
||||
bool GetBoolSettingValue(const char* section, const char* key, bool default_value = false);
|
||||
int GetIntSettingValue(const char* section, const char* key, int default_value = 0);
|
||||
uint GetUIntSettingValue(const char* section, const char* key, uint default_value = 0);
|
||||
float GetFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
|
||||
double GetDoubleSettingValue(const char* section, const char* key, double default_value = 0.0);
|
||||
std::vector<std::string> GetStringListSetting(const char* section, const char* key);
|
||||
|
||||
/// Direct access to settings interface. Must hold the lock when calling GetSettingsInterface() and while using it.
|
||||
std::unique_lock<std::mutex> GetSettingsLock();
|
||||
SettingsInterface* GetSettingsInterface();
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
/// Sets the base settings layer. Should be called by the host at initialization time.
|
||||
void SetBaseSettingsLayer(SettingsInterface* sif);
|
||||
|
||||
/// Sets the game settings layer. Called by VMManager when the game changes.
|
||||
void SetGameSettingsLayer(SettingsInterface* sif);
|
||||
} // namespace Internal
|
||||
} // namespace Host
|
|
@ -20,6 +20,7 @@
|
|||
#include "common/Path.h"
|
||||
|
||||
#include "Host.h"
|
||||
#include "HostSettings.h"
|
||||
|
||||
#include "gui/App.h"
|
||||
#include "gui/AppConfig.h"
|
||||
|
@ -70,6 +71,16 @@ std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
|
|||
return ret;
|
||||
}
|
||||
|
||||
bool Host::GetBoolSettingValue(const char* section, const char* key, bool default_value /* = false */)
|
||||
{
|
||||
return default_value;
|
||||
}
|
||||
|
||||
std::string Host::GetStringSettingValue(const char* section, const char* key, const char* default_value /* = "" */)
|
||||
{
|
||||
return default_value;
|
||||
}
|
||||
|
||||
void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
|
||||
{
|
||||
wxGetApp().PostEvent(pxMessageBoxEvent(
|
||||
|
|
Loading…
Reference in New Issue