SPU2: Prepare for Qt (add Host wrapper)

This commit is contained in:
Connor McLaughlin 2021-12-19 00:31:08 +10:00 committed by refractionpcsx2
parent c5c4cdd0b4
commit 4305e17cbe
12 changed files with 619 additions and 7 deletions

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@ -83,7 +83,7 @@ extern u32 OutputModule;
extern int SndOutLatencyMS;
extern int SynchMode;
#ifndef __POSIX__
#if defined(_WIN32) && !defined(PCSX2_CORE)
extern wchar_t dspPlugin[];
extern int dspPluginModule;

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@ -0,0 +1,75 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2020 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "common/StringUtil.h"
#include "SPU2/Host/Config.h"
#include "SPU2/Host/Dialogs.h"
#include "HostSettings.h"
bool CfgReadBool(const wchar_t* Section, const wchar_t* Name, bool Default)
{
return Host::GetBoolSettingValue(StringUtil::WideStringToUTF8String(Section).c_str(),
StringUtil::WideStringToUTF8String(Name).c_str(), Default);
}
int CfgReadInt(const wchar_t* Section, const wchar_t* Name, int Default)
{
return Host::GetIntSettingValue(StringUtil::WideStringToUTF8String(Section).c_str(),
StringUtil::WideStringToUTF8String(Name).c_str(), Default);
}
float CfgReadFloat(const wchar_t* Section, const wchar_t* Name, float Default)
{
return Host::GetFloatSettingValue(StringUtil::WideStringToUTF8String(Section).c_str(),
StringUtil::WideStringToUTF8String(Name).c_str(), Default);
}
void CfgReadStr(const wchar_t* Section, const wchar_t* Name, wchar_t* Data, int DataSize, const wchar_t* Default)
{
const std::wstring res(StringUtil::UTF8StringToWideString(
Host::GetStringSettingValue(
StringUtil::WideStringToUTF8String(Section).c_str(),
StringUtil::WideStringToUTF8String(Name).c_str(),
StringUtil::WideStringToUTF8String(Default).c_str())));
std::wcsncpy(Data, res.c_str(), DataSize);
Data[DataSize - 1] = 0;
}
void CfgReadStr(const wchar_t* Section, const wchar_t* Name, wxString& Data, const wchar_t* Default)
{
Data = StringUtil::UTF8StringToWxString(
Host::GetStringSettingValue(
StringUtil::WideStringToUTF8String(Section).c_str(),
StringUtil::WideStringToUTF8String(Name).c_str(),
StringUtil::WideStringToUTF8String(Default).c_str()));
}
void CfgWriteBool(const wchar_t* Section, const wchar_t* Name, bool Value)
{
}
void CfgWriteInt(const wchar_t* Section, const wchar_t* Name, int Value)
{
}
void CfgWriteFloat(const wchar_t* Section, const wchar_t* Name, float Value)
{
}
void CfgWriteStr(const wchar_t* Section, const wchar_t* Name, const wxString& Data)
{
}

118
pcsx2/SPU2/Host/Config.cpp Normal file
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@ -0,0 +1,118 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "common/StringUtil.h"
#include "SPU2/Global.h"
#include "SPU2/Host/Config.h"
#include "SPU2/Host/Dialogs.h"
#include "HostSettings.h"
int AutoDMAPlayRate[2] = {0, 0};
// Default settings.
// MIXING
int Interpolation = 5;
/* values:
0: No interpolation (uses nearest)
1. Linear interpolation
2. Cubic interpolation
3. Hermite interpolation
4. Catmull-Rom interpolation
5. Gaussian interpolation
*/
float FinalVolume; // global
bool AdvancedVolumeControl;
float VolumeAdjustFLdb; // Decibels settings, because audiophiles love that.
float VolumeAdjustCdb;
float VolumeAdjustFRdb;
float VolumeAdjustBLdb;
float VolumeAdjustBRdb;
float VolumeAdjustSLdb;
float VolumeAdjustSRdb;
float VolumeAdjustLFEdb;
float VolumeAdjustFL; // Linear coefficients calculated from decibels,
float VolumeAdjustC;
float VolumeAdjustFR;
float VolumeAdjustBL;
float VolumeAdjustBR;
float VolumeAdjustSL;
float VolumeAdjustSR;
float VolumeAdjustLFE;
bool _visual_debug_enabled = false; // Windows-only feature
// OUTPUT
u32 OutputModule = 0;
int SndOutLatencyMS = 100;
int SynchMode = 0; // Time Stretch, Async or Disabled.
int numSpeakers = 0;
int dplLevel = 0;
bool temp_debug_state;
/*****************************************************************************/
void ReadSettings()
{
Interpolation = Host::GetIntSettingValue("SPU2/Mixing", "Interpolation", 5);
FinalVolume = ((float)Host::GetIntSettingValue("SPU2/Mixing", "FinalVolume", 100)) / 100;
if (FinalVolume > 1.0f)
FinalVolume = 1.0f;
AdvancedVolumeControl = Host::GetBoolSettingValue("SPU2/Mixing", "AdvancedVolumeControl", false);
VolumeAdjustCdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustC", 0);
VolumeAdjustFLdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustFL", 0);
VolumeAdjustFRdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustFR", 0);
VolumeAdjustBLdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustBL", 0);
VolumeAdjustBRdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustBR", 0);
VolumeAdjustSLdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustSL", 0);
VolumeAdjustSRdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustSR", 0);
VolumeAdjustLFEdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustLFE", 0);
VolumeAdjustC = powf(10, VolumeAdjustCdb / 10);
VolumeAdjustFL = powf(10, VolumeAdjustFLdb / 10);
VolumeAdjustFR = powf(10, VolumeAdjustFRdb / 10);
VolumeAdjustBL = powf(10, VolumeAdjustBLdb / 10);
VolumeAdjustBR = powf(10, VolumeAdjustBRdb / 10);
VolumeAdjustSL = powf(10, VolumeAdjustSLdb / 10);
VolumeAdjustSR = powf(10, VolumeAdjustSRdb / 10);
VolumeAdjustLFE = powf(10, VolumeAdjustLFEdb / 10);
const std::string modname(Host::GetStringSettingValue("SPU2/Output", "OutputModule", "cubeb"));
OutputModule = FindOutputModuleById(StringUtil::UTF8StringToWideString(modname).c_str()); // Find the driver index of this module...
SndOutLatencyMS = Host::GetIntSettingValue("SPU2/Output", "Latency", 100);
SynchMode = Host::GetIntSettingValue("SPU2/Output", "SynchMode", 0);
numSpeakers = Host::GetIntSettingValue("SPU2/Output", "SpeakerConfiguration", 0);
SoundtouchCfg::ReadSettings();
DebugConfig::ReadSettings();
// Sanity Checks
// -------------
Clampify(SndOutLatencyMS, LATENCY_MIN, LATENCY_MAX);
if (mods[OutputModule] == nullptr)
{
Console.Warning("* SPU2: Unknown output module '%s' specified in configuration file.", modname.c_str());
Console.Warning("* SPU2: Defaulting to Cubeb (%s).", CubebOut->GetIdent());
OutputModule = FindOutputModuleById(CubebOut->GetIdent());
}
}

106
pcsx2/SPU2/Host/Config.h Normal file
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@ -0,0 +1,106 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2020 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H_INCLUDED
#define CONFIG_H_INCLUDED
#include <string>
#include <wx/fileconf.h>
extern bool DebugEnabled;
extern bool _MsgToConsole;
extern bool _MsgKeyOnOff;
extern bool _MsgVoiceOff;
extern bool _MsgDMA;
extern bool _MsgAutoDMA;
extern bool _MsgOverruns;
extern bool _MsgCache;
extern bool _AccessLog;
extern bool _DMALog;
extern bool _WaveLog;
extern bool _CoresDump;
extern bool _MemDump;
extern bool _RegDump;
extern bool _visual_debug_enabled;
/*static __forceinline bool MsgToConsole() { return _MsgToConsole & DebugEnabled; }
static __forceinline bool MsgKeyOnOff() { return _MsgKeyOnOff & MsgToConsole(); }
static __forceinline bool MsgVoiceOff() { return _MsgVoiceOff & MsgToConsole(); }
static __forceinline bool MsgDMA() { return _MsgDMA & MsgToConsole(); }
static __forceinline bool MsgAutoDMA() { return _MsgAutoDMA & MsgDMA(); }
static __forceinline bool MsgOverruns() { return _MsgOverruns & MsgToConsole(); }
static __forceinline bool MsgCache() { return _MsgCache & MsgToConsole(); }
static __forceinline bool AccessLog() { return _AccessLog & DebugEnabled; }
static __forceinline bool DMALog() { return _DMALog & DebugEnabled; }
static __forceinline bool WaveLog() { return _WaveLog & DebugEnabled; }
static __forceinline bool CoresDump() { return _CoresDump & DebugEnabled; }
static __forceinline bool MemDump() { return _MemDump & DebugEnabled; }
static __forceinline bool RegDump() { return _RegDump & DebugEnabled; }*/
//extern wchar_t AccessLogFileName[255];
//extern wchar_t WaveLogFileName[255];
//extern wchar_t DMA4LogFileName[255];
//extern wchar_t DMA7LogFileName[255];
//extern wchar_t CoresDumpFileName[255];
//extern wchar_t MemDumpFileName[255];
//extern wchar_t RegDumpFileName[255];
extern int Interpolation;
extern float FinalVolume;
extern int AutoDMAPlayRate[2];
extern u32 OutputModule;
extern int SndOutLatencyMS;
extern int SynchMode;
#ifdef PCSX2_DEVBUILD
const int LATENCY_MAX = 3000;
#else
const int LATENCY_MAX = 750;
#endif
const int LATENCY_MIN = 3;
const int LATENCY_MIN_TIMESTRETCH = 15;
namespace SoundtouchCfg
{
extern const int SequenceLen_Min;
extern const int SequenceLen_Max;
extern const int SeekWindow_Min;
extern const int SeekWindow_Max;
extern const int Overlap_Min;
extern const int Overlap_Max;
extern int SequenceLenMS;
extern int SeekWindowMS;
extern int OverlapMS;
void ReadSettings();
}; // namespace SoundtouchCfg
void ReadSettings();
#endif // CONFIG_H_INCLUDED

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@ -0,0 +1,108 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2020 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Config.h"
#include "SPU2/Global.h"
#include "SPU2/Host/Dialogs.h"
#include "SPU2/Host/Config.h"
#include "common/Path.h"
#include "common/StringUtil.h"
#include "HostSettings.h"
bool DebugEnabled = false;
bool _MsgToConsole = false;
bool _MsgKeyOnOff = false;
bool _MsgVoiceOff = false;
bool _MsgDMA = false;
bool _MsgAutoDMA = false;
bool _MsgOverruns = false;
bool _MsgCache = false;
bool _AccessLog = false;
bool _DMALog = false;
bool _WaveLog = false;
bool _CoresDump = false;
bool _MemDump = false;
bool _RegDump = false;
wxString AccessLogFileName;
wxString WaveLogFileName;
wxString DMA4LogFileName;
wxString DMA7LogFileName;
wxString CoresDumpFileName;
wxString MemDumpFileName;
wxString RegDumpFileName;
void CfgSetSettingsDir(const char* dir)
{
}
void CfgSetLogDir(const char* dir)
{
}
FILE* OpenBinaryLog(const wxString& logfile)
{
return wxFopen(Path::Combine(EmuFolders::Logs, logfile), L"wb");
}
FILE* OpenLog(const wxString& logfile)
{
return wxFopen(Path::Combine(EmuFolders::Logs, logfile), L"w");
}
FILE* OpenDump(const wxString& logfile)
{
return wxFopen(Path::Combine(EmuFolders::Logs, logfile), L"w");
}
namespace DebugConfig
{
static const char* Section = "SPU/Debug";
void ReadSettings()
{
DebugEnabled = Host::GetBoolSettingValue(Section, "Global_Enable", 0);
_MsgToConsole = Host::GetBoolSettingValue(Section, "Show_Messages", 0);
_MsgKeyOnOff = Host::GetBoolSettingValue(Section, "Show_Messages_Key_On_Off", 0);
_MsgVoiceOff = Host::GetBoolSettingValue(Section, "Show_Messages_Voice_Off", 0);
_MsgDMA = Host::GetBoolSettingValue(Section, "Show_Messages_DMA_Transfer", 0);
_MsgAutoDMA = Host::GetBoolSettingValue(Section, "Show_Messages_AutoDMA", 0);
_MsgOverruns = Host::GetBoolSettingValue(Section, "Show_Messages_Overruns", 0);
_MsgCache = Host::GetBoolSettingValue(Section, "Show_Messages_CacheStats", 0);
_AccessLog = Host::GetBoolSettingValue(Section, "Log_Register_Access", 0);
_DMALog = Host::GetBoolSettingValue(Section, "Log_DMA_Transfers", 0);
_WaveLog = Host::GetBoolSettingValue(Section, "Log_WAVE_Output", 0);
_CoresDump = Host::GetBoolSettingValue(Section, "Dump_Info", 0);
_MemDump = Host::GetBoolSettingValue(Section, "Dump_Memory", 0);
_RegDump = Host::GetBoolSettingValue(Section, "Dump_Regs", 0);
AccessLogFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "Access_Log_Filename", "SPU2Log.txt"));
WaveLogFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "WaveLog_Filename", "SPU2log.wav"));
DMA4LogFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "DMA4Log_Filename", "SPU2dma4.dat"));
DMA7LogFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "DMA7Log_Filename", "SPU2dma7.dat"));
CoresDumpFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "Info_Dump_Filename", "SPU2Cores.txt"));
MemDumpFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "Mem_Dump_Filename", "SPU2mem.dat"));
RegDumpFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "Reg_Dump_Filename", "SPU2regs.dat"));
}
} // namespace DebugConfig

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@ -0,0 +1,63 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2020 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "SPU2/Global.h"
#include "SPU2/Host/Dialogs.h"
#include "SPU2/Config.h"
#include "SoundTouch.h"
#include "HostSettings.h"
namespace SoundtouchCfg
{
// Timestretch Slider Bounds, Min/Max
const int SequenceLen_Min = 20;
const int SequenceLen_Max = 100;
const int SeekWindow_Min = 10;
const int SeekWindow_Max = 30;
const int Overlap_Min = 5;
const int Overlap_Max = 15;
int SequenceLenMS = 30;
int SeekWindowMS = 20;
int OverlapMS = 10;
static void ClampValues()
{
Clampify(SequenceLenMS, SequenceLen_Min, SequenceLen_Max);
Clampify(SeekWindowMS, SeekWindow_Min, SeekWindow_Max);
Clampify(OverlapMS, Overlap_Min, Overlap_Max);
}
void ApplySettings(soundtouch::SoundTouch& sndtouch)
{
sndtouch.setSetting(SETTING_SEQUENCE_MS, SequenceLenMS);
sndtouch.setSetting(SETTING_SEEKWINDOW_MS, SeekWindowMS);
sndtouch.setSetting(SETTING_OVERLAP_MS, OverlapMS);
}
void ReadSettings()
{
SequenceLenMS = Host::GetIntSettingValue("Soundtouch", "SequenceLengthMS", 30);
SeekWindowMS = Host::GetIntSettingValue("Soundtouch", "SeekWindowMS", 20);
OverlapMS = Host::GetIntSettingValue("Soundtouch", "OverlapMS", 10);
ClampValues();
}
} // namespace SoundtouchCfg

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@ -0,0 +1,85 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2020 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
// To be continued...
#include "PrecompiledHeader.h"
#include "Dialogs.h"
#include <cstring>
#if !defined(PCSX2_CORE) && (defined(__unix__) || defined(__APPLE__))
#include <wx/wx.h>
void SysMessage(const char* fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
if (msg[strlen(msg) - 1] == '\n')
msg[strlen(msg) - 1] = 0;
wxMessageDialog dialog(nullptr, msg, "Info", wxOK);
dialog.ShowModal();
}
void SysMessage(const wchar_t* fmt, ...)
{
va_list list;
va_start(list, fmt);
wxString msg;
msg.PrintfV(fmt, list);
va_end(list);
wxMessageDialog dialog(nullptr, msg, "Info", wxOK);
dialog.ShowModal();
}
#else
#include <wx/string.h>
void SysMessage(const char* fmt, ...)
{
va_list list;
va_start(list, fmt);
vfprintf(stderr, fmt, list);
va_end(list);
}
void SysMessage(const wchar_t* fmt, ...)
{
va_list list;
va_start(list, fmt);
wxString msg;
msg.PrintfV(fmt, list);
va_end(list);
fprintf(stderr, "%s\n", msg.ToStdString().c_str());
}
#endif
void DspUpdate()
{
}
s32 DspLoadLibrary(wchar_t* fileName, int modnum)
{
return 0;
}

42
pcsx2/SPU2/Host/Dialogs.h Normal file
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@ -0,0 +1,42 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2020 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DIALOG_H_INCLUDED
#define DIALOG_H_INCLUDED
#include "SPU2/Global.h"
#include "SPU2/Config.h"
#include <wx/string.h>
namespace DebugConfig
{
extern void ReadSettings();
} // namespace DebugConfig
extern void CfgSetSettingsDir(const char* dir);
extern void CfgSetLogDir(const char* dir);
extern bool CfgReadBool(const wchar_t* Section, const wchar_t* Name, bool Default);
extern void CfgReadStr(const wchar_t* Section, const wchar_t* Name, wxString& Data, const wchar_t* Default);
extern int CfgReadInt(const wchar_t* Section, const wchar_t* Name, int Default);
extern float CfgReadFloat(const wchar_t* Section, const wchar_t* Name, float Default);
extern void CfgWriteBool(const wchar_t* Section, const wchar_t* Name, bool Value);
extern void CfgWriteInt(const wchar_t* Section, const wchar_t* Name, int Value);
extern void CfgWriteFloat(const wchar_t* Section, const wchar_t* Name, float Value);
extern void CfgWriteStr(const wchar_t* Section, const wchar_t* Name, const wxString& Data);
#endif

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@ -58,7 +58,11 @@ private:
}
BaseStreamingVoice(uint numChannels)
#ifndef PCSX2_CORE
: m_nBuffers(Config_XAudio2.NumBuffers)
#else
: m_nBuffers(2)
#endif
, m_nChannels(numChannels)
, m_BufferSize(SndOutPacketSize * m_nChannels * PacketsPerBuffer)
, m_BufferSizeBytes(m_BufferSize * sizeof(s16))

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@ -17,15 +17,18 @@
#include "Global.h"
#include "spu2.h"
#include "Dma.h"
#ifndef PCSX2_CORE
#if defined(_WIN32)
#include "Windows/Dialogs.h"
#else // BSD, Macos
#include "Linux/Dialogs.h"
#include "Linux/Config.h"
#endif
#else
#include "Host/Dialogs.h"
#endif
#include "R3000A.h"
#include "common/pxStreams.h"
#include "gui/AppCoreThread.h"
using namespace Threading;
@ -38,6 +41,9 @@ static bool IsInitialized = false;
u32 lClocks = 0;
#ifndef PCSX2_CORE
#include "gui/AppCoreThread.h"
void SPU2configure()
{
ScopedCoreThreadPause paused_core(SystemsMask::System_SPU2);
@ -46,6 +52,8 @@ void SPU2configure()
paused_core.AllowResume();
}
#endif
// --------------------------------------------------------------------------------------
// DMA 4/7 Callbacks from Core Emulator
// --------------------------------------------------------------------------------------
@ -208,7 +216,7 @@ s32 SPU2init()
return 0;
}
#ifdef _MSC_VER
#if defined(_MSC_VER) && !defined(PCSX2_CORE)
// Bit ugly to have this here instead of in RealttimeDebugger.cpp, but meh :p
extern bool debugDialogOpen;
extern HWND hDebugDialog;
@ -258,7 +266,7 @@ s32 SPU2open()
FileLog("[%10d] SPU2 Open\n", Cycles);
#ifdef _MSC_VER
#if defined(_MSC_VER) && !defined(PCSX2_CORE)
#ifdef PCSX2_DEVBUILD // Define may not be needed but not tested yet. Better make sure.
if (IsDevBuild && VisualDebug())
{
@ -284,7 +292,7 @@ s32 SPU2open()
{
SndBuffer::Init();
#ifndef __POSIX__
#if defined(_WIN32) && !defined(PCSX2_CORE)
DspLoadLibrary(dspPlugin, dspPluginModule);
#endif
WaveDump::Open();
@ -307,7 +315,7 @@ void SPU2close()
FileLog("[%10d] SPU2 Close\n", Cycles);
#ifndef __POSIX__
#if defined(_WIN32) && !defined(PCSX2_CORE)
DspCloseLibrary();
#endif

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@ -42,7 +42,10 @@ void SPU2endRecording();
void SPU2async(u32 cycles);
s32 SPU2freeze(FreezeAction mode, freezeData* data);
#ifndef PCSX2_CORE
void SPU2configure();
#endif
void SPU2setSettingsDir(const char* dir);
void SPU2setLogDir(const char* dir);

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@ -415,7 +415,7 @@ __forceinline void TimeUpdate(u32 cClocks)
}
// Visual debug display showing all core's activity! Disabled via #define on release builds.
#ifdef _WIN32
#if defined(_WIN32) && !defined(PCSX2_CORE)
UpdateDebugDialog();
#endif