mirror of https://github.com/PCSX2/pcsx2.git
SPU2: Prepare for Qt (add Host wrapper)
This commit is contained in:
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c5c4cdd0b4
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4305e17cbe
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@ -83,7 +83,7 @@ extern u32 OutputModule;
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extern int SndOutLatencyMS;
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extern int SynchMode;
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#ifndef __POSIX__
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#if defined(_WIN32) && !defined(PCSX2_CORE)
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extern wchar_t dspPlugin[];
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extern int dspPluginModule;
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@ -0,0 +1,75 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2020 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "common/StringUtil.h"
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#include "SPU2/Host/Config.h"
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#include "SPU2/Host/Dialogs.h"
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#include "HostSettings.h"
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bool CfgReadBool(const wchar_t* Section, const wchar_t* Name, bool Default)
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{
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return Host::GetBoolSettingValue(StringUtil::WideStringToUTF8String(Section).c_str(),
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StringUtil::WideStringToUTF8String(Name).c_str(), Default);
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}
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int CfgReadInt(const wchar_t* Section, const wchar_t* Name, int Default)
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{
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return Host::GetIntSettingValue(StringUtil::WideStringToUTF8String(Section).c_str(),
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StringUtil::WideStringToUTF8String(Name).c_str(), Default);
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}
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float CfgReadFloat(const wchar_t* Section, const wchar_t* Name, float Default)
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{
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return Host::GetFloatSettingValue(StringUtil::WideStringToUTF8String(Section).c_str(),
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StringUtil::WideStringToUTF8String(Name).c_str(), Default);
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}
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void CfgReadStr(const wchar_t* Section, const wchar_t* Name, wchar_t* Data, int DataSize, const wchar_t* Default)
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{
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const std::wstring res(StringUtil::UTF8StringToWideString(
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Host::GetStringSettingValue(
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StringUtil::WideStringToUTF8String(Section).c_str(),
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StringUtil::WideStringToUTF8String(Name).c_str(),
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StringUtil::WideStringToUTF8String(Default).c_str())));
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std::wcsncpy(Data, res.c_str(), DataSize);
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Data[DataSize - 1] = 0;
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}
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void CfgReadStr(const wchar_t* Section, const wchar_t* Name, wxString& Data, const wchar_t* Default)
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{
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Data = StringUtil::UTF8StringToWxString(
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Host::GetStringSettingValue(
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StringUtil::WideStringToUTF8String(Section).c_str(),
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StringUtil::WideStringToUTF8String(Name).c_str(),
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StringUtil::WideStringToUTF8String(Default).c_str()));
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}
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void CfgWriteBool(const wchar_t* Section, const wchar_t* Name, bool Value)
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{
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}
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void CfgWriteInt(const wchar_t* Section, const wchar_t* Name, int Value)
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{
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}
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void CfgWriteFloat(const wchar_t* Section, const wchar_t* Name, float Value)
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{
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}
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void CfgWriteStr(const wchar_t* Section, const wchar_t* Name, const wxString& Data)
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{
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}
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@ -0,0 +1,118 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "common/StringUtil.h"
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#include "SPU2/Global.h"
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#include "SPU2/Host/Config.h"
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#include "SPU2/Host/Dialogs.h"
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#include "HostSettings.h"
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int AutoDMAPlayRate[2] = {0, 0};
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// Default settings.
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// MIXING
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int Interpolation = 5;
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/* values:
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0: No interpolation (uses nearest)
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1. Linear interpolation
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2. Cubic interpolation
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3. Hermite interpolation
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4. Catmull-Rom interpolation
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5. Gaussian interpolation
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*/
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float FinalVolume; // global
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bool AdvancedVolumeControl;
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float VolumeAdjustFLdb; // Decibels settings, because audiophiles love that.
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float VolumeAdjustCdb;
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float VolumeAdjustFRdb;
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float VolumeAdjustBLdb;
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float VolumeAdjustBRdb;
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float VolumeAdjustSLdb;
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float VolumeAdjustSRdb;
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float VolumeAdjustLFEdb;
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float VolumeAdjustFL; // Linear coefficients calculated from decibels,
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float VolumeAdjustC;
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float VolumeAdjustFR;
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float VolumeAdjustBL;
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float VolumeAdjustBR;
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float VolumeAdjustSL;
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float VolumeAdjustSR;
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float VolumeAdjustLFE;
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bool _visual_debug_enabled = false; // Windows-only feature
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// OUTPUT
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u32 OutputModule = 0;
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int SndOutLatencyMS = 100;
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int SynchMode = 0; // Time Stretch, Async or Disabled.
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int numSpeakers = 0;
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int dplLevel = 0;
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bool temp_debug_state;
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/*****************************************************************************/
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void ReadSettings()
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{
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Interpolation = Host::GetIntSettingValue("SPU2/Mixing", "Interpolation", 5);
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FinalVolume = ((float)Host::GetIntSettingValue("SPU2/Mixing", "FinalVolume", 100)) / 100;
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if (FinalVolume > 1.0f)
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FinalVolume = 1.0f;
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AdvancedVolumeControl = Host::GetBoolSettingValue("SPU2/Mixing", "AdvancedVolumeControl", false);
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VolumeAdjustCdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustC", 0);
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VolumeAdjustFLdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustFL", 0);
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VolumeAdjustFRdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustFR", 0);
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VolumeAdjustBLdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustBL", 0);
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VolumeAdjustBRdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustBR", 0);
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VolumeAdjustSLdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustSL", 0);
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VolumeAdjustSRdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustSR", 0);
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VolumeAdjustLFEdb = Host::GetFloatSettingValue("SPU2/Mixing", "VolumeAdjustLFE", 0);
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VolumeAdjustC = powf(10, VolumeAdjustCdb / 10);
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VolumeAdjustFL = powf(10, VolumeAdjustFLdb / 10);
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VolumeAdjustFR = powf(10, VolumeAdjustFRdb / 10);
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VolumeAdjustBL = powf(10, VolumeAdjustBLdb / 10);
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VolumeAdjustBR = powf(10, VolumeAdjustBRdb / 10);
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VolumeAdjustSL = powf(10, VolumeAdjustSLdb / 10);
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VolumeAdjustSR = powf(10, VolumeAdjustSRdb / 10);
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VolumeAdjustLFE = powf(10, VolumeAdjustLFEdb / 10);
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const std::string modname(Host::GetStringSettingValue("SPU2/Output", "OutputModule", "cubeb"));
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OutputModule = FindOutputModuleById(StringUtil::UTF8StringToWideString(modname).c_str()); // Find the driver index of this module...
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SndOutLatencyMS = Host::GetIntSettingValue("SPU2/Output", "Latency", 100);
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SynchMode = Host::GetIntSettingValue("SPU2/Output", "SynchMode", 0);
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numSpeakers = Host::GetIntSettingValue("SPU2/Output", "SpeakerConfiguration", 0);
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SoundtouchCfg::ReadSettings();
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DebugConfig::ReadSettings();
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// Sanity Checks
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// -------------
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Clampify(SndOutLatencyMS, LATENCY_MIN, LATENCY_MAX);
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if (mods[OutputModule] == nullptr)
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{
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Console.Warning("* SPU2: Unknown output module '%s' specified in configuration file.", modname.c_str());
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Console.Warning("* SPU2: Defaulting to Cubeb (%s).", CubebOut->GetIdent());
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OutputModule = FindOutputModuleById(CubebOut->GetIdent());
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}
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}
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@ -0,0 +1,106 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2020 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H_INCLUDED
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#define CONFIG_H_INCLUDED
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#include <string>
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#include <wx/fileconf.h>
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extern bool DebugEnabled;
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extern bool _MsgToConsole;
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extern bool _MsgKeyOnOff;
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extern bool _MsgVoiceOff;
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extern bool _MsgDMA;
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extern bool _MsgAutoDMA;
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extern bool _MsgOverruns;
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extern bool _MsgCache;
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extern bool _AccessLog;
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extern bool _DMALog;
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extern bool _WaveLog;
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extern bool _CoresDump;
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extern bool _MemDump;
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extern bool _RegDump;
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extern bool _visual_debug_enabled;
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/*static __forceinline bool MsgToConsole() { return _MsgToConsole & DebugEnabled; }
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static __forceinline bool MsgKeyOnOff() { return _MsgKeyOnOff & MsgToConsole(); }
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static __forceinline bool MsgVoiceOff() { return _MsgVoiceOff & MsgToConsole(); }
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static __forceinline bool MsgDMA() { return _MsgDMA & MsgToConsole(); }
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static __forceinline bool MsgAutoDMA() { return _MsgAutoDMA & MsgDMA(); }
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static __forceinline bool MsgOverruns() { return _MsgOverruns & MsgToConsole(); }
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static __forceinline bool MsgCache() { return _MsgCache & MsgToConsole(); }
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static __forceinline bool AccessLog() { return _AccessLog & DebugEnabled; }
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static __forceinline bool DMALog() { return _DMALog & DebugEnabled; }
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static __forceinline bool WaveLog() { return _WaveLog & DebugEnabled; }
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static __forceinline bool CoresDump() { return _CoresDump & DebugEnabled; }
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static __forceinline bool MemDump() { return _MemDump & DebugEnabled; }
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static __forceinline bool RegDump() { return _RegDump & DebugEnabled; }*/
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//extern wchar_t AccessLogFileName[255];
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//extern wchar_t WaveLogFileName[255];
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//extern wchar_t DMA4LogFileName[255];
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//extern wchar_t DMA7LogFileName[255];
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//extern wchar_t CoresDumpFileName[255];
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//extern wchar_t MemDumpFileName[255];
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//extern wchar_t RegDumpFileName[255];
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extern int Interpolation;
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extern float FinalVolume;
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extern int AutoDMAPlayRate[2];
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extern u32 OutputModule;
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extern int SndOutLatencyMS;
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extern int SynchMode;
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#ifdef PCSX2_DEVBUILD
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const int LATENCY_MAX = 3000;
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#else
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const int LATENCY_MAX = 750;
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#endif
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const int LATENCY_MIN = 3;
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const int LATENCY_MIN_TIMESTRETCH = 15;
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namespace SoundtouchCfg
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{
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extern const int SequenceLen_Min;
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extern const int SequenceLen_Max;
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extern const int SeekWindow_Min;
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extern const int SeekWindow_Max;
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extern const int Overlap_Min;
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extern const int Overlap_Max;
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extern int SequenceLenMS;
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extern int SeekWindowMS;
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extern int OverlapMS;
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void ReadSettings();
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}; // namespace SoundtouchCfg
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void ReadSettings();
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#endif // CONFIG_H_INCLUDED
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@ -0,0 +1,108 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2020 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Config.h"
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#include "SPU2/Global.h"
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#include "SPU2/Host/Dialogs.h"
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#include "SPU2/Host/Config.h"
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#include "common/Path.h"
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#include "common/StringUtil.h"
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#include "HostSettings.h"
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bool DebugEnabled = false;
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bool _MsgToConsole = false;
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bool _MsgKeyOnOff = false;
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bool _MsgVoiceOff = false;
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bool _MsgDMA = false;
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bool _MsgAutoDMA = false;
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bool _MsgOverruns = false;
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bool _MsgCache = false;
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bool _AccessLog = false;
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bool _DMALog = false;
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bool _WaveLog = false;
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bool _CoresDump = false;
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bool _MemDump = false;
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bool _RegDump = false;
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wxString AccessLogFileName;
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wxString WaveLogFileName;
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wxString DMA4LogFileName;
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wxString DMA7LogFileName;
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wxString CoresDumpFileName;
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wxString MemDumpFileName;
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wxString RegDumpFileName;
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void CfgSetSettingsDir(const char* dir)
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{
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}
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void CfgSetLogDir(const char* dir)
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{
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}
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FILE* OpenBinaryLog(const wxString& logfile)
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{
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return wxFopen(Path::Combine(EmuFolders::Logs, logfile), L"wb");
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}
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FILE* OpenLog(const wxString& logfile)
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{
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return wxFopen(Path::Combine(EmuFolders::Logs, logfile), L"w");
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}
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FILE* OpenDump(const wxString& logfile)
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{
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return wxFopen(Path::Combine(EmuFolders::Logs, logfile), L"w");
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}
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namespace DebugConfig
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{
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static const char* Section = "SPU/Debug";
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void ReadSettings()
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{
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DebugEnabled = Host::GetBoolSettingValue(Section, "Global_Enable", 0);
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_MsgToConsole = Host::GetBoolSettingValue(Section, "Show_Messages", 0);
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_MsgKeyOnOff = Host::GetBoolSettingValue(Section, "Show_Messages_Key_On_Off", 0);
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_MsgVoiceOff = Host::GetBoolSettingValue(Section, "Show_Messages_Voice_Off", 0);
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_MsgDMA = Host::GetBoolSettingValue(Section, "Show_Messages_DMA_Transfer", 0);
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_MsgAutoDMA = Host::GetBoolSettingValue(Section, "Show_Messages_AutoDMA", 0);
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_MsgOverruns = Host::GetBoolSettingValue(Section, "Show_Messages_Overruns", 0);
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_MsgCache = Host::GetBoolSettingValue(Section, "Show_Messages_CacheStats", 0);
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_AccessLog = Host::GetBoolSettingValue(Section, "Log_Register_Access", 0);
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_DMALog = Host::GetBoolSettingValue(Section, "Log_DMA_Transfers", 0);
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_WaveLog = Host::GetBoolSettingValue(Section, "Log_WAVE_Output", 0);
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_CoresDump = Host::GetBoolSettingValue(Section, "Dump_Info", 0);
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_MemDump = Host::GetBoolSettingValue(Section, "Dump_Memory", 0);
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_RegDump = Host::GetBoolSettingValue(Section, "Dump_Regs", 0);
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AccessLogFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "Access_Log_Filename", "SPU2Log.txt"));
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WaveLogFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "WaveLog_Filename", "SPU2log.wav"));
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DMA4LogFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "DMA4Log_Filename", "SPU2dma4.dat"));
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DMA7LogFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "DMA7Log_Filename", "SPU2dma7.dat"));
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CoresDumpFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "Info_Dump_Filename", "SPU2Cores.txt"));
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MemDumpFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "Mem_Dump_Filename", "SPU2mem.dat"));
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RegDumpFileName = StringUtil::UTF8StringToWxString(Host::GetStringSettingValue(Section, "Reg_Dump_Filename", "SPU2regs.dat"));
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}
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} // namespace DebugConfig
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@ -0,0 +1,63 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2020 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
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* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
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* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "SPU2/Global.h"
|
||||
#include "SPU2/Host/Dialogs.h"
|
||||
#include "SPU2/Config.h"
|
||||
#include "SoundTouch.h"
|
||||
#include "HostSettings.h"
|
||||
|
||||
namespace SoundtouchCfg
|
||||
{
|
||||
// Timestretch Slider Bounds, Min/Max
|
||||
const int SequenceLen_Min = 20;
|
||||
const int SequenceLen_Max = 100;
|
||||
|
||||
const int SeekWindow_Min = 10;
|
||||
const int SeekWindow_Max = 30;
|
||||
|
||||
const int Overlap_Min = 5;
|
||||
const int Overlap_Max = 15;
|
||||
|
||||
int SequenceLenMS = 30;
|
||||
int SeekWindowMS = 20;
|
||||
int OverlapMS = 10;
|
||||
|
||||
static void ClampValues()
|
||||
{
|
||||
Clampify(SequenceLenMS, SequenceLen_Min, SequenceLen_Max);
|
||||
Clampify(SeekWindowMS, SeekWindow_Min, SeekWindow_Max);
|
||||
Clampify(OverlapMS, Overlap_Min, Overlap_Max);
|
||||
}
|
||||
|
||||
void ApplySettings(soundtouch::SoundTouch& sndtouch)
|
||||
{
|
||||
sndtouch.setSetting(SETTING_SEQUENCE_MS, SequenceLenMS);
|
||||
sndtouch.setSetting(SETTING_SEEKWINDOW_MS, SeekWindowMS);
|
||||
sndtouch.setSetting(SETTING_OVERLAP_MS, OverlapMS);
|
||||
}
|
||||
|
||||
void ReadSettings()
|
||||
{
|
||||
SequenceLenMS = Host::GetIntSettingValue("Soundtouch", "SequenceLengthMS", 30);
|
||||
SeekWindowMS = Host::GetIntSettingValue("Soundtouch", "SeekWindowMS", 20);
|
||||
OverlapMS = Host::GetIntSettingValue("Soundtouch", "OverlapMS", 10);
|
||||
|
||||
ClampValues();
|
||||
}
|
||||
|
||||
} // namespace SoundtouchCfg
|
|
@ -0,0 +1,85 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2020 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// To be continued...
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Dialogs.h"
|
||||
#include <cstring>
|
||||
|
||||
#if !defined(PCSX2_CORE) && (defined(__unix__) || defined(__APPLE__))
|
||||
#include <wx/wx.h>
|
||||
|
||||
void SysMessage(const char* fmt, ...)
|
||||
{
|
||||
va_list list;
|
||||
char msg[512];
|
||||
|
||||
va_start(list, fmt);
|
||||
vsprintf(msg, fmt, list);
|
||||
va_end(list);
|
||||
|
||||
if (msg[strlen(msg) - 1] == '\n')
|
||||
msg[strlen(msg) - 1] = 0;
|
||||
|
||||
wxMessageDialog dialog(nullptr, msg, "Info", wxOK);
|
||||
dialog.ShowModal();
|
||||
}
|
||||
|
||||
void SysMessage(const wchar_t* fmt, ...)
|
||||
{
|
||||
va_list list;
|
||||
va_start(list, fmt);
|
||||
wxString msg;
|
||||
msg.PrintfV(fmt, list);
|
||||
va_end(list);
|
||||
|
||||
wxMessageDialog dialog(nullptr, msg, "Info", wxOK);
|
||||
dialog.ShowModal();
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#include <wx/string.h>
|
||||
|
||||
void SysMessage(const char* fmt, ...)
|
||||
{
|
||||
va_list list;
|
||||
va_start(list, fmt);
|
||||
vfprintf(stderr, fmt, list);
|
||||
va_end(list);
|
||||
}
|
||||
|
||||
void SysMessage(const wchar_t* fmt, ...)
|
||||
{
|
||||
va_list list;
|
||||
va_start(list, fmt);
|
||||
wxString msg;
|
||||
msg.PrintfV(fmt, list);
|
||||
va_end(list);
|
||||
|
||||
fprintf(stderr, "%s\n", msg.ToStdString().c_str());
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void DspUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
s32 DspLoadLibrary(wchar_t* fileName, int modnum)
|
||||
{
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2020 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef DIALOG_H_INCLUDED
|
||||
#define DIALOG_H_INCLUDED
|
||||
|
||||
#include "SPU2/Global.h"
|
||||
#include "SPU2/Config.h"
|
||||
|
||||
#include <wx/string.h>
|
||||
|
||||
namespace DebugConfig
|
||||
{
|
||||
extern void ReadSettings();
|
||||
} // namespace DebugConfig
|
||||
|
||||
extern void CfgSetSettingsDir(const char* dir);
|
||||
extern void CfgSetLogDir(const char* dir);
|
||||
|
||||
extern bool CfgReadBool(const wchar_t* Section, const wchar_t* Name, bool Default);
|
||||
extern void CfgReadStr(const wchar_t* Section, const wchar_t* Name, wxString& Data, const wchar_t* Default);
|
||||
extern int CfgReadInt(const wchar_t* Section, const wchar_t* Name, int Default);
|
||||
extern float CfgReadFloat(const wchar_t* Section, const wchar_t* Name, float Default);
|
||||
|
||||
extern void CfgWriteBool(const wchar_t* Section, const wchar_t* Name, bool Value);
|
||||
extern void CfgWriteInt(const wchar_t* Section, const wchar_t* Name, int Value);
|
||||
extern void CfgWriteFloat(const wchar_t* Section, const wchar_t* Name, float Value);
|
||||
extern void CfgWriteStr(const wchar_t* Section, const wchar_t* Name, const wxString& Data);
|
||||
|
||||
#endif
|
|
@ -58,7 +58,11 @@ private:
|
|||
}
|
||||
|
||||
BaseStreamingVoice(uint numChannels)
|
||||
#ifndef PCSX2_CORE
|
||||
: m_nBuffers(Config_XAudio2.NumBuffers)
|
||||
#else
|
||||
: m_nBuffers(2)
|
||||
#endif
|
||||
, m_nChannels(numChannels)
|
||||
, m_BufferSize(SndOutPacketSize * m_nChannels * PacketsPerBuffer)
|
||||
, m_BufferSizeBytes(m_BufferSize * sizeof(s16))
|
||||
|
|
|
@ -17,15 +17,18 @@
|
|||
#include "Global.h"
|
||||
#include "spu2.h"
|
||||
#include "Dma.h"
|
||||
#ifndef PCSX2_CORE
|
||||
#if defined(_WIN32)
|
||||
#include "Windows/Dialogs.h"
|
||||
#else // BSD, Macos
|
||||
#include "Linux/Dialogs.h"
|
||||
#include "Linux/Config.h"
|
||||
#endif
|
||||
#else
|
||||
#include "Host/Dialogs.h"
|
||||
#endif
|
||||
#include "R3000A.h"
|
||||
#include "common/pxStreams.h"
|
||||
#include "gui/AppCoreThread.h"
|
||||
|
||||
using namespace Threading;
|
||||
|
||||
|
@ -38,6 +41,9 @@ static bool IsInitialized = false;
|
|||
|
||||
u32 lClocks = 0;
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
#include "gui/AppCoreThread.h"
|
||||
|
||||
void SPU2configure()
|
||||
{
|
||||
ScopedCoreThreadPause paused_core(SystemsMask::System_SPU2);
|
||||
|
@ -46,6 +52,8 @@ void SPU2configure()
|
|||
paused_core.AllowResume();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
// DMA 4/7 Callbacks from Core Emulator
|
||||
// --------------------------------------------------------------------------------------
|
||||
|
@ -208,7 +216,7 @@ s32 SPU2init()
|
|||
return 0;
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) && !defined(PCSX2_CORE)
|
||||
// Bit ugly to have this here instead of in RealttimeDebugger.cpp, but meh :p
|
||||
extern bool debugDialogOpen;
|
||||
extern HWND hDebugDialog;
|
||||
|
@ -258,7 +266,7 @@ s32 SPU2open()
|
|||
|
||||
FileLog("[%10d] SPU2 Open\n", Cycles);
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) && !defined(PCSX2_CORE)
|
||||
#ifdef PCSX2_DEVBUILD // Define may not be needed but not tested yet. Better make sure.
|
||||
if (IsDevBuild && VisualDebug())
|
||||
{
|
||||
|
@ -284,7 +292,7 @@ s32 SPU2open()
|
|||
{
|
||||
SndBuffer::Init();
|
||||
|
||||
#ifndef __POSIX__
|
||||
#if defined(_WIN32) && !defined(PCSX2_CORE)
|
||||
DspLoadLibrary(dspPlugin, dspPluginModule);
|
||||
#endif
|
||||
WaveDump::Open();
|
||||
|
@ -307,7 +315,7 @@ void SPU2close()
|
|||
|
||||
FileLog("[%10d] SPU2 Close\n", Cycles);
|
||||
|
||||
#ifndef __POSIX__
|
||||
#if defined(_WIN32) && !defined(PCSX2_CORE)
|
||||
DspCloseLibrary();
|
||||
#endif
|
||||
|
||||
|
|
|
@ -42,7 +42,10 @@ void SPU2endRecording();
|
|||
|
||||
void SPU2async(u32 cycles);
|
||||
s32 SPU2freeze(FreezeAction mode, freezeData* data);
|
||||
|
||||
#ifndef PCSX2_CORE
|
||||
void SPU2configure();
|
||||
#endif
|
||||
|
||||
void SPU2setSettingsDir(const char* dir);
|
||||
void SPU2setLogDir(const char* dir);
|
||||
|
|
|
@ -415,7 +415,7 @@ __forceinline void TimeUpdate(u32 cClocks)
|
|||
}
|
||||
|
||||
// Visual debug display showing all core's activity! Disabled via #define on release builds.
|
||||
#ifdef _WIN32
|
||||
#if defined(_WIN32) && !defined(PCSX2_CORE)
|
||||
UpdateDebugDialog();
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue